
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (/ (* 60.0 (- x y)) (- z t))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((60.0 * (x - y)) / (z - t)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{60 \cdot \left(x - y\right)}{z - t}\right)
\end{array}
Initial program 99.8%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.8
Applied egg-rr99.8%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- x y) -60.0) t)) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -5e+94) t_1 (if (<= t_2 1e+178) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * -60.0) / t;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -5e+94) {
tmp = t_1;
} else if (t_2 <= 1e+178) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((x - y) * (-60.0d0)) / t
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-5d+94)) then
tmp = t_1
else if (t_2 <= 1d+178) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * -60.0) / t;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -5e+94) {
tmp = t_1;
} else if (t_2 <= 1e+178) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((x - y) * -60.0) / t t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -5e+94: tmp = t_1 elif t_2 <= 1e+178: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) * -60.0) / t) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -5e+94) tmp = t_1; elseif (t_2 <= 1e+178) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((x - y) * -60.0) / t; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -5e+94) tmp = t_1; elseif (t_2 <= 1e+178) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] * -60.0), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+94], t$95$1, If[LessEqual[t$95$2, 1e+178], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(x - y\right) \cdot -60}{t}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+94}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+178}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5.0000000000000001e94 or 1.0000000000000001e178 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6464.0
Simplified64.0%
Taylor expanded in t around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6455.7
Simplified55.7%
if -5.0000000000000001e94 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e178Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6469.1
Simplified69.1%
Final simplification65.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -1e+227)
(/ (* 60.0 y) t)
(if (<= t_1 1e+178) (* a 120.0) (* y (/ 60.0 t))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+227) {
tmp = (60.0 * y) / t;
} else if (t_1 <= 1e+178) {
tmp = a * 120.0;
} else {
tmp = y * (60.0 / t);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-1d+227)) then
tmp = (60.0d0 * y) / t
else if (t_1 <= 1d+178) then
tmp = a * 120.0d0
else
tmp = y * (60.0d0 / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+227) {
tmp = (60.0 * y) / t;
} else if (t_1 <= 1e+178) {
tmp = a * 120.0;
} else {
tmp = y * (60.0 / t);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -1e+227: tmp = (60.0 * y) / t elif t_1 <= 1e+178: tmp = a * 120.0 else: tmp = y * (60.0 / t) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+227) tmp = Float64(Float64(60.0 * y) / t); elseif (t_1 <= 1e+178) tmp = Float64(a * 120.0); else tmp = Float64(y * Float64(60.0 / t)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -1e+227) tmp = (60.0 * y) / t; elseif (t_1 <= 1e+178) tmp = a * 120.0; else tmp = y * (60.0 / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+227], N[(N[(60.0 * y), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[t$95$1, 1e+178], N[(a * 120.0), $MachinePrecision], N[(y * N[(60.0 / t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+227}:\\
\;\;\;\;\frac{60 \cdot y}{t}\\
\mathbf{elif}\;t\_1 \leq 10^{+178}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{60}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.0000000000000001e227Initial program 99.9%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6462.0
Simplified62.0%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6452.2
Simplified52.2%
if -1.0000000000000001e227 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e178Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6465.0
Simplified65.0%
if 1.0000000000000001e178 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6459.9
Simplified59.9%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6439.1
Simplified39.1%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6439.1
Applied egg-rr39.1%
Final simplification61.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* y (/ 60.0 t))) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -1e+227) t_1 (if (<= t_2 1e+178) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = y * (60.0 / t);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+227) {
