
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- x (* y z)))
(t_2 (- t (* z a)))
(t_3 (fma y (/ z (fma z a (- t))) (/ x t_2)))
(t_4 (/ t_1 t_2)))
(if (<= t_4 -5e-316)
t_3
(if (<= t_4 2e-299)
(/ -1.0 (* a (+ (/ z t_1) (/ t (* a (- (* y z) x))))))
(if (<= t_4 INFINITY) t_3 (/ y a))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x - (y * z);
double t_2 = t - (z * a);
double t_3 = fma(y, (z / fma(z, a, -t)), (x / t_2));
double t_4 = t_1 / t_2;
double tmp;
if (t_4 <= -5e-316) {
tmp = t_3;
} else if (t_4 <= 2e-299) {
tmp = -1.0 / (a * ((z / t_1) + (t / (a * ((y * z) - x)))));
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(x - Float64(y * z)) t_2 = Float64(t - Float64(z * a)) t_3 = fma(y, Float64(z / fma(z, a, Float64(-t))), Float64(x / t_2)) t_4 = Float64(t_1 / t_2) tmp = 0.0 if (t_4 <= -5e-316) tmp = t_3; elseif (t_4 <= 2e-299) tmp = Float64(-1.0 / Float64(a * Float64(Float64(z / t_1) + Float64(t / Float64(a * Float64(Float64(y * z) - x)))))); elseif (t_4 <= Inf) tmp = t_3; else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(y * N[(z / N[(z * a + (-t)), $MachinePrecision]), $MachinePrecision] + N[(x / t$95$2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(t$95$1 / t$95$2), $MachinePrecision]}, If[LessEqual[t$95$4, -5e-316], t$95$3, If[LessEqual[t$95$4, 2e-299], N[(-1.0 / N[(a * N[(N[(z / t$95$1), $MachinePrecision] + N[(t / N[(a * N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$3, N[(y / a), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - y \cdot z\\
t_2 := t - z \cdot a\\
t_3 := \mathsf{fma}\left(y, \frac{z}{\mathsf{fma}\left(z, a, -t\right)}, \frac{x}{t\_2}\right)\\
t_4 := \frac{t\_1}{t\_2}\\
\mathbf{if}\;t\_4 \leq -5 \cdot 10^{-316}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 2 \cdot 10^{-299}:\\
\;\;\;\;\frac{-1}{a \cdot \left(\frac{z}{t\_1} + \frac{t}{a \cdot \left(y \cdot z - x\right)}\right)}\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -5.000000017e-316 or 1.99999999999999998e-299 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 94.3%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
Simplified98.2%
if -5.000000017e-316 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 1.99999999999999998e-299Initial program 55.1%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f6453.9
Applied egg-rr53.9%
Taylor expanded in a around inf
*-lowering-*.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6498.4
Simplified98.4%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
/-lowering-/.f64100.0
Simplified100.0%
Final simplification98.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* z a)))
(t_2 (fma y (/ z (fma z a (- t))) (/ x t_1)))
(t_3 (/ (- x (* y z)) t_1)))
(if (<= t_3 -5e-316)
t_2
(if (<= t_3 0.0)
(/ (- y (/ x z)) a)
(if (<= t_3 INFINITY) t_2 (/ y a))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (z * a);
double t_2 = fma(y, (z / fma(z, a, -t)), (x / t_1));
double t_3 = (x - (y * z)) / t_1;
double tmp;
if (t_3 <= -5e-316) {
tmp = t_2;
} else if (t_3 <= 0.0) {
tmp = (y - (x / z)) / a;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(t - Float64(z * a)) t_2 = fma(y, Float64(z / fma(z, a, Float64(-t))), Float64(x / t_1)) t_3 = Float64(Float64(x - Float64(y * z)) / t_1) tmp = 0.0 if (t_3 <= -5e-316) tmp = t_2; elseif (t_3 <= 0.0) tmp = Float64(Float64(y - Float64(x / z)) / a); elseif (t_3 <= Inf) tmp = t_2; else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(z / N[(z * a + (-t)), $MachinePrecision]), $MachinePrecision] + N[(x / t$95$1), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, If[LessEqual[t$95$3, -5e-316], t$95$2, If[LessEqual[t$95$3, 0.0], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$2, N[(y / a), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - z \cdot a\\
t_2 := \mathsf{fma}\left(y, \frac{z}{\mathsf{fma}\left(z, a, -t\right)}, \frac{x}{t\_1}\right)\\
