
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ 1.0 (/ (/ x (- y z)) (- t y))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 + ((x / (y - z)) / (t - y));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + ((x / (y - z)) / (t - y))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 + ((x / (y - z)) / (t - y));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 + ((x / (y - z)) / (t - y))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 + Float64(Float64(x / Float64(y - z)) / Float64(t - y))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 + ((x / (y - z)) / (t - y));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 + N[(N[(x / N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 + \frac{\frac{x}{y - z}}{t - y}
\end{array}
Initial program 99.2%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6498.1
Applied egg-rr98.1%
Final simplification98.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ 1.0 (/ x (* (- y z) (- t y))))))
(if (<= t_1 0.99999999)
(- 1.0 (/ x (* z t)))
(if (<= t_1 1e+20) 1.0 (/ x (* y (- z y)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_1 <= 0.99999999) {
tmp = 1.0 - (x / (z * t));
} else if (t_1 <= 1e+20) {
tmp = 1.0;
} else {
tmp = x / (y * (z - y));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 + (x / ((y - z) * (t - y)))
if (t_1 <= 0.99999999d0) then
tmp = 1.0d0 - (x / (z * t))
else if (t_1 <= 1d+20) then
tmp = 1.0d0
else
tmp = x / (y * (z - y))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_1 <= 0.99999999) {
tmp = 1.0 - (x / (z * t));
} else if (t_1 <= 1e+20) {
tmp = 1.0;
} else {
tmp = x / (y * (z - y));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = 1.0 + (x / ((y - z) * (t - y))) tmp = 0 if t_1 <= 0.99999999: tmp = 1.0 - (x / (z * t)) elif t_1 <= 1e+20: tmp = 1.0 else: tmp = x / (y * (z - y)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) tmp = 0.0 if (t_1 <= 0.99999999) tmp = Float64(1.0 - Float64(x / Float64(z * t))); elseif (t_1 <= 1e+20) tmp = 1.0; else tmp = Float64(x / Float64(y * Float64(z - y))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = 1.0 + (x / ((y - z) * (t - y)));
tmp = 0.0;
if (t_1 <= 0.99999999)
tmp = 1.0 - (x / (z * t));
elseif (t_1 <= 1e+20)
tmp = 1.0;
else
tmp = x / (y * (z - y));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.99999999], N[(1.0 - N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+20], 1.0, N[(x / N[(y * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq 0.99999999:\\
\;\;\;\;1 - \frac{x}{z \cdot t}\\
\mathbf{elif}\;t\_1 \leq 10^{+20}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y \cdot \left(z - y\right)}\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 0.99999998999999995Initial program 96.8%
Taylor expanded in y around 0
--lowering--.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6446.1
Simplified46.1%
if 0.99999998999999995 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 1e20Initial program 100.0%
Taylor expanded in x around 0
Simplified99.0%
if 1e20 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 96.9%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6496.9
Simplified96.9%
Taylor expanded in y around inf
Simplified58.4%
Final simplification86.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* (- y z) (- t y))))) (if (<= t_1 -1000000000000.0) t_2 (if (<= t_1 2e-8) 1.0 t_2))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((y - z) * (t - y));
double tmp;
if (t_1 <= -1000000000000.0) {
tmp = t_2;
} else if (t_1 <= 2e-8) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / ((y - z) * (t - y))
if (t_1 <= (-1000000000000.0d0)) then
tmp = t_2
else if (t_1 <= 2d-8) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((y - z) * (t - y));
double tmp;
if (t_1 <= -1000000000000.0) {
tmp = t_2;
} else if (t_1 <= 2e-8) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / ((y - z) * (t - y)) tmp = 0 if t_1 <= -1000000000000.0: tmp = t_2 elif t_1 <= 2e-8: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(Float64(y - z) * Float64(t - y))) tmp = 0.0 if (t_1 <= -1000000000000.0) tmp = t_2; elseif (t_1 <= 2e-8) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
t_2 = x / ((y - z) * (t - y));
tmp = 0.0;
if (t_1 <= -1000000000000.0)
tmp = t_2;
elseif (t_1 <= 2e-8)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000000000.0], t$95$2, If[LessEqual[t$95$1, 2e-8], 1.0, t$95$2]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -1000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-8}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e12 or 2e-8 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.9%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6495.6
Simplified95.6%
if -1e12 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2e-8Initial program 100.0%
Taylor expanded in x around 0
Simplified99.7%
Final simplification98.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ 1.0 (/ x (* (- y z) (- t y))))))
(if (<= t_1 -200.0)
(/ x (* y (- y)))
(if (<= t_1 1e+20) 1.0 (/ x (* y z))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_1 <= -200.0) {
tmp = x / (y * -y);
} else if (t_1 <= 1e+20) {
tmp = 1.0;
} else {
tmp = x / (y * z);
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 + (x / ((y - z) * (t - y)))
if (t_1 <= (-200.0d0)) then
tmp = x / (y * -y)
else if (t_1 <= 1d+20) then
tmp = 1.0d0
else
tmp = x / (y * z)
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_1 <= -200.0) {
tmp = x / (y * -y);
} else if (t_1 <= 1e+20) {
tmp = 1.0;
} else {
tmp = x / (y * z);
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = 1.0 + (x / ((y - z) * (t - y))) tmp = 0 if t_1 <= -200.0: tmp = x / (y * -y) elif t_1 <= 1e+20: tmp = 1.0 else: tmp = x / (y * z) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) tmp = 0.0 if (t_1 <= -200.0) tmp = Float64(x / Float64(y * Float64(-y))); elseif (t_1 <= 1e+20) tmp = 1.0; else tmp = Float64(x / Float64(y * z)); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = 1.0 + (x / ((y - z) * (t - y)));
