
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (+ (+ y (/ 1.0 (* x 9.0))) -1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) + -1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) + (-1.0d0))
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) + -1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) + -1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) + -1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right)
\end{array}
Initial program 99.4%
Final simplification99.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* 3.0 (sqrt x))) (t_1 (* t_0 (+ (+ y (/ 1.0 (* x 9.0))) -1.0))))
(if (<= t_1 -5e+19)
(* t_0 (+ y -1.0))
(if (<= t_1 5e+151)
(* (sqrt x) (+ -3.0 (/ 0.3333333333333333 x)))
(* (sqrt x) (* 3.0 y))))))
double code(double x, double y) {
double t_0 = 3.0 * sqrt(x);
double t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_1 <= -5e+19) {
tmp = t_0 * (y + -1.0);
} else if (t_1 <= 5e+151) {
tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 3.0d0 * sqrt(x)
t_1 = t_0 * ((y + (1.0d0 / (x * 9.0d0))) + (-1.0d0))
if (t_1 <= (-5d+19)) then
tmp = t_0 * (y + (-1.0d0))
else if (t_1 <= 5d+151) then
tmp = sqrt(x) * ((-3.0d0) + (0.3333333333333333d0 / x))
else
tmp = sqrt(x) * (3.0d0 * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 3.0 * Math.sqrt(x);
double t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_1 <= -5e+19) {
tmp = t_0 * (y + -1.0);
} else if (t_1 <= 5e+151) {
tmp = Math.sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = Math.sqrt(x) * (3.0 * y);
}
return tmp;
}
def code(x, y): t_0 = 3.0 * math.sqrt(x) t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0) tmp = 0 if t_1 <= -5e+19: tmp = t_0 * (y + -1.0) elif t_1 <= 5e+151: tmp = math.sqrt(x) * (-3.0 + (0.3333333333333333 / x)) else: tmp = math.sqrt(x) * (3.0 * y) return tmp
function code(x, y) t_0 = Float64(3.0 * sqrt(x)) t_1 = Float64(t_0 * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0)) tmp = 0.0 if (t_1 <= -5e+19) tmp = Float64(t_0 * Float64(y + -1.0)); elseif (t_1 <= 5e+151) tmp = Float64(sqrt(x) * Float64(-3.0 + Float64(0.3333333333333333 / x))); else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
function tmp_2 = code(x, y) t_0 = 3.0 * sqrt(x); t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0); tmp = 0.0; if (t_1 <= -5e+19) tmp = t_0 * (y + -1.0); elseif (t_1 <= 5e+151) tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x)); else tmp = sqrt(x) * (3.0 * y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+19], N[(t$95$0 * N[(y + -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+151], N[(N[Sqrt[x], $MachinePrecision] * N[(-3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 3 \cdot \sqrt{x}\\
t_1 := t\_0 \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right)\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+19}:\\
\;\;\;\;t\_0 \cdot \left(y + -1\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+151}:\\
\;\;\;\;\sqrt{x} \cdot \left(-3 + \frac{0.3333333333333333}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -5e19Initial program 99.5%
Taylor expanded in y around inf
Simplified98.3%
if -5e19 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 5.0000000000000002e151Initial program 99.4%
Taylor expanded in y around 0
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
/-lowering-/.f6487.1
Simplified87.1%
if 5.0000000000000002e151 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.4
Simplified99.4%
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6
Applied egg-rr99.6%
Final simplification93.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* 3.0 (sqrt x))) (t_1 (* t_0 (+ (+ y (/ 1.0 (* x 9.0))) -1.0))))
(if (<= t_1 -0.1)
(* t_0 (+ y -1.0))
(if (<= t_1 5e+151)
(* 0.3333333333333333 (sqrt (/ 1.0 x)))
(* (sqrt x) (* 3.0 y))))))
double code(double x, double y) {
double t_0 = 3.0 * sqrt(x);
double t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_1 <= -0.1) {
tmp = t_0 * (y + -1.0);
} else if (t_1 <= 5e+151) {
tmp = 0.3333333333333333 * sqrt((1.0 / x));
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 3.0d0 * sqrt(x)
t_1 = t_0 * ((y + (1.0d0 / (x * 9.0d0))) + (-1.0d0))
if (t_1 <= (-0.1d0)) then
tmp = t_0 * (y + (-1.0d0))
else if (t_1 <= 5d+151) then
tmp = 0.3333333333333333d0 * sqrt((1.0d0 / x))
