
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (/ x (+ x 1.0)) (+ x y)) y))) (if (<= x -4.5e-17) t_0 (if (<= x 5e-22) (fma (/ x y) x x) t_0))))
double code(double x, double y) {
double t_0 = ((x / (x + 1.0)) * (x + y)) / y;
double tmp;
if (x <= -4.5e-17) {
tmp = t_0;
} else if (x <= 5e-22) {
tmp = fma((x / y), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(x / Float64(x + 1.0)) * Float64(x + y)) / y) tmp = 0.0 if (x <= -4.5e-17) tmp = t_0; elseif (x <= 5e-22) tmp = fma(Float64(x / y), x, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -4.5e-17], t$95$0, If[LessEqual[x, 5e-22], N[(N[(x / y), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\frac{x}{x + 1} \cdot \left(x + y\right)}{y}\\
\mathbf{if}\;x \leq -4.5 \cdot 10^{-17}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 5 \cdot 10^{-22}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -4.49999999999999978e-17 or 4.99999999999999954e-22 < x Initial program 84.2%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
+-lowering-+.f64100.0
Simplified100.0%
if -4.49999999999999978e-17 < x < 4.99999999999999954e-22Initial program 99.9%
Taylor expanded in x around 0
Simplified99.9%
/-rgt-identityN/A
distribute-rgt-inN/A
*-lft-identityN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6499.9
Applied egg-rr99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* x (+ 1.0 (/ x y))) (+ x 1.0))))
(if (<= t_0 -400000.0)
(/ x y)
(if (<= t_0 1e-7)
(- x (* x x))
(if (<= t_0 20.0) (+ 1.0 (/ -1.0 x)) (/ x y))))))
double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -400000.0) {
tmp = x / y;
} else if (t_0 <= 1e-7) {
tmp = x - (x * x);
} else if (t_0 <= 20.0) {
tmp = 1.0 + (-1.0 / x);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (1.0d0 + (x / y))) / (x + 1.0d0)
if (t_0 <= (-400000.0d0)) then
tmp = x / y
else if (t_0 <= 1d-7) then
tmp = x - (x * x)
else if (t_0 <= 20.0d0) then
tmp = 1.0d0 + ((-1.0d0) / x)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -400000.0) {
tmp = x / y;
} else if (t_0 <= 1e-7) {
tmp = x - (x * x);
} else if (t_0 <= 20.0) {
tmp = 1.0 + (-1.0 / x);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (x * (1.0 + (x / y))) / (x + 1.0) tmp = 0 if t_0 <= -400000.0: tmp = x / y elif t_0 <= 1e-7: tmp = x - (x * x) elif t_0 <= 20.0: tmp = 1.0 + (-1.0 / x) else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) tmp = 0.0 if (t_0 <= -400000.0) tmp = Float64(x / y); elseif (t_0 <= 1e-7) tmp = Float64(x - Float64(x * x)); elseif (t_0 <= 20.0) tmp = Float64(1.0 + Float64(-1.0 / x)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * (1.0 + (x / y))) / (x + 1.0); tmp = 0.0; if (t_0 <= -400000.0) tmp = x / y; elseif (t_0 <= 1e-7) tmp = x - (x * x); elseif (t_0 <= 20.0) tmp = 1.0 + (-1.0 / x); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -400000.0], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 1e-7], N[(x - N[(x * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 20.0], N[(1.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq -400000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 10^{-7}:\\
\;\;\;\;x - x \cdot x\\
\mathbf{elif}\;t\_0 \leq 20:\\
\;\;\;\;1 + \frac{-1}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -4e5 or 20 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 82.6%
Taylor expanded in x around inf
/-lowering-/.f6481.9
Simplified81.9%
if -4e5 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999995e-8Initial program 99.9%
Taylor expanded in x around 0
Simplified83.7%
Taylor expanded in x around 0
distribute-rgt-inN/A
*-lft-identityN/A
mul-1-negN/A
distribute-lft-neg-outN/A
unpow2N/A
unsub-negN/A
--lowering--.f64N/A
unpow2N/A
*-lowering-*.f6482.8
Simplified82.8%
if 9.9999999999999995e-8 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 20Initial program 100.0%
Taylor expanded in x around 0
Simplified94.8%
Taylor expanded in x around inf
sub-negN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6495.0
Simplified95.0%
Final simplification83.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* x (+ 1.0 (/ x y))) (+ x 1.0))))
(if (<= t_0 -400000.0)
(/ x y)
(if (<= t_0 1e-7) (- x (* x x)) (if (<= t_0 20.0) 1.0 (/ x y))))))
double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -400000.0) {
