
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (fma (- x z) (/ 4.0 y) 2.0))
double code(double x, double y, double z) {
return fma((x - z), (4.0 / y), 2.0);
}
function code(x, y, z) return fma(Float64(x - z), Float64(4.0 / y), 2.0) end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision] + 2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x - z, \frac{4}{y}, 2\right)
\end{array}
Initial program 99.6%
Taylor expanded in x around 0
Simplified99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x z) (* y 0.25)))
(t_1 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
(if (<= t_1 -50.0)
t_0
(if (<= t_1 2000000000.0) (fma 4.0 (/ x y) 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x - z) / (y * 0.25);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -50.0) {
tmp = t_0;
} else if (t_1 <= 2000000000.0) {
tmp = fma(4.0, (x / y), 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x - z) / Float64(y * 0.25)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if (t_1 <= -50.0) tmp = t_0; elseif (t_1 <= 2000000000.0) tmp = fma(4.0, Float64(x / y), 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - z), $MachinePrecision] / N[(y * 0.25), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -50.0], t$95$0, If[LessEqual[t$95$1, 2000000000.0], N[(4.0 * N[(x / y), $MachinePrecision] + 2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - z}{y \cdot 0.25}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -50:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2000000000:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -50 or 2e9 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 99.4%
Taylor expanded in y around 0
associate-*r/N/A
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
times-fracN/A
metadata-evalN/A
*-lft-identityN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6499.3
Simplified99.3%
if -50 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2e9Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
*-commutativeN/A
distribute-lft-inN/A
associate-*l*N/A
associate-*l/N/A
*-lft-identityN/A
associate-*r/N/A
metadata-evalN/A
/-rgt-identityN/A
times-fracN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-rgt-identityN/A
*-inversesN/A
Simplified98.7%
Final simplification99.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- x z) (/ 4.0 y))) (t_1 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
(if (<= t_1 -50.0)
t_0
(if (<= t_1 2000000000.0) (fma 4.0 (/ x y) 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x - z) * (4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -50.0) {
tmp = t_0;
} else if (t_1 <= 2000000000.0) {
tmp = fma(4.0, (x / y), 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x - z) * Float64(4.0 / y)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if (t_1 <= -50.0) tmp = t_0; elseif (t_1 <= 2000000000.0) tmp = fma(4.0, Float64(x / y), 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -50.0], t$95$0, If[LessEqual[t$95$1, 2000000000.0], N[(4.0 * N[(x / y), $MachinePrecision] + 2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x - z\right) \cdot \frac{4}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -50:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2000000000:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -50 or 2e9 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 99.4%
Taylor expanded in y around 0
associate-*r/N/A
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
times-fracN/A
metadata-evalN/A
*-lft-identityN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6499.3
Simplified99.3%
div-invN/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-/r*N/A
metadata-evalN/A
/-lowering-/.f64N/A
--lowering--.f6499.1
Applied egg-rr99.1%
if -50 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2e9Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
*-commutativeN/A
distribute-lft-inN/A
associate-*l*N/A
associate-*l/N/A
*-lft-identityN/A
associate-*r/N/A
metadata-evalN/A
/-rgt-identityN/A
times-fracN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-rgt-identityN/A
*-inversesN/A
Simplified98.7%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ x (* y 0.25))) (t_1 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))) (if (<= t_1 -50.0) t_0 (if (<= t_1 4.0) 2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = x / (y * 0.25);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -50.0) {
tmp = t_0;
} else if (t_1 <= 4.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 0.25d0)
t_1 = (4.0d0 * ((x + (y * 0.25d0)) - z)) / y
if (t_1 <= (-50.0d0)) then
tmp = t_0
else if (t_1 <= 4.0d0) then
tmp = 2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x / (y * 0.25);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -50.0) {
tmp = t_0;
} else if (t_1 <= 4.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x / (y * 0.25) t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y tmp = 0 if t_1 <= -50.0: tmp = t_0 elif t_1 <= 4.0: tmp = 2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x / Float64(y * 0.25)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if (t_1 <= -50.0) tmp = t_0; elseif (t_1 <= 4.0) tmp = 2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x / (y * 0.25); t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y; tmp = 0.0; if (t_1 <= -50.0) tmp = t_0; elseif (t_1 <= 4.0) tmp = 2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x / N[(y * 0.25), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -50.0], t$95$0, If[LessEqual[t$95$1, 4.0], 2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 0.25}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -50:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 4:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -50 or 4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 99.4%
Taylor expanded in x around inf
associate-*r/N/A
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
times-fracN/A
metadata-evalN/A
*-lft-identityN/A
/-lowering-/.f64N/A
*-lowering-*.f6457.0
Simplified57.0%
if -50 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 4Initial program 100.0%
Taylor expanded in y around inf
Simplified95.6%
Final simplification71.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (/ 4.0 y))) (t_1 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))) (if (<= t_1 -50.0) t_0 (if (<= t_1 4.0) 2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = x * (4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -50.0) {
tmp = t_0;
} else if (t_1 <= 4.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (4.0d0 / y)
t_1 = (4.0d0 * ((x + (y * 0.25d0)) - z)) / y
if (t_1 <= (-50.0d0)) then
tmp = t_0
else if (t_1 <= 4.0d0) then
tmp = 2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -50.0) {
tmp = t_0;