tmp = 0.0;
if (t_1 <= -200.0)
tmp = x / (y * -y);
elseif (t_1 <= 1e+20)
tmp = 1.0;
else
tmp = x / (y * z);
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -200.0], N[(x / N[(y * (-y)), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+20], 1.0, N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -200:\\
\;\;\;\;\frac{x}{y \cdot \left(-y\right)}\\
\mathbf{elif}\;t\_1 \leq 10^{+20}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y \cdot z}\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -200Initial program 96.8%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6426.2
Simplified26.2%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
neg-mul-1N/A
/-lowering-/.f64N/A
neg-mul-1N/A
unpow2N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6424.2
Simplified24.2%
if -200 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 1e20Initial program 100.0%
Taylor expanded in x around 0
Simplified98.8%
if 1e20 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 96.9%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6496.9
Simplified96.9%
Taylor expanded in y around inf
Simplified58.4%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6442.7
Simplified42.7%
Final simplification82.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* z (- y t))))) (if (<= t_1 -1000000000000.0) t_2 (if (<= t_1 2e-8) 1.0 t_2))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (z * (y - t));
double tmp;
if (t_1 <= -1000000000000.0) {
tmp = t_2;
} else if (t_1 <= 2e-8) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / (z * (y - t))
if (t_1 <= (-1000000000000.0d0)) then
tmp = t_2
else if (t_1 <= 2d-8) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (z * (y - t));
double tmp;
if (t_1 <= -1000000000000.0) {
tmp = t_2;
} else if (t_1 <= 2e-8) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / (z * (y - t)) tmp = 0 if t_1 <= -1000000000000.0: tmp = t_2 elif t_1 <= 2e-8: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(z * Float64(y - t))) tmp = 0.0 if (t_1 <= -1000000000000.0) tmp = t_2; elseif (t_1 <= 2e-8) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
t_2 = x / (z * (y - t));
tmp = 0.0;
if (t_1 <= -1000000000000.0)
tmp = t_2;
elseif (t_1 <= 2e-8)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(z * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000000000.0], t$95$2, If[LessEqual[t$95$1, 2e-8], 1.0, t$95$2]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{z \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -1000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-8}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e12 or 2e-8 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.9%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6495.6
Simplified95.6%
Taylor expanded in z around inf
Simplified62.3%
if -1e12 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2e-8Initial program 100.0%
Taylor expanded in x around 0
Simplified99.7%
Final simplification89.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (- 1.0 (/ x (* z t))))) (if (<= t_1 -2e-15) t_2 (if (<= t_1 2e-14) 1.0 t_2))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = 1.0 - (x / (z * t));
double tmp;
if (t_1 <= -2e-15) {
tmp = t_2;
} else if (t_1 <= 2e-14) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = 1.0d0 - (x / (z * t))
if (t_1 <= (-2d-15)) then
tmp = t_2
else if (t_1 <= 2d-14) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = 1.0 - (x / (z * t));
double tmp;
if (t_1 <= -2e-15) {
tmp = t_2;
} else if (t_1 <= 2e-14) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = 1.0 - (x / (z * t)) tmp = 0 if t_1 <= -2e-15: tmp = t_2 elif t_1 <= 2e-14: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(1.0 - Float64(x / Float64(z * t))) tmp = 0.0 if (t_1 <= -2e-15) tmp = t_2; elseif (t_1 <= 2e-14) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
t_2 = 1.0 - (x / (z * t));
tmp = 0.0;
if (t_1 <= -2e-15)
tmp = t_2;
elseif (t_1 <= 2e-14)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-15], t$95$2, If[LessEqual[t$95$1, 2e-14], 1.0, t$95$2]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := 1 - \frac{x}{z \cdot t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-15}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-14}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2.0000000000000002e-15 or 2e-14 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 97.0%
Taylor expanded in y around 0
--lowering--.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6449.7
Simplified49.7%
if -2.0000000000000002e-15 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2e-14Initial program 100.0%
Taylor expanded in x around 0
Simplified99.9%
Final simplification86.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* z (- t))))) (if (<= t_1 -1000000000000.0) t_2 (if (<= t_1 500.0) 1.0 t_2))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (z * -t);
double tmp;
if (t_1 <= -1000000000000.0) {
tmp = t_2;
} else if (t_1 <= 500.0) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / (z * -t)
if (t_1 <= (-1000000000000.0d0)) then
tmp = t_2
else if (t_1 <= 500.0d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (z * -t);
double tmp;
if (t_1 <= -1000000000000.0) {
tmp = t_2;
} else if (t_1 <= 500.0) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / (z * -t) tmp = 0 if t_1 <= -1000000000000.0: tmp = t_2 elif t_1 <= 500.0: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(z * Float64(-t))) tmp = 0.0 if (t_1 <= -1000000000000.0) tmp = t_2; elseif (t_1 <= 500.0) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