tmp = x / y;
} else if (t_0 <= 1e-7) {
tmp = x - (x * x);
} else if (t_0 <= 20.0) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (1.0d0 + (x / y))) / (x + 1.0d0)
if (t_0 <= (-400000.0d0)) then
tmp = x / y
else if (t_0 <= 1d-7) then
tmp = x - (x * x)
else if (t_0 <= 20.0d0) then
tmp = 1.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -400000.0) {
tmp = x / y;
} else if (t_0 <= 1e-7) {
tmp = x - (x * x);
} else if (t_0 <= 20.0) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (x * (1.0 + (x / y))) / (x + 1.0) tmp = 0 if t_0 <= -400000.0: tmp = x / y elif t_0 <= 1e-7: tmp = x - (x * x) elif t_0 <= 20.0: tmp = 1.0 else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) tmp = 0.0 if (t_0 <= -400000.0) tmp = Float64(x / y); elseif (t_0 <= 1e-7) tmp = Float64(x - Float64(x * x)); elseif (t_0 <= 20.0) tmp = 1.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * (1.0 + (x / y))) / (x + 1.0); tmp = 0.0; if (t_0 <= -400000.0) tmp = x / y; elseif (t_0 <= 1e-7) tmp = x - (x * x); elseif (t_0 <= 20.0) tmp = 1.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -400000.0], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 1e-7], N[(x - N[(x * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 20.0], 1.0, N[(x / y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq -400000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 10^{-7}:\\
\;\;\;\;x - x \cdot x\\
\mathbf{elif}\;t\_0 \leq 20:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -4e5 or 20 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 82.6%
Taylor expanded in x around inf
/-lowering-/.f6481.9
Simplified81.9%
if -4e5 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999995e-8Initial program 99.9%
Taylor expanded in x around 0
Simplified83.7%
Taylor expanded in x around 0
distribute-rgt-inN/A
*-lft-identityN/A
mul-1-negN/A
distribute-lft-neg-outN/A
unpow2N/A
unsub-negN/A
--lowering--.f64N/A
unpow2N/A
*-lowering-*.f6482.8
Simplified82.8%
if 9.9999999999999995e-8 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 20Initial program 100.0%
Taylor expanded in x around 0
Simplified94.8%
Taylor expanded in x around inf
Simplified94.9%
Final simplification83.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* x (+ 1.0 (/ x y))) (+ x 1.0))))
(if (<= t_0 -10000000000000.0)
(/ (+ x (+ y -1.0)) y)
(if (<= t_0 0.99999999999998) (/ x (+ x 1.0)) (/ (+ x y) y)))))
double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -10000000000000.0) {
tmp = (x + (y + -1.0)) / y;
} else if (t_0 <= 0.99999999999998) {
tmp = x / (x + 1.0);
} else {
tmp = (x + y) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (1.0d0 + (x / y))) / (x + 1.0d0)
if (t_0 <= (-10000000000000.0d0)) then
tmp = (x + (y + (-1.0d0))) / y
else if (t_0 <= 0.99999999999998d0) then
tmp = x / (x + 1.0d0)
else
tmp = (x + y) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -10000000000000.0) {
tmp = (x + (y + -1.0)) / y;
} else if (t_0 <= 0.99999999999998) {
tmp = x / (x + 1.0);
} else {
tmp = (x + y) / y;
}
return tmp;
}
def code(x, y): t_0 = (x * (1.0 + (x / y))) / (x + 1.0) tmp = 0 if t_0 <= -10000000000000.0: tmp = (x + (y + -1.0)) / y elif t_0 <= 0.99999999999998: tmp = x / (x + 1.0) else: tmp = (x + y) / y return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) tmp = 0.0 if (t_0 <= -10000000000000.0) tmp = Float64(Float64(x + Float64(y + -1.0)) / y); elseif (t_0 <= 0.99999999999998) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(Float64(x + y) / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * (1.0 + (x / y))) / (x + 1.0); tmp = 0.0; if (t_0 <= -10000000000000.0) tmp = (x + (y + -1.0)) / y; elseif (t_0 <= 0.99999999999998) tmp = x / (x + 1.0); else tmp = (x + y) / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -10000000000000.0], N[(N[(x + N[(y + -1.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$0, 0.99999999999998], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(x + y), $MachinePrecision] / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq -10000000000000:\\
\;\;\;\;\frac{x + \left(y + -1\right)}{y}\\