t_3 := \frac{x - y \cdot z}{t\_1}\\
\mathbf{if}\;t\_3 \leq -5 \cdot 10^{-316}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 0:\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -5.000000017e-316 or -0.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 94.4%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
Simplified97.8%
if -5.000000017e-316 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -0.0Initial program 50.8%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
Simplified50.8%
Taylor expanded in a around inf
/-lowering-/.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6490.5
Simplified90.5%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
/-lowering-/.f64100.0
Simplified100.0%
Final simplification97.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- y (/ x z)) a))
(t_2 (- x (* y z)))
(t_3 (/ t_2 (- t (* z a)))))
(if (<= t_3 -5e-316)
t_3
(if (<= t_3 0.0) t_1 (if (<= t_3 2e+229) (/ t_2 (fma (- z) a t)) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double t_2 = x - (y * z);
double t_3 = t_2 / (t - (z * a));
double tmp;
if (t_3 <= -5e-316) {
tmp = t_3;
} else if (t_3 <= 0.0) {
tmp = t_1;
} else if (t_3 <= 2e+229) {
tmp = t_2 / fma(-z, a, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(y - Float64(x / z)) / a) t_2 = Float64(x - Float64(y * z)) t_3 = Float64(t_2 / Float64(t - Float64(z * a))) tmp = 0.0 if (t_3 <= -5e-316) tmp = t_3; elseif (t_3 <= 0.0) tmp = t_1; elseif (t_3 <= 2e+229) tmp = Float64(t_2 / fma(Float64(-z), a, t)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -5e-316], t$95$3, If[LessEqual[t$95$3, 0.0], t$95$1, If[LessEqual[t$95$3, 2e+229], N[(t$95$2 / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - \frac{x}{z}}{a}\\
t_2 := x - y \cdot z\\
t_3 := \frac{t\_2}{t - z \cdot a}\\
\mathbf{if}\;t\_3 \leq -5 \cdot 10^{-316}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_3 \leq 0:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+229}:\\
\;\;\;\;\frac{t\_2}{\mathsf{fma}\left(-z, a, t\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -5.000000017e-316Initial program 95.2%
if -5.000000017e-316 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -0.0 or 2e229 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 40.6%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
Simplified51.9%
Taylor expanded in a around inf
/-lowering-/.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6487.3
Simplified87.3%
if -0.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 2e229Initial program 99.7%
sub-negN/A
+-commutativeN/A
*-commutativeN/A
distribute-lft-neg-inN/A
accelerator-lowering-fma.f64N/A
neg-lowering-neg.f6499.7
Applied egg-rr99.7%
Final simplification94.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- y (/ x z)) a)) (t_2 (/ (- x (* y z)) (- t (* z a)))))
(if (<= t_2 -5e-316)
t_2
(if (<= t_2 0.0) t_1 (if (<= t_2 2e+229) t_2 t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double t_2 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_2 <= -5e-316) {
tmp = t_2;
} else if (t_2 <= 0.0) {
tmp = t_1;
} else if (t_2 <= 2e+229) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - (x / z)) / a
t_2 = (x - (y * z)) / (t - (z * a))
if (t_2 <= (-5d-316)) then
tmp = t_2
else if (t_2 <= 0.0d0) then
tmp = t_1
else if (t_2 <= 2d+229) then
tmp = t_2
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double t_2 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_2 <= -5e-316) {
tmp = t_2;
} else if (t_2 <= 0.0) {
tmp = t_1;
