
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (* y (* x z)))))
(if (<= (* y z) (- INFINITY))
t_0
(if (<= (* y z) 1e+141) (* x (- 1.0 (* y z))) t_0))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = -(y * (x * z));
double tmp;
if ((y * z) <= -((double) INFINITY)) {
tmp = t_0;
} else if ((y * z) <= 1e+141) {
tmp = x * (1.0 - (y * z));
} else {
tmp = t_0;
}
return tmp;
}
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = -(y * (x * z));
double tmp;
if ((y * z) <= -Double.POSITIVE_INFINITY) {
tmp = t_0;
} else if ((y * z) <= 1e+141) {
tmp = x * (1.0 - (y * z));
} else {
tmp = t_0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = -(y * (x * z)) tmp = 0 if (y * z) <= -math.inf: tmp = t_0 elif (y * z) <= 1e+141: tmp = x * (1.0 - (y * z)) else: tmp = t_0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(-Float64(y * Float64(x * z))) tmp = 0.0 if (Float64(y * z) <= Float64(-Inf)) tmp = t_0; elseif (Float64(y * z) <= 1e+141) tmp = Float64(x * Float64(1.0 - Float64(y * z))); else tmp = t_0; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = -(y * (x * z));
tmp = 0.0;
if ((y * z) <= -Inf)
tmp = t_0;
elseif ((y * z) <= 1e+141)
tmp = x * (1.0 - (y * z));
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = (-N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision])}, If[LessEqual[N[(y * z), $MachinePrecision], (-Infinity)], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 1e+141], N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := -y \cdot \left(x \cdot z\right)\\
\mathbf{if}\;y \cdot z \leq -\infty:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot z \leq 10^{+141}:\\
\;\;\;\;x \cdot \left(1 - y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 y z) < -inf.0 or 1.00000000000000002e141 < (*.f64 y z) Initial program 84.6%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6498.3
Simplified98.3%
if -inf.0 < (*.f64 y z) < 1.00000000000000002e141Initial program 99.8%
Final simplification99.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (* y (* x z)))))
(if (<= (* y z) (- INFINITY))
t_0
(if (<= (* y z) -10.0) (* (* y z) (- x)) (if (<= (* y z) 0.5) x t_0)))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = -(y * (x * z));
double tmp;
if ((y * z) <= -((double) INFINITY)) {
tmp = t_0;
} else if ((y * z) <= -10.0) {
tmp = (y * z) * -x;
} else if ((y * z) <= 0.5) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = -(y * (x * z));
double tmp;
if ((y * z) <= -Double.POSITIVE_INFINITY) {
tmp = t_0;
} else if ((y * z) <= -10.0) {
tmp = (y * z) * -x;
} else if ((y * z) <= 0.5) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = -(y * (x * z)) tmp = 0 if (y * z) <= -math.inf: tmp = t_0 elif (y * z) <= -10.0: tmp = (y * z) * -x elif (y * z) <= 0.5: tmp = x else: tmp = t_0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(-Float64(y * Float64(x * z))) tmp = 0.0 if (Float64(y * z) <= Float64(-Inf)) tmp = t_0; elseif (Float64(y * z) <= -10.0) tmp = Float64(Float64(y * z) * Float64(-x)); elseif (Float64(y * z) <= 0.5) tmp = x; else tmp = t_0; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = -(y * (x * z));
tmp = 0.0;
if ((y * z) <= -Inf)
tmp = t_0;
elseif ((y * z) <= -10.0)
tmp = (y * z) * -x;
elseif ((y * z) <= 0.5)
tmp = x;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = (-N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision])}, If[LessEqual[N[(y * z), $MachinePrecision], (-Infinity)], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], -10.0], N[(N[(y * z), $MachinePrecision] * (-x)), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 0.5], x, t$95$0]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := -y \cdot \left(x \cdot z\right)\\
\mathbf{if}\;y \cdot z \leq -\infty:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot z \leq -10:\\
\;\;\;\;\left(y \cdot z\right) \cdot \left(-x\right)\\
\mathbf{elif}\;y \cdot z \leq 0.5:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 y z) < -inf.0 or 0.5 < (*.f64 y z) Initial program 89.0%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6490.9
Simplified90.9%
if -inf.0 < (*.f64 y z) < -10Initial program 99.5%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6494.4
Simplified94.4%
if -10 < (*.f64 y z) < 0.5Initial program 100.0%
Taylor expanded in y around 0
Simplified97.4%
Final simplification94.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* y z) -10.0) (* (* y (- x)) z) (if (<= (* y z) 0.5) x (- (* y (* x z))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -10.0) {
tmp = (y * -x) * z;
} else if ((y * z) <= 0.5) {
tmp = x;
} else {
tmp = -(y * (x * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-10.0d0)) then
tmp = (y * -x) * z
else if ((y * z) <= 0.5d0) then
tmp = x
else
tmp = -(y * (x * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -10.0) {
tmp = (y * -x) * z;