\mathbf{elif}\;t\_0 \leq 0.99999999999998:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + y}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1e13Initial program 83.3%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
+-lowering-+.f6499.9
Simplified99.9%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-inN/A
*-lft-identityN/A
sub-negN/A
remove-double-negN/A
mul-1-negN/A
associate-/l*N/A
mul-1-negN/A
associate-*r/N/A
neg-mul-1N/A
distribute-lft-inN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
distribute-rgt-inN/A
Simplified85.1%
if -1e13 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 0.99999999999998002Initial program 99.9%
Taylor expanded in x around 0
Simplified83.1%
if 0.99999999999998002 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 87.0%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
+-lowering-+.f6499.9
Simplified99.9%
associate-/l*N/A
clear-numN/A
frac-timesN/A
*-lft-identityN/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9
Applied egg-rr99.9%
Taylor expanded in x around inf
Simplified86.8%
Final simplification84.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* x (+ 1.0 (/ x y))) (+ x 1.0))))
(if (<= t_0 -10000000000000.0)
(/ (+ x -1.0) y)
(if (<= t_0 0.99999999999998) (/ x (+ x 1.0)) (/ (+ x y) y)))))
double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -10000000000000.0) {
tmp = (x + -1.0) / y;
} else if (t_0 <= 0.99999999999998) {
tmp = x / (x + 1.0);
} else {
tmp = (x + y) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (1.0d0 + (x / y))) / (x + 1.0d0)
if (t_0 <= (-10000000000000.0d0)) then
tmp = (x + (-1.0d0)) / y
else if (t_0 <= 0.99999999999998d0) then
tmp = x / (x + 1.0d0)
else
tmp = (x + y) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -10000000000000.0) {
tmp = (x + -1.0) / y;
} else if (t_0 <= 0.99999999999998) {
tmp = x / (x + 1.0);
} else {
tmp = (x + y) / y;
}
return tmp;
}
def code(x, y): t_0 = (x * (1.0 + (x / y))) / (x + 1.0) tmp = 0 if t_0 <= -10000000000000.0: tmp = (x + -1.0) / y elif t_0 <= 0.99999999999998: tmp = x / (x + 1.0) else: tmp = (x + y) / y return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) tmp = 0.0 if (t_0 <= -10000000000000.0) tmp = Float64(Float64(x + -1.0) / y); elseif (t_0 <= 0.99999999999998) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(Float64(x + y) / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * (1.0 + (x / y))) / (x + 1.0); tmp = 0.0; if (t_0 <= -10000000000000.0) tmp = (x + -1.0) / y; elseif (t_0 <= 0.99999999999998) tmp = x / (x + 1.0); else tmp = (x + y) / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -10000000000000.0], N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$0, 0.99999999999998], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(x + y), $MachinePrecision] / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq -10000000000000:\\
\;\;\;\;\frac{x + -1}{y}\\
\mathbf{elif}\;t\_0 \leq 0.99999999999998:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + y}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1e13Initial program 83.3%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6485.0
Simplified85.0%
Taylor expanded in y around 0
/-lowering-/.f64N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f6484.9
Simplified84.9%
if -1e13 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 0.99999999999998002Initial program 99.9%
Taylor expanded in x around 0
Simplified83.1%
if 0.99999999999998002 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 87.0%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
+-lowering-+.f6499.9
Simplified99.9%
associate-/l*N/A
clear-numN/A
frac-timesN/A
*-lft-identityN/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9
Applied egg-rr99.9%
Taylor expanded in x around inf
Simplified86.8%
Final simplification84.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* x (+ 1.0 (/ x y))) (+ x 1.0))))
(if (<= t_0 -10000000000000.0)
(/ (+ x -1.0) y)
(if (<= t_0 20.0) (/ x (+ x 1.0)) (/ x y)))))
double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -10000000000000.0) {
tmp = (x + -1.0) / y;
} else if (t_0 <= 20.0) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (1.0d0 + (x / y))) / (x + 1.0d0)
if (t_0 <= (-10000000000000.0d0)) then
tmp = (x + (-1.0d0)) / y
else if (t_0 <= 20.0d0) then
