
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (<= (* z (- 1.0 y)) (- INFINITY)) (* y (* z x)) (fma (* (+ y -1.0) z) x x)))
double code(double x, double y, double z) {
double tmp;
if ((z * (1.0 - y)) <= -((double) INFINITY)) {
tmp = y * (z * x);
} else {
tmp = fma(((y + -1.0) * z), x, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * Float64(1.0 - y)) <= Float64(-Inf)) tmp = Float64(y * Float64(z * x)); else tmp = fma(Float64(Float64(y + -1.0) * z), x, x); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], (-Infinity)], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y + -1.0), $MachinePrecision] * z), $MachinePrecision] * x + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot \left(1 - y\right) \leq -\infty:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\left(y + -1\right) \cdot z, x, x\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -inf.0Initial program 70.7%
Taylor expanded in y around inf
*-commutativeN/A
*-lowering-*.f6470.7
Simplified70.7%
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64100.0
Applied egg-rr100.0%
if -inf.0 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 98.4%
Applied egg-rr98.4%
Final simplification98.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (* y z))))
(if (<= (- 1.0 y) -2e+69)
t_0
(if (<= (- 1.0 y) 2e+119) (- x (* z x)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if ((1.0 - y) <= -2e+69) {
tmp = t_0;
} else if ((1.0 - y) <= 2e+119) {
tmp = x - (z * x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y * z)
if ((1.0d0 - y) <= (-2d+69)) then
tmp = t_0
else if ((1.0d0 - y) <= 2d+119) then
tmp = x - (z * x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if ((1.0 - y) <= -2e+69) {
tmp = t_0;
} else if ((1.0 - y) <= 2e+119) {
tmp = x - (z * x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y * z) tmp = 0 if (1.0 - y) <= -2e+69: tmp = t_0 elif (1.0 - y) <= 2e+119: tmp = x - (z * x) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y * z)) tmp = 0.0 if (Float64(1.0 - y) <= -2e+69) tmp = t_0; elseif (Float64(1.0 - y) <= 2e+119) tmp = Float64(x - Float64(z * x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y * z); tmp = 0.0; if ((1.0 - y) <= -2e+69) tmp = t_0; elseif ((1.0 - y) <= 2e+119) tmp = x - (z * x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(1.0 - y), $MachinePrecision], -2e+69], t$95$0, If[LessEqual[N[(1.0 - y), $MachinePrecision], 2e+119], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;1 - y \leq -2 \cdot 10^{+69}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - y \leq 2 \cdot 10^{+119}:\\
\;\;\;\;x - z \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) y) < -2.0000000000000001e69 or 1.99999999999999989e119 < (-.f64 #s(literal 1 binary64) y) Initial program 92.7%
Taylor expanded in y around inf
*-commutativeN/A
*-lowering-*.f6483.0
Simplified83.0%
if -2.0000000000000001e69 < (-.f64 #s(literal 1 binary64) y) < 1.99999999999999989e119Initial program 98.8%
Taylor expanded in y around 0
distribute-lft-out--N/A
*-rgt-identityN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6491.3
Simplified91.3%
Final simplification88.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma y (* z x) x))) (if (<= y -1.0) t_0 (if (<= y 0.185) (- x (* z x)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(y, (z * x), x);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.185) {
tmp = x - (z * x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(y, Float64(z * x), x) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 0.185) tmp = Float64(x - Float64(z * x)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z * x), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 0.185], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(y, z \cdot x, x\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.185:\\
\;\;\;\;x - z \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 0.185 < y Initial program 93.1%
Applied egg-rr96.1%
Taylor expanded in y around inf
Simplified94.7%
if -1 < y < 0.185Initial program 100.0%
Taylor expanded in y around 0
distribute-lft-out--N/A
*-rgt-identityN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6498.5
Simplified98.5%
(FPCore (x y z) :precision binary64 (if (<= y -4.7e+66) (* y (* z x)) (if (<= y 9.5e+49) (- x (* z x)) (* z (* y x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.7e+66) {
tmp = y * (z * x);
} else if (y <= 9.5e+49) {
tmp = x - (z * x);
} else {
tmp = z * (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.7d+66)) then
tmp = y * (z * x)
else if (y <= 9.5d+49) then
tmp = x - (z * x)
else
tmp = z * (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.7e+66) {
tmp = y * (z * x);
} else if (y <= 9.5e+49) {
tmp = x - (z * x);
} else {
tmp = z * (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.7e+66: tmp = y * (z * x) elif y <= 9.5e+49: tmp = x - (z * x) else: tmp = z * (y * x) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.7e+66) tmp = Float64(y * Float64(z * x)); elseif (y <= 9.5e+49) tmp = Float64(x - Float64(z * x)); else tmp = Float64(z * Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.7e+66) tmp = y * (z * x); elseif (y <= 9.5e+49) tmp = x - (z * x); else tmp = z * (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.7e+66], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 9.5e+49], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.7 \cdot 10^{+66}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{+49}:\\
