
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+302) (/ 1.0 (/ 1.0 (fma y (* (fma z z (- t)) -4.0) (* x x)))) (fma (* z (* y -4.0)) z (* x x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+302) {
tmp = 1.0 / (1.0 / fma(y, (fma(z, z, -t) * -4.0), (x * x)));
} else {
tmp = fma((z * (y * -4.0)), z, (x * x));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+302) tmp = Float64(1.0 / Float64(1.0 / fma(y, Float64(fma(z, z, Float64(-t)) * -4.0), Float64(x * x)))); else tmp = fma(Float64(z * Float64(y * -4.0)), z, Float64(x * x)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+302], N[(1.0 / N[(1.0 / N[(y * N[(N[(z * z + (-t)), $MachinePrecision] * -4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision] * z + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+302}:\\
\;\;\;\;\frac{1}{\frac{1}{\mathsf{fma}\left(y, \mathsf{fma}\left(z, z, -t\right) \cdot -4, x \cdot x\right)}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot \left(y \cdot -4\right), z, x \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.0000000000000002e302Initial program 97.9%
flip--N/A
clear-numN/A
/-lowering-/.f64N/A
clear-numN/A
flip--N/A
/-lowering-/.f64N/A
sub-negN/A
+-commutativeN/A
Applied egg-rr99.2%
if 2.0000000000000002e302 < (*.f64 z z) Initial program 64.1%
sub-negN/A
+-commutativeN/A
distribute-lft-neg-inN/A
sub-negN/A
distribute-lft-inN/A
associate-+l+N/A
associate-*r*N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
metadata-evalN/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*l*N/A
accelerator-lowering-fma.f64N/A
Applied egg-rr93.3%
Taylor expanded in y around 0
unpow2N/A
*-lowering-*.f6496.6
Simplified96.6%
Final simplification98.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (* z y) (* z -4.0)))
(t_2 (* (* y 4.0) (- (* z z) t)))
(t_3 (* y (* t 4.0))))
(if (<= t_2 -5e+303)
t_1
(if (<= t_2 -4e+120)
t_3
(if (<= t_2 5e+141) (* x x) (if (<= t_2 2e+305) t_3 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * y) * (z * -4.0);
double t_2 = (y * 4.0) * ((z * z) - t);
double t_3 = y * (t * 4.0);
double tmp;
if (t_2 <= -5e+303) {
tmp = t_1;
} else if (t_2 <= -4e+120) {
tmp = t_3;
} else if (t_2 <= 5e+141) {
tmp = x * x;
} else if (t_2 <= 2e+305) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (z * y) * (z * (-4.0d0))
t_2 = (y * 4.0d0) * ((z * z) - t)
t_3 = y * (t * 4.0d0)
if (t_2 <= (-5d+303)) then
tmp = t_1
else if (t_2 <= (-4d+120)) then
tmp = t_3
else if (t_2 <= 5d+141) then
tmp = x * x
else if (t_2 <= 2d+305) then
tmp = t_3
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * y) * (z * -4.0);
double t_2 = (y * 4.0) * ((z * z) - t);
double t_3 = y * (t * 4.0);
double tmp;
if (t_2 <= -5e+303) {
tmp = t_1;
} else if (t_2 <= -4e+120) {
tmp = t_3;
} else if (t_2 <= 5e+141) {
tmp = x * x;
} else if (t_2 <= 2e+305) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * y) * (z * -4.0) t_2 = (y * 4.0) * ((z * z) - t) t_3 = y * (t * 4.0) tmp = 0 if t_2 <= -5e+303: tmp = t_1 elif t_2 <= -4e+120: tmp = t_3 elif t_2 <= 5e+141: tmp = x * x elif t_2 <= 2e+305: tmp = t_3 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * y) * Float64(z * -4.0)) t_2 = Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t)) t_3 = Float64(y * Float64(t * 4.0)) tmp = 0.0 if (t_2 <= -5e+303) tmp = t_1; elseif (t_2 <= -4e+120) tmp = t_3; elseif (t_2 <= 5e+141) tmp = Float64(x * x); elseif (t_2 <= 2e+305) tmp = t_3; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * y) * (z * -4.0); t_2 = (y * 4.0) * ((z * z) - t); t_3 = y * (t * 4.0); tmp = 0.0; if (t_2 <= -5e+303) tmp = t_1; elseif (t_2 <= -4e+120) tmp = t_3; elseif (t_2 <= 5e+141) tmp = x * x; elseif (t_2 <= 2e+305) tmp = t_3; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * y), $MachinePrecision] * N[(z * -4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(y * N[(t * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+303], t$95$1, If[LessEqual[t$95$2, -4e+120], t$95$3, If[LessEqual[t$95$2, 5e+141], N[(x * x), $MachinePrecision], If[LessEqual[t$95$2, 2e+305], t$95$3, t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(z \cdot y\right) \cdot \left(z \cdot -4\right)\\
t_2 := \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)\\
t_3 := y \cdot \left(t \cdot 4\right)\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+303}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -4 \cdot 10^{+120}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+141}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+305}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t)) < -4.9999999999999997e303 or 1.9999999999999999e305 < (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t)) Initial program 73.0%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6461.9
Simplified61.9%
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6476.5
Applied egg-rr76.5%