tmp = x / (x + 1.0d0)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -10000000000000.0) {
tmp = (x + -1.0) / y;
} else if (t_0 <= 20.0) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (x * (1.0 + (x / y))) / (x + 1.0) tmp = 0 if t_0 <= -10000000000000.0: tmp = (x + -1.0) / y elif t_0 <= 20.0: tmp = x / (x + 1.0) else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) tmp = 0.0 if (t_0 <= -10000000000000.0) tmp = Float64(Float64(x + -1.0) / y); elseif (t_0 <= 20.0) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * (1.0 + (x / y))) / (x + 1.0); tmp = 0.0; if (t_0 <= -10000000000000.0) tmp = (x + -1.0) / y; elseif (t_0 <= 20.0) tmp = x / (x + 1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -10000000000000.0], N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$0, 20.0], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq -10000000000000:\\
\;\;\;\;\frac{x + -1}{y}\\
\mathbf{elif}\;t\_0 \leq 20:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1e13Initial program 83.3%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6485.0
Simplified85.0%
Taylor expanded in y around 0
/-lowering-/.f64N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f6484.9
Simplified84.9%
if -1e13 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 20Initial program 99.9%
Taylor expanded in x around 0
Simplified85.1%
if 20 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 81.5%
Taylor expanded in x around inf
/-lowering-/.f6481.2
Simplified81.2%
Final simplification84.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* x (+ 1.0 (/ x y))) (+ x 1.0)))) (if (<= t_0 -400000.0) (/ x y) (if (<= t_0 20.0) (/ x (+ x 1.0)) (/ x y)))))
double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -400000.0) {
tmp = x / y;
} else if (t_0 <= 20.0) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (1.0d0 + (x / y))) / (x + 1.0d0)
if (t_0 <= (-400000.0d0)) then
tmp = x / y
else if (t_0 <= 20.0d0) then
tmp = x / (x + 1.0d0)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -400000.0) {
tmp = x / y;
} else if (t_0 <= 20.0) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (x * (1.0 + (x / y))) / (x + 1.0) tmp = 0 if t_0 <= -400000.0: tmp = x / y elif t_0 <= 20.0: tmp = x / (x + 1.0) else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) tmp = 0.0 if (t_0 <= -400000.0) tmp = Float64(x / y); elseif (t_0 <= 20.0) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * (1.0 + (x / y))) / (x + 1.0); tmp = 0.0; if (t_0 <= -400000.0) tmp = x / y; elseif (t_0 <= 20.0) tmp = x / (x + 1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -400000.0], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 20.0], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq -400000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 20:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -4e5 or 20 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 82.6%
Taylor expanded in x around inf
/-lowering-/.f6481.9
Simplified81.9%
if -4e5 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 20Initial program 99.9%
Taylor expanded in x around 0
Simplified85.8%
Final simplification84.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* x (+ 1.0 (/ x y))) (+ x 1.0)))) (if (<= t_0 -5e+25) (* x (- x)) (if (<= t_0 1e-7) x 1.0))))
double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -5e+25) {
tmp = x * -x;
} else if (t_0 <= 1e-7) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (1.0d0 + (x / y))) / (x + 1.0d0)
if (t_0 <= (-5d+25)) then
tmp = x * -x
else if (t_0 <= 1d-7) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -5e+25) {
tmp = x * -x;
} else if (t_0 <= 1e-7) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (x * (1.0 + (x / y))) / (x + 1.0) tmp = 0 if t_0 <= -5e+25: tmp = x * -x elif t_0 <= 1e-7: tmp = x else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) tmp = 0.0 if (t_0 <= -5e+25) tmp = Float64(x * Float64(-x)); elseif (t_0 <= 1e-7) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x * (1.0 + (x / y))) / (x + 1.0); tmp = 0.0; if (t_0 <= -5e+25) tmp = x * -x; elseif (t_0 <= 1e-7) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+25], N[(x * (-x)), $MachinePrecision], If[LessEqual[t$95$0, 1e-7], x, 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+25}:\\
