
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (fma (* z -4.0) y x))
assert(x < y && y < z);
double code(double x, double y, double z) {
return fma((z * -4.0), y, x);
}
x, y, z = sort([x, y, z]) function code(x, y, z) return fma(Float64(z * -4.0), y, x) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(z * -4.0), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{fma}\left(z \cdot -4, y, x\right)
\end{array}
Initial program 100.0%
sub-negN/A
+-commutativeN/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
metadata-eval99.6
Applied egg-rr99.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (* z (* y 4.0))) (t_1 (* -4.0 (* z y)))) (if (<= t_0 -100.0) t_1 (if (<= t_0 2e+109) x t_1))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = z * (y * 4.0);
double t_1 = -4.0 * (z * y);
double tmp;
if (t_0 <= -100.0) {
tmp = t_1;
} else if (t_0 <= 2e+109) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * (y * 4.0d0)
t_1 = (-4.0d0) * (z * y)
if (t_0 <= (-100.0d0)) then
tmp = t_1
else if (t_0 <= 2d+109) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = z * (y * 4.0);
double t_1 = -4.0 * (z * y);
double tmp;
if (t_0 <= -100.0) {
tmp = t_1;
} else if (t_0 <= 2e+109) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = z * (y * 4.0) t_1 = -4.0 * (z * y) tmp = 0 if t_0 <= -100.0: tmp = t_1 elif t_0 <= 2e+109: tmp = x else: tmp = t_1 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(z * Float64(y * 4.0)) t_1 = Float64(-4.0 * Float64(z * y)) tmp = 0.0 if (t_0 <= -100.0) tmp = t_1; elseif (t_0 <= 2e+109) tmp = x; else tmp = t_1; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = z * (y * 4.0);
t_1 = -4.0 * (z * y);
tmp = 0.0;
if (t_0 <= -100.0)
tmp = t_1;
elseif (t_0 <= 2e+109)
tmp = x;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(-4.0 * N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -100.0], t$95$1, If[LessEqual[t$95$0, 2e+109], x, t$95$1]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := z \cdot \left(y \cdot 4\right)\\
t_1 := -4 \cdot \left(z \cdot y\right)\\
\mathbf{if}\;t\_0 \leq -100:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+109}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) z) < -100 or 1.99999999999999996e109 < (*.f64 (*.f64 y #s(literal 4 binary64)) z) Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f64N/A
*-lowering-*.f6486.8
Simplified86.8%
if -100 < (*.f64 (*.f64 y #s(literal 4 binary64)) z) < 1.99999999999999996e109Initial program 100.0%
Taylor expanded in x around inf
Simplified78.1%
Final simplification82.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 x)
assert(x < y && y < z);
double code(double x, double y, double z) {
return x;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x
x, y, z = sort([x, y, z]) function code(x, y, z) return x end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := x
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Simplified49.6%
herbie shell --seed 2024198
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))