} else if (t_2 <= 2e+229) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y - (x / z)) / a t_2 = (x - (y * z)) / (t - (z * a)) tmp = 0 if t_2 <= -5e-316: tmp = t_2 elif t_2 <= 0.0: tmp = t_1 elif t_2 <= 2e+229: tmp = t_2 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y - Float64(x / z)) / a) t_2 = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a))) tmp = 0.0 if (t_2 <= -5e-316) tmp = t_2; elseif (t_2 <= 0.0) tmp = t_1; elseif (t_2 <= 2e+229) tmp = t_2; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y - (x / z)) / a; t_2 = (x - (y * z)) / (t - (z * a)); tmp = 0.0; if (t_2 <= -5e-316) tmp = t_2; elseif (t_2 <= 0.0) tmp = t_1; elseif (t_2 <= 2e+229) tmp = t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e-316], t$95$2, If[LessEqual[t$95$2, 0.0], t$95$1, If[LessEqual[t$95$2, 2e+229], t$95$2, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - \frac{x}{z}}{a}\\
t_2 := \frac{x - y \cdot z}{t - z \cdot a}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{-316}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+229}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -5.000000017e-316 or -0.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 2e229Initial program 97.3%
if -5.000000017e-316 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -0.0 or 2e229 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 40.6%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
Simplified51.9%
Taylor expanded in a around inf
/-lowering-/.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6487.3
Simplified87.3%
Final simplification94.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* y (/ z (- (* z a) t)))))
(if (<= z -4.3e-47)
t_1
(if (<= z 1.16e-33)
(/ x (- t (* z a)))
(if (<= z 3.65e+196) t_1 (/ y a))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = y * (z / ((z * a) - t));
double tmp;
if (z <= -4.3e-47) {
tmp = t_1;
} else if (z <= 1.16e-33) {
tmp = x / (t - (z * a));
} else if (z <= 3.65e+196) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z / ((z * a) - t))
if (z <= (-4.3d-47)) then
tmp = t_1
else if (z <= 1.16d-33) then
tmp = x / (t - (z * a))
else if (z <= 3.65d+196) then
tmp = t_1
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = y * (z / ((z * a) - t));
double tmp;
if (z <= -4.3e-47) {
tmp = t_1;
} else if (z <= 1.16e-33) {
tmp = x / (t - (z * a));
} else if (z <= 3.65e+196) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = y * (z / ((z * a) - t)) tmp = 0 if z <= -4.3e-47: tmp = t_1 elif z <= 1.16e-33: tmp = x / (t - (z * a)) elif z <= 3.65e+196: tmp = t_1 else: tmp = y / a return tmp
function code(x, y, z, t, a) t_1 = Float64(y * Float64(z / Float64(Float64(z * a) - t))) tmp = 0.0 if (z <= -4.3e-47) tmp = t_1; elseif (z <= 1.16e-33) tmp = Float64(x / Float64(t - Float64(z * a))); elseif (z <= 3.65e+196) tmp = t_1; else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = y * (z / ((z * a) - t)); tmp = 0.0; if (z <= -4.3e-47) tmp = t_1; elseif (z <= 1.16e-33) tmp = x / (t - (z * a)); elseif (z <= 3.65e+196) tmp = t_1; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * N[(z / N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -4.3e-47], t$95$1, If[LessEqual[z, 1.16e-33], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 3.65e+196], t$95$1, N[(y / a), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{z \cdot a - t}\\
\mathbf{if}\;z \leq -4.3 \cdot 10^{-47}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.16 \cdot 10^{-33}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{elif}\;z \leq 3.65 \cdot 10^{+196}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -4.2999999999999998e-47 or 1.1600000000000001e-33 < z < 3.64999999999999999e196Initial program 75.5%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
associate-*r*N/A
distribute-lft-neg-outN/A
mul-1-negN/A
remove-double-negN/A
*-commutativeN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
mul-1-negN/A
neg-lowering-neg.f6454.9
Simplified54.9%
associate-*r/N/A
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
/-lowering-/.f64N/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
+-commutativeN/A
unsub-negN/A
--lowering--.f64N/A
*-lowering-*.f6460.6
Applied egg-rr60.6%
