
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ x (/ (* y z) t))) (t_2 (/ t_1 (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_2 (- INFINITY))
(/ z b)
(if (<= t_2 5e+300) (/ t_1 (fma b (/ y t) (+ a 1.0))) (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + ((y * z) / t);
double t_2 = t_1 / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_2 <= 5e+300) {
tmp = t_1 / fma(b, (y / t), (a + 1.0));
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(x + Float64(Float64(y * z) / t)) t_2 = Float64(t_1 / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_2 <= 5e+300) tmp = Float64(t_1 / fma(b, Float64(y / t), Float64(a + 1.0))); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$2, 5e+300], N[(t$95$1 / N[(b * N[(y / t), $MachinePrecision] + N[(a + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y \cdot z}{t}\\
t_2 := \frac{t\_1}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+300}:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(b, \frac{y}{t}, a + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 5.00000000000000026e300 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 8.3%
Taylor expanded in y around inf
/-lowering-/.f6475.8
Simplified75.8%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 5.00000000000000026e300Initial program 88.3%
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6491.6
Applied egg-rr91.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ x (/ (* y z) t))) (t_2 (/ t_1 (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_2 (- INFINITY))
(/ z b)
(if (<= t_2 -5e-320)
(/ t_1 (+ a 1.0))
(if (<= t_2 0.0)
(/ (fma y (/ z b) (* t (/ x b))) y)
(if (<= t_2 5e+300) (/ (fma z (/ y t) x) (+ a 1.0)) (/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + ((y * z) / t);
double t_2 = t_1 / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_2 <= -5e-320) {
tmp = t_1 / (a + 1.0);
} else if (t_2 <= 0.0) {
tmp = fma(y, (z / b), (t * (x / b))) / y;
} else if (t_2 <= 5e+300) {
tmp = fma(z, (y / t), x) / (a + 1.0);
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(x + Float64(Float64(y * z) / t)) t_2 = Float64(t_1 / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_2 <= -5e-320) tmp = Float64(t_1 / Float64(a + 1.0)); elseif (t_2 <= 0.0) tmp = Float64(fma(y, Float64(z / b), Float64(t * Float64(x / b))) / y); elseif (t_2 <= 5e+300) tmp = Float64(fma(z, Float64(y / t), x) / Float64(a + 1.0)); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$2, -5e-320], N[(t$95$1 / N[(a + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.0], N[(N[(y * N[(z / b), $MachinePrecision] + N[(t * N[(x / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$2, 5e+300], N[(N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(a + 1.0), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y \cdot z}{t}\\
t_2 := \frac{t\_1}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{-320}:\\
\;\;\;\;\frac{t\_1}{a + 1}\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, \frac{z}{b}, t \cdot \frac{x}{b}\right)}{y}\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+300}:\\
\;\;\;\;\frac{\mathsf{fma}\left(z, \frac{y}{t}, x\right)}{a + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 5.00000000000000026e300 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 8.3%
Taylor expanded in y around inf
/-lowering-/.f6475.8
Simplified75.8%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.99994e-320Initial program 98.4%
Taylor expanded in y around 0
+-lowering-+.f6483.3
Simplified83.3%
if -4.99994e-320 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 39.2%
Taylor expanded in b around inf
/-lowering-/.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6432.5
Simplified32.5%
Taylor expanded in y around 0
/-lowering-/.f64N/A
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6478.2
Simplified78.2%
if -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 5.00000000000000026e300Initial program 99.4%
Taylor expanded in b around 0
/-lowering-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6479.6
Simplified79.6%
Final simplification79.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ x (/ (* y z) t))) (t_2 (/ t_1 (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_2 (- INFINITY))
(/ z b)
(if (<= t_2 -2e-298)
(/ t_1 (+ a 1.0))
(if (<= t_2 0.0)
(fma t (/ x (* y b)) (/ z b))
(if (<= t_2 5e+300) (/ (fma z (/ y t) x) (+ a 1.0)) (/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + ((y * z) / t);
double t_2 = t_1 / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_2 <= -2e-298) {
tmp = t_1 / (a + 1.0);
} else if (t_2 <= 0.0) {
tmp = fma(t, (x / (y * b)), (z / b));
} else if (t_2 <= 5e+300) {
tmp = fma(z, (y / t), x) / (a + 1.0);
