
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b) :precision binary64 (fma (* (sqrt x) (cos y)) 2.0 (/ a (* b -3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return fma((sqrt(x) * cos(y)), 2.0, (a / (b * -3.0)));
}
function code(x, y, z, t, a, b) return fma(Float64(sqrt(x) * cos(y)), 2.0, Float64(a / Float64(b * -3.0))) end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] * 2.0 + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sqrt{x} \cdot \cos y, 2, \frac{a}{b \cdot -3}\right)
\end{array}
Initial program 64.9%
Taylor expanded in y around inf
Simplified74.2%
sub-negN/A
associate-*l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f64N/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
metadata-eval74.2
Applied egg-rr74.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (sqrt x) 2.0)) (t_2 (/ a (* b 3.0))))
(if (<= t_2 -1e-84)
(/ (* a (fma t_1 (/ b a) -0.3333333333333333)) b)
(if (<= t_2 1e-119)
(* t_1 (cos (fma -0.3333333333333333 (* t z) y)))
(fma (sqrt x) 2.0 (/ a (* b -3.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = sqrt(x) * 2.0;
double t_2 = a / (b * 3.0);
double tmp;
if (t_2 <= -1e-84) {
tmp = (a * fma(t_1, (b / a), -0.3333333333333333)) / b;
} else if (t_2 <= 1e-119) {
tmp = t_1 * cos(fma(-0.3333333333333333, (t * z), y));
} else {
tmp = fma(sqrt(x), 2.0, (a / (b * -3.0)));
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(sqrt(x) * 2.0) t_2 = Float64(a / Float64(b * 3.0)) tmp = 0.0 if (t_2 <= -1e-84) tmp = Float64(Float64(a * fma(t_1, Float64(b / a), -0.3333333333333333)) / b); elseif (t_2 <= 1e-119) tmp = Float64(t_1 * cos(fma(-0.3333333333333333, Float64(t * z), y))); else tmp = fma(sqrt(x), 2.0, Float64(a / Float64(b * -3.0))); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e-84], N[(N[(a * N[(t$95$1 * N[(b / a), $MachinePrecision] + -0.3333333333333333), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$2, 1e-119], N[(t$95$1 * N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 2.0 + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{x} \cdot 2\\
t_2 := \frac{a}{b \cdot 3}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{-84}:\\
\;\;\;\;\frac{a \cdot \mathsf{fma}\left(t\_1, \frac{b}{a}, -0.3333333333333333\right)}{b}\\
\mathbf{elif}\;t\_2 \leq 10^{-119}:\\
\;\;\;\;t\_1 \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sqrt{x}, 2, \frac{a}{b \cdot -3}\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1e-84Initial program 77.2%
Taylor expanded in y around inf
Simplified91.6%
Taylor expanded in a around inf
*-lowering-*.f64N/A
sub-negN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6490.1
Simplified90.1%
Taylor expanded in b around 0
/-lowering-/.f64N/A
sub-negN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6490.1
Simplified90.1%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-lowering-*.f64N/A
sub-negN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6490.5
Simplified90.5%
if -1e-84 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1.00000000000000001e-119Initial program 51.1%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6451.1
Applied egg-rr51.1%
Taylor expanded in x around inf
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cancel-sign-sub-invN/A
metadata-evalN/A
metadata-evalN/A
remove-double-negN/A
mul-1-negN/A
distribute-lft-neg-inN/A
distribute-neg-inN/A
cos-lowering-cos.f64N/A
+-commutativeN/A
distribute-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
mul-1-negN/A
remove-double-negN/A
accelerator-lowering-fma.f64N/A
Simplified50.7%
if 1.00000000000000001e-119 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 70.7%
Taylor expanded in y around inf
Simplified86.9%
sub-negN/A
associate-*l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f64N/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
metadata-eval86.9
Applied egg-rr86.9%
Taylor expanded in y around 0
sqrt-lowering-sqrt.f6482.0
Simplified82.0%
Final simplification72.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* b 3.0))))
(if (<= t_1 -5e-68)
(/ (* a (fma (* (sqrt x) 2.0) (/ b a) -0.3333333333333333)) b)
(if (<= t_1 1e-119)
(* (sqrt x) (* (cos y) 2.0))
(fma (sqrt x) 2.0 (/ a (* b -3.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double tmp;
if (t_1 <= -5e-68) {
tmp = (a * fma((sqrt(x) * 2.0), (b / a), -0.3333333333333333)) / b;
} else if (t_1 <= 1e-119) {
tmp = sqrt(x) * (cos(y) * 2.0);
} else {
tmp = fma(sqrt(x), 2.0, (a / (b * -3.0)));
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(b * 3.0)) tmp = 0.0 if (t_1 <= -5e-68) tmp = Float64(Float64(a * fma(Float64(sqrt(x) * 2.0), Float64(b / a), -0.3333333333333333)) / b); elseif (t_1 <= 1e-119) tmp = Float64(sqrt(x) * Float64(cos(y) * 2.0)); else tmp = fma(sqrt(x), 2.0, Float64(a / Float64(b * -3.0))); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-68], N[(N[(a * N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[(b / a), $MachinePrecision] + -0.3333333333333333), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$1, 1e-119], N[(N[Sqrt[x], $MachinePrecision] * N[(N[Cos[y], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 2.0 + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-68}:\\
\;\;\;\;\frac{a \cdot \mathsf{fma}\left(\sqrt{x} \cdot 2, \frac{b}{a}, -0.3333333333333333\right)}{b}\\
\mathbf{elif}\;t\_1 \leq 10^{-119}:\\
\;\;\;\;\sqrt{x} \cdot \left(\cos y \cdot 2\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sqrt{x}, 2, \frac{a}{b \cdot -3}\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -4.99999999999999971e-68Initial program 79.1%
Taylor expanded in y around inf
Simplified93.9%
Taylor expanded in a around inf
*-lowering-*.f64N/A
sub-negN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6492.3
Simplified92.3%
Taylor expanded in b around 0
/-lowering-/.f64N/A
sub-negN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6492.3