else
tmp = sqrt(x) * (3.0d0 * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 3.0 * Math.sqrt(x);
double t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_1 <= -0.1) {
tmp = t_0 * (y + -1.0);
} else if (t_1 <= 5e+151) {
tmp = 0.3333333333333333 * Math.sqrt((1.0 / x));
} else {
tmp = Math.sqrt(x) * (3.0 * y);
}
return tmp;
}
def code(x, y): t_0 = 3.0 * math.sqrt(x) t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0) tmp = 0 if t_1 <= -0.1: tmp = t_0 * (y + -1.0) elif t_1 <= 5e+151: tmp = 0.3333333333333333 * math.sqrt((1.0 / x)) else: tmp = math.sqrt(x) * (3.0 * y) return tmp
function code(x, y) t_0 = Float64(3.0 * sqrt(x)) t_1 = Float64(t_0 * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0)) tmp = 0.0 if (t_1 <= -0.1) tmp = Float64(t_0 * Float64(y + -1.0)); elseif (t_1 <= 5e+151) tmp = Float64(0.3333333333333333 * sqrt(Float64(1.0 / x))); else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
function tmp_2 = code(x, y) t_0 = 3.0 * sqrt(x); t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0); tmp = 0.0; if (t_1 <= -0.1) tmp = t_0 * (y + -1.0); elseif (t_1 <= 5e+151) tmp = 0.3333333333333333 * sqrt((1.0 / x)); else tmp = sqrt(x) * (3.0 * y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.1], N[(t$95$0 * N[(y + -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+151], N[(0.3333333333333333 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 3 \cdot \sqrt{x}\\
t_1 := t\_0 \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right)\\
\mathbf{if}\;t\_1 \leq -0.1:\\
\;\;\;\;t\_0 \cdot \left(y + -1\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+151}:\\
\;\;\;\;0.3333333333333333 \cdot \sqrt{\frac{1}{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -0.10000000000000001Initial program 99.5%
Taylor expanded in y around inf
Simplified95.9%
if -0.10000000000000001 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 5.0000000000000002e151Initial program 99.4%
Taylor expanded in x around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6485.7
Simplified85.7%
if 5.0000000000000002e151 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.4
Simplified99.4%
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6
Applied egg-rr99.6%
Final simplification92.0%
(FPCore (x y) :precision binary64 (if (<= x 0.11) (* (sqrt x) (fma 3.0 y (/ 0.3333333333333333 x))) (* (* 3.0 (sqrt x)) (+ y -1.0))))
double code(double x, double y) {
double tmp;
if (x <= 0.11) {
tmp = sqrt(x) * fma(3.0, y, (0.3333333333333333 / x));
} else {
tmp = (3.0 * sqrt(x)) * (y + -1.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= 0.11) tmp = Float64(sqrt(x) * fma(3.0, y, Float64(0.3333333333333333 / x))); else tmp = Float64(Float64(3.0 * sqrt(x)) * Float64(y + -1.0)); end return tmp end
code[x_, y_] := If[LessEqual[x, 0.11], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.11:\\
\;\;\;\;\sqrt{x} \cdot \mathsf{fma}\left(3, y, \frac{0.3333333333333333}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot \sqrt{x}\right) \cdot \left(y + -1\right)\\
\end{array}
\end{array}
if x < 0.110000000000000001Initial program 99.4%
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
associate-*r*N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
/-lowering-/.f64N/A
metadata-evalN/A
sqrt-lowering-sqrt.f64N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
Applied egg-rr99.2%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
distribute-lft-outN/A
+-commutativeN/A
distribute-lft-outN/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
Simplified99.3%
Taylor expanded in y around inf
mul-1-negN/A
neg-lowering-neg.f6498.2
Simplified98.2%
*-commutativeN/A
*-lowering-*.f64N/A
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6498.2
Applied egg-rr98.2%
if 0.110000000000000001 < x Initial program 99.5%
Taylor expanded in y around inf
Simplified97.2%
Final simplification97.7%
(FPCore (x y) :precision binary64 (* (sqrt x) (fma -3.0 (- 1.0 y) (/ 0.3333333333333333 x))))
double code(double x, double y) {
return sqrt(x) * fma(-3.0, (1.0 - y), (0.3333333333333333 / x));
}
function code(x, y) return Float64(sqrt(x) * fma(-3.0, Float64(1.0 - y), Float64(0.3333333333333333 / x))) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(-3.0 * N[(1.0 - y), $MachinePrecision] + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \mathsf{fma}\left(-3, 1 - y, \frac{0.3333333333333333}{x}\right)