tmp = t_1;
} else if (t_2 <= 1e+178) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = y * (60.0d0 / t)
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-1d+227)) then
tmp = t_1
else if (t_2 <= 1d+178) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = y * (60.0 / t);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+227) {
tmp = t_1;
} else if (t_2 <= 1e+178) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = y * (60.0 / t) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -1e+227: tmp = t_1 elif t_2 <= 1e+178: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(y * Float64(60.0 / t)) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -1e+227) tmp = t_1; elseif (t_2 <= 1e+178) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = y * (60.0 / t); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -1e+227) tmp = t_1; elseif (t_2 <= 1e+178) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * N[(60.0 / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+227], t$95$1, If[LessEqual[t$95$2, 1e+178], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{60}{t}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+227}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+178}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.0000000000000001e227 or 1.0000000000000001e178 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.9%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6460.8
Simplified60.8%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6444.3
Simplified44.3%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6444.3
Applied egg-rr44.3%
if -1.0000000000000001e227 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e178Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6465.0
Simplified65.0%
Final simplification61.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* -60.0 (/ y z))) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -1e+293) t_1 (if (<= t_2 1e+198) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = -60.0 * (y / z);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+293) {
tmp = t_1;
} else if (t_2 <= 1e+198) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (-60.0d0) * (y / z)
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-1d+293)) then
tmp = t_1
else if (t_2 <= 1d+198) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = -60.0 * (y / z);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+293) {
tmp = t_1;
} else if (t_2 <= 1e+198) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = -60.0 * (y / z) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -1e+293: tmp = t_1 elif t_2 <= 1e+198: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(-60.0 * Float64(y / z)) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -1e+293) tmp = t_1; elseif (t_2 <= 1e+198) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = -60.0 * (y / z); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -1e+293) tmp = t_1; elseif (t_2 <= 1e+198) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+293], t$95$1, If[LessEqual[t$95$2, 1e+198], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := -60 \cdot \frac{y}{z}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+293}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+198}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999992e292 or 1.00000000000000002e198 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 100.0%
Taylor expanded in z around inf
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6465.4
Simplified65.4%
Taylor expanded in y around inf
*-lowering-*.f64N/A
/-lowering-/.f6447.1
Simplified47.1%
if -9.9999999999999992e292 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.00000000000000002e198Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6462.2
Simplified62.2%
Final simplification60.3%
(FPCore (x y z t a)
:precision binary64
(if (<= (* a 120.0) -5e-63)
(* a 120.0)
(if (<= (* a 120.0) 1e-210)
(/ (* y -60.0) (- z t))
(if (<= (* a 120.0) 1e-88)
(/ x (* (- z t) 0.016666666666666666))
(* a 120.0)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -5e-63) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 1e-210) {
tmp = (y * -60.0) / (z - t);
} else if ((a * 120.0) <= 1e-88) {
tmp = x / ((z - t) * 0.016666666666666666);
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 120.0d0) <= (-5d-63)) then
tmp = a * 120.0d0
else if ((a * 120.0d0) <= 1d-210) then
tmp = (y * (-60.0d0)) / (z - t)
else if ((a * 120.0d0) <= 1d-88) then
tmp = x / ((z - t) * 0.016666666666666666d0)
