
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z) y x))
double code(double x, double y, double z) {
return fma(-z, y, x);
}
function code(x, y, z) return fma(Float64(-z), y, x) end
code[x_, y_, z_] := N[((-z) * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, y, x\right)
\end{array}
Initial program 100.0%
sub-negN/A
+-commutativeN/A
*-commutativeN/A
distribute-lft-neg-inN/A
accelerator-lowering-fma.f64N/A
neg-lowering-neg.f64100.0
Applied egg-rr100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (- y)))) (if (<= (* z y) -40.0) t_0 (if (<= (* z y) 5e+108) x t_0))))
double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if ((z * y) <= -40.0) {
tmp = t_0;
} else if ((z * y) <= 5e+108) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -y
if ((z * y) <= (-40.0d0)) then
tmp = t_0
else if ((z * y) <= 5d+108) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if ((z * y) <= -40.0) {
tmp = t_0;
} else if ((z * y) <= 5e+108) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -y tmp = 0 if (z * y) <= -40.0: tmp = t_0 elif (z * y) <= 5e+108: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-y)) tmp = 0.0 if (Float64(z * y) <= -40.0) tmp = t_0; elseif (Float64(z * y) <= 5e+108) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -y; tmp = 0.0; if ((z * y) <= -40.0) tmp = t_0; elseif ((z * y) <= 5e+108) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-y)), $MachinePrecision]}, If[LessEqual[N[(z * y), $MachinePrecision], -40.0], t$95$0, If[LessEqual[N[(z * y), $MachinePrecision], 5e+108], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-y\right)\\
\mathbf{if}\;z \cdot y \leq -40:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \cdot y \leq 5 \cdot 10^{+108}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 y z) < -40 or 4.99999999999999991e108 < (*.f64 y z) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6486.7
Simplified86.7%
if -40 < (*.f64 y z) < 4.99999999999999991e108Initial program 100.0%
Taylor expanded in x around inf
Simplified78.2%
Final simplification82.0%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Simplified49.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (* y z)))) (/ t_0 (/ t_0 (- x (* y z))))))
double code(double x, double y, double z) {
double t_0 = x + (y * z);
return t_0 / (t_0 / (x - (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
t_0 = x + (y * z)
code = t_0 / (t_0 / (x - (y * z)))
end function
public static double code(double x, double y, double z) {
double t_0 = x + (y * z);
return t_0 / (t_0 / (x - (y * z)));
}
def code(x, y, z): t_0 = x + (y * z) return t_0 / (t_0 / (x - (y * z)))
function code(x, y, z) t_0 = Float64(x + Float64(y * z)) return Float64(t_0 / Float64(t_0 / Float64(x - Float64(y * z)))) end
function tmp = code(x, y, z) t_0 = x + (y * z); tmp = t_0 / (t_0 / (x - (y * z))); end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 / N[(t$95$0 / N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + y \cdot z\\
\frac{t\_0}{\frac{t\_0}{x - y \cdot z}}
\end{array}
\end{array}
herbie shell --seed 2024198
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z)))))
(- x (* y z)))