
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (+ 1.0 (/ x (* (- y z) (- t y)))))
double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + (x / ((y - z) * (t - y)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - y)));
}
def code(x, y, z, t): return 1.0 + (x / ((y - z) * (t - y)))
function code(x, y, z, t) return Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) end
function tmp = code(x, y, z, t) tmp = 1.0 + (x / ((y - z) * (t - y))); end
code[x_, y_, z_, t_] := N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* (- y z) (- t y))))) (if (<= t_1 -5000000000.0) t_2 (if (<= t_1 2e-7) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((y - z) * (t - y));
double tmp;
if (t_1 <= -5000000000.0) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / ((y - z) * (t - y))
if (t_1 <= (-5000000000.0d0)) then
tmp = t_2
else if (t_1 <= 2d-7) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((y - z) * (t - y));
double tmp;
if (t_1 <= -5000000000.0) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / ((y - z) * (t - y)) tmp = 0 if t_1 <= -5000000000.0: tmp = t_2 elif t_1 <= 2e-7: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(Float64(y - z) * Float64(t - y))) tmp = 0.0 if (t_1 <= -5000000000.0) tmp = t_2; elseif (t_1 <= 2e-7) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); t_2 = x / ((y - z) * (t - y)); tmp = 0.0; if (t_1 <= -5000000000.0) tmp = t_2; elseif (t_1 <= 2e-7) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000000.0], t$95$2, If[LessEqual[t$95$1, 2e-7], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -5000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5e9 or 1.9999999999999999e-7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.3%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6498.1
Simplified98.1%
if -5e9 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1.9999999999999999e-7Initial program 100.0%
Taylor expanded in x around 0
Simplified99.7%
Final simplification99.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* y t))) (t_2 (+ 1.0 (/ x (* (- y z) (- t y)))))) (if (<= t_2 -5e+24) t_1 (if (<= t_2 2.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / (y * t);
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= -5e+24) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / (y * t)
t_2 = 1.0d0 + (x / ((y - z) * (t - y)))
if (t_2 <= (-5d+24)) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (y * t);
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= -5e+24) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (y * t) t_2 = 1.0 + (x / ((y - z) * (t - y))) tmp = 0 if t_2 <= -5e+24: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(y * t)) t_2 = Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) tmp = 0.0 if (t_2 <= -5e+24) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (y * t); t_2 = 1.0 + (x / ((y - z) * (t - y))); tmp = 0.0; if (t_2 <= -5e+24) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+24], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y \cdot t}\\
t_2 := 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+24}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -5.00000000000000045e24 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 99.3%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6488.0
Applied egg-rr88.0%
Taylor expanded in y around inf
Simplified25.7%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-lowering-*.f6426.0
Simplified26.0%
if -5.00000000000000045e24 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in x around 0
Simplified99.2%
Final simplification85.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* z (- y t))))) (if (<= t_1 -2e+27) t_2 (if (<= t_1 2e-7) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (z * (y - t));
double tmp;
if (t_1 <= -2e+27) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / (z * (y - t))
if (t_1 <= (-2d+27)) then
tmp = t_2
else if (t_1 <= 2d-7) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (z * (y - t));
double tmp;
if (t_1 <= -2e+27) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / (z * (y - t)) tmp = 0 if t_1 <= -2e+27: tmp = t_2 elif t_1 <= 2e-7: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(z * Float64(y - t))) tmp = 0.0 if (t_1 <= -2e+27) tmp = t_2; elseif (t_1 <= 2e-7) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); t_2 = x / (z * (y - t)); tmp = 0.0; if (t_1 <= -2e+27) tmp = t_2; elseif (t_1 <= 2e-7) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(z * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+27], t$95$2, If[LessEqual[t$95$1, 2e-7], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{z \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+27}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2e27 or 1.9999999999999999e-7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.3%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6498.7
Simplified98.7%
Taylor expanded in z around inf
Simplified72.4%
if -2e27 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1.9999999999999999e-7Initial program 100.0%
Taylor expanded in x around 0
Simplified99.2%
Final simplification94.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* (- y z) t)))) (if (<= t_1 -5000000000.0) t_2 (if (<= t_1 2000000000.0) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((y - z) * t);
double tmp;
if (t_1 <= -5000000000.0) {
tmp = t_2;
} else if (t_1 <= 2000000000.0) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / ((y - z) * t)
if (t_1 <= (-5000000000.0d0)) then
tmp = t_2
else if (t_1 <= 2000000000.0d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((y - z) * t);
double tmp;
if (t_1 <= -5000000000.0) {
tmp = t_2;
} else if (t_1 <= 2000000000.0) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / ((y - z) * t) tmp = 0 if t_1 <= -5000000000.0: tmp = t_2 elif t_1 <= 2000000000.0: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(Float64(y - z) * t)) tmp = 0.0 if (t_1 <= -5000000000.0) tmp = t_2; elseif (t_1 <= 2000000000.0) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); t_2 = x / ((y - z) * t); tmp = 0.0; if (t_1 <= -5000000000.0) tmp = t_2; elseif (t_1 <= 2000000000.0) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000000.0], t$95$2, If[LessEqual[t$95$1, 2000000000.0], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{\left(y - z\right) \cdot t}\\