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -5e-63) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 1e-210) {
tmp = (y * -60.0) / (z - t);
} else if ((a * 120.0) <= 1e-88) {
tmp = x / ((z - t) * 0.016666666666666666);
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a * 120.0) <= -5e-63: tmp = a * 120.0 elif (a * 120.0) <= 1e-210: tmp = (y * -60.0) / (z - t) elif (a * 120.0) <= 1e-88: tmp = x / ((z - t) * 0.016666666666666666) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -5e-63) tmp = Float64(a * 120.0); elseif (Float64(a * 120.0) <= 1e-210) tmp = Float64(Float64(y * -60.0) / Float64(z - t)); elseif (Float64(a * 120.0) <= 1e-88) tmp = Float64(x / Float64(Float64(z - t) * 0.016666666666666666)); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a * 120.0) <= -5e-63) tmp = a * 120.0; elseif ((a * 120.0) <= 1e-210) tmp = (y * -60.0) / (z - t); elseif ((a * 120.0) <= 1e-88) tmp = x / ((z - t) * 0.016666666666666666); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -5e-63], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 1e-210], N[(N[(y * -60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 1e-88], N[(x / N[(N[(z - t), $MachinePrecision] * 0.016666666666666666), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{-63}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \cdot 120 \leq 10^{-210}:\\
\;\;\;\;\frac{y \cdot -60}{z - t}\\
\mathbf{elif}\;a \cdot 120 \leq 10^{-88}:\\
\;\;\;\;\frac{x}{\left(z - t\right) \cdot 0.016666666666666666}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -5.0000000000000002e-63 or 9.99999999999999934e-89 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f6473.0
Simplified73.0%
if -5.0000000000000002e-63 < (*.f64 a #s(literal 120 binary64)) < 1e-210Initial program 99.6%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.6
Applied egg-rr99.6%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6456.2
Simplified56.2%
if 1e-210 < (*.f64 a #s(literal 120 binary64)) < 9.99999999999999934e-89Initial program 99.6%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6451.2
Simplified51.2%
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
div-invN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
metadata-eval51.3
Applied egg-rr51.3%
Final simplification66.7%
(FPCore (x y z t a)
:precision binary64
(if (<= (* a 120.0) -5e-63)
(* a 120.0)
(if (<= (* a 120.0) 1e-210)
(* -60.0 (/ y (- z t)))
(if (<= (* a 120.0) 1e-88)
(/ x (* (- z t) 0.016666666666666666))
(* a 120.0)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -5e-63) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 1e-210) {
tmp = -60.0 * (y / (z - t));
} else if ((a * 120.0) <= 1e-88) {
tmp = x / ((z - t) * 0.016666666666666666);
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 120.0d0) <= (-5d-63)) then
tmp = a * 120.0d0
else if ((a * 120.0d0) <= 1d-210) then
tmp = (-60.0d0) * (y / (z - t))
else if ((a * 120.0d0) <= 1d-88) then
tmp = x / ((z - t) * 0.016666666666666666d0)
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -5e-63) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 1e-210) {
tmp = -60.0 * (y / (z - t));
} else if ((a * 120.0) <= 1e-88) {
tmp = x / ((z - t) * 0.016666666666666666);
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a * 120.0) <= -5e-63: tmp = a * 120.0 elif (a * 120.0) <= 1e-210: tmp = -60.0 * (y / (z - t)) elif (a * 120.0) <= 1e-88: tmp = x / ((z - t) * 0.016666666666666666) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -5e-63) tmp = Float64(a * 120.0); elseif (Float64(a * 120.0) <= 1e-210) tmp = Float64(-60.0 * Float64(y / Float64(z - t))); elseif (Float64(a * 120.0) <= 1e-88) tmp = Float64(x / Float64(Float64(z - t) * 0.016666666666666666)); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a * 120.0) <= -5e-63) tmp = a * 120.0; elseif ((a * 120.0) <= 1e-210) tmp = -60.0 * (y / (z - t)); elseif ((a * 120.0) <= 1e-88) tmp = x / ((z - t) * 0.016666666666666666); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -5e-63], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 1e-210], N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 1e-88], N[(x / N[(N[(z - t), $MachinePrecision] * 0.016666666666666666), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{-63}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \cdot 120 \leq 10^{-210}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\mathbf{elif}\;a \cdot 120 \leq 10^{-88}:\\
\;\;\;\;\frac{x}{\left(z - t\right) \cdot 0.016666666666666666}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -5.0000000000000002e-63 or 9.99999999999999934e-89 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f6473.0
Simplified73.0%