if -4.9999999999999997e303 < (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t)) < -3.9999999999999999e120 or 5.00000000000000025e141 < (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t)) < 1.9999999999999999e305Initial program 99.9%
Taylor expanded in t around inf
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6465.5
Simplified65.5%
if -3.9999999999999999e120 < (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t)) < 5.00000000000000025e141Initial program 99.9%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6466.7
Simplified66.7%
Final simplification70.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (* t 4.0)))
(t_2 (* (* y 4.0) (- (* z z) t)))
(t_3 (* y (* (* z z) -4.0))))
(if (<= t_2 -5e+303)
t_3
(if (<= t_2 -4e+120)
t_1
(if (<= t_2 5e+141) (* x x) (if (<= t_2 2e+305) t_1 t_3))))))
double code(double x, double y, double z, double t) {
double t_1 = y * (t * 4.0);
double t_2 = (y * 4.0) * ((z * z) - t);
double t_3 = y * ((z * z) * -4.0);
double tmp;
if (t_2 <= -5e+303) {
tmp = t_3;
} else if (t_2 <= -4e+120) {
tmp = t_1;
} else if (t_2 <= 5e+141) {
tmp = x * x;
} else if (t_2 <= 2e+305) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = y * (t * 4.0d0)
t_2 = (y * 4.0d0) * ((z * z) - t)
t_3 = y * ((z * z) * (-4.0d0))
if (t_2 <= (-5d+303)) then
tmp = t_3
else if (t_2 <= (-4d+120)) then
tmp = t_1
else if (t_2 <= 5d+141) then
tmp = x * x
else if (t_2 <= 2d+305) then
tmp = t_1
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (t * 4.0);
double t_2 = (y * 4.0) * ((z * z) - t);
double t_3 = y * ((z * z) * -4.0);
double tmp;
if (t_2 <= -5e+303) {
tmp = t_3;
} else if (t_2 <= -4e+120) {
tmp = t_1;
} else if (t_2 <= 5e+141) {
tmp = x * x;
} else if (t_2 <= 2e+305) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (t * 4.0) t_2 = (y * 4.0) * ((z * z) - t) t_3 = y * ((z * z) * -4.0) tmp = 0 if t_2 <= -5e+303: tmp = t_3 elif t_2 <= -4e+120: tmp = t_1 elif t_2 <= 5e+141: tmp = x * x elif t_2 <= 2e+305: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(t * 4.0)) t_2 = Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t)) t_3 = Float64(y * Float64(Float64(z * z) * -4.0)) tmp = 0.0 if (t_2 <= -5e+303) tmp = t_3; elseif (t_2 <= -4e+120) tmp = t_1; elseif (t_2 <= 5e+141) tmp = Float64(x * x); elseif (t_2 <= 2e+305) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (t * 4.0); t_2 = (y * 4.0) * ((z * z) - t); t_3 = y * ((z * z) * -4.0); tmp = 0.0; if (t_2 <= -5e+303) tmp = t_3; elseif (t_2 <= -4e+120) tmp = t_1; elseif (t_2 <= 5e+141) tmp = x * x; elseif (t_2 <= 2e+305) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(t * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(y * N[(N[(z * z), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+303], t$95$3, If[LessEqual[t$95$2, -4e+120], t$95$1, If[LessEqual[t$95$2, 5e+141], N[(x * x), $MachinePrecision], If[LessEqual[t$95$2, 2e+305], t$95$1, t$95$3]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(t \cdot 4\right)\\
t_2 := \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)\\
t_3 := y \cdot \left(\left(z \cdot z\right) \cdot -4\right)\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+303}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq -4 \cdot 10^{+120}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+141}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+305}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t)) < -4.9999999999999997e303 or 1.9999999999999999e305 < (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t)) Initial program 73.0%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6461.9
Simplified61.9%
if -4.9999999999999997e303 < (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t)) < -3.9999999999999999e120 or 5.00000000000000025e141 < (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t)) < 1.9999999999999999e305Initial program 99.9%
Taylor expanded in t around inf
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6465.5
Simplified65.5%
if -3.9999999999999999e120 < (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t)) < 5.00000000000000025e141Initial program 99.9%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6466.7
Simplified66.7%
Final simplification64.7%
(FPCore (x y z t)
:precision binary64
(if (<= (* z z) 5e-43)
(fma y (* t 4.0) (* x x))
(if (<= (* z z) 2e+269)
(fma y (* (* z z) -4.0) (* x x))
(* (* z y) (* z -4.0)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 5e-43) {
tmp = fma(y, (t * 4.0), (x * x));
} else if ((z * z) <= 2e+269) {
tmp = fma(y, ((z * z) * -4.0), (x * x));
} else {
