
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 81.0%
associate-/l/N/A
div-subN/A
*-inversesN/A
sub-divN/A
associate-/l/N/A
--lowering--.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied egg-rr100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* y (* x 2.0)))))
(if (<= x -2.35e+163)
(/ 0.5 y)
(if (<= x -1.25e-114)
t_0
(if (<= x 8e-206) (/ -0.5 x) (if (<= x 3.1e+178) t_0 (/ 0.5 y)))))))
double code(double x, double y) {
double t_0 = (x - y) / (y * (x * 2.0));
double tmp;
if (x <= -2.35e+163) {
tmp = 0.5 / y;
} else if (x <= -1.25e-114) {
tmp = t_0;
} else if (x <= 8e-206) {
tmp = -0.5 / x;
} else if (x <= 3.1e+178) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (y * (x * 2.0d0))
if (x <= (-2.35d+163)) then
tmp = 0.5d0 / y
else if (x <= (-1.25d-114)) then
tmp = t_0
else if (x <= 8d-206) then
tmp = (-0.5d0) / x
else if (x <= 3.1d+178) then
tmp = t_0
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (y * (x * 2.0));
double tmp;
if (x <= -2.35e+163) {
tmp = 0.5 / y;
} else if (x <= -1.25e-114) {
tmp = t_0;
} else if (x <= 8e-206) {
tmp = -0.5 / x;
} else if (x <= 3.1e+178) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (y * (x * 2.0)) tmp = 0 if x <= -2.35e+163: tmp = 0.5 / y elif x <= -1.25e-114: tmp = t_0 elif x <= 8e-206: tmp = -0.5 / x elif x <= 3.1e+178: tmp = t_0 else: tmp = 0.5 / y return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(y * Float64(x * 2.0))) tmp = 0.0 if (x <= -2.35e+163) tmp = Float64(0.5 / y); elseif (x <= -1.25e-114) tmp = t_0; elseif (x <= 8e-206) tmp = Float64(-0.5 / x); elseif (x <= 3.1e+178) tmp = t_0; else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (y * (x * 2.0)); tmp = 0.0; if (x <= -2.35e+163) tmp = 0.5 / y; elseif (x <= -1.25e-114) tmp = t_0; elseif (x <= 8e-206) tmp = -0.5 / x; elseif (x <= 3.1e+178) tmp = t_0; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(y * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.35e+163], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, -1.25e-114], t$95$0, If[LessEqual[x, 8e-206], N[(-0.5 / x), $MachinePrecision], If[LessEqual[x, 3.1e+178], t$95$0, N[(0.5 / y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{y \cdot \left(x \cdot 2\right)}\\
\mathbf{if}\;x \leq -2.35 \cdot 10^{+163}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq -1.25 \cdot 10^{-114}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 8 \cdot 10^{-206}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;x \leq 3.1 \cdot 10^{+178}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if x < -2.35000000000000009e163 or 3.09999999999999991e178 < x Initial program 62.1%
Taylor expanded in x around inf
/-lowering-/.f6492.0
Simplified92.0%
if -2.35000000000000009e163 < x < -1.24999999999999997e-114 or 8.00000000000000023e-206 < x < 3.09999999999999991e178Initial program 90.8%
if -1.24999999999999997e-114 < x < 8.00000000000000023e-206Initial program 77.1%
Taylor expanded in x around 0
/-lowering-/.f6492.9
Simplified92.9%
Final simplification91.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (- x y) (/ 0.5 (* y x)))))
(if (<= x -2.35e+163)
(/ 0.5 y)
(if (<= x -1.25e-114)
t_0
(if (<= x 8.5e-206) (/ -0.5 x) (if (<= x 3.1e+178) t_0 (/ 0.5 y)))))))
double code(double x, double y) {
double t_0 = (x - y) * (0.5 / (y * x));
double tmp;
if (x <= -2.35e+163) {
tmp = 0.5 / y;
} else if (x <= -1.25e-114) {
tmp = t_0;
} else if (x <= 8.5e-206) {
tmp = -0.5 / x;
} else if (x <= 3.1e+178) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) * (0.5d0 / (y * x))
if (x <= (-2.35d+163)) then
tmp = 0.5d0 / y
else if (x <= (-1.25d-114)) then
tmp = t_0
else if (x <= 8.5d-206) then
tmp = (-0.5d0) / x
else if (x <= 3.1d+178) then
tmp = t_0
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) * (0.5 / (y * x));
double tmp;
if (x <= -2.35e+163) {
tmp = 0.5 / y;
} else if (x <= -1.25e-114) {
