
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ z 1.0) (+ x y)))
double code(double x, double y, double z) {
return (z + 1.0) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z + 1.0d0) * (x + y)
end function
public static double code(double x, double y, double z) {
return (z + 1.0) * (x + y);
}
def code(x, y, z): return (z + 1.0) * (x + y)
function code(x, y, z) return Float64(Float64(z + 1.0) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (z + 1.0) * (x + y); end
code[x_, y_, z_] := N[(N[(z + 1.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(z + 1\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= (+ z 1.0) -1e+161)
(* y z)
(if (<= (+ z 1.0) -1e+80)
(* x z)
(if (<= (+ z 1.0) -2e+19)
(* y z)
(if (<= (+ z 1.0) 100000.0)
(+ x y)
(if (<= (+ z 1.0) 5e+261) (* y z) (* x z)))))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -1e+161) {
tmp = y * z;
} else if ((z + 1.0) <= -1e+80) {
tmp = x * z;
} else if ((z + 1.0) <= -2e+19) {
tmp = y * z;
} else if ((z + 1.0) <= 100000.0) {
tmp = x + y;
} else if ((z + 1.0) <= 5e+261) {
tmp = y * z;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-1d+161)) then
tmp = y * z
else if ((z + 1.0d0) <= (-1d+80)) then
tmp = x * z
else if ((z + 1.0d0) <= (-2d+19)) then
tmp = y * z
else if ((z + 1.0d0) <= 100000.0d0) then
tmp = x + y
else if ((z + 1.0d0) <= 5d+261) then
tmp = y * z
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -1e+161) {
tmp = y * z;
} else if ((z + 1.0) <= -1e+80) {
tmp = x * z;
} else if ((z + 1.0) <= -2e+19) {
tmp = y * z;
} else if ((z + 1.0) <= 100000.0) {
tmp = x + y;
} else if ((z + 1.0) <= 5e+261) {
tmp = y * z;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -1e+161: tmp = y * z elif (z + 1.0) <= -1e+80: tmp = x * z elif (z + 1.0) <= -2e+19: tmp = y * z elif (z + 1.0) <= 100000.0: tmp = x + y elif (z + 1.0) <= 5e+261: tmp = y * z else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -1e+161) tmp = Float64(y * z); elseif (Float64(z + 1.0) <= -1e+80) tmp = Float64(x * z); elseif (Float64(z + 1.0) <= -2e+19) tmp = Float64(y * z); elseif (Float64(z + 1.0) <= 100000.0) tmp = Float64(x + y); elseif (Float64(z + 1.0) <= 5e+261) tmp = Float64(y * z); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -1e+161) tmp = y * z; elseif ((z + 1.0) <= -1e+80) tmp = x * z; elseif ((z + 1.0) <= -2e+19) tmp = y * z; elseif ((z + 1.0) <= 100000.0) tmp = x + y; elseif ((z + 1.0) <= 5e+261) tmp = y * z; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -1e+161], N[(y * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], -1e+80], N[(x * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], -2e+19], N[(y * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 100000.0], N[(x + y), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 5e+261], N[(y * z), $MachinePrecision], N[(x * z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -1 \cdot 10^{+161}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z + 1 \leq -1 \cdot 10^{+80}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z + 1 \leq -2 \cdot 10^{+19}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z + 1 \leq 100000:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z + 1 \leq 5 \cdot 10^{+261}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -1e161 or -1e80 < (+.f64 z #s(literal 1 binary64)) < -2e19 or 1e5 < (+.f64 z #s(literal 1 binary64)) < 5.0000000000000001e261Initial program 100.0%
Taylor expanded in z around inf
Simplified99.5%
Taylor expanded in x around 0
*-lowering-*.f6454.7
Simplified54.7%
if -1e161 < (+.f64 z #s(literal 1 binary64)) < -1e80 or 5.0000000000000001e261 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in z around inf
Simplified100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f6465.2
Simplified65.2%
if -2e19 < (+.f64 z #s(literal 1 binary64)) < 1e5Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6498.1
Simplified98.1%
Final simplification77.4%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-5) (* x z) (if (<= (+ x y) -2e-228) (+ x y) (fma y z y))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-5) {
tmp = x * z;
} else if ((x + y) <= -2e-228) {
tmp = x + y;
} else {
tmp = fma(y, z, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-5) tmp = Float64(x * z); elseif (Float64(x + y) <= -2e-228) tmp = Float64(x + y); else tmp = fma(y, z, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-5], N[(x * z), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], -2e-228], N[(x + y), $MachinePrecision], N[(y * z + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-5}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x + y \leq -2 \cdot 10^{-228}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -2.00000000000000016e-5Initial program 100.0%
