
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (+ x y) (- 1.0 (/ y z))))) (if (<= t_0 -1e-294) t_0 (if (<= t_0 5e-296) (- (fma z (/ x y) z)) t_0))))
double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if (t_0 <= -1e-294) {
tmp = t_0;
} else if (t_0 <= 5e-296) {
tmp = -fma(z, (x / y), z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) tmp = 0.0 if (t_0 <= -1e-294) tmp = t_0; elseif (t_0 <= 5e-296) tmp = Float64(-fma(z, Float64(x / y), z)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-294], t$95$0, If[LessEqual[t$95$0, 5e-296], (-N[(z * N[(x / y), $MachinePrecision] + z), $MachinePrecision]), t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-294}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-296}:\\
\;\;\;\;-\mathsf{fma}\left(z, \frac{x}{y}, z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) < -1.00000000000000002e-294 or 5.0000000000000003e-296 < (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) Initial program 99.9%
if -1.00000000000000002e-294 < (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) < 5.0000000000000003e-296Initial program 12.4%
Taylor expanded in z around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
distribute-neg-fracN/A
+-commutativeN/A
distribute-neg-inN/A
neg-mul-1N/A
unsub-negN/A
div-subN/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
distribute-lft-neg-outN/A
lft-mult-inverseN/A
metadata-evalN/A
distribute-lft-out--N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
unsub-negN/A
mul-1-negN/A
distribute-neg-outN/A
neg-lowering-neg.f64N/A
Simplified100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (/ y (- z y))))) (if (<= y -3.5e-50) t_0 (if (<= y 3.6e+45) (* x (/ z (- z y))) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (y / (z - y));
double tmp;
if (y <= -3.5e-50) {
tmp = t_0;
} else if (y <= 3.6e+45) {
tmp = x * (z / (z - y));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y / (z - y))
if (y <= (-3.5d-50)) then
tmp = t_0
else if (y <= 3.6d+45) then
tmp = x * (z / (z - y))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y / (z - y));
double tmp;
if (y <= -3.5e-50) {
tmp = t_0;
} else if (y <= 3.6e+45) {
tmp = x * (z / (z - y));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y / (z - y)) tmp = 0 if y <= -3.5e-50: tmp = t_0 elif y <= 3.6e+45: tmp = x * (z / (z - y)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y / Float64(z - y))) tmp = 0.0 if (y <= -3.5e-50) tmp = t_0; elseif (y <= 3.6e+45) tmp = Float64(x * Float64(z / Float64(z - y))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y / (z - y)); tmp = 0.0; if (y <= -3.5e-50) tmp = t_0; elseif (y <= 3.6e+45) tmp = x * (z / (z - y)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.5e-50], t$95$0, If[LessEqual[y, 3.6e+45], N[(x * N[(z / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \frac{y}{z - y}\\
\mathbf{if}\;y \leq -3.5 \cdot 10^{-50}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.6 \cdot 10^{+45}:\\
\;\;\;\;x \cdot \frac{z}{z - y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.49999999999999997e-50 or 3.6e45 < y Initial program 79.0%
Taylor expanded in x around 0
*-inversesN/A
div-subN/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6483.2
Simplified83.2%
if -3.49999999999999997e-50 < y < 3.6e45Initial program 98.5%
Taylor expanded in x around inf
*-inversesN/A
div-subN/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6459.3
Simplified59.3%
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6478.1
Applied egg-rr78.1%
Final simplification80.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (fma z (/ x y) z)))) (if (<= y -4.3e-57) t_0 (if (<= y 3.6e-34) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -fma(z, (x / y), z);
double tmp;
if (y <= -4.3e-57) {
tmp = t_0;
} else if (y <= 3.6e-34) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(-fma(z, Float64(x / y), z)) tmp = 0.0 if (y <= -4.3e-57) tmp = t_0; elseif (y <= 3.6e-34) tmp = Float64(x + y); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(z * N[(x / y), $MachinePrecision] + z), $MachinePrecision])}, If[LessEqual[y, -4.3e-57], t$95$0, If[LessEqual[y, 3.6e-34], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -\mathsf{fma}\left(z, \frac{x}{y}, z\right)\\
\mathbf{if}\;y \leq -4.3 \cdot 10^{-57}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.6 \cdot 10^{-34}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.30000000000000022e-57 or 3.60000000000000008e-34 < y Initial program 80.6%
Taylor expanded in z around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
distribute-neg-fracN/A
+-commutativeN/A
distribute-neg-inN/A
neg-mul-1N/A
unsub-negN/A
div-subN/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
distribute-lft-neg-outN/A
lft-mult-inverseN/A
metadata-evalN/A
distribute-lft-out--N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
unsub-negN/A
mul-1-negN/A
distribute-neg-outN/A
neg-lowering-neg.f64N/A
Simplified77.2%
if -4.30000000000000022e-57 < y < 3.60000000000000008e-34Initial program 99.9%
Taylor expanded in z around inf
+-commutativeN/A
+-lowering-+.f6481.5
Simplified81.5%
Final simplification79.1%
(FPCore (x y z) :precision binary64 (if (<= y -1e-56) (- z) (if (<= y 7e+62) (+ x y) (- z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-56) {
tmp = -z;
} else if (y <= 7e+62) {
tmp = x + y;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1d-56)) then
