
(FPCore (x y z) :precision binary64 (+ x (/ (* y y) z)))
double code(double x, double y, double z) {
return x + ((y * y) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * y) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y * y) / z);
}
def code(x, y, z): return x + ((y * y) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y * y) / z)) end
function tmp = code(x, y, z) tmp = x + ((y * y) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot y}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (* y y) z)))
double code(double x, double y, double z) {
return x + ((y * y) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * y) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y * y) / z);
}
def code(x, y, z): return x + ((y * y) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y * y) / z)) end
function tmp = code(x, y, z) tmp = x + ((y * y) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot y}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ x (/ y (/ z y))))
double code(double x, double y, double z) {
return x + (y / (z / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y / (z / y))
end function
public static double code(double x, double y, double z) {
return x + (y / (z / y));
}
def code(x, y, z): return x + (y / (z / y))
function code(x, y, z) return Float64(x + Float64(y / Float64(z / y))) end
function tmp = code(x, y, z) tmp = x + (y / (z / y)); end
code[x_, y_, z_] := N[(x + N[(y / N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{\frac{z}{y}}
\end{array}
Initial program 93.9%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6499.9
Applied egg-rr99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* y y) z)) (t_1 (* y (/ y z)))) (if (<= t_0 -1e+196) t_1 (if (<= t_0 2e+99) x t_1))))
double code(double x, double y, double z) {
double t_0 = (y * y) / z;
double t_1 = y * (y / z);
double tmp;
if (t_0 <= -1e+196) {
tmp = t_1;
} else if (t_0 <= 2e+99) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y * y) / z
t_1 = y * (y / z)
if (t_0 <= (-1d+196)) then
tmp = t_1
else if (t_0 <= 2d+99) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * y) / z;
double t_1 = y * (y / z);
double tmp;
if (t_0 <= -1e+196) {
tmp = t_1;
} else if (t_0 <= 2e+99) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y * y) / z t_1 = y * (y / z) tmp = 0 if t_0 <= -1e+196: tmp = t_1 elif t_0 <= 2e+99: tmp = x else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y * y) / z) t_1 = Float64(y * Float64(y / z)) tmp = 0.0 if (t_0 <= -1e+196) tmp = t_1; elseif (t_0 <= 2e+99) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * y) / z; t_1 = y * (y / z); tmp = 0.0; if (t_0 <= -1e+196) tmp = t_1; elseif (t_0 <= 2e+99) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+196], t$95$1, If[LessEqual[t$95$0, 2e+99], x, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot y}{z}\\
t_1 := y \cdot \frac{y}{z}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+196}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+99}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y y) z) < -9.9999999999999995e195 or 1.9999999999999999e99 < (/.f64 (*.f64 y y) z) Initial program 87.3%
Taylor expanded in x around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6486.3
Simplified86.3%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f6497.1
Applied egg-rr97.1%
if -9.9999999999999995e195 < (/.f64 (*.f64 y y) z) < 1.9999999999999999e99Initial program 98.4%
Taylor expanded in x around inf
Simplified86.9%
Final simplification90.9%
(FPCore (x y z) :precision binary64 (fma (/ y z) y x))
double code(double x, double y, double z) {
return fma((y / z), y, x);
}
function code(x, y, z) return fma(Float64(y / z), y, x) end
code[x_, y_, z_] := N[(N[(y / z), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{z}, y, x\right)
\end{array}
Initial program 93.9%
+-commutativeN/A
associate-*l/N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6499.9
Applied egg-rr99.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 93.9%
Taylor expanded in x around inf
Simplified54.2%
(FPCore (x y z) :precision binary64 (+ x (* y (/ y z))))
double code(double x, double y, double z) {
return x + (y * (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (y / z))
end function
public static double code(double x, double y, double z) {
return x + (y * (y / z));
}
def code(x, y, z): return x + (y * (y / z))
function code(x, y, z) return Float64(x + Float64(y * Float64(y / z))) end
function tmp = code(x, y, z) tmp = x + (y * (y / z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{y}{z}
\end{array}
herbie shell --seed 2024198
(FPCore (x y z)
:name "Crypto.Random.Test:calculate from crypto-random-0.0.9"
:precision binary64
:alt
(! :herbie-platform default (+ x (* y (/ y z))))
(+ x (/ (* y y) z)))