tmp = t_0;
} else if (x <= 8.5e-206) {
tmp = -0.5 / x;
} else if (x <= 3.1e+178) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): t_0 = (x - y) * (0.5 / (y * x)) tmp = 0 if x <= -2.35e+163: tmp = 0.5 / y elif x <= -1.25e-114: tmp = t_0 elif x <= 8.5e-206: tmp = -0.5 / x elif x <= 3.1e+178: tmp = t_0 else: tmp = 0.5 / y return tmp
function code(x, y) t_0 = Float64(Float64(x - y) * Float64(0.5 / Float64(y * x))) tmp = 0.0 if (x <= -2.35e+163) tmp = Float64(0.5 / y); elseif (x <= -1.25e-114) tmp = t_0; elseif (x <= 8.5e-206) tmp = Float64(-0.5 / x); elseif (x <= 3.1e+178) tmp = t_0; else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) * (0.5 / (y * x)); tmp = 0.0; if (x <= -2.35e+163) tmp = 0.5 / y; elseif (x <= -1.25e-114) tmp = t_0; elseif (x <= 8.5e-206) tmp = -0.5 / x; elseif (x <= 3.1e+178) tmp = t_0; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] * N[(0.5 / N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.35e+163], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, -1.25e-114], t$95$0, If[LessEqual[x, 8.5e-206], N[(-0.5 / x), $MachinePrecision], If[LessEqual[x, 3.1e+178], t$95$0, N[(0.5 / y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x - y\right) \cdot \frac{0.5}{y \cdot x}\\
\mathbf{if}\;x \leq -2.35 \cdot 10^{+163}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq -1.25 \cdot 10^{-114}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 8.5 \cdot 10^{-206}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;x \leq 3.1 \cdot 10^{+178}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if x < -2.35000000000000009e163 or 3.09999999999999991e178 < x Initial program 62.1%
Taylor expanded in x around inf
/-lowering-/.f6492.0
Simplified92.0%
if -2.35000000000000009e163 < x < -1.24999999999999997e-114 or 8.5000000000000005e-206 < x < 3.09999999999999991e178Initial program 90.8%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
*-lowering-*.f64N/A
--lowering--.f6490.6
Applied egg-rr90.6%
if -1.24999999999999997e-114 < x < 8.5000000000000005e-206Initial program 77.1%
Taylor expanded in x around 0
/-lowering-/.f6492.9
Simplified92.9%
Final simplification91.5%
(FPCore (x y) :precision binary64 (if (<= x -3.9e-23) (/ 0.5 y) (if (<= x 1.08e-7) (/ -0.5 x) (/ 0.5 y))))
double code(double x, double y) {
double tmp;
if (x <= -3.9e-23) {
tmp = 0.5 / y;
} else if (x <= 1.08e-7) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.9d-23)) then
tmp = 0.5d0 / y
else if (x <= 1.08d-7) then
tmp = (-0.5d0) / x
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.9e-23) {
tmp = 0.5 / y;
} else if (x <= 1.08e-7) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.9e-23: tmp = 0.5 / y elif x <= 1.08e-7: tmp = -0.5 / x else: tmp = 0.5 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -3.9e-23) tmp = Float64(0.5 / y); elseif (x <= 1.08e-7) tmp = Float64(-0.5 / x); else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.9e-23) tmp = 0.5 / y; elseif (x <= 1.08e-7) tmp = -0.5 / x; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.9e-23], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, 1.08e-7], N[(-0.5 / x), $MachinePrecision], N[(0.5 / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.9 \cdot 10^{-23}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq 1.08 \cdot 10^{-7}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if x < -3.9e-23 or 1.08000000000000001e-7 < x Initial program 77.1%
Taylor expanded in x around inf
/-lowering-/.f6482.7
Simplified82.7%
if -3.9e-23 < x < 1.08000000000000001e-7Initial program 84.6%
Taylor expanded in x around 0
/-lowering-/.f6479.8
Simplified79.8%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 81.0%
Taylor expanded in x around 0
/-lowering-/.f6450.9
Simplified50.9%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024199
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))