\end{array}
Initial program 99.4%
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
associate-*r*N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
/-lowering-/.f64N/A
metadata-evalN/A
sqrt-lowering-sqrt.f64N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
Applied egg-rr99.4%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
distribute-lft-outN/A
+-commutativeN/A
distribute-lft-outN/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
Simplified99.4%
(FPCore (x y) :precision binary64 (if (<= y -3.55e-9) (* 3.0 (* (sqrt x) y)) (if (<= y 0.122) (* (sqrt x) -3.0) (* (sqrt x) (* 3.0 y)))))
double code(double x, double y) {
double tmp;
if (y <= -3.55e-9) {
tmp = 3.0 * (sqrt(x) * y);
} else if (y <= 0.122) {
tmp = sqrt(x) * -3.0;
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3.55d-9)) then
tmp = 3.0d0 * (sqrt(x) * y)
else if (y <= 0.122d0) then
tmp = sqrt(x) * (-3.0d0)
else
tmp = sqrt(x) * (3.0d0 * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3.55e-9) {
tmp = 3.0 * (Math.sqrt(x) * y);
} else if (y <= 0.122) {
tmp = Math.sqrt(x) * -3.0;
} else {
tmp = Math.sqrt(x) * (3.0 * y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3.55e-9: tmp = 3.0 * (math.sqrt(x) * y) elif y <= 0.122: tmp = math.sqrt(x) * -3.0 else: tmp = math.sqrt(x) * (3.0 * y) return tmp
function code(x, y) tmp = 0.0 if (y <= -3.55e-9) tmp = Float64(3.0 * Float64(sqrt(x) * y)); elseif (y <= 0.122) tmp = Float64(sqrt(x) * -3.0); else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3.55e-9) tmp = 3.0 * (sqrt(x) * y); elseif (y <= 0.122) tmp = sqrt(x) * -3.0; else tmp = sqrt(x) * (3.0 * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3.55e-9], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 0.122], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.55 \cdot 10^{-9}:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\mathbf{elif}\;y \leq 0.122:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if y < -3.54999999999999994e-9Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6475.0
Simplified75.0%
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6475.0
Applied egg-rr75.0%
if -3.54999999999999994e-9 < y < 0.122Initial program 99.4%
Taylor expanded in y around 0
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
/-lowering-/.f6498.8
Simplified98.8%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6448.3
Simplified48.3%
if 0.122 < y Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6474.2
Simplified74.2%
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6474.3
Applied egg-rr74.3%
Final simplification61.6%
(FPCore (x y) :precision binary64 (if (<= y -3.55e-9) (* (* 3.0 (sqrt x)) y) (if (<= y 0.122) (* (sqrt x) -3.0) (* (sqrt x) (* 3.0 y)))))
double code(double x, double y) {
double tmp;
if (y <= -3.55e-9) {
tmp = (3.0 * sqrt(x)) * y;
} else if (y <= 0.122) {
tmp = sqrt(x) * -3.0;
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3.55d-9)) then
tmp = (3.0d0 * sqrt(x)) * y
else if (y <= 0.122d0) then
tmp = sqrt(x) * (-3.0d0)
else
tmp = sqrt(x) * (3.0d0 * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3.55e-9) {
tmp = (3.0 * Math.sqrt(x)) * y;
} else if (y <= 0.122) {
tmp = Math.sqrt(x) * -3.0;
} else {
tmp = Math.sqrt(x) * (3.0 * y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3.55e-9: tmp = (3.0 * math.sqrt(x)) * y elif y <= 0.122: tmp = math.sqrt(x) * -3.0 else: tmp = math.sqrt(x) * (3.0 * y) return tmp
function code(x, y) tmp = 0.0 if (y <= -3.55e-9) tmp = Float64(Float64(3.0 * sqrt(x)) * y); elseif (y <= 0.122) tmp = Float64(sqrt(x) * -3.0); else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3.55e-9) tmp = (3.0 * sqrt(x)) * y; elseif (y <= 0.122) tmp = sqrt(x) * -3.0; else tmp = sqrt(x) * (3.0 * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3.55e-9], N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 0.122], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.55 \cdot 10^{-9}:\\
\;\;\;\;\left(3 \cdot \sqrt{x}\right) \cdot y\\
\mathbf{elif}\;y \leq 0.122:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if y < -3.54999999999999994e-9Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6475.0
Simplified75.0%