tmp = (z * y) * (z * -4.0);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 5e-43) tmp = fma(y, Float64(t * 4.0), Float64(x * x)); elseif (Float64(z * z) <= 2e+269) tmp = fma(y, Float64(Float64(z * z) * -4.0), Float64(x * x)); else tmp = Float64(Float64(z * y) * Float64(z * -4.0)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e-43], N[(y * N[(t * 4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * z), $MachinePrecision], 2e+269], N[(y * N[(N[(z * z), $MachinePrecision] * -4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(z * y), $MachinePrecision] * N[(z * -4.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-43}:\\
\;\;\;\;\mathsf{fma}\left(y, t \cdot 4, x \cdot x\right)\\
\mathbf{elif}\;z \cdot z \leq 2 \cdot 10^{+269}:\\
\;\;\;\;\mathsf{fma}\left(y, \left(z \cdot z\right) \cdot -4, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot y\right) \cdot \left(z \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5.00000000000000019e-43Initial program 98.4%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6495.3
Simplified95.3%
if 5.00000000000000019e-43 < (*.f64 z z) < 2.0000000000000001e269Initial program 96.7%
Taylor expanded in t around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6489.3
Simplified89.3%
if 2.0000000000000001e269 < (*.f64 z z) Initial program 66.8%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6468.5
Simplified68.5%
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6489.7
Applied egg-rr89.7%
Final simplification92.4%
(FPCore (x y z t)
:precision binary64
(if (<= (* z z) 2e+43)
(fma y (* t 4.0) (* x x))
(if (<= (* z z) 2e+302)
(* -4.0 (* y (- (* z z) t)))
(* (* z y) (* z -4.0)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+43) {
tmp = fma(y, (t * 4.0), (x * x));
} else if ((z * z) <= 2e+302) {
tmp = -4.0 * (y * ((z * z) - t));
} else {
tmp = (z * y) * (z * -4.0);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+43) tmp = fma(y, Float64(t * 4.0), Float64(x * x)); elseif (Float64(z * z) <= 2e+302) tmp = Float64(-4.0 * Float64(y * Float64(Float64(z * z) - t))); else tmp = Float64(Float64(z * y) * Float64(z * -4.0)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+43], N[(y * N[(t * 4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * z), $MachinePrecision], 2e+302], N[(-4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * y), $MachinePrecision] * N[(z * -4.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+43}:\\
\;\;\;\;\mathsf{fma}\left(y, t \cdot 4, x \cdot x\right)\\
\mathbf{elif}\;z \cdot z \leq 2 \cdot 10^{+302}:\\
\;\;\;\;-4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot y\right) \cdot \left(z \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.00000000000000003e43Initial program 98.5%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6494.4
Simplified94.4%
if 2.00000000000000003e43 < (*.f64 z z) < 2.0000000000000002e302Initial program 96.2%
Taylor expanded in x around 0
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
unpow2N/A
*-lowering-*.f6473.8
Simplified73.8%
if 2.0000000000000002e302 < (*.f64 z z) Initial program 64.1%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6467.4
Simplified67.4%
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6490.3
Applied egg-rr90.3%
Final simplification89.0%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+302) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (fma (* z (* y -4.0)) z (* x x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+302) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = fma((z * (y * -4.0)), z, (x * x));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+302) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = fma(Float64(z * Float64(y * -4.0)), z, Float64(x * x)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+302], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision] * z + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+302}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot \left(y \cdot -4\right), z, x \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.0000000000000002e302Initial program 97.9%
if 2.0000000000000002e302 < (*.f64 z z) Initial program 64.1%
sub-negN/A
+-commutativeN/A
distribute-lft-neg-inN/A
sub-negN/A
distribute-lft-inN/A
associate-+l+N/A
associate-*r*N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
metadata-evalN/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*l*N/A
accelerator-lowering-fma.f64N/A
Applied egg-rr93.3%
Taylor expanded in y around 0
unpow2N/A
*-lowering-*.f6496.6
Simplified96.6%
Final simplification97.6%
(FPCore (x y z t) :precision binary64 (fma (* z (* y -4.0)) z (fma -4.0 (* y (- t)) (* x x))))
double code(double x, double y, double z, double t) {
return fma((z * (y * -4.0)), z, fma(-4.0, (y * -t), (x * x)));
}
function code(x, y, z, t) return fma(Float64(z * Float64(y * -4.0)), z, fma(-4.0, Float64(y * Float64(-t)), Float64(x * x))) end
code[x_, y_, z_, t_] := N[(N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision] * z + N[(-4.0 * N[(y * (-t)), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z \cdot \left(y \cdot -4\right), z, \mathsf{fma}\left(-4, y \cdot \left(-t\right), x \cdot x\right)\right)
