
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 x) z))
(t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
(t_2 (/ (* y -4.0) z)))
(if (<= t_1 -2e+306)
t_0
(if (<= t_1 -5e+164)
t_2
(if (<= t_1 -1000000.0)
t_0
(if (<= t_1 -1.0) -2.0 (if (<= t_1 5e+131) t_0 t_2)))))))
double code(double x, double y, double z) {
double t_0 = (4.0 * x) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double t_2 = (y * -4.0) / z;
double tmp;
if (t_1 <= -2e+306) {
tmp = t_0;
} else if (t_1 <= -5e+164) {
tmp = t_2;
} else if (t_1 <= -1000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 5e+131) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = (4.0d0 * x) / z
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
t_2 = (y * (-4.0d0)) / z
if (t_1 <= (-2d+306)) then
tmp = t_0
else if (t_1 <= (-5d+164)) then
tmp = t_2
else if (t_1 <= (-1000000.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else if (t_1 <= 5d+131) then
tmp = t_0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * x) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double t_2 = (y * -4.0) / z;
double tmp;
if (t_1 <= -2e+306) {
tmp = t_0;
} else if (t_1 <= -5e+164) {
tmp = t_2;
} else if (t_1 <= -1000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 5e+131) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * x) / z t_1 = (4.0 * ((x - y) - (z * 0.5))) / z t_2 = (y * -4.0) / z tmp = 0 if t_1 <= -2e+306: tmp = t_0 elif t_1 <= -5e+164: tmp = t_2 elif t_1 <= -1000000.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 elif t_1 <= 5e+131: tmp = t_0 else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * x) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) t_2 = Float64(Float64(y * -4.0) / z) tmp = 0.0 if (t_1 <= -2e+306) tmp = t_0; elseif (t_1 <= -5e+164) tmp = t_2; elseif (t_1 <= -1000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 5e+131) tmp = t_0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * x) / z; t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; t_2 = (y * -4.0) / z; tmp = 0.0; if (t_1 <= -2e+306) tmp = t_0; elseif (t_1 <= -5e+164) tmp = t_2; elseif (t_1 <= -1000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 5e+131) tmp = t_0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * x), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * -4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+306], t$95$0, If[LessEqual[t$95$1, -5e+164], t$95$2, If[LessEqual[t$95$1, -1000000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, If[LessEqual[t$95$1, 5e+131], t$95$0, t$95$2]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot x}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
t_2 := \frac{y \cdot -4}{z}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+306}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+164}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -1000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+131}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -2.00000000000000003e306 or -4.9999999999999995e164 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e6 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 4.99999999999999995e131Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6466.0
Simplified66.0%
if -2.00000000000000003e306 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -4.9999999999999995e164 or 4.99999999999999995e131 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6464.5
Simplified64.5%
if -1e6 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Simplified96.2%
Final simplification75.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 (- x y)) z)) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (<= t_1 -5e+30) t_0 (if (<= t_1 2000.0) (fma 4.0 (/ x z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * (x - y)) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -5e+30) {
tmp = t_0;
} else if (t_1 <= 2000.0) {
tmp = fma(4.0, (x / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(x - y)) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -5e+30) tmp = t_0; elseif (t_1 <= 2000.0) tmp = fma(4.0, Float64(x / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+30], t$95$0, If[LessEqual[t$95$1, 2000.0], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(x - y\right)}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+30}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2000:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -4.9999999999999998e30 or 2e3 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in z around 0
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
associate-*l/N/A
*-commutativeN/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
*-commutativeN/A
distribute-neg-fracN/A
/-lowering-/.f64N/A
Simplified99.7%
if -4.9999999999999998e30 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 2e3Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6496.7
Simplified96.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* y -4.0) z)) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (<= t_1 -200000.0) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (y * -4.0) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -200000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y * (-4.0d0)) / z
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_1 <= (-200000.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * -4.0) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -200000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y * -4.0) / z t_1 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_1 <= -200000.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y * -4.0) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -200000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * -4.0) / z; t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_1 <= -200000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * -4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -200000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot -4}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -200000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -2e5 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6453.1
Simplified53.1%
if -2e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Simplified97.2%
Final simplification67.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (/ -4.0 z))) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (<= t_1 -200000.0) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = y * (-4.0 / z);
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -200000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * ((-4.0d0) / z)
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_1 <= (-200000.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (-4.0 / z);
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -200000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (-4.0 / z) t_1 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_1 <= -200000.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-4.0 / z)) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -200000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (-4.0 / z); t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_1 <= -200000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(-4.0 / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -200000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \frac{-4}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -200000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -2e5 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6453.1
Simplified53.1%
associate-*r/N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
div-invN/A
*-lowering-*.f64N/A
/-lowering-/.f6453.0
Applied egg-rr53.0%
if -2e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Simplified97.2%
Final simplification67.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma -4.0 (/ y z) -2.0))) (if (<= y -1.95e+18) t_0 (if (<= y 3.6e+102) (fma 4.0 (/ x z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(-4.0, (y / z), -2.0);
double tmp;
if (y <= -1.95e+18) {
tmp = t_0;
} else if (y <= 3.6e+102) {
tmp = fma(4.0, (x / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(-4.0, Float64(y / z), -2.0) tmp = 0.0 if (y <= -1.95e+18) tmp = t_0; elseif (y <= 3.6e+102) tmp = fma(4.0, Float64(x / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[y, -1.95e+18], t$95$0, If[LessEqual[y, 3.6e+102], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\mathbf{if}\;y \leq -1.95 \cdot 10^{+18}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.6 \cdot 10^{+102}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.95e18 or 3.6000000000000002e102 < y Initial program 100.0%
Taylor expanded in x around 0
Simplified90.3%
distribute-neg-inN/A
associate-*r/N/A
distribute-neg-frac2N/A
*-commutativeN/A
neg-mul-1N/A
metadata-evalN/A
times-fracN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6490.5
Applied egg-rr90.5%
if -1.95e18 < y < 3.6000000000000002e102Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6490.9
Simplified90.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 x) z))) (if (<= x -7.8e+155) t_0 (if (<= x 4.4e+196) (fma -4.0 (/ y z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * x) / z;
double tmp;
if (x <= -7.8e+155) {
tmp = t_0;
} else if (x <= 4.4e+196) {
tmp = fma(-4.0, (y / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * x) / z) tmp = 0.0 if (x <= -7.8e+155) tmp = t_0; elseif (x <= 4.4e+196) tmp = fma(-4.0, Float64(y / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * x), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[x, -7.8e+155], t$95$0, If[LessEqual[x, 4.4e+196], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot x}{z}\\
\mathbf{if}\;x \leq -7.8 \cdot 10^{+155}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 4.4 \cdot 10^{+196}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -7.7999999999999996e155 or 4.39999999999999995e196 < x Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6490.6
Simplified90.6%
if -7.7999999999999996e155 < x < 4.39999999999999995e196Initial program 100.0%
Taylor expanded in x around 0
Simplified85.4%
distribute-neg-inN/A
associate-*r/N/A
distribute-neg-frac2N/A
*-commutativeN/A
neg-mul-1N/A
metadata-evalN/A
times-fracN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6485.5
Applied egg-rr85.5%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
Simplified33.7%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024198
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))