Simplified92.3%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-lowering-*.f64N/A
sub-negN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6493.0
Simplified93.0%
if -4.99999999999999971e-68 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1.00000000000000001e-119Initial program 50.5%
Taylor expanded in y around inf
Simplified50.4%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6449.9
Simplified49.9%
if 1.00000000000000001e-119 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 70.7%
Taylor expanded in y around inf
Simplified86.9%
sub-negN/A
associate-*l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f64N/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
metadata-eval86.9
Applied egg-rr86.9%
Taylor expanded in y around 0
sqrt-lowering-sqrt.f6482.0
Simplified82.0%
Final simplification72.1%
(FPCore (x y z t a b) :precision binary64 (fma 2.0 (* (sqrt x) (cos y)) (* (/ a b) -0.3333333333333333)))
double code(double x, double y, double z, double t, double a, double b) {
return fma(2.0, (sqrt(x) * cos(y)), ((a / b) * -0.3333333333333333));
}
function code(x, y, z, t, a, b) return fma(2.0, Float64(sqrt(x) * cos(y)), Float64(Float64(a / b) * -0.3333333333333333)) end
code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)
\end{array}
Initial program 64.9%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6473.8
Simplified73.8%
(FPCore (x y z t a b) :precision binary64 (fma (sqrt x) 2.0 (/ a (* b -3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(sqrt(x), 2.0, (a / (b * -3.0)));
}
function code(x, y, z, t, a, b) return fma(sqrt(x), 2.0, Float64(a / Float64(b * -3.0))) end
code[x_, y_, z_, t_, a_, b_] := N[(N[Sqrt[x], $MachinePrecision] * 2.0 + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sqrt{x}, 2, \frac{a}{b \cdot -3}\right)
\end{array}
Initial program 64.9%
Taylor expanded in y around inf
Simplified74.2%
sub-negN/A
associate-*l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f64N/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
metadata-eval74.2
Applied egg-rr74.2%
Taylor expanded in y around 0
sqrt-lowering-sqrt.f6464.3
Simplified64.3%
(FPCore (x y z t a b) :precision binary64 (fma a (/ -0.3333333333333333 b) (* (sqrt x) 2.0)))
double code(double x, double y, double z, double t, double a, double b) {
return fma(a, (-0.3333333333333333 / b), (sqrt(x) * 2.0));
}
function code(x, y, z, t, a, b) return fma(a, Float64(-0.3333333333333333 / b), Float64(sqrt(x) * 2.0)) end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision] + N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, \sqrt{x} \cdot 2\right)
\end{array}
Initial program 64.9%
Taylor expanded in y around inf
Simplified74.2%
Taylor expanded in y around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
metadata-evalN/A
distribute-lft-neg-inN/A
associate-*r/N/A
*-commutativeN/A
associate-*r/N/A
metadata-evalN/A
associate-*r/N/A
distribute-rgt-neg-inN/A
accelerator-lowering-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6464.2
Simplified64.2%
Final simplification64.2%
(FPCore (x y z t a b) :precision binary64 (fma -0.3333333333333333 (/ a b) (* (sqrt x) 2.0)))
double code(double x, double y, double z, double t, double a, double b) {
return fma(-0.3333333333333333, (a / b), (sqrt(x) * 2.0));
}
function code(x, y, z, t, a, b) return fma(-0.3333333333333333, Float64(a / b), Float64(sqrt(x) * 2.0)) end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision] + N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.3333333333333333, \frac{a}{b}, \sqrt{x} \cdot 2\right)
\end{array}
Initial program 64.9%
Taylor expanded in y around inf
Simplified74.2%
sub-negN/A
associate-*l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f64N/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
metadata-eval74.2
Applied egg-rr74.2%
Taylor expanded in y around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6463.9
Simplified63.9%
Final simplification63.9%
(FPCore (x y z t a b) :precision binary64 (/ (/ a -3.0) b))
double code(double x, double y, double z, double t, double a, double b) {
return (a / -3.0) / b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / (-3.0d0)) / b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / -3.0) / b;
}
def code(x, y, z, t, a, b): return (a / -3.0) / b
function code(x, y, z, t, a, b) return Float64(Float64(a / -3.0) / b) end
function tmp = code(x, y, z, t, a, b) tmp = (a / -3.0) / b; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{a}{-3}}{b}
\end{array}
Initial program 64.9%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6447.0
Simplified47.0%
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6447.3
Applied egg-rr47.3%
metadata-evalN/A
associate-/r*N/A
*-commutativeN/A
div-invN/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6447.4
Applied egg-rr47.4%
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
def code(x, y, z, t, a, b): return a / (b * -3.0)
function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = a / (b * -3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 64.9%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6447.0
Simplified47.0%
*-commutativeN/A
metadata-evalN/A
times-fracN/A
neg-mul-1N/A
*-commutativeN/A
distribute-neg-fracN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
metadata-eval47.4
Applied egg-rr47.4%
(FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
function tmp = code(x, y, z, t, a, b) tmp = a * (-0.3333333333333333 / b); end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 64.9%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6447.0
Simplified47.0%
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6447.3
Applied egg-rr47.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024198
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))