
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
(FPCore (x y z t) :precision binary64 (fma (* (sqrt PI) -0.16666666666666666) (sqrt PI) (fma 0.3333333333333333 (acos (* (/ (* (sqrt t) 0.05555555555555555) (* y z)) x)) (* PI 0.16666666666666666))))
double code(double x, double y, double z, double t) {
return fma((sqrt(((double) M_PI)) * -0.16666666666666666), sqrt(((double) M_PI)), fma(0.3333333333333333, acos((((sqrt(t) * 0.05555555555555555) / (y * z)) * x)), (((double) M_PI) * 0.16666666666666666)));
}
function code(x, y, z, t) return fma(Float64(sqrt(pi) * -0.16666666666666666), sqrt(pi), fma(0.3333333333333333, acos(Float64(Float64(Float64(sqrt(t) * 0.05555555555555555) / Float64(y * z)) * x)), Float64(pi * 0.16666666666666666))) end
code[x_, y_, z_, t_] := N[(N[(N[Sqrt[Pi], $MachinePrecision] * -0.16666666666666666), $MachinePrecision] * N[Sqrt[Pi], $MachinePrecision] + N[(0.3333333333333333 * N[ArcCos[N[(N[(N[(N[Sqrt[t], $MachinePrecision] * 0.05555555555555555), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision] + N[(Pi * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sqrt{\pi} \cdot -0.16666666666666666, \sqrt{\pi}, \mathsf{fma}\left(0.3333333333333333, \cos^{-1} \left(\frac{\sqrt{t} \cdot 0.05555555555555555}{y \cdot z} \cdot x\right), \pi \cdot 0.16666666666666666\right)\right)
\end{array}
Initial program 96.7%
acos-asinN/A
sub-negN/A
distribute-rgt-inN/A
accelerator-lowering-fma.f64N/A
div-invN/A
metadata-evalN/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
Applied egg-rr97.3%
Applied egg-rr98.8%
+-commutativeN/A
associate-+l+N/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
Applied egg-rr98.8%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f6499.7
Applied egg-rr99.7%
(FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (* (sqrt t) (/ (* 0.05555555555555555 x) (* y z))))))
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos((sqrt(t) * ((0.05555555555555555 * x) / (y * z))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos((sqrt(t) * ((0.05555555555555555d0 * x) / (y * z))))
end function
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos((Math.sqrt(t) * ((0.05555555555555555 * x) / (y * z))));
}
def code(x, y, z, t): return 0.3333333333333333 * math.acos((math.sqrt(t) * ((0.05555555555555555 * x) / (y * z))))
function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(sqrt(t) * Float64(Float64(0.05555555555555555 * x) / Float64(y * z))))) end
function tmp = code(x, y, z, t) tmp = 0.3333333333333333 * acos((sqrt(t) * ((0.05555555555555555 * x) / (y * z)))); end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(N[(0.05555555555555555 * x), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \frac{0.05555555555555555 \cdot x}{y \cdot z}\right)
\end{array}
Initial program 96.7%
metadata-eval96.7
Applied egg-rr96.7%
associate-*r/N/A
*-commutativeN/A
times-fracN/A
*-commutativeN/A
times-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-/r*N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6498.3
Applied egg-rr98.3%
Final simplification98.3%
(FPCore (x y z t) :precision binary64 (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
double code(double x, double y, double z, double t) {
return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
end function
public static double code(double x, double y, double z, double t) {
return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
def code(x, y, z, t): return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
function code(x, y, z, t) return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0) end
function tmp = code(x, y, z, t) tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0; end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
\end{array}
herbie shell --seed 2024199
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D"
:precision binary64
:alt
(! :herbie-platform default (/ (acos (* (/ (/ x 27) (* y z)) (/ (sqrt t) (/ 2 3)))) 3))
(* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))