
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (/ x y) (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))) (if (<= t_1 INFINITY) t_1 (+ (/ x y) -2.0))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t)) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = (x / y) + -2.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t)); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = (x / y) + -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (+.f64 (/.f64 x y) (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (/.f64 x y) (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z))) Initial program 0.0%
Taylor expanded in t around inf
Simplified96.8%
Final simplification99.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma 2.0 z 2.0) (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -4e+30)
t_1
(if (<= t_2 2e+20) t_3 (if (<= t_2 INFINITY) t_1 t_3)))))
double code(double x, double y, double z, double t) {
double t_1 = fma(2.0, z, 2.0) / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -4e+30) {
tmp = t_1;
} else if (t_2 <= 2e+20) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(2.0, z, 2.0) / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -4e+30) tmp = t_1; elseif (t_2 <= 2e+20) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+30], t$95$1, If[LessEqual[t$95$2, 2e+20], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(2, z, 2\right)}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+20}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -4.0000000000000001e30 or 2e20 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.0%
Taylor expanded in t around 0
Simplified83.0%
if -4.0000000000000001e30 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 2e20 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 73.0%
Taylor expanded in t around inf
Simplified97.3%
Final simplification89.2%
(FPCore (x y z t)
:precision binary64
(if (<= (/ x y) -2e+52)
(+ (/ x y) (/ 2.0 (* z t)))
(if (<= (/ x y) 2e+198)
(/ (fma t (+ (/ x y) -2.0) (+ 2.0 (/ 2.0 z))) t)
(/ (fma 2.0 (/ y (* z t)) x) y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2e+52) {
tmp = (x / y) + (2.0 / (z * t));
} else if ((x / y) <= 2e+198) {
tmp = fma(t, ((x / y) + -2.0), (2.0 + (2.0 / z))) / t;
} else {
tmp = fma(2.0, (y / (z * t)), x) / y;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2e+52) tmp = Float64(Float64(x / y) + Float64(2.0 / Float64(z * t))); elseif (Float64(x / y) <= 2e+198) tmp = Float64(fma(t, Float64(Float64(x / y) + -2.0), Float64(2.0 + Float64(2.0 / z))) / t); else tmp = Float64(fma(2.0, Float64(y / Float64(z * t)), x) / y); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2e+52], N[(N[(x / y), $MachinePrecision] + N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2e+198], N[(N[(t * N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision] + N[(2.0 + N[(2.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], N[(N[(2.0 * N[(y / N[(z * t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2 \cdot 10^{+52}:\\
\;\;\;\;\frac{x}{y} + \frac{2}{z \cdot t}\\
\mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{+198}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y} + -2, 2 + \frac{2}{z}\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(2, \frac{y}{z \cdot t}, x\right)}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -2e52Initial program 85.5%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6498.1
Simplified98.1%
if -2e52 < (/.f64 x y) < 2.00000000000000004e198Initial program 89.3%
Taylor expanded in t around 0
/-lowering-/.f64N/A
associate-+r+N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
+-lowering-+.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6499.3
Simplified99.3%
if 2.00000000000000004e198 < (/.f64 x y) Initial program 82.8%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6496.6
Simplified96.6%
Taylor expanded in y around 0
/-lowering-/.f64N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64100.0
Simplified100.0%
Final simplification99.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (/ 2.0 (* z t)))))
(if (<= (/ x y) -2e+52)
t_1
(if (<= (/ x y) 200.0) (fma (/ (/ 2.0 t) z) (+ z 1.0) -2.0) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (2.0 / (z * t));
double tmp;
if ((x / y) <= -2e+52) {
tmp = t_1;
} else if ((x / y) <= 200.0) {