t_2 = x / (z * -t);
tmp = 0.0;
if (t_1 <= -1000000000000.0)
tmp = t_2;
elseif (t_1 <= 500.0)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000000000.0], t$95$2, If[LessEqual[t$95$1, 500.0], 1.0, t$95$2]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{z \cdot \left(-t\right)}\\
\mathbf{if}\;t\_1 \leq -1000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 500:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e12 or 500 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.9%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6496.6
Simplified96.6%
Taylor expanded in y around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
*-commutativeN/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
neg-lowering-neg.f6448.6
Simplified48.6%
if -1e12 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 500Initial program 100.0%
Taylor expanded in x around 0
Simplified99.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t))))) (if (<= t_1 -2e+25) (/ x (* y z)) (if (<= t_1 5e+61) 1.0 (/ x (* y t))))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -2e+25) {
tmp = x / (y * z);
} else if (t_1 <= 5e+61) {
tmp = 1.0;
} else {
tmp = x / (y * t);
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if (t_1 <= (-2d+25)) then
tmp = x / (y * z)
else if (t_1 <= 5d+61) then
tmp = 1.0d0
else
tmp = x / (y * t)
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -2e+25) {
tmp = x / (y * z);
} else if (t_1 <= 5e+61) {
tmp = 1.0;
} else {
tmp = x / (y * t);
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if t_1 <= -2e+25: tmp = x / (y * z) elif t_1 <= 5e+61: tmp = 1.0 else: tmp = x / (y * t) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if (t_1 <= -2e+25) tmp = Float64(x / Float64(y * z)); elseif (t_1 <= 5e+61) tmp = 1.0; else tmp = Float64(x / Float64(y * t)); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
tmp = 0.0;
if (t_1 <= -2e+25)
tmp = x / (y * z);
elseif (t_1 <= 5e+61)
tmp = 1.0;
else
tmp = x / (y * t);
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+25], N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+61], 1.0, N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+25}:\\
\;\;\;\;\frac{x}{y \cdot z}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+61}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y \cdot t}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2.00000000000000018e25Initial program 96.9%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6496.9
Simplified96.9%
Taylor expanded in y around inf
Simplified58.4%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6442.7
Simplified42.7%
if -2.00000000000000018e25 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.00000000000000018e61Initial program 100.0%
Taylor expanded in x around 0
Simplified97.7%
if 5.00000000000000018e61 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.6%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6490.6
Applied egg-rr90.6%
Taylor expanded in y around inf
/-lowering-/.f6435.3
Simplified35.3%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-lowering-*.f6424.8
Simplified24.8%
Final simplification82.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* y t)))) (if (<= t_1 -2e+42) t_2 (if (<= t_1 5e+61) 1.0 t_2))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (y * t);
double tmp;
if (t_1 <= -2e+42) {
tmp = t_2;
} else if (t_1 <= 5e+61) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / (y * t)
if (t_1 <= (-2d+42)) then
tmp = t_2
else if (t_1 <= 5d+61) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (y * t);
double tmp;
if (t_1 <= -2e+42) {
tmp = t_2;
} else if (t_1 <= 5e+61) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / (y * t) tmp = 0 if t_1 <= -2e+42: tmp = t_2 elif t_1 <= 5e+61: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(y * t)) tmp = 0.0 if (t_1 <= -2e+42) tmp = t_2; elseif (t_1 <= 5e+61) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
t_2 = x / (y * t);
tmp = 0.0;
if (t_1 <= -2e+42)
tmp = t_2;
elseif (t_1 <= 5e+61)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+42], t$95$2, If[LessEqual[t$95$1, 5e+61], 1.0, t$95$2]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{y \cdot t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+42}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+61}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2.00000000000000009e42 or 5.00000000000000018e61 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.6%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6493.6
Applied egg-rr93.6%
Taylor expanded in y around inf
/-lowering-/.f6446.2
Simplified46.2%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-lowering-*.f6429.1
Simplified29.1%
if -2.00000000000000009e42 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.00000000000000018e61Initial program 100.0%
Taylor expanded in x around 0
Simplified96.8%
Final simplification80.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ 1.0 (/ x (* (- y z) (- t y)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - y)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + (x / ((y - z) * (t - y)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - y)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 + (x / ((y - z) * (t - y)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 + (x / ((y - z) * (t - y)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}
\end{array}
Initial program 99.2%
Final simplification99.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 1.0)
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return 1.0 end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1
\end{array}
Initial program 99.2%
Taylor expanded in x around 0
Simplified74.4%
herbie shell --seed 2024198
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))