Taylor expanded in z around inf
Simplified54.8%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f6430.8
Simplified30.8%
if -2.00000000000000016e-5 < (+.f64 x y) < -2.00000000000000007e-228Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6476.7
Simplified76.7%
if -2.00000000000000007e-228 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
accelerator-lowering-fma.f6452.5
Simplified52.5%
Final simplification47.3%
(FPCore (x y z) :precision binary64 (if (<= (+ z 1.0) -2e+19) (* y z) (if (<= (+ z 1.0) 100000.0) (+ x y) (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -2e+19) {
tmp = y * z;
} else if ((z + 1.0) <= 100000.0) {
tmp = x + y;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-2d+19)) then
tmp = y * z
else if ((z + 1.0d0) <= 100000.0d0) then
tmp = x + y
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -2e+19) {
tmp = y * z;
} else if ((z + 1.0) <= 100000.0) {
tmp = x + y;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -2e+19: tmp = y * z elif (z + 1.0) <= 100000.0: tmp = x + y else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -2e+19) tmp = Float64(y * z); elseif (Float64(z + 1.0) <= 100000.0) tmp = Float64(x + y); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -2e+19) tmp = y * z; elseif ((z + 1.0) <= 100000.0) tmp = x + y; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -2e+19], N[(y * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 100000.0], N[(x + y), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -2 \cdot 10^{+19}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z + 1 \leq 100000:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -2e19 or 1e5 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in z around inf
Simplified99.6%
Taylor expanded in x around 0
*-lowering-*.f6452.1
Simplified52.1%
if -2e19 < (+.f64 z #s(literal 1 binary64)) < 1e5Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6498.1
Simplified98.1%
Final simplification75.1%
(FPCore (x y z) :precision binary64 (if (<= (* (+ z 1.0) (+ x y)) -2e-228) x y))
double code(double x, double y, double z) {
double tmp;
if (((z + 1.0) * (x + y)) <= -2e-228) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((z + 1.0d0) * (x + y)) <= (-2d-228)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((z + 1.0) * (x + y)) <= -2e-228) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((z + 1.0) * (x + y)) <= -2e-228: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(z + 1.0) * Float64(x + y)) <= -2e-228) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((z + 1.0) * (x + y)) <= -2e-228) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(z + 1.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision], -2e-228], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(z + 1\right) \cdot \left(x + y\right) \leq -2 \cdot 10^{-228}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if (*.f64 (+.f64 x y) (+.f64 z #s(literal 1 binary64))) < -2.00000000000000007e-228Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6450.7
Simplified50.7%
Taylor expanded in y around 0
Simplified19.4%
if -2.00000000000000007e-228 < (*.f64 (+.f64 x y) (+.f64 z #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6450.6
Simplified50.6%
Taylor expanded in y around inf
Simplified28.3%
Final simplification23.8%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-228) (fma z x x) (fma y z y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-228) {
tmp = fma(z, x, x);
} else {
tmp = fma(y, z, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-228) tmp = fma(z, x, x); else tmp = fma(y, z, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-228], N[(z * x + x), $MachinePrecision], N[(y * z + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-228}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -2.00000000000000007e-228Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
accelerator-lowering-fma.f6445.2
Simplified45.2%
if -2.00000000000000007e-228 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
accelerator-lowering-fma.f6452.5
Simplified52.5%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6450.7
Simplified50.7%
Final simplification50.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6450.7
Simplified50.7%
Taylor expanded in y around 0
Simplified21.3%
herbie shell --seed 2024198
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))