if -5.0000000000000002e-63 < (*.f64 a #s(literal 120 binary64)) < 1e-210Initial program 99.6%
Taylor expanded in y around inf
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6456.2
Simplified56.2%
if 1e-210 < (*.f64 a #s(literal 120 binary64)) < 9.99999999999999934e-89Initial program 99.6%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6451.2
Simplified51.2%
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
div-invN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
metadata-eval51.3
Applied egg-rr51.3%
Final simplification66.7%
(FPCore (x y z t a)
:precision binary64
(if (<= (* a 120.0) -5e-63)
(* a 120.0)
(if (<= (* a 120.0) 1e-210)
(* -60.0 (/ y (- z t)))
(if (<= (* a 120.0) 1e-88) (* x (/ 60.0 (- z t))) (* a 120.0)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -5e-63) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 1e-210) {
tmp = -60.0 * (y / (z - t));
} else if ((a * 120.0) <= 1e-88) {
tmp = x * (60.0 / (z - t));
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 120.0d0) <= (-5d-63)) then
tmp = a * 120.0d0
else if ((a * 120.0d0) <= 1d-210) then
tmp = (-60.0d0) * (y / (z - t))
else if ((a * 120.0d0) <= 1d-88) then
tmp = x * (60.0d0 / (z - t))
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -5e-63) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 1e-210) {
tmp = -60.0 * (y / (z - t));
} else if ((a * 120.0) <= 1e-88) {
tmp = x * (60.0 / (z - t));
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a * 120.0) <= -5e-63: tmp = a * 120.0 elif (a * 120.0) <= 1e-210: tmp = -60.0 * (y / (z - t)) elif (a * 120.0) <= 1e-88: tmp = x * (60.0 / (z - t)) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -5e-63) tmp = Float64(a * 120.0); elseif (Float64(a * 120.0) <= 1e-210) tmp = Float64(-60.0 * Float64(y / Float64(z - t))); elseif (Float64(a * 120.0) <= 1e-88) tmp = Float64(x * Float64(60.0 / Float64(z - t))); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a * 120.0) <= -5e-63) tmp = a * 120.0; elseif ((a * 120.0) <= 1e-210) tmp = -60.0 * (y / (z - t)); elseif ((a * 120.0) <= 1e-88) tmp = x * (60.0 / (z - t)); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -5e-63], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 1e-210], N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 1e-88], N[(x * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{-63}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \cdot 120 \leq 10^{-210}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\mathbf{elif}\;a \cdot 120 \leq 10^{-88}:\\
\;\;\;\;x \cdot \frac{60}{z - t}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -5.0000000000000002e-63 or 9.99999999999999934e-89 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f6473.0
Simplified73.0%
if -5.0000000000000002e-63 < (*.f64 a #s(literal 120 binary64)) < 1e-210Initial program 99.6%
Taylor expanded in y around inf
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6456.2
Simplified56.2%
if 1e-210 < (*.f64 a #s(literal 120 binary64)) < 9.99999999999999934e-89Initial program 99.6%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6451.2
Simplified51.2%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6451.1
Applied egg-rr51.1%
Final simplification66.7%
(FPCore (x y z t a)
:precision binary64
(if (<= (* a 120.0) -4e-14)
(* a 120.0)
(if (<= (* a 120.0) 4e+23)
(/ (- x y) (* (- z t) 0.016666666666666666))
(* a 120.0))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -4e-14) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 4e+23) {
tmp = (x - y) / ((z - t) * 0.016666666666666666);
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 120.0d0) <= (-4d-14)) then
tmp = a * 120.0d0
else if ((a * 120.0d0) <= 4d+23) then
tmp = (x - y) / ((z - t) * 0.016666666666666666d0)
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -4e-14) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 4e+23) {
tmp = (x - y) / ((z - t) * 0.016666666666666666);
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a * 120.0) <= -4e-14: tmp = a * 120.0 elif (a * 120.0) <= 4e+23: tmp = (x - y) / ((z - t) * 0.016666666666666666) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -4e-14) tmp = Float64(a * 120.0); elseif (Float64(a * 120.0) <= 4e+23) tmp = Float64(Float64(x - y) / Float64(Float64(z - t) * 0.016666666666666666)); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a * 120.0) <= -4e-14) tmp = a * 120.0; elseif ((a * 120.0) <= 4e+23) tmp = (x - y) / ((z - t) * 0.016666666666666666); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -4e-14], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 4e+23], N[(N[(x - y), $MachinePrecision] / N[(N[(z - t), $MachinePrecision] * 0.016666666666666666), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -4 \cdot 10^{-14}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \cdot 120 \leq 4 \cdot 10^{+23}:\\