if -4.2999999999999998e-47 < z < 1.1600000000000001e-33Initial program 99.8%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6481.5
Simplified81.5%
if 3.64999999999999999e196 < z Initial program 51.1%
Taylor expanded in z around inf
/-lowering-/.f6478.0
Simplified78.0%
Final simplification71.4%
(FPCore (x y z t a)
:precision binary64
(if (<= z -3500000000.0)
(/ y a)
(if (<= z 1.1e-29)
(/ x (- t (* z a)))
(if (<= z 1.7e+197) (* z (/ y (- (* z a) t))) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3500000000.0) {
tmp = y / a;
} else if (z <= 1.1e-29) {
tmp = x / (t - (z * a));
} else if (z <= 1.7e+197) {
tmp = z * (y / ((z * a) - t));
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-3500000000.0d0)) then
tmp = y / a
else if (z <= 1.1d-29) then
tmp = x / (t - (z * a))
else if (z <= 1.7d+197) then
tmp = z * (y / ((z * a) - t))
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3500000000.0) {
tmp = y / a;
} else if (z <= 1.1e-29) {
tmp = x / (t - (z * a));
} else if (z <= 1.7e+197) {
tmp = z * (y / ((z * a) - t));
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -3500000000.0: tmp = y / a elif z <= 1.1e-29: tmp = x / (t - (z * a)) elif z <= 1.7e+197: tmp = z * (y / ((z * a) - t)) else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -3500000000.0) tmp = Float64(y / a); elseif (z <= 1.1e-29) tmp = Float64(x / Float64(t - Float64(z * a))); elseif (z <= 1.7e+197) tmp = Float64(z * Float64(y / Float64(Float64(z * a) - t))); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -3500000000.0) tmp = y / a; elseif (z <= 1.1e-29) tmp = x / (t - (z * a)); elseif (z <= 1.7e+197) tmp = z * (y / ((z * a) - t)); else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -3500000000.0], N[(y / a), $MachinePrecision], If[LessEqual[z, 1.1e-29], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.7e+197], N[(z * N[(y / N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3500000000:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 1.1 \cdot 10^{-29}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{elif}\;z \leq 1.7 \cdot 10^{+197}:\\
\;\;\;\;z \cdot \frac{y}{z \cdot a - t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -3.5e9 or 1.70000000000000008e197 < z Initial program 64.7%
Taylor expanded in z around inf
/-lowering-/.f6463.0
Simplified63.0%
if -3.5e9 < z < 1.09999999999999995e-29Initial program 99.8%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6478.4
Simplified78.4%
if 1.09999999999999995e-29 < z < 1.70000000000000008e197Initial program 78.1%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
associate-*r*N/A
distribute-lft-neg-outN/A
mul-1-negN/A
remove-double-negN/A
*-commutativeN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
mul-1-negN/A
neg-lowering-neg.f6461.2
Simplified61.2%
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
+-commutativeN/A
unsub-negN/A
--lowering--.f64N/A
*-lowering-*.f6468.5
Applied egg-rr68.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- y (/ x z)) a))) (if (<= z -4.5e-47) t_1 (if (<= z 4.6e-27) (/ x (- t (* z a))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -4.5e-47) {
tmp = t_1;
} else if (z <= 4.6e-27) {
tmp = x / (t - (z * a));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (y - (x / z)) / a
if (z <= (-4.5d-47)) then
tmp = t_1
else if (z <= 4.6d-27) then
tmp = x / (t - (z * a))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -4.5e-47) {
tmp = t_1;
} else if (z <= 4.6e-27) {
tmp = x / (t - (z * a));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y - (x / z)) / a tmp = 0 if z <= -4.5e-47: tmp = t_1 elif z <= 4.6e-27: tmp = x / (t - (z * a)) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y - Float64(x / z)) / a) tmp = 0.0 if (z <= -4.5e-47) tmp = t_1; elseif (z <= 4.6e-27) tmp = Float64(x / Float64(t - Float64(z * a))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y - (x / z)) / a; tmp = 0.0; if (z <= -4.5e-47) tmp = t_1; elseif (z <= 4.6e-27) tmp = x / (t - (z * a)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[z, -4.5e-47], t$95$1, If[LessEqual[z, 4.6e-27], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - \frac{x}{z}}{a}\\
