
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* t t) 0.0) (fma (/ z t) (/ z t) (* x (/ x (* y y)))) (fma x (* (/ 1.0 y) (/ x y)) (/ 1.0 (/ (* t (/ t z)) z)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((t * t) <= 0.0) {
tmp = fma((z / t), (z / t), (x * (x / (y * y))));
} else {
tmp = fma(x, ((1.0 / y) * (x / y)), (1.0 / ((t * (t / z)) / z)));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(t * t) <= 0.0) tmp = fma(Float64(z / t), Float64(z / t), Float64(x * Float64(x / Float64(y * y)))); else tmp = fma(x, Float64(Float64(1.0 / y) * Float64(x / y)), Float64(1.0 / Float64(Float64(t * Float64(t / z)) / z))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(t * t), $MachinePrecision], 0.0], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(1.0 / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[(t * N[(t / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \cdot t \leq 0:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, x \cdot \frac{x}{y \cdot y}\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, \frac{1}{y} \cdot \frac{x}{y}, \frac{1}{\frac{t \cdot \frac{t}{z}}{z}}\right)\\
\end{array}
\end{array}
if (*.f64 t t) < 0.0Initial program 66.7%
+-commutativeN/A
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6494.9
Applied egg-rr94.9%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6498.3
Applied egg-rr98.3%
if 0.0 < (*.f64 t t) Initial program 70.1%
times-fracN/A
div-invN/A
associate-*l*N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6488.0
Applied egg-rr88.0%
frac-timesN/A
clear-numN/A
frac-timesN/A
*-lft-identityN/A
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6497.2
Applied egg-rr97.2%
Final simplification97.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 0.0)
(* (/ x y) (/ x y))
(if (<= t_1 2e+297) (fma (/ x (* y y)) x t_1) (* (/ z t) (/ z t))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 0.0) {
tmp = (x / y) * (x / y);
} else if (t_1 <= 2e+297) {
tmp = fma((x / (y * y)), x, t_1);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 0.0) tmp = Float64(Float64(x / y) * Float64(x / y)); elseif (t_1 <= 2e+297) tmp = fma(Float64(x / Float64(y * y)), x, t_1); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+297], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+297}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 0.0Initial program 68.1%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6476.6
Simplified76.6%
associate-*r/N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6492.4
Applied egg-rr92.4%
if 0.0 < (/.f64 (*.f64 z z) (*.f64 t t)) < 2e297Initial program 78.6%
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6489.0
Applied egg-rr89.0%
if 2e297 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 66.7%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6481.6
Simplified81.6%
associate-*r/N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6486.6
Applied egg-rr86.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 5e+171)
(+ t_1 (/ (/ x y) (/ y x)))
(fma (/ z t) (/ z t) (* x (/ x (* y y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 5e+171) {
tmp = t_1 + ((x / y) / (y / x));
} else {
tmp = fma((z / t), (z / t), (x * (x / (y * y))));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 5e+171) tmp = Float64(t_1 + Float64(Float64(x / y) / Float64(y / x))); else tmp = fma(Float64(z / t), Float64(z / t), Float64(x * Float64(x / Float64(y * y)))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+171], N[(t$95$1 + N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+171}:\\
\;\;\;\;t\_1 + \frac{\frac{x}{y}}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, x \cdot \frac{x}{y \cdot y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 5.0000000000000004e171Initial program 68.8%
times-fracN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6494.1
Applied egg-rr94.1%
if 5.0000000000000004e171 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 69.9%
+-commutativeN/A
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6490.0
Applied egg-rr90.0%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6496.0
Applied egg-rr96.0%
Final simplification95.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 5e+171)
(fma (/ x y) (/ x y) t_1)
(fma (/ z t) (/ z t) (* x (/ x (* y y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 5e+171) {
tmp = fma((x / y), (x / y), t_1);
} else {
tmp = fma((z / t), (z / t), (x * (x / (y * y))));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 5e+171) tmp = fma(Float64(x / y), Float64(x / y), t_1); else tmp = fma(Float64(z / t), Float64(z / t), Float64(x * Float64(x / Float64(y * y)))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+171], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+171}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, x \cdot \frac{x}{y \cdot y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 5.0000000000000004e171Initial program 68.8%
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6494.1
Applied egg-rr94.1%
if 5.0000000000000004e171 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 69.9%
+-commutativeN/A
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6490.0
Applied egg-rr90.0%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6496.0
Applied egg-rr96.0%
Final simplification95.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z z) (* t t)))) (if (<= t_1 2e+297) (fma (/ x y) (/ x y) t_1) (* (/ z t) (/ z t)))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e+297) {
tmp = fma((x / y), (x / y), t_1);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 2e+297) tmp = fma(Float64(x / y), Float64(x / y), t_1); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+297], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+297}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2e297Initial program 71.3%
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6494.6
Applied egg-rr94.6%
if 2e297 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 66.7%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6481.6
Simplified81.6%
associate-*r/N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6486.6
Applied egg-rr86.6%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e-308) (* (/ x y) (/ x y)) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-308) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d-308) then
tmp = (x / y) * (x / y)
else
tmp = (z / t) * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-308) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e-308: tmp = (x / y) * (x / y) else: tmp = (z / t) * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-308) tmp = Float64(Float64(x / y) * Float64(x / y)); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e-308) tmp = (x / y) * (x / y); else tmp = (z / t) * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-308], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-308}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.9999999999999998e-308Initial program 68.3%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6477.2