} else if (t_1 <= 4.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (4.0 / y) t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y tmp = 0 if t_1 <= -50.0: tmp = t_0 elif t_1 <= 4.0: tmp = 2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(4.0 / y)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if (t_1 <= -50.0) tmp = t_0; elseif (t_1 <= 4.0) tmp = 2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (4.0 / y); t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y; tmp = 0.0; if (t_1 <= -50.0) tmp = t_0; elseif (t_1 <= 4.0) tmp = 2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -50.0], t$95$0, If[LessEqual[t$95$1, 4.0], 2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \frac{4}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -50:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 4:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -50 or 4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 99.4%
Taylor expanded in x around inf
associate-*r/N/A
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
times-fracN/A
metadata-evalN/A
*-lft-identityN/A
/-lowering-/.f64N/A
*-lowering-*.f6457.0
Simplified57.0%
div-invN/A
associate-/r*N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6456.9
Applied egg-rr56.9%
if -50 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 4Initial program 100.0%
Taylor expanded in y around inf
Simplified95.6%
Final simplification71.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* -4.0 (/ z y))) (t_1 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))) (if (<= t_1 -50.0) t_0 (if (<= t_1 5e+32) 2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = -4.0 * (z / y);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -50.0) {
tmp = t_0;
} else if (t_1 <= 5e+32) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (-4.0d0) * (z / y)
t_1 = (4.0d0 * ((x + (y * 0.25d0)) - z)) / y
if (t_1 <= (-50.0d0)) then
tmp = t_0
else if (t_1 <= 5d+32) then
tmp = 2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -4.0 * (z / y);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -50.0) {
tmp = t_0;
} else if (t_1 <= 5e+32) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -4.0 * (z / y) t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y tmp = 0 if t_1 <= -50.0: tmp = t_0 elif t_1 <= 5e+32: tmp = 2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-4.0 * Float64(z / y)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if (t_1 <= -50.0) tmp = t_0; elseif (t_1 <= 5e+32) tmp = 2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -4.0 * (z / y); t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y; tmp = 0.0; if (t_1 <= -50.0) tmp = t_0; elseif (t_1 <= 5e+32) tmp = 2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -50.0], t$95$0, If[LessEqual[t$95$1, 5e+32], 2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -4 \cdot \frac{z}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -50:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+32}:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -50 or 4.9999999999999997e32 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 99.4%
Taylor expanded in z around inf
*-lowering-*.f64N/A
/-lowering-/.f6446.8
Simplified46.8%
if -50 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 4.9999999999999997e32Initial program 100.0%
Taylor expanded in y around inf
Simplified93.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma -4.0 (/ z y) 2.0))) (if (<= z -3.3e-10) t_0 (if (<= z 7.2e+57) (fma 4.0 (/ x y) 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(-4.0, (z / y), 2.0);
double tmp;
if (z <= -3.3e-10) {
tmp = t_0;
} else if (z <= 7.2e+57) {
tmp = fma(4.0, (x / y), 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(-4.0, Float64(z / y), 2.0) tmp = 0.0 if (z <= -3.3e-10) tmp = t_0; elseif (z <= 7.2e+57) tmp = fma(4.0, Float64(x / y), 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(z / y), $MachinePrecision] + 2.0), $MachinePrecision]}, If[LessEqual[z, -3.3e-10], t$95$0, If[LessEqual[z, 7.2e+57], N[(4.0 * N[(x / y), $MachinePrecision] + 2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(-4, \frac{z}{y}, 2\right)\\
\mathbf{if}\;z \leq -3.3 \cdot 10^{-10}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 7.2 \cdot 10^{+57}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.3e-10 or 7.2000000000000005e57 < z Initial program 99.0%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
distribute-neg-fracN/A
neg-mul-1N/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
neg-mul-1N/A
distribute-rgt-neg-inN/A
+-commutativeN/A
associate-+l+N/A
Simplified85.9%
if -3.3e-10 < z < 7.2000000000000005e57Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
*-commutativeN/A
distribute-lft-inN/A
associate-*l*N/A
associate-*l/N/A
*-lft-identityN/A
associate-*r/N/A
metadata-evalN/A
/-rgt-identityN/A
times-fracN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-rgt-identityN/A
*-inversesN/A
Simplified94.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ x (* y 0.25)))) (if (<= x -2.9e+38) t_0 (if (<= x 5.3e+132) (fma -4.0 (/ z y) 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = x / (y * 0.25);
double tmp;
if (x <= -2.9e+38) {
tmp = t_0;
} else if (x <= 5.3e+132) {
tmp = fma(-4.0, (z / y), 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x / Float64(y * 0.25)) tmp = 0.0 if (x <= -2.9e+38) tmp = t_0; elseif (x <= 5.3e+132) tmp = fma(-4.0, Float64(z / y), 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x / N[(y * 0.25), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.9e+38], t$95$0, If[LessEqual[x, 5.3e+132], N[(-4.0 * N[(z / y), $MachinePrecision] + 2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 0.25}\\
\mathbf{if}\;x \leq -2.9 \cdot 10^{+38}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 5.3 \cdot 10^{+132}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.90000000000000007e38 or 5.3e132 < x Initial program 99.0%
Taylor expanded in x around inf
associate-*r/N/A
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
times-fracN/A
metadata-evalN/A
*-lft-identityN/A
/-lowering-/.f64N/A
*-lowering-*.f6471.4
Simplified71.4%
if -2.90000000000000007e38 < x < 5.3e132Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
distribute-neg-fracN/A
neg-mul-1N/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
neg-mul-1N/A
distribute-rgt-neg-inN/A
+-commutativeN/A
associate-+l+N/A
Simplified86.2%
Final simplification80.5%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 99.6%
Taylor expanded in y around inf
Simplified37.6%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
+-commutativeN/A
accelerator-lowering-fma.f6499.8
Applied egg-rr99.8%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
accelerator-lowering-fma.f6499.7
Applied egg-rr99.7%
Taylor expanded in x around inf
/-lowering-/.f6442.6
Simplified42.6%
Taylor expanded in x around 0
Simplified8.7%
herbie shell --seed 2024198
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))