\end{array}
Initial program 89.8%
sub-negN/A
+-commutativeN/A
distribute-lft-neg-inN/A
sub-negN/A
distribute-lft-inN/A
associate-+l+N/A
associate-*r*N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
metadata-evalN/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*l*N/A
accelerator-lowering-fma.f64N/A
Applied egg-rr96.8%
Final simplification96.8%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 5e-43) (fma y (* t 4.0) (* x x)) (fma (* z (* y -4.0)) z (* x x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 5e-43) {
tmp = fma(y, (t * 4.0), (x * x));
} else {
tmp = fma((z * (y * -4.0)), z, (x * x));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 5e-43) tmp = fma(y, Float64(t * 4.0), Float64(x * x)); else tmp = fma(Float64(z * Float64(y * -4.0)), z, Float64(x * x)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e-43], N[(y * N[(t * 4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision] * z + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-43}:\\
\;\;\;\;\mathsf{fma}\left(y, t \cdot 4, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot \left(y \cdot -4\right), z, x \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5.00000000000000019e-43Initial program 98.4%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6495.3
Simplified95.3%
if 5.00000000000000019e-43 < (*.f64 z z) Initial program 81.4%
sub-negN/A
+-commutativeN/A
distribute-lft-neg-inN/A
sub-negN/A
distribute-lft-inN/A
associate-+l+N/A
associate-*r*N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
metadata-evalN/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*l*N/A
accelerator-lowering-fma.f64N/A
Applied egg-rr95.2%
Taylor expanded in y around 0
unpow2N/A
*-lowering-*.f6492.5
Simplified92.5%
Final simplification93.9%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+43) (fma y (* t 4.0) (* x x)) (* (* z y) (* z -4.0))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+43) {
tmp = fma(y, (t * 4.0), (x * x));
} else {
tmp = (z * y) * (z * -4.0);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+43) tmp = fma(y, Float64(t * 4.0), Float64(x * x)); else tmp = Float64(Float64(z * y) * Float64(z * -4.0)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+43], N[(y * N[(t * 4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(z * y), $MachinePrecision] * N[(z * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+43}:\\
\;\;\;\;\mathsf{fma}\left(y, t \cdot 4, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot y\right) \cdot \left(z \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.00000000000000003e43Initial program 98.5%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6494.4
Simplified94.4%
if 2.00000000000000003e43 < (*.f64 z z) Initial program 79.3%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6465.7
Simplified65.7%
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6477.7
Applied egg-rr77.7%
Final simplification86.8%
(FPCore (x y z t) :precision binary64 (if (<= x 2.8e-19) (* y (* t 4.0)) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= 2.8e-19) {
tmp = y * (t * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= 2.8d-19) then
tmp = y * (t * 4.0d0)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= 2.8e-19) {
tmp = y * (t * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= 2.8e-19: tmp = y * (t * 4.0) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= 2.8e-19) tmp = Float64(y * Float64(t * 4.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= 2.8e-19) tmp = y * (t * 4.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, 2.8e-19], N[(y * N[(t * 4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.8 \cdot 10^{-19}:\\
\;\;\;\;y \cdot \left(t \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < 2.80000000000000003e-19Initial program 90.5%
Taylor expanded in t around inf
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6434.0
Simplified34.0%
if 2.80000000000000003e-19 < x Initial program 87.7%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6471.1
Simplified71.1%
(FPCore (x y z t) :precision binary64 (* x x))
double code(double x, double y, double z, double t) {
return x * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * x
end function
public static double code(double x, double y, double z, double t) {
return x * x;
}
def code(x, y, z, t): return x * x
function code(x, y, z, t) return Float64(x * x) end
function tmp = code(x, y, z, t) tmp = x * x; end
code[x_, y_, z_, t_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 89.8%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6440.1
Simplified40.1%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024199
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x x) (* 4 (* y (- (* z z) t)))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))