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(x + Float64(Float64(y * z) / t)) t_2 = Float64(t_1 / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_2 <= -2e-298) tmp = Float64(t_1 / Float64(a + 1.0)); elseif (t_2 <= 0.0) tmp = fma(t, Float64(x / Float64(y * b)), Float64(z / b)); elseif (t_2 <= 5e+300) tmp = Float64(fma(z, Float64(y / t), x) / Float64(a + 1.0)); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$2, -2e-298], N[(t$95$1 / N[(a + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.0], N[(t * N[(x / N[(y * b), $MachinePrecision]), $MachinePrecision] + N[(z / b), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 5e+300], N[(N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(a + 1.0), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y \cdot z}{t}\\
t_2 := \frac{t\_1}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_2 \leq -2 \cdot 10^{-298}:\\
\;\;\;\;\frac{t\_1}{a + 1}\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{x}{y \cdot b}, \frac{z}{b}\right)\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+300}:\\
\;\;\;\;\frac{\mathsf{fma}\left(z, \frac{y}{t}, x\right)}{a + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 5.00000000000000026e300 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 8.3%
Taylor expanded in y around inf
/-lowering-/.f6475.8
Simplified75.8%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -1.99999999999999982e-298Initial program 99.7%
Taylor expanded in y around 0
+-lowering-+.f6484.3
Simplified84.3%
if -1.99999999999999982e-298 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 38.3%
Taylor expanded in b around inf
/-lowering-/.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6431.7
Simplified31.7%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6465.7
Simplified65.7%
if -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 5.00000000000000026e300Initial program 99.4%
Taylor expanded in b around 0
/-lowering-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6479.6
Simplified79.6%
Final simplification78.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ x (/ (* y z) t))) (t_2 (/ t_1 (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_2 (- INFINITY))
(/ z b)
(if (<= t_2 -5e-320)
(/ t_1 (+ a 1.0))
(if (<= t_2 0.0)
(/ x (+ 1.0 (fma y (/ b t) a)))
(if (<= t_2 5e+300) (/ (fma z (/ y t) x) (+ a 1.0)) (/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + ((y * z) / t);
double t_2 = t_1 / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_2 <= -5e-320) {
tmp = t_1 / (a + 1.0);
} else if (t_2 <= 0.0) {
tmp = x / (1.0 + fma(y, (b / t), a));
} else if (t_2 <= 5e+300) {
tmp = fma(z, (y / t), x) / (a + 1.0);
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(x + Float64(Float64(y * z) / t)) t_2 = Float64(t_1 / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_2 <= -5e-320) tmp = Float64(t_1 / Float64(a + 1.0)); elseif (t_2 <= 0.0) tmp = Float64(x / Float64(1.0 + fma(y, Float64(b / t), a))); elseif (t_2 <= 5e+300) tmp = Float64(fma(z, Float64(y / t), x) / Float64(a + 1.0)); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$2, -5e-320], N[(t$95$1 / N[(a + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.0], N[(x / N[(1.0 + N[(y * N[(b / t), $MachinePrecision] + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 5e+300], N[(N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(a + 1.0), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y \cdot z}{t}\\
t_2 := \frac{t\_1}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{-320}:\\
\;\;\;\;\frac{t\_1}{a + 1}\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\frac{x}{1 + \mathsf{fma}\left(y, \frac{b}{t}, a\right)}\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+300}:\\
\;\;\;\;\frac{\mathsf{fma}\left(z, \frac{y}{t}, x\right)}{a + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 5.00000000000000026e300 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 8.3%
Taylor expanded in y around inf
/-lowering-/.f6475.8
Simplified75.8%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.99994e-320Initial program 98.4%
Taylor expanded in y around 0
+-lowering-+.f6483.3
Simplified83.3%
if -4.99994e-320 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 39.2%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6455.2
Simplified55.2%
if -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 5.00000000000000026e300Initial program 99.4%
Taylor expanded in b around 0
/-lowering-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6479.6
Simplified79.6%
Final simplification76.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
(t_2 (/ (fma z (/ y t) x) (+ a 1.0))))
(if (<= t_1 (- INFINITY))
(/ z b)
(if (<= t_1 -5e-90)
t_2
(if (<= t_1 0.0)
(/ x (+ 1.0 (fma y (/ b t) a)))
(if (<= t_1 5e+300) t_2 (/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double t_2 = fma(z, (y / t), x) / (a + 1.0);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_1 <= -5e-90) {
tmp = t_2;
} else if (t_1 <= 0.0) {
tmp = x / (1.0 + fma(y, (b / t), a));