\;\;\;\;x \cdot \left(-x\right)\\
\mathbf{elif}\;t\_0 \leq 10^{-7}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -5.00000000000000024e25Initial program 83.0%
Taylor expanded in x around 0
Simplified1.2%
Taylor expanded in x around 0
distribute-rgt-inN/A
*-lft-identityN/A
mul-1-negN/A
distribute-lft-neg-outN/A
unpow2N/A
unsub-negN/A
--lowering--.f64N/A
unpow2N/A
*-lowering-*.f6427.0
Simplified27.0%
Taylor expanded in x around inf
unpow2N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6427.3
Simplified27.3%
if -5.00000000000000024e25 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999995e-8Initial program 99.9%
Taylor expanded in x around 0
Simplified80.8%
if 9.9999999999999995e-8 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 87.2%
Taylor expanded in x around 0
Simplified32.0%
Taylor expanded in x around inf
Simplified32.4%
Final simplification52.6%
(FPCore (x y) :precision binary64 (if (<= (/ (* x (+ 1.0 (/ x y))) (+ x 1.0)) 1e-7) (- x (* x x)) 1.0))
double code(double x, double y) {
double tmp;
if (((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-7) {
tmp = x - (x * x);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x * (1.0d0 + (x / y))) / (x + 1.0d0)) <= 1d-7) then
tmp = x - (x * x)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-7) {
tmp = x - (x * x);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-7: tmp = x - (x * x) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) <= 1e-7) tmp = Float64(x - Float64(x * x)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-7) tmp = x - (x * x); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 1e-7], N[(x - N[(x * x), $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1} \leq 10^{-7}:\\
\;\;\;\;x - x \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999995e-8Initial program 94.0%
Taylor expanded in x around 0
Simplified53.8%
Taylor expanded in x around 0
distribute-rgt-inN/A
*-lft-identityN/A
mul-1-negN/A
distribute-lft-neg-outN/A
unpow2N/A
unsub-negN/A
--lowering--.f64N/A
unpow2N/A
*-lowering-*.f6462.4
Simplified62.4%
if 9.9999999999999995e-8 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 87.2%
Taylor expanded in x around 0
Simplified32.0%
Taylor expanded in x around inf
Simplified32.4%
Final simplification52.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ x (+ y -1.0)) y)))
(if (<= x -6e+14)
t_0
(if (<= x 1.12e+15) (/ (* x (+ 1.0 (/ x y))) (+ x 1.0)) t_0))))
double code(double x, double y) {
double t_0 = (x + (y + -1.0)) / y;
double tmp;
if (x <= -6e+14) {
tmp = t_0;
} else if (x <= 1.12e+15) {
tmp = (x * (1.0 + (x / y))) / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x + (y + (-1.0d0))) / y
if (x <= (-6d+14)) then
tmp = t_0
else if (x <= 1.12d+15) then
tmp = (x * (1.0d0 + (x / y))) / (x + 1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x + (y + -1.0)) / y;
double tmp;
if (x <= -6e+14) {
tmp = t_0;
} else if (x <= 1.12e+15) {
tmp = (x * (1.0 + (x / y))) / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (x + (y + -1.0)) / y tmp = 0 if x <= -6e+14: tmp = t_0 elif x <= 1.12e+15: tmp = (x * (1.0 + (x / y))) / (x + 1.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x + Float64(y + -1.0)) / y) tmp = 0.0 if (x <= -6e+14) tmp = t_0; elseif (x <= 1.12e+15) tmp = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x + (y + -1.0)) / y; tmp = 0.0; if (x <= -6e+14) tmp = t_0; elseif (x <= 1.12e+15) tmp = (x * (1.0 + (x / y))) / (x + 1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + N[(y + -1.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -6e+14], t$95$0, If[LessEqual[x, 1.12e+15], N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + \left(y + -1\right)}{y}\\
\mathbf{if}\;x \leq -6 \cdot 10^{+14}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.12 \cdot 10^{+15}:\\
\;\;\;\;\frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -6e14 or 1.12e15 < x Initial program 82.5%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
+-lowering-+.f64100.0
Simplified100.0%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-inN/A
*-lft-identityN/A
sub-negN/A
remove-double-negN/A
mul-1-negN/A
associate-/l*N/A
mul-1-negN/A
associate-*r/N/A