} else if ((y * z) <= 0.5) {
tmp = x;
} else {
tmp = -(y * (x * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (y * z) <= -10.0: tmp = (y * -x) * z elif (y * z) <= 0.5: tmp = x else: tmp = -(y * (x * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= -10.0) tmp = Float64(Float64(y * Float64(-x)) * z); elseif (Float64(y * z) <= 0.5) tmp = x; else tmp = Float64(-Float64(y * Float64(x * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((y * z) <= -10.0)
tmp = (y * -x) * z;
elseif ((y * z) <= 0.5)
tmp = x;
else
tmp = -(y * (x * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], -10.0], N[(N[(y * (-x)), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 0.5], x, (-N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision])]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -10:\\
\;\;\;\;\left(y \cdot \left(-x\right)\right) \cdot z\\
\mathbf{elif}\;y \cdot z \leq 0.5:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;-y \cdot \left(x \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -10Initial program 92.5%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6488.9
Simplified88.9%
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
neg-lowering-neg.f6487.5
Applied egg-rr87.5%
if -10 < (*.f64 y z) < 0.5Initial program 100.0%
Taylor expanded in y around 0
Simplified97.4%
if 0.5 < (*.f64 y z) Initial program 92.8%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6488.4
Simplified88.4%
Final simplification92.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (* (* y z) (- x)))) (if (<= (* y z) -10.0) t_0 (if (<= (* y z) 0.5) x t_0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = (y * z) * -x;
double tmp;
if ((y * z) <= -10.0) {
tmp = t_0;
} else if ((y * z) <= 0.5) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y * z) * -x
if ((y * z) <= (-10.0d0)) then
tmp = t_0
else if ((y * z) <= 0.5d0) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = (y * z) * -x;
double tmp;
if ((y * z) <= -10.0) {
tmp = t_0;
} else if ((y * z) <= 0.5) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = (y * z) * -x tmp = 0 if (y * z) <= -10.0: tmp = t_0 elif (y * z) <= 0.5: tmp = x else: tmp = t_0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(y * z) * Float64(-x)) tmp = 0.0 if (Float64(y * z) <= -10.0) tmp = t_0; elseif (Float64(y * z) <= 0.5) tmp = x; else tmp = t_0; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = (y * z) * -x;
tmp = 0.0;
if ((y * z) <= -10.0)
tmp = t_0;
elseif ((y * z) <= 0.5)
tmp = x;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * z), $MachinePrecision] * (-x)), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -10.0], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 0.5], x, t$95$0]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(y \cdot z\right) \cdot \left(-x\right)\\
\mathbf{if}\;y \cdot z \leq -10:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot z \leq 0.5:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 y z) < -10 or 0.5 < (*.f64 y z) Initial program 92.7%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6490.0
Simplified90.0%
if -10 < (*.f64 y z) < 0.5Initial program 100.0%
Taylor expanded in y around 0
Simplified97.4%
Final simplification93.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= x 20000000000.0) (fma (* y (- x)) z x) (* x (- 1.0 (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (x <= 20000000000.0) {
tmp = fma((y * -x), z, x);
} else {
tmp = x * (1.0 - (y * z));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (x <= 20000000000.0) tmp = fma(Float64(y * Float64(-x)), z, x); else tmp = Float64(x * Float64(1.0 - Float64(y * z))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[x, 20000000000.0], N[(N[(y * (-x)), $MachinePrecision] * z + x), $MachinePrecision], N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 20000000000:\\
\;\;\;\;\mathsf{fma}\left(y \cdot \left(-x\right), z, x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - y \cdot z\right)\\
\end{array}
\end{array}
if x < 2e10Initial program 94.7%
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
distribute-lft-neg-inN/A
associate-*r*N/A
*-rgt-identityN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
neg-lowering-neg.f6495.7
Applied egg-rr95.7%
if 2e10 < x Initial program 99.8%
Final simplification96.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 x)
assert(x < y && y < z);
double code(double x, double y, double z) {
return x;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x
x, y, z = sort([x, y, z]) function code(x, y, z) return x end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := x
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x
\end{array}
Initial program 96.1%
Taylor expanded in y around 0
Simplified47.8%
herbie shell --seed 2024198
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))