} else if (t_1 <= 5e+300) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) t_2 = Float64(fma(z, Float64(y / t), x) / Float64(a + 1.0)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_1 <= -5e-90) tmp = t_2; elseif (t_1 <= 0.0) tmp = Float64(x / Float64(1.0 + fma(y, Float64(b / t), a))); elseif (t_1 <= 5e+300) tmp = t_2; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(a + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, -5e-90], t$95$2, If[LessEqual[t$95$1, 0.0], N[(x / N[(1.0 + N[(y * N[(b / t), $MachinePrecision] + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+300], t$95$2, N[(z / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
t_2 := \frac{\mathsf{fma}\left(z, \frac{y}{t}, x\right)}{a + 1}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-90}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{x}{1 + \mathsf{fma}\left(y, \frac{b}{t}, a\right)}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+300}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 5.00000000000000026e300 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 8.3%
Taylor expanded in y around inf
/-lowering-/.f6475.8
Simplified75.8%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -5.00000000000000019e-90 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 5.00000000000000026e300Initial program 99.5%
Taylor expanded in b around 0
/-lowering-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6482.0
Simplified82.0%
if -5.00000000000000019e-90 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 63.1%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6464.2
Simplified64.2%
Final simplification76.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
(t_2 (/ (fma y (/ z t) x) (+ a 1.0))))
(if (<= t_1 (- INFINITY))
(/ z b)
(if (<= t_1 -2e-247)
t_2
(if (<= t_1 0.0)
(/ x (+ 1.0 (fma y (/ b t) a)))
(if (<= t_1 5e+300) t_2 (/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double t_2 = fma(y, (z / t), x) / (a + 1.0);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_1 <= -2e-247) {
tmp = t_2;
} else if (t_1 <= 0.0) {
tmp = x / (1.0 + fma(y, (b / t), a));
} else if (t_1 <= 5e+300) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) t_2 = Float64(fma(y, Float64(z / t), x) / Float64(a + 1.0)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_1 <= -2e-247) tmp = t_2; elseif (t_1 <= 0.0) tmp = Float64(x / Float64(1.0 + fma(y, Float64(b / t), a))); elseif (t_1 <= 5e+300) tmp = t_2; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * N[(z / t), $MachinePrecision] + x), $MachinePrecision] / N[(a + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, -2e-247], t$95$2, If[LessEqual[t$95$1, 0.0], N[(x / N[(1.0 + N[(y * N[(b / t), $MachinePrecision] + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+300], t$95$2, N[(z / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
t_2 := \frac{\mathsf{fma}\left(y, \frac{z}{t}, x\right)}{a + 1}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq -2 \cdot 10^{-247}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{x}{1 + \mathsf{fma}\left(y, \frac{b}{t}, a\right)}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+300}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 5.00000000000000026e300 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 8.3%
Taylor expanded in y around inf
/-lowering-/.f6475.8
Simplified75.8%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -2e-247 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 5.00000000000000026e300Initial program 99.5%
/-lowering-/.f64N/A
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6493.1
Applied egg-rr93.1%
Taylor expanded in y around 0
Simplified78.3%
if -2e-247 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 44.3%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6458.4
Simplified58.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_1 (- INFINITY))
(/ z b)
(if (<= t_1 5e+300)
(/ (fma y (/ z t) x) (+ a (fma y (/ b t) 1.0)))
(/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_1 <= 5e+300) {
tmp = fma(y, (z / t), x) / (a + fma(y, (b / t), 1.0));
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_1 <= 5e+300) tmp = Float64(fma(y, Float64(z / t), x) / Float64(a + fma(y, Float64(b / t), 1.0))); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, 5e+300], N[(N[(y * N[(z / t), $MachinePrecision] + x), $MachinePrecision] / N[(a + N[(y * N[(b / t), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+300}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, \frac{z}{t}, x\right)}{a + \mathsf{fma}\left(y, \frac{b}{t}, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 5.00000000000000026e300 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 8.3%
Taylor expanded in y around inf
/-lowering-/.f6475.8
Simplified75.8%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 5.00000000000000026e300Initial program 88.3%