\;\;\;\;x - z \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\end{array}
\end{array}
if y < -4.7000000000000002e66Initial program 91.6%
Taylor expanded in y around inf
*-commutativeN/A
*-lowering-*.f6480.9
Simplified80.9%
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6487.0
Applied egg-rr87.0%
if -4.7000000000000002e66 < y < 9.49999999999999969e49Initial program 100.0%
Taylor expanded in y around 0
distribute-lft-out--N/A
*-rgt-identityN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6494.3
Simplified94.3%
if 9.49999999999999969e49 < y Initial program 91.9%
Taylor expanded in y around inf
*-commutativeN/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6481.6
Simplified81.6%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (* y x)))) (if (<= y -1.95e+119) t_0 (if (<= y 1.15e+49) (- x (* z x)) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (y * x);
double tmp;
if (y <= -1.95e+119) {
tmp = t_0;
} else if (y <= 1.15e+49) {
tmp = x - (z * x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y * x)
if (y <= (-1.95d+119)) then
tmp = t_0
else if (y <= 1.15d+49) then
tmp = x - (z * x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y * x);
double tmp;
if (y <= -1.95e+119) {
tmp = t_0;
} else if (y <= 1.15e+49) {
tmp = x - (z * x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y * x) tmp = 0 if y <= -1.95e+119: tmp = t_0 elif y <= 1.15e+49: tmp = x - (z * x) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y * x)) tmp = 0.0 if (y <= -1.95e+119) tmp = t_0; elseif (y <= 1.15e+49) tmp = Float64(x - Float64(z * x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y * x); tmp = 0.0; if (y <= -1.95e+119) tmp = t_0; elseif (y <= 1.15e+49) tmp = x - (z * x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.95e+119], t$95$0, If[LessEqual[y, 1.15e+49], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y \cdot x\right)\\
\mathbf{if}\;y \leq -1.95 \cdot 10^{+119}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.15 \cdot 10^{+49}:\\
\;\;\;\;x - z \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.9499999999999999e119 or 1.15000000000000001e49 < y Initial program 92.0%
Taylor expanded in y around inf
*-commutativeN/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6485.5
Simplified85.5%
if -1.9499999999999999e119 < y < 1.15000000000000001e49Initial program 99.4%
Taylor expanded in y around 0
distribute-lft-out--N/A
*-rgt-identityN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6492.3
Simplified92.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (* z x)))) (if (<= z -1.0) t_0 (if (<= z 1.0) x t_0))))
double code(double x, double y, double z) {
double t_0 = -(z * x);
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -(z * x)
if (z <= (-1.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -(z * x);
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -(z * x) tmp = 0 if z <= -1.0: tmp = t_0 elif z <= 1.0: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-Float64(z * x)) tmp = 0.0 if (z <= -1.0) tmp = t_0; elseif (z <= 1.0) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -(z * x); tmp = 0.0; if (z <= -1.0) tmp = t_0; elseif (z <= 1.0) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(z * x), $MachinePrecision])}, If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 1.0], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -z \cdot x\\
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 93.8%
Taylor expanded in z around inf
distribute-rgt-out--N/A
*-lft-identityN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6493.1
Simplified93.1%
Taylor expanded in y around 0
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6460.7
Simplified60.7%
if -1 < z < 1Initial program 99.9%
Taylor expanded in z around 0
Simplified72.8%
Final simplification66.3%
(FPCore (x y z) :precision binary64 (fma (+ y -1.0) (* z x) x))
double code(double x, double y, double z) {
return fma((y + -1.0), (z * x), x);
}
function code(x, y, z) return fma(Float64(y + -1.0), Float64(z * x), x) end
code[x_, y_, z_] := N[(N[(y + -1.0), $MachinePrecision] * N[(z * x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y + -1, z \cdot x, x\right)
\end{array}
Initial program 96.7%
Applied egg-rr98.1%
(FPCore (x y z) :precision binary64 (- x (* z x)))
double code(double x, double y, double z) {
return x - (z * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * x)
end function
public static double code(double x, double y, double z) {
return x - (z * x);
}
def code(x, y, z): return x - (z * x)
function code(x, y, z) return Float64(x - Float64(z * x)) end
function tmp = code(x, y, z) tmp = x - (z * x); end
code[x_, y_, z_] := N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot x
\end{array}
Initial program 96.7%
Taylor expanded in y around 0
distribute-lft-out--N/A
*-rgt-identityN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6467.1
Simplified67.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 96.7%
Taylor expanded in z around 0
Simplified35.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024199
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
(* x (- 1.0 (* (- 1.0 y) z))))