
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
Initial program 100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ (* x 2.0) (* x x))))
(if (<= t_0 -2e-60)
(* y y)
(if (<= t_0 -2e-102) (* x 2.0) (if (<= t_0 4e+31) (* y y) (* x x))))))
double code(double x, double y) {
double t_0 = (x * 2.0) + (x * x);
double tmp;
if (t_0 <= -2e-60) {
tmp = y * y;
} else if (t_0 <= -2e-102) {
tmp = x * 2.0;
} else if (t_0 <= 4e+31) {
tmp = y * y;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * 2.0d0) + (x * x)
if (t_0 <= (-2d-60)) then
tmp = y * y
else if (t_0 <= (-2d-102)) then
tmp = x * 2.0d0
else if (t_0 <= 4d+31) then
tmp = y * y
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * 2.0) + (x * x);
double tmp;
if (t_0 <= -2e-60) {
tmp = y * y;
} else if (t_0 <= -2e-102) {
tmp = x * 2.0;
} else if (t_0 <= 4e+31) {
tmp = y * y;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): t_0 = (x * 2.0) + (x * x) tmp = 0 if t_0 <= -2e-60: tmp = y * y elif t_0 <= -2e-102: tmp = x * 2.0 elif t_0 <= 4e+31: tmp = y * y else: tmp = x * x return tmp
function code(x, y) t_0 = Float64(Float64(x * 2.0) + Float64(x * x)) tmp = 0.0 if (t_0 <= -2e-60) tmp = Float64(y * y); elseif (t_0 <= -2e-102) tmp = Float64(x * 2.0); elseif (t_0 <= 4e+31) tmp = Float64(y * y); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * 2.0) + (x * x); tmp = 0.0; if (t_0 <= -2e-60) tmp = y * y; elseif (t_0 <= -2e-102) tmp = x * 2.0; elseif (t_0 <= 4e+31) tmp = y * y; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-60], N[(y * y), $MachinePrecision], If[LessEqual[t$95$0, -2e-102], N[(x * 2.0), $MachinePrecision], If[LessEqual[t$95$0, 4e+31], N[(y * y), $MachinePrecision], N[(x * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot 2 + x \cdot x\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-60}:\\
\;\;\;\;y \cdot y\\
\mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-102}:\\
\;\;\;\;x \cdot 2\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+31}:\\
\;\;\;\;y \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (+.f64 (*.f64 x #s(literal 2 binary64)) (*.f64 x x)) < -1.9999999999999999e-60 or -1.99999999999999987e-102 < (+.f64 (*.f64 x #s(literal 2 binary64)) (*.f64 x x)) < 3.9999999999999999e31Initial program 100.0%
Taylor expanded in x around 0
unpow2N/A
*-lowering-*.f6462.7
Simplified62.7%
if -1.9999999999999999e-60 < (+.f64 (*.f64 x #s(literal 2 binary64)) (*.f64 x x)) < -1.99999999999999987e-102Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
associate-*l*N/A
distribute-rgt-inN/A
associate-*l*N/A
lft-mult-inverseN/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
*-lft-identityN/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0
Simplified100.0%
Taylor expanded in x around 0
Simplified100.0%
if 3.9999999999999999e31 < (+.f64 (*.f64 x #s(literal 2 binary64)) (*.f64 x x)) Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6488.8
Simplified88.8%
(FPCore (x y) :precision binary64 (if (<= (+ (+ (* x 2.0) (* x x)) (* y y)) 5.0) (* x 2.0) (* x x)))
double code(double x, double y) {
double tmp;
if ((((x * 2.0) + (x * x)) + (y * y)) <= 5.0) {
tmp = x * 2.0;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((((x * 2.0d0) + (x * x)) + (y * y)) <= 5.0d0) then
tmp = x * 2.0d0
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((((x * 2.0) + (x * x)) + (y * y)) <= 5.0) {
tmp = x * 2.0;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (((x * 2.0) + (x * x)) + (y * y)) <= 5.0: tmp = x * 2.0 else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) <= 5.0) tmp = Float64(x * 2.0); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((((x * 2.0) + (x * x)) + (y * y)) <= 5.0) tmp = x * 2.0; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision], 5.0], N[(x * 2.0), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot 2 + x \cdot x\right) + y \cdot y \leq 5:\\
\;\;\;\;x \cdot 2\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x #s(literal 2 binary64)) (*.f64 x x)) (*.f64 y y)) < 5Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
associate-*l*N/A
distribute-rgt-inN/A
associate-*l*N/A
lft-mult-inverseN/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
*-lft-identityN/A
*-lowering-*.f64N/A
+-lowering-+.f6486.5
Simplified86.5%
Taylor expanded in x around 0
Simplified83.3%
if 5 < (+.f64 (+.f64 (*.f64 x #s(literal 2 binary64)) (*.f64 x x)) (*.f64 y y)) Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6455.7
Simplified55.7%
(FPCore (x y) :precision binary64 (if (<= (+ (* x 2.0) (* x x)) 1e-5) (fma 2.0 x (* y y)) (fma y y (* x x))))
double code(double x, double y) {
double tmp;
if (((x * 2.0) + (x * x)) <= 1e-5) {
tmp = fma(2.0, x, (y * y));
} else {
tmp = fma(y, y, (x * x));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(x * 2.0) + Float64(x * x)) <= 1e-5) tmp = fma(2.0, x, Float64(y * y)); else tmp = fma(y, y, Float64(x * x)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], 1e-5], N[(2.0 * x + N[(y * y), $MachinePrecision]), $MachinePrecision], N[(y * y + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot 2 + x \cdot x \leq 10^{-5}:\\