/-lowering-/.f64N/A
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6487.9
Applied egg-rr87.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_1 (- INFINITY))
(/ z b)
(if (<= t_1 5e+300) (/ x (+ 1.0 (fma y (/ b t) a))) (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_1 <= 5e+300) {
tmp = x / (1.0 + fma(y, (b / t), a));
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_1 <= 5e+300) tmp = Float64(x / Float64(1.0 + fma(y, Float64(b / t), a))); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, 5e+300], N[(x / N[(1.0 + N[(y * N[(b / t), $MachinePrecision] + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+300}:\\
\;\;\;\;\frac{x}{1 + \mathsf{fma}\left(y, \frac{b}{t}, a\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 5.00000000000000026e300 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 8.3%
Taylor expanded in y around inf
/-lowering-/.f6475.8
Simplified75.8%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 5.00000000000000026e300Initial program 88.3%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6460.9
Simplified60.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_1 (- INFINITY))
(/ z b)
(if (<= t_1 5e+300) (/ x (+ a 1.0)) (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_1 <= 5e+300) {
tmp = x / (a + 1.0);
} else {
tmp = z / b;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = z / b;
} else if (t_1 <= 5e+300) {
tmp = x / (a + 1.0);
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)) tmp = 0 if t_1 <= -math.inf: tmp = z / b elif t_1 <= 5e+300: tmp = x / (a + 1.0) else: tmp = z / b return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_1 <= 5e+300) tmp = Float64(x / Float64(a + 1.0)); else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); tmp = 0.0; if (t_1 <= -Inf) tmp = z / b; elseif (t_1 <= 5e+300) tmp = x / (a + 1.0); else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, 5e+300], N[(x / N[(a + 1.0), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+300}:\\
\;\;\;\;\frac{x}{a + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 5.00000000000000026e300 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 8.3%
Taylor expanded in y around inf
/-lowering-/.f6475.8
Simplified75.8%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 5.00000000000000026e300Initial program 88.3%
Taylor expanded in y around 0
/-lowering-/.f64N/A
+-lowering-+.f6451.9
Simplified51.9%
Final simplification57.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (fma z (/ y t) x)) (t_2 (/ t_1 a)))
(if (<= a -1.0)
t_2
(if (<= a 2.6e-186)
t_1
(if (<= a 8.5e-108)
(/ z b)
(if (<= a 0.0275) (/ x (fma b (/ y t) 1.0)) t_2))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(z, (y / t), x);
double t_2 = t_1 / a;
double tmp;
if (a <= -1.0) {
tmp = t_2;
} else if (a <= 2.6e-186) {
tmp = t_1;
} else if (a <= 8.5e-108) {
tmp = z / b;
} else if (a <= 0.0275) {
tmp = x / fma(b, (y / t), 1.0);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = fma(z, Float64(y / t), x) t_2 = Float64(t_1 / a) tmp = 0.0 if (a <= -1.0) tmp = t_2; elseif (a <= 2.6e-186) tmp = t_1; elseif (a <= 8.5e-108) tmp = Float64(z / b); elseif (a <= 0.0275) tmp = Float64(x / fma(b, Float64(y / t), 1.0)); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / a), $MachinePrecision]}, If[LessEqual[a, -1.0], t$95$2, If[LessEqual[a, 2.6e-186], t$95$1, If[LessEqual[a, 8.5e-108], N[(z / b), $MachinePrecision], If[LessEqual[a, 0.0275], N[(x / N[(b * N[(y / t), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(z, \frac{y}{t}, x\right)\\
t_2 := \frac{t\_1}{a}\\
\mathbf{if}\;a \leq -1:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;a \leq 2.6 \cdot 10^{-186}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \leq 8.5 \cdot 10^{-108}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;a \leq 0.0275:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(b, \frac{y}{t}, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if a < -1 or 0.0275000000000000001 < a Initial program 71.4%
Taylor expanded in a around inf
/-lowering-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6466.5
Simplified66.5%
if -1 < a < 2.59999999999999993e-186Initial program 73.3%
Taylor expanded in b around 0
/-lowering-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6455.1
Simplified55.1%
Taylor expanded in a around 0
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6454.9
Simplified54.9%
if 2.59999999999999993e-186 < a < 8.49999999999999986e-108Initial program 54.0%
Taylor expanded in y around inf
/-lowering-/.f6478.8
Simplified78.8%
if 8.49999999999999986e-108 < a < 0.0275000000000000001Initial program 72.3%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6472.8
Simplified72.8%
Taylor expanded in a around 0
/-lowering-/.f64N/A
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6466.1