tmp = fma(((2.0 / t) / z), (z + 1.0), -2.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(2.0 / Float64(z * t))) tmp = 0.0 if (Float64(x / y) <= -2e+52) tmp = t_1; elseif (Float64(x / y) <= 200.0) tmp = fma(Float64(Float64(2.0 / t) / z), Float64(z + 1.0), -2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -2e+52], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 200.0], N[(N[(N[(2.0 / t), $MachinePrecision] / z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{2}{z \cdot t}\\
\mathbf{if}\;\frac{x}{y} \leq -2 \cdot 10^{+52}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 200:\\
\;\;\;\;\mathsf{fma}\left(\frac{\frac{2}{t}}{z}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -2e52 or 200 < (/.f64 x y) Initial program 86.9%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6495.1
Simplified95.1%
if -2e52 < (/.f64 x y) < 200Initial program 88.5%
Taylor expanded in x around 0
Simplified98.5%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6498.5
Applied egg-rr98.5%
Final simplification96.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t))) (t_2 (+ (/ x y) t_1)))
(if (<= (/ x y) -3.8e+48)
t_2
(if (<= (/ x y) 520.0) (fma t_1 (+ z 1.0) -2.0) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (x / y) + t_1;
double tmp;
if ((x / y) <= -3.8e+48) {
tmp = t_2;
} else if ((x / y) <= 520.0) {
tmp = fma(t_1, (z + 1.0), -2.0);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(x / y) + t_1) tmp = 0.0 if (Float64(x / y) <= -3.8e+48) tmp = t_2; elseif (Float64(x / y) <= 520.0) tmp = fma(t_1, Float64(z + 1.0), -2.0); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -3.8e+48], t$95$2, If[LessEqual[N[(x / y), $MachinePrecision], 520.0], N[(t$95$1 * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{x}{y} + t\_1\\
\mathbf{if}\;\frac{x}{y} \leq -3.8 \cdot 10^{+48}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;\frac{x}{y} \leq 520:\\
\;\;\;\;\mathsf{fma}\left(t\_1, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x y) < -3.8e48 or 520 < (/.f64 x y) Initial program 86.9%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6495.1
Simplified95.1%
if -3.8e48 < (/.f64 x y) < 520Initial program 88.5%
Taylor expanded in x around 0
Simplified98.5%
Final simplification96.9%
(FPCore (x y z t)
:precision binary64
(if (<= (/ x y) -4.2e+48)
(/ x y)
(if (<= (/ x y) -5.4e-45)
(/ 2.0 t)
(if (<= (/ x y) 6.5e+14) -2.0 (/ x y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -4.2e+48) {
tmp = x / y;
} else if ((x / y) <= -5.4e-45) {
tmp = 2.0 / t;
} else if ((x / y) <= 6.5e+14) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-4.2d+48)) then
tmp = x / y
else if ((x / y) <= (-5.4d-45)) then
tmp = 2.0d0 / t
else if ((x / y) <= 6.5d+14) then
tmp = -2.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -4.2e+48) {
tmp = x / y;
} else if ((x / y) <= -5.4e-45) {
tmp = 2.0 / t;
} else if ((x / y) <= 6.5e+14) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -4.2e+48: tmp = x / y elif (x / y) <= -5.4e-45: tmp = 2.0 / t elif (x / y) <= 6.5e+14: tmp = -2.0 else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -4.2e+48) tmp = Float64(x / y); elseif (Float64(x / y) <= -5.4e-45) tmp = Float64(2.0 / t); elseif (Float64(x / y) <= 6.5e+14) tmp = -2.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -4.2e+48) tmp = x / y; elseif ((x / y) <= -5.4e-45) tmp = 2.0 / t; elseif ((x / y) <= 6.5e+14) tmp = -2.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -4.2e+48], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], -5.4e-45], N[(2.0 / t), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 6.5e+14], -2.0, N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -4.2 \cdot 10^{+48}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq -5.4 \cdot 10^{-45}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;\frac{x}{y} \leq 6.5 \cdot 10^{+14}:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -4.1999999999999997e48 or 6.5e14 < (/.f64 x y) Initial program 86.4%
Taylor expanded in x around inf
/-lowering-/.f6470.6
Simplified70.6%
if -4.1999999999999997e48 < (/.f64 x y) < -5.3999999999999997e-45Initial program 93.6%
Taylor expanded in x around 0
Simplified89.0%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6470.9
Simplified70.9%
Taylor expanded in t around 0
/-lowering-/.f6451.6
Simplified51.6%
if -5.3999999999999997e-45 < (/.f64 x y) < 6.5e14Initial program 88.2%
Taylor expanded in x around 0
Simplified99.8%
Taylor expanded in t around inf
Simplified38.9%
(FPCore (x y z t)
:precision binary64
(if (<= (/ x y) -4.2e+58)
(/ x y)
(if (<= (/ x y) 2.4e+100)
(fma (/ 2.0 (* z t)) (+ z 1.0) -2.0)
(+ (/ x y) -2.0))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -4.2e+58) {
tmp = x / y;