\;\;\;\;\frac{x - y}{\left(z - t\right) \cdot 0.016666666666666666}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -4e-14 or 3.9999999999999997e23 < (*.f64 a #s(literal 120 binary64)) Initial program 100.0%
Taylor expanded in z around inf
*-lowering-*.f6485.1
Simplified85.1%
if -4e-14 < (*.f64 a #s(literal 120 binary64)) < 3.9999999999999997e23Initial program 99.7%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6477.1
Simplified77.1%
associate-/l*N/A
*-commutativeN/A
metadata-evalN/A
times-fracN/A
*-rgt-identityN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
--lowering--.f6477.1
Applied egg-rr77.1%
Final simplification81.1%
(FPCore (x y z t a) :precision binary64 (if (<= (* a 120.0) -4e-14) (* a 120.0) (if (<= (* a 120.0) 4e+23) (/ (* 60.0 (- x y)) (- z t)) (* a 120.0))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -4e-14) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 4e+23) {
tmp = (60.0 * (x - y)) / (z - t);
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 120.0d0) <= (-4d-14)) then
tmp = a * 120.0d0
else if ((a * 120.0d0) <= 4d+23) then
tmp = (60.0d0 * (x - y)) / (z - t)
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -4e-14) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 4e+23) {
tmp = (60.0 * (x - y)) / (z - t);
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a * 120.0) <= -4e-14: tmp = a * 120.0 elif (a * 120.0) <= 4e+23: tmp = (60.0 * (x - y)) / (z - t) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -4e-14) tmp = Float64(a * 120.0); elseif (Float64(a * 120.0) <= 4e+23) tmp = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a * 120.0) <= -4e-14) tmp = a * 120.0; elseif ((a * 120.0) <= 4e+23) tmp = (60.0 * (x - y)) / (z - t); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -4e-14], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 4e+23], N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -4 \cdot 10^{-14}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \cdot 120 \leq 4 \cdot 10^{+23}:\\
\;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -4e-14 or 3.9999999999999997e23 < (*.f64 a #s(literal 120 binary64)) Initial program 100.0%
Taylor expanded in z around inf
*-lowering-*.f6485.1
Simplified85.1%
if -4e-14 < (*.f64 a #s(literal 120 binary64)) < 3.9999999999999997e23Initial program 99.7%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6477.1
Simplified77.1%
Final simplification81.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma -60.0 (/ (- x y) t) (* a 120.0))))
(if (<= t -3.2e+17)
t_1
(if (<= t -1.16e-222)
(fma a 120.0 (/ (* 60.0 x) (- z t)))
(if (<= t 7.5e-7) (fma a 120.0 (/ (* 60.0 (- x y)) z)) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(-60.0, ((x - y) / t), (a * 120.0));
double tmp;
if (t <= -3.2e+17) {
tmp = t_1;
} else if (t <= -1.16e-222) {
tmp = fma(a, 120.0, ((60.0 * x) / (z - t)));
} else if (t <= 7.5e-7) {
tmp = fma(a, 120.0, ((60.0 * (x - y)) / z));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0)) tmp = 0.0 if (t <= -3.2e+17) tmp = t_1; elseif (t <= -1.16e-222) tmp = fma(a, 120.0, Float64(Float64(60.0 * x) / Float64(z - t))); elseif (t <= 7.5e-7) tmp = fma(a, 120.0, Float64(Float64(60.0 * Float64(x - y)) / z)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -3.2e+17], t$95$1, If[LessEqual[t, -1.16e-222], N[(a * 120.0 + N[(N[(60.0 * x), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 7.5e-7], N[(a * 120.0 + N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
\mathbf{if}\;t \leq -3.2 \cdot 10^{+17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq -1.16 \cdot 10^{-222}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{60 \cdot x}{z - t}\right)\\
\mathbf{elif}\;t \leq 7.5 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{60 \cdot \left(x - y\right)}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -3.2e17 or 7.5000000000000002e-7 < t Initial program 99.8%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6492.9
Simplified92.9%
if -3.2e17 < t < -1.16e-222Initial program 99.8%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.8
Applied egg-rr99.8%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6482.3
Simplified82.3%
if -1.16e-222 < t < 7.5000000000000002e-7Initial program 99.9%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.9
Applied egg-rr99.9%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6486.5
Simplified86.5%
Final simplification88.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma -60.0 (/ (- x y) t) (* a 120.0))))
(if (<= t -1e+19)