if -3.54999999999999994e-9 < y < 0.122Initial program 99.4%
Taylor expanded in y around 0
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
/-lowering-/.f6498.8
Simplified98.8%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6448.3
Simplified48.3%
if 0.122 < y Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6474.2
Simplified74.2%
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6474.3
Applied egg-rr74.3%
Final simplification61.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* 3.0 (sqrt x)) y))) (if (<= y -3.55e-9) t_0 (if (<= y 0.122) (* (sqrt x) -3.0) t_0))))
double code(double x, double y) {
double t_0 = (3.0 * sqrt(x)) * y;
double tmp;
if (y <= -3.55e-9) {
tmp = t_0;
} else if (y <= 0.122) {
tmp = sqrt(x) * -3.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (3.0d0 * sqrt(x)) * y
if (y <= (-3.55d-9)) then
tmp = t_0
else if (y <= 0.122d0) then
tmp = sqrt(x) * (-3.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (3.0 * Math.sqrt(x)) * y;
double tmp;
if (y <= -3.55e-9) {
tmp = t_0;
} else if (y <= 0.122) {
tmp = Math.sqrt(x) * -3.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (3.0 * math.sqrt(x)) * y tmp = 0 if y <= -3.55e-9: tmp = t_0 elif y <= 0.122: tmp = math.sqrt(x) * -3.0 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(3.0 * sqrt(x)) * y) tmp = 0.0 if (y <= -3.55e-9) tmp = t_0; elseif (y <= 0.122) tmp = Float64(sqrt(x) * -3.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (3.0 * sqrt(x)) * y; tmp = 0.0; if (y <= -3.55e-9) tmp = t_0; elseif (y <= 0.122) tmp = sqrt(x) * -3.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -3.55e-9], t$95$0, If[LessEqual[y, 0.122], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(3 \cdot \sqrt{x}\right) \cdot y\\
\mathbf{if}\;y \leq -3.55 \cdot 10^{-9}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.122:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.54999999999999994e-9 or 0.122 < y Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6474.6
Simplified74.6%
if -3.54999999999999994e-9 < y < 0.122Initial program 99.4%
Taylor expanded in y around 0
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
/-lowering-/.f6498.8
Simplified98.8%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6448.3
Simplified48.3%
Final simplification61.6%
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (+ y -1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * (y + -1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * (y + (-1.0d0))
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * (y + -1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * (y + -1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(y + -1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * (y + -1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(y + -1\right)
\end{array}
Initial program 99.4%
Taylor expanded in y around inf
Simplified62.1%
Final simplification62.1%
(FPCore (x y) :precision binary64 (* (sqrt x) (fma 3.0 y -3.0)))
double code(double x, double y) {
return sqrt(x) * fma(3.0, y, -3.0);
}
function code(x, y) return Float64(sqrt(x) * fma(3.0, y, -3.0)) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \mathsf{fma}\left(3, y, -3\right)
\end{array}
Initial program 99.4%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
accelerator-lowering-fma.f6462.0
Simplified62.0%
(FPCore (x y) :precision binary64 (* (sqrt x) -3.0))
double code(double x, double y) {
return sqrt(x) * -3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * (-3.0d0)
end function
public static double code(double x, double y) {
return Math.sqrt(x) * -3.0;
}
def code(x, y): return math.sqrt(x) * -3.0
function code(x, y) return Float64(sqrt(x) * -3.0) end
function tmp = code(x, y) tmp = sqrt(x) * -3.0; end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot -3
\end{array}
Initial program 99.4%
Taylor expanded in y around 0
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
/-lowering-/.f6461.6
Simplified61.6%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6425.4
Simplified25.4%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2024198
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:alt
(! :herbie-platform default (* 3 (+ (* y (sqrt x)) (* (- (/ 1 (* x 9)) 1) (sqrt x)))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))