} else if ((x / y) <= 2.4e+100) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -4.2e+58) tmp = Float64(x / y); elseif (Float64(x / y) <= 2.4e+100) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -4.2e+58], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2.4e+100], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -4.2 \cdot 10^{+58}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 2.4 \cdot 10^{+100}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (/.f64 x y) < -4.20000000000000024e58Initial program 86.9%
Taylor expanded in x around inf
/-lowering-/.f6480.0
Simplified80.0%
if -4.20000000000000024e58 < (/.f64 x y) < 2.40000000000000012e100Initial program 89.0%
Taylor expanded in x around 0
Simplified95.0%
if 2.40000000000000012e100 < (/.f64 x y) Initial program 84.4%
Taylor expanded in t around inf
Simplified76.4%
Final simplification88.5%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -3.8e+48) (/ x y) (if (<= (/ x y) 6e+17) (+ -2.0 (/ 2.0 t)) (+ (/ x y) -2.0))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -3.8e+48) {
tmp = x / y;
} else if ((x / y) <= 6e+17) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-3.8d+48)) then
tmp = x / y
else if ((x / y) <= 6d+17) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = (x / y) + (-2.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -3.8e+48) {
tmp = x / y;
} else if ((x / y) <= 6e+17) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -3.8e+48: tmp = x / y elif (x / y) <= 6e+17: tmp = -2.0 + (2.0 / t) else: tmp = (x / y) + -2.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -3.8e+48) tmp = Float64(x / y); elseif (Float64(x / y) <= 6e+17) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -3.8e+48) tmp = x / y; elseif ((x / y) <= 6e+17) tmp = -2.0 + (2.0 / t); else tmp = (x / y) + -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -3.8e+48], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 6e+17], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -3.8 \cdot 10^{+48}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 6 \cdot 10^{+17}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (/.f64 x y) < -3.8e48Initial program 85.5%
Taylor expanded in x around inf
/-lowering-/.f6478.9
Simplified78.9%
if -3.8e48 < (/.f64 x y) < 6e17Initial program 88.9%
Taylor expanded in x around 0
Simplified98.5%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6464.1
Simplified64.1%
if 6e17 < (/.f64 x y) Initial program 87.2%
Taylor expanded in t around inf
Simplified63.2%
Final simplification67.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -5e+48) (/ x y) (if (<= (/ x y) 6.5e+14) (+ -2.0 (/ 2.0 t)) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -5e+48) {
tmp = x / y;
} else if ((x / y) <= 6.5e+14) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-5d+48)) then
tmp = x / y
else if ((x / y) <= 6.5d+14) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -5e+48) {
tmp = x / y;
} else if ((x / y) <= 6.5e+14) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -5e+48: tmp = x / y elif (x / y) <= 6.5e+14: tmp = -2.0 + (2.0 / t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -5e+48) tmp = Float64(x / y); elseif (Float64(x / y) <= 6.5e+14) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -5e+48) tmp = x / y; elseif ((x / y) <= 6.5e+14) tmp = -2.0 + (2.0 / t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -5e+48], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 6.5e+14], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -5 \cdot 10^{+48}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 6.5 \cdot 10^{+14}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -4.99999999999999973e48 or 6.5e14 < (/.f64 x y) Initial program 86.4%
Taylor expanded in x around inf
/-lowering-/.f6470.6
Simplified70.6%
if -4.99999999999999973e48 < (/.f64 x y) < 6.5e14Initial program 88.9%
Taylor expanded in x around 0
Simplified98.5%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6464.1
Simplified64.1%
Final simplification67.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (+ -2.0 (/ 2.0 t)))))
(if (<= z -3.1e-131)
t_1
(if (<= z 6.2e-147) (+ -2.0 (/ 2.0 (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (-2.0 + (2.0 / t));
double tmp;
if (z <= -3.1e-131) {
tmp = t_1;
} else if (z <= 6.2e-147) {
tmp = -2.0 + (2.0 / (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + ((-2.0d0) + (2.0d0 / t))
if (z <= (-3.1d-131)) then
tmp = t_1
else if (z <= 6.2d-147) then
tmp = (-2.0d0) + (2.0d0 / (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (-2.0 + (2.0 / t));
double tmp;
if (z <= -3.1e-131) {
tmp = t_1;