\;\;\;\;\mathsf{fma}\left(2, x, y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, y, x \cdot x\right)\\
\end{array}
\end{array}
if (+.f64 (*.f64 x #s(literal 2 binary64)) (*.f64 x x)) < 1.00000000000000008e-5Initial program 100.0%
Taylor expanded in x around 0
accelerator-lowering-fma.f64N/A
unpow2N/A
*-lowering-*.f6498.3
Simplified98.3%
if 1.00000000000000008e-5 < (+.f64 (*.f64 x #s(literal 2 binary64)) (*.f64 x x)) Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6499.5
Simplified99.5%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6499.5
Applied egg-rr99.5%
(FPCore (x y) :precision binary64 (if (<= (+ (* x 2.0) (* x x)) 12000000000000.0) (fma 2.0 x (* y y)) (* x (+ x 2.0))))
double code(double x, double y) {
double tmp;
if (((x * 2.0) + (x * x)) <= 12000000000000.0) {
tmp = fma(2.0, x, (y * y));
} else {
tmp = x * (x + 2.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(x * 2.0) + Float64(x * x)) <= 12000000000000.0) tmp = fma(2.0, x, Float64(y * y)); else tmp = Float64(x * Float64(x + 2.0)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], 12000000000000.0], N[(2.0 * x + N[(y * y), $MachinePrecision]), $MachinePrecision], N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot 2 + x \cdot x \leq 12000000000000:\\
\;\;\;\;\mathsf{fma}\left(2, x, y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x + 2\right)\\
\end{array}
\end{array}
if (+.f64 (*.f64 x #s(literal 2 binary64)) (*.f64 x x)) < 1.2e13Initial program 100.0%
Taylor expanded in x around 0
accelerator-lowering-fma.f64N/A
unpow2N/A
*-lowering-*.f6498.4
Simplified98.4%
if 1.2e13 < (+.f64 (*.f64 x #s(literal 2 binary64)) (*.f64 x x)) Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
associate-*l*N/A
distribute-rgt-inN/A
associate-*l*N/A
lft-mult-inverseN/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
*-lft-identityN/A
*-lowering-*.f64N/A
+-lowering-+.f6487.6
Simplified87.6%
Final simplification93.4%
(FPCore (x y) :precision binary64 (if (<= (* y y) 0.00032) (* x (+ x 2.0)) (* y y)))
double code(double x, double y) {
double tmp;
if ((y * y) <= 0.00032) {
tmp = x * (x + 2.0);
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 0.00032d0) then
tmp = x * (x + 2.0d0)
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 0.00032) {
tmp = x * (x + 2.0);
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 0.00032: tmp = x * (x + 2.0) else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 0.00032) tmp = Float64(x * Float64(x + 2.0)); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 0.00032) tmp = x * (x + 2.0); else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 0.00032], N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 0.00032:\\
\;\;\;\;x \cdot \left(x + 2\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if (*.f64 y y) < 3.20000000000000026e-4Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
associate-*l*N/A
distribute-rgt-inN/A
associate-*l*N/A
lft-mult-inverseN/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
*-lft-identityN/A
*-lowering-*.f64N/A
+-lowering-+.f6493.5
Simplified93.5%
if 3.20000000000000026e-4 < (*.f64 y y) Initial program 100.0%
Taylor expanded in x around 0
unpow2N/A
*-lowering-*.f6482.8
Simplified82.8%
Final simplification88.3%
(FPCore (x y) :precision binary64 (* x 2.0))
double code(double x, double y) {
return x * 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 2.0d0
end function
public static double code(double x, double y) {
return x * 2.0;
}
def code(x, y): return x * 2.0
function code(x, y) return Float64(x * 2.0) end
function tmp = code(x, y) tmp = x * 2.0; end
code[x_, y_] := N[(x * 2.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 2
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
associate-*l*N/A
distribute-rgt-inN/A
associate-*l*N/A
lft-mult-inverseN/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
*-lft-identityN/A
*-lowering-*.f64N/A
+-lowering-+.f6464.3
Simplified64.3%
Taylor expanded in x around 0
Simplified24.9%
(FPCore (x y) :precision binary64 (+ (* y y) (+ (* 2.0 x) (* x x))))
double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + ((2.0d0 * x) + (x * x))
end function
public static double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
def code(x, y): return (y * y) + ((2.0 * x) + (x * x))
function code(x, y) return Float64(Float64(y * y) + Float64(Float64(2.0 * x) + Float64(x * x))) end
function tmp = code(x, y) tmp = (y * y) + ((2.0 * x) + (x * x)); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(N[(2.0 * x), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + \left(2 \cdot x + x \cdot x\right)
\end{array}
herbie shell --seed 2024198
(FPCore (x y)
:name "Numeric.Log:$clog1p from log-domain-0.10.2.1, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* y y) (+ (* 2 x) (* x x))))
(+ (+ (* x 2.0) (* x x)) (* y y)))