
(FPCore (x y) :precision binary64 (- x (* y y)))
double code(double x, double y) {
return x - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
public static double code(double x, double y) {
return x - (y * y);
}
def code(x, y): return x - (y * y)
function code(x, y) return Float64(x - Float64(y * y)) end
function tmp = code(x, y) tmp = x - (y * y); end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (* y y)))
double code(double x, double y) {
return x - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
public static double code(double x, double y) {
return x - (y * y);
}
def code(x, y): return x - (y * y)
function code(x, y) return Float64(x - Float64(y * y)) end
function tmp = code(x, y) tmp = x - (y * y); end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (- x (* y y)))
double code(double x, double y) {
return x - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
public static double code(double x, double y) {
return x - (y * y);
}
def code(x, y): return x - (y * y)
function code(x, y) return Float64(x - Float64(y * y)) end
function tmp = code(x, y) tmp = x - (y * y); end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot y
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= (* y y) 1.8e+23) x (* y (- y))))
double code(double x, double y) {
double tmp;
if ((y * y) <= 1.8e+23) {
tmp = x;
} else {
tmp = y * -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 1.8d+23) then
tmp = x
else
tmp = y * -y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 1.8e+23) {
tmp = x;
} else {
tmp = y * -y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 1.8e+23: tmp = x else: tmp = y * -y return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 1.8e+23) tmp = x; else tmp = Float64(y * Float64(-y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 1.8e+23) tmp = x; else tmp = y * -y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 1.8e+23], x, N[(y * (-y)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 1.8 \cdot 10^{+23}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-y\right)\\
\end{array}
\end{array}
if (*.f64 y y) < 1.7999999999999999e23Initial program 100.0%
Taylor expanded in x around inf
Simplified89.7%
if 1.7999999999999999e23 < (*.f64 y y) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-lowering-neg.f64N/A
unpow2N/A
*-lowering-*.f6488.8
Simplified88.8%
Final simplification89.2%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Simplified52.4%
herbie shell --seed 2024199
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))