} else if (z <= 6.2e-147) {
tmp = -2.0 + (2.0 / (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + (-2.0 + (2.0 / t)) tmp = 0 if z <= -3.1e-131: tmp = t_1 elif z <= 6.2e-147: tmp = -2.0 + (2.0 / (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))) tmp = 0.0 if (z <= -3.1e-131) tmp = t_1; elseif (z <= 6.2e-147) tmp = Float64(-2.0 + Float64(2.0 / Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + (-2.0 + (2.0 / t)); tmp = 0.0; if (z <= -3.1e-131) tmp = t_1; elseif (z <= 6.2e-147) tmp = -2.0 + (2.0 / (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -3.1e-131], t$95$1, If[LessEqual[z, 6.2e-147], N[(-2.0 + N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\mathbf{if}\;z \leq -3.1 \cdot 10^{-131}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 6.2 \cdot 10^{-147}:\\
\;\;\;\;-2 + \frac{2}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.10000000000000021e-131 or 6.2000000000000005e-147 < z Initial program 83.4%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6491.1
Simplified91.1%
if -3.10000000000000021e-131 < z < 6.2000000000000005e-147Initial program 98.4%
Taylor expanded in x around 0
Simplified91.5%
Taylor expanded in z around 0
Simplified91.5%
+-lowering-+.f64N/A
*-rgt-identityN/A
/-lowering-/.f64N/A
*-lowering-*.f6491.5
Applied egg-rr91.5%
Final simplification91.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) -2.0)))
(if (<= z -3e+204)
(+ -2.0 (/ 2.0 t))
(if (<= z -3.1e-131)
t_1
(if (<= z 1e-52) (+ -2.0 (/ 2.0 (* z t))) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if (z <= -3e+204) {
tmp = -2.0 + (2.0 / t);
} else if (z <= -3.1e-131) {
tmp = t_1;
} else if (z <= 1e-52) {
tmp = -2.0 + (2.0 / (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + (-2.0d0)
if (z <= (-3d+204)) then
tmp = (-2.0d0) + (2.0d0 / t)
else if (z <= (-3.1d-131)) then
tmp = t_1
else if (z <= 1d-52) then
tmp = (-2.0d0) + (2.0d0 / (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if (z <= -3e+204) {
tmp = -2.0 + (2.0 / t);
} else if (z <= -3.1e-131) {
tmp = t_1;
} else if (z <= 1e-52) {
tmp = -2.0 + (2.0 / (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + -2.0 tmp = 0 if z <= -3e+204: tmp = -2.0 + (2.0 / t) elif z <= -3.1e-131: tmp = t_1 elif z <= 1e-52: tmp = -2.0 + (2.0 / (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (z <= -3e+204) tmp = Float64(-2.0 + Float64(2.0 / t)); elseif (z <= -3.1e-131) tmp = t_1; elseif (z <= 1e-52) tmp = Float64(-2.0 + Float64(2.0 / Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + -2.0; tmp = 0.0; if (z <= -3e+204) tmp = -2.0 + (2.0 / t); elseif (z <= -3.1e-131) tmp = t_1; elseif (z <= 1e-52) tmp = -2.0 + (2.0 / (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[z, -3e+204], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, -3.1e-131], t$95$1, If[LessEqual[z, 1e-52], N[(-2.0 + N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + -2\\
\mathbf{if}\;z \leq -3 \cdot 10^{+204}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{elif}\;z \leq -3.1 \cdot 10^{-131}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 10^{-52}:\\
\;\;\;\;-2 + \frac{2}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -2.99999999999999983e204Initial program 78.0%
Taylor expanded in x around 0
Simplified83.1%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6483.3
Simplified83.3%
if -2.99999999999999983e204 < z < -3.10000000000000021e-131 or 1e-52 < z Initial program 81.7%
Taylor expanded in t around inf
Simplified74.0%
if -3.10000000000000021e-131 < z < 1e-52Initial program 98.7%
Taylor expanded in x around 0
Simplified84.5%
Taylor expanded in z around 0
Simplified84.5%
+-lowering-+.f64N/A
*-rgt-identityN/A
/-lowering-/.f64N/A
*-lowering-*.f6484.5
Applied egg-rr84.5%
Final simplification78.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) -2.0)))
(if (<= z -4.6e+204)
(+ -2.0 (/ 2.0 t))
(if (<= z -3.1e-131) t_1 (if (<= z 4e-143) (/ 2.0 (* z t)) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if (z <= -4.6e+204) {
tmp = -2.0 + (2.0 / t);
} else if (z <= -3.1e-131) {
tmp = t_1;
} else if (z <= 4e-143) {
tmp = 2.0 / (z * t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + (-2.0d0)
if (z <= (-4.6d+204)) then
tmp = (-2.0d0) + (2.0d0 / t)
else if (z <= (-3.1d-131)) then
tmp = t_1
else if (z <= 4d-143) then
tmp = 2.0d0 / (z * t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if (z <= -4.6e+204) {
tmp = -2.0 + (2.0 / t);
} else if (z <= -3.1e-131) {
tmp = t_1;
} else if (z <= 4e-143) {