t_1
(if (<= t -1.35e-229)
(fma a 120.0 (/ (* 60.0 x) (- z t)))
(if (<= t 3.3e-6) (fma 60.0 (/ (- x y) z) (* a 120.0)) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(-60.0, ((x - y) / t), (a * 120.0));
double tmp;
if (t <= -1e+19) {
tmp = t_1;
} else if (t <= -1.35e-229) {
tmp = fma(a, 120.0, ((60.0 * x) / (z - t)));
} else if (t <= 3.3e-6) {
tmp = fma(60.0, ((x - y) / z), (a * 120.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0)) tmp = 0.0 if (t <= -1e+19) tmp = t_1; elseif (t <= -1.35e-229) tmp = fma(a, 120.0, Float64(Float64(60.0 * x) / Float64(z - t))); elseif (t <= 3.3e-6) tmp = fma(60.0, Float64(Float64(x - y) / z), Float64(a * 120.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -1e+19], t$95$1, If[LessEqual[t, -1.35e-229], N[(a * 120.0 + N[(N[(60.0 * x), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 3.3e-6], N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
\mathbf{if}\;t \leq -1 \cdot 10^{+19}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq -1.35 \cdot 10^{-229}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{60 \cdot x}{z - t}\right)\\
\mathbf{elif}\;t \leq 3.3 \cdot 10^{-6}:\\
\;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -1e19 or 3.30000000000000017e-6 < t Initial program 99.8%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6492.9
Simplified92.9%
if -1e19 < t < -1.3499999999999999e-229Initial program 99.8%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.8
Applied egg-rr99.8%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6482.6
Simplified82.6%
if -1.3499999999999999e-229 < t < 3.30000000000000017e-6Initial program 99.9%
Taylor expanded in z around inf
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6486.3
Simplified86.3%
Final simplification88.8%
(FPCore (x y z t a) :precision binary64 (if (<= (* a 120.0) -5e-63) (* a 120.0) (if (<= (* a 120.0) 4e+23) (* -60.0 (/ y (- z t))) (* a 120.0))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -5e-63) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 4e+23) {
tmp = -60.0 * (y / (z - t));
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 120.0d0) <= (-5d-63)) then
tmp = a * 120.0d0
else if ((a * 120.0d0) <= 4d+23) then
tmp = (-60.0d0) * (y / (z - t))
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -5e-63) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 4e+23) {
tmp = -60.0 * (y / (z - t));
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a * 120.0) <= -5e-63: tmp = a * 120.0 elif (a * 120.0) <= 4e+23: tmp = -60.0 * (y / (z - t)) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -5e-63) tmp = Float64(a * 120.0); elseif (Float64(a * 120.0) <= 4e+23) tmp = Float64(-60.0 * Float64(y / Float64(z - t))); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a * 120.0) <= -5e-63) tmp = a * 120.0; elseif ((a * 120.0) <= 4e+23) tmp = -60.0 * (y / (z - t)); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -5e-63], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 4e+23], N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{-63}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \cdot 120 \leq 4 \cdot 10^{+23}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -5.0000000000000002e-63 or 3.9999999999999997e23 < (*.f64 a #s(literal 120 binary64)) Initial program 100.0%
Taylor expanded in z around inf
*-lowering-*.f6482.9
Simplified82.9%
if -5.0000000000000002e-63 < (*.f64 a #s(literal 120 binary64)) < 3.9999999999999997e23Initial program 99.7%
Taylor expanded in y around inf
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6445.3
Simplified45.3%
Final simplification64.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma -60.0 (/ y z) (* a 120.0))))
(if (<= z -2.7e+16)
t_1
(if (<= z 6.8e-87)
(fma -60.0 (/ (- x y) t) (* a 120.0))
(if (<= z 1.22e+190) t_1 (fma a 120.0 (/ (* 60.0 x) z)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(-60.0, (y / z), (a * 120.0));
double tmp;
if (z <= -2.7e+16) {
tmp = t_1;
} else if (z <= 6.8e-87) {
tmp = fma(-60.0, ((x - y) / t), (a * 120.0));
} else if (z <= 1.22e+190) {
tmp = t_1;
} else {
tmp = fma(a, 120.0, ((60.0 * x) / z));
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(-60.0, Float64(y / z), Float64(a * 120.0)) tmp = 0.0 if (z <= -2.7e+16) tmp = t_1; elseif (z <= 6.8e-87) tmp = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0)); elseif (z <= 1.22e+190) tmp = t_1; else tmp = fma(a, 120.0, Float64(Float64(60.0 * x) / z)); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(y / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.7e+16], t$95$1, If[LessEqual[z, 6.8e-87], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.22e+190], t$95$1, N[(a * 120.0 + N[(N[(60.0 * x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(-60, \frac{y}{z}, a \cdot 120\right)\\