tmp = -z
else if (y <= 7d+62) then
tmp = x + y
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e-56) {
tmp = -z;
} else if (y <= 7e+62) {
tmp = x + y;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1e-56: tmp = -z elif y <= 7e+62: tmp = x + y else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1e-56) tmp = Float64(-z); elseif (y <= 7e+62) tmp = Float64(x + y); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1e-56) tmp = -z; elseif (y <= 7e+62) tmp = x + y; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1e-56], (-z), If[LessEqual[y, 7e+62], N[(x + y), $MachinePrecision], (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-56}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq 7 \cdot 10^{+62}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -1e-56 or 6.99999999999999967e62 < y Initial program 79.0%
Taylor expanded in y around inf
mul-1-negN/A
neg-lowering-neg.f6466.6
Simplified66.6%
if -1e-56 < y < 6.99999999999999967e62Initial program 98.5%
Taylor expanded in z around inf
+-commutativeN/A
+-lowering-+.f6475.7
Simplified75.7%
Final simplification71.4%
(FPCore (x y z) :precision binary64 (if (<= y -9.6e-57) (- z) (if (<= y 1e+61) x (- z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -9.6e-57) {
tmp = -z;
} else if (y <= 1e+61) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-9.6d-57)) then
tmp = -z
else if (y <= 1d+61) then
tmp = x
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -9.6e-57) {
tmp = -z;
} else if (y <= 1e+61) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -9.6e-57: tmp = -z elif y <= 1e+61: tmp = x else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -9.6e-57) tmp = Float64(-z); elseif (y <= 1e+61) tmp = x; else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -9.6e-57) tmp = -z; elseif (y <= 1e+61) tmp = x; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -9.6e-57], (-z), If[LessEqual[y, 1e+61], x, (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.6 \cdot 10^{-57}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq 10^{+61}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -9.60000000000000025e-57 or 9.99999999999999949e60 < y Initial program 79.0%
Taylor expanded in y around inf
mul-1-negN/A
neg-lowering-neg.f6466.6
Simplified66.6%
if -9.60000000000000025e-57 < y < 9.99999999999999949e60Initial program 98.5%
Taylor expanded in y around 0
Simplified60.6%
(FPCore (x y z) :precision binary64 (if (<= y -3.35e+44) y (if (<= y 7.1e+47) x y)))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.35e+44) {
tmp = y;
} else if (y <= 7.1e+47) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.35d+44)) then
tmp = y
else if (y <= 7.1d+47) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.35e+44) {
tmp = y;
} else if (y <= 7.1e+47) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.35e+44: tmp = y elif y <= 7.1e+47: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.35e+44) tmp = y; elseif (y <= 7.1e+47) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.35e+44) tmp = y; elseif (y <= 7.1e+47) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.35e+44], y, If[LessEqual[y, 7.1e+47], x, y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.35 \cdot 10^{+44}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 7.1 \cdot 10^{+47}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -3.35000000000000018e44 or 7.1000000000000002e47 < y Initial program 75.6%
Taylor expanded in z around inf
+-commutativeN/A
+-lowering-+.f6421.2
Simplified21.2%
Taylor expanded in y around inf
Simplified20.4%
if -3.35000000000000018e44 < y < 7.1000000000000002e47Initial program 98.6%
Taylor expanded in y around 0
Simplified56.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 89.3%
Taylor expanded in y around 0
Simplified35.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (+ y x) (- y)) z)))
(if (< y -3.7429310762689856e+171)
t_0
(if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) t_0))))
double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((y + x) / -y) * z
if (y < (-3.7429310762689856d+171)) then
tmp = t_0
else if (y < 3.5534662456086734d+168) then
tmp = (x + y) / (1.0d0 - (y / z))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((y + x) / -y) * z tmp = 0 if y < -3.7429310762689856e+171: tmp = t_0 elif y < 3.5534662456086734e+168: tmp = (x + y) / (1.0 - (y / z)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y + x) / Float64(-y)) * z) tmp = 0.0 if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y + x) / -y) * z; tmp = 0.0; if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = (x + y) / (1.0 - (y / z)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y + x), $MachinePrecision] / (-y)), $MachinePrecision] * z), $MachinePrecision]}, If[Less[y, -3.7429310762689856e+171], t$95$0, If[Less[y, 3.5534662456086734e+168], N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{-y} \cdot z\\
\mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\
\;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024199
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< y -3742931076268985600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (/ (+ y x) (- y)) z) (if (< y 3553466245608673400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (+ x y) (- 1 (/ y z))) (* (/ (+ y x) (- y)) z))))
(/ (+ x y) (- 1.0 (/ y z))))