Simplified66.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (fma y (/ z t) x) a)))
(if (<= a -8600000000.0)
t_1
(if (<= a 3e-185)
(fma z (/ y t) x)
(if (<= a 3.4e-101)
(/ z b)
(if (<= a 0.06) (/ x (fma b (/ y t) 1.0)) t_1))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(y, (z / t), x) / a;
double tmp;
if (a <= -8600000000.0) {
tmp = t_1;
} else if (a <= 3e-185) {
tmp = fma(z, (y / t), x);
} else if (a <= 3.4e-101) {
tmp = z / b;
} else if (a <= 0.06) {
tmp = x / fma(b, (y / t), 1.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(fma(y, Float64(z / t), x) / a) tmp = 0.0 if (a <= -8600000000.0) tmp = t_1; elseif (a <= 3e-185) tmp = fma(z, Float64(y / t), x); elseif (a <= 3.4e-101) tmp = Float64(z / b); elseif (a <= 0.06) tmp = Float64(x / fma(b, Float64(y / t), 1.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(y * N[(z / t), $MachinePrecision] + x), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[a, -8600000000.0], t$95$1, If[LessEqual[a, 3e-185], N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[a, 3.4e-101], N[(z / b), $MachinePrecision], If[LessEqual[a, 0.06], N[(x / N[(b * N[(y / t), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(y, \frac{z}{t}, x\right)}{a}\\
\mathbf{if}\;a \leq -8600000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \leq 3 \cdot 10^{-185}:\\
\;\;\;\;\mathsf{fma}\left(z, \frac{y}{t}, x\right)\\
\mathbf{elif}\;a \leq 3.4 \cdot 10^{-101}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;a \leq 0.06:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(b, \frac{y}{t}, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if a < -8.6e9 or 0.059999999999999998 < a Initial program 72.3%
/-lowering-/.f64N/A
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6475.5
Applied egg-rr75.5%
Taylor expanded in a around inf
/-lowering-/.f64N/A
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6465.7
Simplified65.7%
if -8.6e9 < a < 3.0000000000000003e-185Initial program 71.9%
Taylor expanded in b around 0
/-lowering-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6453.2
Simplified53.2%
Taylor expanded in a around 0
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6453.0
Simplified53.0%
if 3.0000000000000003e-185 < a < 3.39999999999999989e-101Initial program 54.0%
Taylor expanded in y around inf
/-lowering-/.f6478.8
Simplified78.8%
if 3.39999999999999989e-101 < a < 0.059999999999999998Initial program 72.3%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6472.8
Simplified72.8%
Taylor expanded in a around 0
/-lowering-/.f64N/A
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6466.1
Simplified66.1%
(FPCore (x y z t a b)
:precision binary64
(if (<= a -720000000000.0)
(/ x a)
(if (<= a -2.15e-133)
(/ z b)
(if (<= a 3.4e-191) x (if (<= a 4.7e+33) (/ z b) (/ x a))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -720000000000.0) {
tmp = x / a;
} else if (a <= -2.15e-133) {
tmp = z / b;
} else if (a <= 3.4e-191) {
tmp = x;
} else if (a <= 4.7e+33) {
tmp = z / b;
} else {
tmp = x / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-720000000000.0d0)) then
tmp = x / a
else if (a <= (-2.15d-133)) then
tmp = z / b
else if (a <= 3.4d-191) then
tmp = x
else if (a <= 4.7d+33) then
tmp = z / b
else
tmp = x / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -720000000000.0) {
tmp = x / a;
} else if (a <= -2.15e-133) {
tmp = z / b;
} else if (a <= 3.4e-191) {
tmp = x;
} else if (a <= 4.7e+33) {
tmp = z / b;
} else {
tmp = x / a;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if a <= -720000000000.0: tmp = x / a elif a <= -2.15e-133: tmp = z / b elif a <= 3.4e-191: tmp = x elif a <= 4.7e+33: tmp = z / b else: tmp = x / a return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (a <= -720000000000.0) tmp = Float64(x / a); elseif (a <= -2.15e-133) tmp = Float64(z / b); elseif (a <= 3.4e-191) tmp = x; elseif (a <= 4.7e+33) tmp = Float64(z / b); else tmp = Float64(x / a); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (a <= -720000000000.0) tmp = x / a; elseif (a <= -2.15e-133) tmp = z / b; elseif (a <= 3.4e-191) tmp = x; elseif (a <= 4.7e+33) tmp = z / b; else tmp = x / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[a, -720000000000.0], N[(x / a), $MachinePrecision], If[LessEqual[a, -2.15e-133], N[(z / b), $MachinePrecision], If[LessEqual[a, 3.4e-191], x, If[LessEqual[a, 4.7e+33], N[(z / b), $MachinePrecision], N[(x / a), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -720000000000:\\
\;\;\;\;\frac{x}{a}\\
\mathbf{elif}\;a \leq -2.15 \cdot 10^{-133}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;a \leq 3.4 \cdot 10^{-191}:\\
\;\;\;\;x\\
\mathbf{elif}\;a \leq 4.7 \cdot 10^{+33}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a}\\
\end{array}
\end{array}
if a < -7.2e11 or 4.6999999999999998e33 < a Initial program 73.1%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6452.2