\mathbf{if}\;z \leq -4.5 \cdot 10^{-47}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 4.6 \cdot 10^{-27}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -4.5e-47 or 4.5999999999999999e-27 < z Initial program 70.9%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
Simplified79.1%
Taylor expanded in a around inf
/-lowering-/.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6474.5
Simplified74.5%
if -4.5e-47 < z < 4.5999999999999999e-27Initial program 99.8%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6480.8
Simplified80.8%
(FPCore (x y z t a) :precision binary64 (if (<= z -9800.0) (/ y a) (if (<= z 1.75e-24) (/ x (- t (* z a))) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9800.0) {
tmp = y / a;
} else if (z <= 1.75e-24) {
tmp = x / (t - (z * a));
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-9800.0d0)) then
tmp = y / a
else if (z <= 1.75d-24) then
tmp = x / (t - (z * a))
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9800.0) {
tmp = y / a;
} else if (z <= 1.75e-24) {
tmp = x / (t - (z * a));
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -9800.0: tmp = y / a elif z <= 1.75e-24: tmp = x / (t - (z * a)) else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -9800.0) tmp = Float64(y / a); elseif (z <= 1.75e-24) tmp = Float64(x / Float64(t - Float64(z * a))); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -9800.0) tmp = y / a; elseif (z <= 1.75e-24) tmp = x / (t - (z * a)); else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -9800.0], N[(y / a), $MachinePrecision], If[LessEqual[z, 1.75e-24], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9800:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 1.75 \cdot 10^{-24}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -9800 or 1.7499999999999998e-24 < z Initial program 68.5%
Taylor expanded in z around inf
/-lowering-/.f6459.8
Simplified59.8%
if -9800 < z < 1.7499999999999998e-24Initial program 99.8%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6477.9
Simplified77.9%
(FPCore (x y z t a) :precision binary64 (if (<= z -4.5e-47) (/ y a) (if (<= z 5.3e-26) (/ x t) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -4.5e-47) {
tmp = y / a;
} else if (z <= 5.3e-26) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-4.5d-47)) then
tmp = y / a
else if (z <= 5.3d-26) then
tmp = x / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -4.5e-47) {
tmp = y / a;
} else if (z <= 5.3e-26) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -4.5e-47: tmp = y / a elif z <= 5.3e-26: tmp = x / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -4.5e-47) tmp = Float64(y / a); elseif (z <= 5.3e-26) tmp = Float64(x / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -4.5e-47) tmp = y / a; elseif (z <= 5.3e-26) tmp = x / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -4.5e-47], N[(y / a), $MachinePrecision], If[LessEqual[z, 5.3e-26], N[(x / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.5 \cdot 10^{-47}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 5.3 \cdot 10^{-26}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -4.5e-47 or 5.29999999999999992e-26 < z Initial program 70.9%
Taylor expanded in z around inf
/-lowering-/.f6457.5
Simplified57.5%
if -4.5e-47 < z < 5.29999999999999992e-26Initial program 99.8%
Taylor expanded in z around 0
/-lowering-/.f6460.5
Simplified60.5%
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
Initial program 83.6%
Taylor expanded in z around 0
/-lowering-/.f6433.7
Simplified33.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024198
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
(/ (- x (* y z)) (- t (* a z))))