tmp = 2.0 / (z * t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + -2.0 tmp = 0 if z <= -4.6e+204: tmp = -2.0 + (2.0 / t) elif z <= -3.1e-131: tmp = t_1 elif z <= 4e-143: tmp = 2.0 / (z * t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (z <= -4.6e+204) tmp = Float64(-2.0 + Float64(2.0 / t)); elseif (z <= -3.1e-131) tmp = t_1; elseif (z <= 4e-143) tmp = Float64(2.0 / Float64(z * t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + -2.0; tmp = 0.0; if (z <= -4.6e+204) tmp = -2.0 + (2.0 / t); elseif (z <= -3.1e-131) tmp = t_1; elseif (z <= 4e-143) tmp = 2.0 / (z * t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[z, -4.6e+204], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, -3.1e-131], t$95$1, If[LessEqual[z, 4e-143], N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + -2\\
\mathbf{if}\;z \leq -4.6 \cdot 10^{+204}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{elif}\;z \leq -3.1 \cdot 10^{-131}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 4 \cdot 10^{-143}:\\
\;\;\;\;\frac{2}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -4.59999999999999981e204Initial program 78.0%
Taylor expanded in x around 0
Simplified83.1%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6483.3
Simplified83.3%
if -4.59999999999999981e204 < z < -3.10000000000000021e-131 or 3.9999999999999998e-143 < z Initial program 84.0%
Taylor expanded in t around inf
Simplified72.4%
if -3.10000000000000021e-131 < z < 3.9999999999999998e-143Initial program 98.4%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6484.3
Simplified84.3%
Final simplification76.9%
(FPCore (x y z t) :precision binary64 (if (<= t -4e-9) -2.0 (if (<= t 45000.0) (/ 2.0 t) -2.0)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -4e-9) {
tmp = -2.0;
} else if (t <= 45000.0) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-4d-9)) then
tmp = -2.0d0
else if (t <= 45000.0d0) then
tmp = 2.0d0 / t
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -4e-9) {
tmp = -2.0;
} else if (t <= 45000.0) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -4e-9: tmp = -2.0 elif t <= 45000.0: tmp = 2.0 / t else: tmp = -2.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -4e-9) tmp = -2.0; elseif (t <= 45000.0) tmp = Float64(2.0 / t); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -4e-9) tmp = -2.0; elseif (t <= 45000.0) tmp = 2.0 / t; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -4e-9], -2.0, If[LessEqual[t, 45000.0], N[(2.0 / t), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -4 \cdot 10^{-9}:\\
\;\;\;\;-2\\
\mathbf{elif}\;t \leq 45000:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if t < -4.00000000000000025e-9 or 45000 < t Initial program 77.2%
Taylor expanded in x around 0
Simplified54.2%
Taylor expanded in t around inf
Simplified38.2%
if -4.00000000000000025e-9 < t < 45000Initial program 98.9%
Taylor expanded in x around 0
Simplified81.9%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6436.1
Simplified36.1%
Taylor expanded in t around 0
/-lowering-/.f6435.8
Simplified35.8%
(FPCore (x y z t) :precision binary64 -2.0)
double code(double x, double y, double z, double t) {
return -2.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -2.0d0
end function
public static double code(double x, double y, double z, double t) {
return -2.0;
}
def code(x, y, z, t): return -2.0
function code(x, y, z, t) return -2.0 end
function tmp = code(x, y, z, t) tmp = -2.0; end
code[x_, y_, z_, t_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 87.7%
Taylor expanded in x around 0
Simplified67.6%
Taylor expanded in t around inf
Simplified20.8%
(FPCore (x y z t) :precision binary64 (- (/ (+ (/ 2.0 z) 2.0) t) (- 2.0 (/ x y))))
double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((2.0d0 / z) + 2.0d0) / t) - (2.0d0 - (x / y))
end function
public static double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
def code(x, y, z, t): return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(2.0 / z) + 2.0) / t) - Float64(2.0 - Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = (((2.0 / z) + 2.0) / t) - (2.0 - (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(2.0 / z), $MachinePrecision] + 2.0), $MachinePrecision] / t), $MachinePrecision] - N[(2.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{z} + 2}{t} - \left(2 - \frac{x}{y}\right)
\end{array}
herbie shell --seed 2024198
(FPCore (x y z t)
:name "Data.HashTable.ST.Basic:computeOverhead from hashtables-1.2.0.2"
:precision binary64
:alt
(! :herbie-platform default (- (/ (+ (/ 2 z) 2) t) (- 2 (/ x y))))
(+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))