Simplified52.2%
Taylor expanded in a around inf
/-lowering-/.f6448.2
Simplified48.2%
if -7.2e11 < a < -2.15000000000000008e-133 or 3.39999999999999994e-191 < a < 4.6999999999999998e33Initial program 62.1%
Taylor expanded in y around inf
/-lowering-/.f6449.0
Simplified49.0%
if -2.15000000000000008e-133 < a < 3.39999999999999994e-191Initial program 78.8%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6457.1
Simplified57.1%
Taylor expanded in a around 0
/-lowering-/.f64N/A
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6460.7
Simplified60.7%
Taylor expanded in b around 0
Simplified48.2%
(FPCore (x y z t a b) :precision binary64 (if (<= a -1.4e-37) (/ x a) (if (<= a 1.0) x (/ x a))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -1.4e-37) {
tmp = x / a;
} else if (a <= 1.0) {
tmp = x;
} else {
tmp = x / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-1.4d-37)) then
tmp = x / a
else if (a <= 1.0d0) then
tmp = x
else
tmp = x / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -1.4e-37) {
tmp = x / a;
} else if (a <= 1.0) {
tmp = x;
} else {
tmp = x / a;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if a <= -1.4e-37: tmp = x / a elif a <= 1.0: tmp = x else: tmp = x / a return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (a <= -1.4e-37) tmp = Float64(x / a); elseif (a <= 1.0) tmp = x; else tmp = Float64(x / a); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (a <= -1.4e-37) tmp = x / a; elseif (a <= 1.0) tmp = x; else tmp = x / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[a, -1.4e-37], N[(x / a), $MachinePrecision], If[LessEqual[a, 1.0], x, N[(x / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -1.4 \cdot 10^{-37}:\\
\;\;\;\;\frac{x}{a}\\
\mathbf{elif}\;a \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a}\\
\end{array}
\end{array}
if a < -1.4000000000000001e-37 or 1 < a Initial program 72.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6449.1
Simplified49.1%
Taylor expanded in a around inf
/-lowering-/.f6444.3
Simplified44.3%
if -1.4000000000000001e-37 < a < 1Initial program 69.9%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6451.1
Simplified51.1%
Taylor expanded in a around 0
/-lowering-/.f64N/A
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6451.6
Simplified51.6%
Taylor expanded in b around 0
Simplified38.3%
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
return x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x;
}
def code(x, y, z, t, a, b): return x
function code(x, y, z, t, a, b) return x end
function tmp = code(x, y, z, t, a, b) tmp = x; end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 71.1%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6450.0
Simplified50.0%
Taylor expanded in a around 0
/-lowering-/.f64N/A
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6429.1
Simplified29.1%
Taylor expanded in b around 0
Simplified19.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b)))))))
(if (< t -1.3659085366310088e-271)
t_1
(if (< t 3.036967103737246e-130) (/ z b) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 * ((x + ((y / t) * z)) * (1.0d0 / ((a + 1.0d0) + ((y / t) * b))))
if (t < (-1.3659085366310088d-271)) then
tmp = t_1
else if (t < 3.036967103737246d-130) then
tmp = z / b
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))) tmp = 0 if t < -1.3659085366310088e-271: tmp = t_1 elif t < 3.036967103737246e-130: tmp = z / b else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(1.0 * Float64(Float64(x + Float64(Float64(y / t) * z)) * Float64(1.0 / Float64(Float64(a + 1.0) + Float64(Float64(y / t) * b))))) tmp = 0.0 if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = Float64(z / b); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))); tmp = 0.0; if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = z / b; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(1.0 * N[(N[(x + N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y / t), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.3659085366310088e-271], t$95$1, If[Less[t, 3.036967103737246e-130], N[(z / b), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 \cdot \left(\left(x + \frac{y}{t} \cdot z\right) \cdot \frac{1}{\left(a + 1\right) + \frac{y}{t} \cdot b}\right)\\
\mathbf{if}\;t < -1.3659085366310088 \cdot 10^{-271}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.036967103737246 \cdot 10^{-130}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024198
(FPCore (x y z t a b)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< t -1707385670788761/12500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))) (if (< t 1518483551868623/5000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ z b) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))))))
(/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))