\mathbf{if}\;t\_1 \leq -5000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5e9 or 2e9 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.3%
sub-negN/A
+-commutativeN/A
clear-numN/A
associate-/r/N/A
distribute-lft-neg-inN/A
distribute-frac-neg2N/A
accelerator-lowering-fma.f64N/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6497.6
Applied egg-rr97.6%
Taylor expanded in t around inf
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6455.7
Simplified55.7%
Taylor expanded in t around 0
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6455.8
Simplified55.8%
if -5e9 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2e9Initial program 100.0%
Taylor expanded in x around 0
Simplified99.2%
Final simplification90.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (- (/ x (* z t))))) (if (<= t_1 -2e+27) t_2 (if (<= t_1 2000000000.0) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = -(x / (z * t));
double tmp;
if (t_1 <= -2e+27) {
tmp = t_2;
} else if (t_1 <= 2000000000.0) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = -(x / (z * t))
if (t_1 <= (-2d+27)) then
tmp = t_2
else if (t_1 <= 2000000000.0d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = -(x / (z * t));
double tmp;
if (t_1 <= -2e+27) {
tmp = t_2;
} else if (t_1 <= 2000000000.0) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = -(x / (z * t)) tmp = 0 if t_1 <= -2e+27: tmp = t_2 elif t_1 <= 2000000000.0: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(-Float64(x / Float64(z * t))) tmp = 0.0 if (t_1 <= -2e+27) tmp = t_2; elseif (t_1 <= 2000000000.0) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); t_2 = -(x / (z * t)); tmp = 0.0; if (t_1 <= -2e+27) tmp = t_2; elseif (t_1 <= 2000000000.0) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = (-N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision])}, If[LessEqual[t$95$1, -2e+27], t$95$2, If[LessEqual[t$95$1, 2000000000.0], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := -\frac{x}{z \cdot t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+27}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2e27 or 2e9 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.4%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6499.4
Simplified99.4%
Taylor expanded in y around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6441.4
Simplified41.4%
if -2e27 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2e9Initial program 100.0%
Taylor expanded in x around 0
Simplified98.8%
Final simplification88.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* y z)))) (if (<= t_1 -1e+66) t_2 (if (<= t_1 2e-7) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (y * z);
double tmp;
if (t_1 <= -1e+66) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / (y * z)
if (t_1 <= (-1d+66)) then
tmp = t_2
else if (t_1 <= 2d-7) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (y * z);
double tmp;
if (t_1 <= -1e+66) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / (y * z) tmp = 0 if t_1 <= -1e+66: tmp = t_2 elif t_1 <= 2e-7: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(y * z)) tmp = 0.0 if (t_1 <= -1e+66) tmp = t_2; elseif (t_1 <= 2e-7) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); t_2 = x / (y * z); tmp = 0.0; if (t_1 <= -1e+66) tmp = t_2; elseif (t_1 <= 2e-7) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+66], t$95$2, If[LessEqual[t$95$1, 2e-7], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{y \cdot z}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+66}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -9.99999999999999945e65 or 1.9999999999999999e-7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.3%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6498.6
Simplified98.6%
Taylor expanded in z around inf
Simplified74.9%
Taylor expanded in y around inf
/-lowering-/.f64N/A
*-lowering-*.f6440.9
Simplified40.9%
if -9.99999999999999945e65 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1.9999999999999999e-7Initial program 100.0%
Taylor expanded in x around 0
Simplified96.7%
(FPCore (x y z t) :precision binary64 (if (<= y -1.95e-59) 1.0 (if (<= y 2.6e-85) (- 1.0 (/ x (* z t))) 1.0)))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -1.95e-59) {
tmp = 1.0;
} else if (y <= 2.6e-85) {
tmp = 1.0 - (x / (z * t));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-1.95d-59)) then
tmp = 1.0d0
else if (y <= 2.6d-85) then
tmp = 1.0d0 - (x / (z * t))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -1.95e-59) {
tmp = 1.0;
} else if (y <= 2.6e-85) {
tmp = 1.0 - (x / (z * t));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -1.95e-59: tmp = 1.0 elif y <= 2.6e-85: tmp = 1.0 - (x / (z * t)) else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -1.95e-59) tmp = 1.0; elseif (y <= 2.6e-85) tmp = Float64(1.0 - Float64(x / Float64(z * t))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -1.95e-59) tmp = 1.0; elseif (y <= 2.6e-85) tmp = 1.0 - (x / (z * t)); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -1.95e-59], 1.0, If[LessEqual[y, 2.6e-85], N[(1.0 - N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.95 \cdot 10^{-59}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 2.6 \cdot 10^{-85}:\\
\;\;\;\;1 - \frac{x}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1.95000000000000009e-59 or 2.60000000000000011e-85 < y Initial program 100.0%
Taylor expanded in x around 0
Simplified93.4%
if -1.95000000000000009e-59 < y < 2.60000000000000011e-85Initial program 99.7%
Taylor expanded in y around 0
--lowering--.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6477.8
Simplified77.8%
Final simplification88.1%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Simplified80.9%
herbie shell --seed 2024199
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))