\mathbf{if}\;z \leq -2.7 \cdot 10^{+16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 6.8 \cdot 10^{-87}:\\
\;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
\mathbf{elif}\;z \leq 1.22 \cdot 10^{+190}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{60 \cdot x}{z}\right)\\
\end{array}
\end{array}
if z < -2.7e16 or 6.7999999999999997e-87 < z < 1.21999999999999995e190Initial program 99.8%
Taylor expanded in z around inf
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6485.0
Simplified85.0%
Taylor expanded in x around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6477.1
Simplified77.1%
if -2.7e16 < z < 6.7999999999999997e-87Initial program 99.8%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6487.2
Simplified87.2%
if 1.21999999999999995e190 < z Initial program 99.8%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.8
Applied egg-rr99.8%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6496.1
Simplified96.1%
Taylor expanded in z around inf
Simplified96.1%
Final simplification82.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma a 120.0 (/ (* 60.0 x) (- z t)))))
(if (<= x -9.6e+159)
t_1
(if (<= x 26000000000.0) (fma y (/ -60.0 (- z t)) (* a 120.0)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(a, 120.0, ((60.0 * x) / (z - t)));
double tmp;
if (x <= -9.6e+159) {
tmp = t_1;
} else if (x <= 26000000000.0) {
tmp = fma(y, (-60.0 / (z - t)), (a * 120.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(a, 120.0, Float64(Float64(60.0 * x) / Float64(z - t))) tmp = 0.0 if (x <= -9.6e+159) tmp = t_1; elseif (x <= 26000000000.0) tmp = fma(y, Float64(-60.0 / Float64(z - t)), Float64(a * 120.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a * 120.0 + N[(N[(60.0 * x), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -9.6e+159], t$95$1, If[LessEqual[x, 26000000000.0], N[(y * N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, 120, \frac{60 \cdot x}{z - t}\right)\\
\mathbf{if}\;x \leq -9.6 \cdot 10^{+159}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 26000000000:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{-60}{z - t}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -9.5999999999999999e159 or 2.6e10 < x Initial program 99.8%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.8
Applied egg-rr99.8%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6487.9
Simplified87.9%
if -9.5999999999999999e159 < x < 2.6e10Initial program 99.8%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.8
Applied egg-rr99.8%
Taylor expanded in x around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6495.1
Simplified95.1%
Final simplification92.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma 60.0 (/ (- x y) z) (* a 120.0))))
(if (<= z -1.85e+16)
t_1
(if (<= z 4.6e-87) (fma -60.0 (/ (- x y) t) (* a 120.0)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(60.0, ((x - y) / z), (a * 120.0));
double tmp;
if (z <= -1.85e+16) {
tmp = t_1;
} else if (z <= 4.6e-87) {
tmp = fma(-60.0, ((x - y) / t), (a * 120.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(60.0, Float64(Float64(x - y) / z), Float64(a * 120.0)) tmp = 0.0 if (z <= -1.85e+16) tmp = t_1; elseif (z <= 4.6e-87) tmp = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.85e+16], t$95$1, If[LessEqual[z, 4.6e-87], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\
\mathbf{if}\;z \leq -1.85 \cdot 10^{+16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 4.6 \cdot 10^{-87}:\\
\;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.85e16 or 4.6000000000000003e-87 < z Initial program 99.8%
Taylor expanded in z around inf
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6486.8
Simplified86.8%
if -1.85e16 < z < 4.6000000000000003e-87Initial program 99.8%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6487.2
Simplified87.2%
Final simplification87.0%
(FPCore (x y z t a) :precision binary64 (* a 120.0))
double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = a * 120.0d0
end function
public static double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
def code(x, y, z, t, a): return a * 120.0
function code(x, y, z, t, a) return Float64(a * 120.0) end
function tmp = code(x, y, z, t, a) tmp = a * 120.0; end
code[x_, y_, z_, t_, a_] := N[(a * 120.0), $MachinePrecision]
\begin{array}{l}
\\
a \cdot 120
\end{array}
Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6454.7
Simplified54.7%
Final simplification54.7%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024198
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))