neg-mul-1N/A
distribute-lft-inN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
distribute-rgt-inN/A
Simplified100.0%
if -6e14 < x < 1.12e15Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (/ (* x (+ 1.0 (/ x y))) (+ x 1.0)) 1e-7) x 1.0))
double code(double x, double y) {
double tmp;
if (((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-7) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x * (1.0d0 + (x / y))) / (x + 1.0d0)) <= 1d-7) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-7) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-7: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) <= 1e-7) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-7) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 1e-7], x, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1} \leq 10^{-7}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999995e-8Initial program 94.0%
Taylor expanded in x around 0
Simplified53.7%
if 9.9999999999999995e-8 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 87.2%
Taylor expanded in x around 0
Simplified32.0%
Taylor expanded in x around inf
Simplified32.4%
Final simplification46.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (+ x (+ y -1.0)) y))) (if (<= x -1.0) t_0 (if (<= x 1.0) (fma x (- (/ x y) x) x) t_0))))
double code(double x, double y) {
double t_0 = (x + (y + -1.0)) / y;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = fma(x, ((x / y) - x), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x + Float64(y + -1.0)) / y) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = fma(x, Float64(Float64(x / y) - x), x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + N[(y + -1.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(x * N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + \left(y + -1\right)}{y}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(x, \frac{x}{y} - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 83.2%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
+-lowering-+.f64100.0
Simplified100.0%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-inN/A
*-lft-identityN/A
sub-negN/A
remove-double-negN/A
mul-1-negN/A
associate-/l*N/A
mul-1-negN/A
associate-*r/N/A
neg-mul-1N/A
distribute-lft-inN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
distribute-rgt-inN/A
Simplified99.7%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
accelerator-lowering-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
--lowering--.f64N/A
/-lowering-/.f6498.4
Simplified98.4%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (+ x (+ y -1.0)) y))) (if (<= x -1.0) t_0 (if (<= x 1.25) (fma (/ x y) x x) t_0))))
double code(double x, double y) {
double t_0 = (x + (y + -1.0)) / y;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.25) {
tmp = fma((x / y), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x + Float64(y + -1.0)) / y) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.25) tmp = fma(Float64(x / y), x, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + N[(y + -1.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.25], N[(N[(x / y), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + \left(y + -1\right)}{y}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.25:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1.25 < x Initial program 83.2%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
+-lowering-+.f64100.0
Simplified100.0%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-inN/A
*-lft-identityN/A
sub-negN/A
remove-double-negN/A
mul-1-negN/A
associate-/l*N/A
mul-1-negN/A
associate-*r/N/A
neg-mul-1N/A
distribute-lft-inN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
distribute-rgt-inN/A
Simplified99.7%
if -1 < x < 1.25Initial program 99.9%
Taylor expanded in x around 0
Simplified97.8%
/-rgt-identityN/A
distribute-rgt-inN/A
*-lft-identityN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6497.8
Applied egg-rr97.8%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 91.8%
Taylor expanded in x around 0
Simplified46.8%
Taylor expanded in x around inf
Simplified12.3%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024198
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))