Simplified77.2%
associate-*r/N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6492.6
Applied egg-rr92.6%
if 1.9999999999999998e-308 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 70.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6475.5
Simplified75.5%
associate-*r/N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6479.1
Applied egg-rr79.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e-308) (* (/ x y) (/ x y)) (* z (/ (/ z t) t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-308) {
tmp = (x / y) * (x / y);
} else {
tmp = z * ((z / t) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d-308) then
tmp = (x / y) * (x / y)
else
tmp = z * ((z / t) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-308) {
tmp = (x / y) * (x / y);
} else {
tmp = z * ((z / t) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e-308: tmp = (x / y) * (x / y) else: tmp = z * ((z / t) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-308) tmp = Float64(Float64(x / y) * Float64(x / y)); else tmp = Float64(z * Float64(Float64(z / t) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e-308) tmp = (x / y) * (x / y); else tmp = z * ((z / t) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-308], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-308}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{\frac{z}{t}}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.9999999999999998e-308Initial program 68.3%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6477.2
Simplified77.2%
associate-*r/N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6492.6
Applied egg-rr92.6%
if 1.9999999999999998e-308 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 70.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6475.5
Simplified75.5%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6478.1
Applied egg-rr78.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e-308) (* x (/ (/ x y) y)) (* z (/ (/ z t) t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-308) {
tmp = x * ((x / y) / y);
} else {
tmp = z * ((z / t) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d-308) then
tmp = x * ((x / y) / y)
else
tmp = z * ((z / t) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-308) {
tmp = x * ((x / y) / y);
} else {
tmp = z * ((z / t) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e-308: tmp = x * ((x / y) / y) else: tmp = z * ((z / t) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-308) tmp = Float64(x * Float64(Float64(x / y) / y)); else tmp = Float64(z * Float64(Float64(z / t) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e-308) tmp = x * ((x / y) / y); else tmp = z * ((z / t) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-308], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-308}:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{\frac{z}{t}}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.9999999999999998e-308Initial program 68.3%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6477.2
Simplified77.2%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6489.7
Applied egg-rr89.7%
if 1.9999999999999998e-308 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 70.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6475.5
Simplified75.5%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6478.1
Applied egg-rr78.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e-308) (* x (/ (/ x y) y)) (* z (/ z (* t t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-308) {
tmp = x * ((x / y) / y);
} else {
tmp = z * (z / (t * t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d-308) then
tmp = x * ((x / y) / y)
else
tmp = z * (z / (t * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-308) {
tmp = x * ((x / y) / y);
} else {
tmp = z * (z / (t * t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e-308: tmp = x * ((x / y) / y) else: tmp = z * (z / (t * t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-308) tmp = Float64(x * Float64(Float64(x / y) / y)); else tmp = Float64(z * Float64(z / Float64(t * t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e-308) tmp = x * ((x / y) / y); else tmp = z * (z / (t * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-308], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-308}:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{z}{t \cdot t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.9999999999999998e-308Initial program 68.3%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6477.2
Simplified77.2%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6489.7
Applied egg-rr89.7%
if 1.9999999999999998e-308 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 70.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6475.5
Simplified75.5%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e-308) (* x (/ x (* y y))) (* z (/ z (* t t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-308) {
tmp = x * (x / (y * y));
} else {
tmp = z * (z / (t * t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d-308) then
tmp = x * (x / (y * y))
else
tmp = z * (z / (t * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-308) {
tmp = x * (x / (y * y));
} else {
tmp = z * (z / (t * t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e-308: tmp = x * (x / (y * y)) else: tmp = z * (z / (t * t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-308) tmp = Float64(x * Float64(x / Float64(y * y))); else tmp = Float64(z * Float64(z / Float64(t * t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e-308) tmp = x * (x / (y * y)); else tmp = z * (z / (t * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-308], N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-308}:\\
\;\;\;\;x \cdot \frac{x}{y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{z}{t \cdot t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.9999999999999998e-308Initial program 68.3%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6477.2
Simplified77.2%
if 1.9999999999999998e-308 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 70.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6475.5
Simplified75.5%
(FPCore (x y z t) :precision binary64 (* x (/ x (* y y))))
double code(double x, double y, double z, double t) {
return x * (x / (y * y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (x / (y * y))
end function
public static double code(double x, double y, double z, double t) {
return x * (x / (y * y));
}
def code(x, y, z, t): return x * (x / (y * y))
function code(x, y, z, t) return Float64(x * Float64(x / Float64(y * y))) end
function tmp = code(x, y, z, t) tmp = x * (x / (y * y)); end
code[x_, y_, z_, t_] := N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{x}{y \cdot y}
\end{array}
Initial program 69.3%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6450.5
Simplified50.5%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024199
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))