
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Initial program 100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ x y) (+ y 1.0))) (t_1 (/ x (+ y 1.0))))
(if (<= t_0 -2e+34)
t_1
(if (<= t_0 2e-6) (+ x y) (if (<= t_0 2.0) (/ y (+ y 1.0)) t_1)))))
double code(double x, double y) {
double t_0 = (x + y) / (y + 1.0);
double t_1 = x / (y + 1.0);
double tmp;
if (t_0 <= -2e+34) {
tmp = t_1;
} else if (t_0 <= 2e-6) {
tmp = x + y;
} else if (t_0 <= 2.0) {
tmp = y / (y + 1.0);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x + y) / (y + 1.0d0)
t_1 = x / (y + 1.0d0)
if (t_0 <= (-2d+34)) then
tmp = t_1
else if (t_0 <= 2d-6) then
tmp = x + y
else if (t_0 <= 2.0d0) then
tmp = y / (y + 1.0d0)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x + y) / (y + 1.0);
double t_1 = x / (y + 1.0);
double tmp;
if (t_0 <= -2e+34) {
tmp = t_1;
} else if (t_0 <= 2e-6) {
tmp = x + y;
} else if (t_0 <= 2.0) {
tmp = y / (y + 1.0);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (x + y) / (y + 1.0) t_1 = x / (y + 1.0) tmp = 0 if t_0 <= -2e+34: tmp = t_1 elif t_0 <= 2e-6: tmp = x + y elif t_0 <= 2.0: tmp = y / (y + 1.0) else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(x + y) / Float64(y + 1.0)) t_1 = Float64(x / Float64(y + 1.0)) tmp = 0.0 if (t_0 <= -2e+34) tmp = t_1; elseif (t_0 <= 2e-6) tmp = Float64(x + y); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y + 1.0)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (x + y) / (y + 1.0); t_1 = x / (y + 1.0); tmp = 0.0; if (t_0 <= -2e+34) tmp = t_1; elseif (t_0 <= 2e-6) tmp = x + y; elseif (t_0 <= 2.0) tmp = y / (y + 1.0); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+34], t$95$1, If[LessEqual[t$95$0, 2e-6], N[(x + y), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y + 1.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{y + 1}\\
t_1 := \frac{x}{y + 1}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+34}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-6}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < -1.99999999999999989e34 or 2 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f64100.0
Simplified100.0%
if -1.99999999999999989e34 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 1.99999999999999991e-6Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
mul-1-negN/A
sub-negN/A
--lowering--.f6498.2
Simplified98.2%
Taylor expanded in x around 0
Simplified98.2%
*-rgt-identityN/A
+-lowering-+.f6498.2
Applied egg-rr98.2%
if 1.99999999999999991e-6 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around 0
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6498.4
Simplified98.4%
Final simplification98.8%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (+ x y) (+ y 1.0)))) (if (<= t_0 -5e-6) x (if (<= t_0 0.02) y (if (<= t_0 2.0) 1.0 x)))))
double code(double x, double y) {
double t_0 = (x + y) / (y + 1.0);
double tmp;
if (t_0 <= -5e-6) {
tmp = x;
} else if (t_0 <= 0.02) {
tmp = y;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x + y) / (y + 1.0d0)
if (t_0 <= (-5d-6)) then
tmp = x
else if (t_0 <= 0.02d0) then
tmp = y
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x + y) / (y + 1.0);
double tmp;
if (t_0 <= -5e-6) {
tmp = x;
} else if (t_0 <= 0.02) {
tmp = y;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): t_0 = (x + y) / (y + 1.0) tmp = 0 if t_0 <= -5e-6: tmp = x elif t_0 <= 0.02: tmp = y elif t_0 <= 2.0: tmp = 1.0 else: tmp = x return tmp
function code(x, y) t_0 = Float64(Float64(x + y) / Float64(y + 1.0)) tmp = 0.0 if (t_0 <= -5e-6) tmp = x; elseif (t_0 <= 0.02) tmp = y; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y) t_0 = (x + y) / (y + 1.0); tmp = 0.0; if (t_0 <= -5e-6) tmp = x; elseif (t_0 <= 0.02) tmp = y; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-6], x, If[LessEqual[t$95$0, 0.02], y, If[LessEqual[t$95$0, 2.0], 1.0, x]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{y + 1}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-6}:\\
\;\;\;\;x\\
\mathbf{elif}\;t\_0 \leq 0.02:\\
\;\;\;\;y\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < -5.00000000000000041e-6 or 2 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in y around 0
Simplified73.8%
if -5.00000000000000041e-6 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 0.0200000000000000004Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
mul-1-negN/A
sub-negN/A
--lowering--.f6495.4
Simplified95.4%
Taylor expanded in x around 0
Simplified61.9%
if 0.0200000000000000004 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
Simplified96.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ 1.0 (/ (+ x -1.0) y)))) (if (<= y -1.0) t_0 (if (<= y 1.02) (fma y (- 1.0 x) x) t_0))))
double code(double x, double y) {
double t_0 = 1.0 + ((x + -1.0) / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.02) {
tmp = fma(y, (1.0 - x), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(1.0 + Float64(Float64(x + -1.0) / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.02) tmp = fma(y, Float64(1.0 - x), x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.02], N[(y * N[(1.0 - x), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x + -1}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.02:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1.02 < y Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--r-N/A
div-subN/A
sub-negN/A
mul-1-negN/A
unsub-negN/A
mul-1-negN/A
+-lowering-+.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
distribute-lft-inN/A
metadata-evalN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
+-commutativeN/A
+-lowering-+.f6497.9
Simplified97.9%
if -1 < y < 1.02Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
mul-1-negN/A
sub-negN/A
--lowering--.f6497.1
Simplified97.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ 1.0 (/ x y)))) (if (<= y -1.0) t_0 (if (<= y 0.85) (fma y (- 1.0 x) x) t_0))))
double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.85) {
tmp = fma(y, (1.0 - x), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(1.0 + Float64(x / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 0.85) tmp = fma(y, Float64(1.0 - x), x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 0.85], N[(y * N[(1.0 - x), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.85:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 0.849999999999999978 < y Initial program 100.0%
Taylor expanded in y around inf
Simplified96.8%
Taylor expanded in x around 0
+-lowering-+.f64N/A
/-lowering-/.f6496.8
Simplified96.8%
if -1 < y < 0.849999999999999978Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
mul-1-negN/A
sub-negN/A
--lowering--.f6497.1
Simplified97.1%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 1.0) (fma y (- 1.0 x) x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = fma(y, (1.0 - x), x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = fma(y, Float64(1.0 - x), x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1.0], N[(y * N[(1.0 - x), $MachinePrecision] + x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
Simplified78.4%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
mul-1-negN/A
sub-negN/A
--lowering--.f6497.1
Simplified97.1%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 6.1) (+ x y) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 6.1) {
tmp = x + y;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 6.1d0) then
tmp = x + y
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 6.1) {
tmp = x + y;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 6.1: tmp = x + y else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 6.1) tmp = Float64(x + y); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 6.1) tmp = x + y; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 6.1], N[(x + y), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 6.1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 6.0999999999999996 < y Initial program 100.0%
Taylor expanded in y around inf
Simplified78.4%
if -1 < y < 6.0999999999999996Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
mul-1-negN/A
sub-negN/A
--lowering--.f6497.1
Simplified97.1%
Taylor expanded in x around 0
Simplified96.8%
*-rgt-identityN/A
+-lowering-+.f6496.8
Applied egg-rr96.8%
Final simplification88.6%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 5.4e-5) x 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 5.4e-5) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 5.4d-5) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 5.4e-5) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 5.4e-5: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 5.4e-5) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 5.4e-5) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 5.4e-5], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 5.4 \cdot 10^{-5}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 5.3999999999999998e-5 < y Initial program 100.0%
Taylor expanded in y around inf
Simplified76.2%
if -1 < y < 5.3999999999999998e-5Initial program 100.0%
Taylor expanded in y around 0
Simplified65.4%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Simplified37.1%
herbie shell --seed 2024198
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))