
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (* 0.5 (fma (+ z_m x) (/ (- x z_m) y) y)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
return 0.5 * fma((z_m + x), ((x - z_m) / y), y);
}
z_m = abs(z) function code(x, y, z_m) return Float64(0.5 * fma(Float64(z_m + x), Float64(Float64(x - z_m) / y), y)) end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := N[(0.5 * N[(N[(z$95$m + x), $MachinePrecision] * N[(N[(x - z$95$m), $MachinePrecision] / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
0.5 \cdot \mathsf{fma}\left(z\_m + x, \frac{x - z\_m}{y}, y\right)
\end{array}
Initial program 67.2%
Taylor expanded in x around 0
Simplified99.9%
z_m = (fabs.f64 z)
(FPCore (x y z_m)
:precision binary64
(let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z_m z_m)) (* y 2.0))))
(if (<= t_0 -1e-128)
(* 0.5 (fma z_m (/ z_m (- y)) y))
(if (<= t_0 INFINITY)
(* 0.5 (fma x (/ x y) y))
(* 0.5 (fma z_m (/ (- x z_m) y) y))))))z_m = fabs(z);
double code(double x, double y, double z_m) {
double t_0 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_0 <= -1e-128) {
tmp = 0.5 * fma(z_m, (z_m / -y), y);
} else if (t_0 <= ((double) INFINITY)) {
tmp = 0.5 * fma(x, (x / y), y);
} else {
tmp = 0.5 * fma(z_m, ((x - z_m) / y), y);
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z_m * z_m)) / Float64(y * 2.0)) tmp = 0.0 if (t_0 <= -1e-128) tmp = Float64(0.5 * fma(z_m, Float64(z_m / Float64(-y)), y)); elseif (t_0 <= Inf) tmp = Float64(0.5 * fma(x, Float64(x / y), y)); else tmp = Float64(0.5 * fma(z_m, Float64(Float64(x - z_m) / y), y)); end return tmp end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-128], N[(0.5 * N[(z$95$m * N[(z$95$m / (-y)), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, Infinity], N[(0.5 * N[(x * N[(x / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(z$95$m * N[(N[(x - z$95$m), $MachinePrecision] / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z\_m \cdot z\_m}{y \cdot 2}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-128}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(z\_m, \frac{z\_m}{-y}, y\right)\\
\mathbf{elif}\;t\_0 \leq \infty:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x, \frac{x}{y}, y\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(z\_m, \frac{x - z\_m}{y}, y\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1.00000000000000005e-128Initial program 77.3%
Taylor expanded in x around 0
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6467.9
Simplified67.9%
*-commutativeN/A
*-lowering-*.f64N/A
sub-negN/A
+-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
frac-2negN/A
distribute-frac-neg2N/A
remove-double-negN/A
accelerator-lowering-fma.f64N/A
frac-2negN/A
remove-double-negN/A
/-lowering-/.f64N/A
neg-lowering-neg.f6469.6
Applied egg-rr69.6%
if -1.00000000000000005e-128 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 76.4%
Taylor expanded in z around 0
+-commutativeN/A
*-rgt-identityN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Simplified74.2%
if +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 0.0%
Taylor expanded in x around 0
Simplified100.0%
Taylor expanded in z around inf
Simplified84.7%
Final simplification73.6%
z_m = (fabs.f64 z)
(FPCore (x y z_m)
:precision binary64
(let* ((t_0 (* 0.5 (fma z_m (/ z_m (- y)) y)))
(t_1 (/ (- (+ (* x x) (* y y)) (* z_m z_m)) (* y 2.0))))
(if (<= t_1 -1e-128)
t_0
(if (<= t_1 INFINITY) (* 0.5 (fma x (/ x y) y)) t_0))))z_m = fabs(z);
double code(double x, double y, double z_m) {
double t_0 = 0.5 * fma(z_m, (z_m / -y), y);
double t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_1 <= -1e-128) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * fma(x, (x / y), y);
} else {
tmp = t_0;
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) t_0 = Float64(0.5 * fma(z_m, Float64(z_m / Float64(-y)), y)) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z_m * z_m)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= -1e-128) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(0.5 * fma(x, Float64(x / y), y)); else tmp = t_0; end return tmp end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_] := Block[{t$95$0 = N[(0.5 * N[(z$95$m * N[(z$95$m / (-y)), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-128], t$95$0, If[LessEqual[t$95$1, Infinity], N[(0.5 * N[(x * N[(x / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := 0.5 \cdot \mathsf{fma}\left(z\_m, \frac{z\_m}{-y}, y\right)\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z\_m \cdot z\_m}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-128}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x, \frac{x}{y}, y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1.00000000000000005e-128 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 59.8%
Taylor expanded in x around 0
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6459.8
Simplified59.8%
*-commutativeN/A
*-lowering-*.f64N/A
sub-negN/A
+-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
frac-2negN/A
distribute-frac-neg2N/A
remove-double-negN/A
accelerator-lowering-fma.f64N/A
frac-2negN/A
remove-double-negN/A
/-lowering-/.f64N/A
neg-lowering-neg.f6470.9
Applied egg-rr70.9%
if -1.00000000000000005e-128 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 76.4%
Taylor expanded in z around 0
+-commutativeN/A
*-rgt-identityN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Simplified74.2%
Final simplification72.4%
z_m = (fabs.f64 z)
(FPCore (x y z_m)
:precision binary64
(let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z_m z_m)) (* y 2.0))))
(if (<= t_0 -1e-128)
(* z_m (* -0.5 (/ z_m y)))
(if (<= t_0 4e+131) (* 0.5 y) (* x (/ x (* y 2.0)))))))z_m = fabs(z);
double code(double x, double y, double z_m) {
double t_0 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_0 <= -1e-128) {
tmp = z_m * (-0.5 * (z_m / y));
} else if (t_0 <= 4e+131) {
tmp = 0.5 * y;
} else {
tmp = x * (x / (y * 2.0));
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8) :: t_0
real(8) :: tmp
t_0 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0d0)
if (t_0 <= (-1d-128)) then
tmp = z_m * ((-0.5d0) * (z_m / y))
else if (t_0 <= 4d+131) then
tmp = 0.5d0 * y
else
tmp = x * (x / (y * 2.0d0))
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
double t_0 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_0 <= -1e-128) {
tmp = z_m * (-0.5 * (z_m / y));
} else if (t_0 <= 4e+131) {
tmp = 0.5 * y;
} else {
tmp = x * (x / (y * 2.0));
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m): t_0 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0) tmp = 0 if t_0 <= -1e-128: tmp = z_m * (-0.5 * (z_m / y)) elif t_0 <= 4e+131: tmp = 0.5 * y else: tmp = x * (x / (y * 2.0)) return tmp
z_m = abs(z) function code(x, y, z_m) t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z_m * z_m)) / Float64(y * 2.0)) tmp = 0.0 if (t_0 <= -1e-128) tmp = Float64(z_m * Float64(-0.5 * Float64(z_m / y))); elseif (t_0 <= 4e+131) tmp = Float64(0.5 * y); else tmp = Float64(x * Float64(x / Float64(y * 2.0))); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m) t_0 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0); tmp = 0.0; if (t_0 <= -1e-128) tmp = z_m * (-0.5 * (z_m / y)); elseif (t_0 <= 4e+131) tmp = 0.5 * y; else tmp = x * (x / (y * 2.0)); end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-128], N[(z$95$m * N[(-0.5 * N[(z$95$m / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 4e+131], N[(0.5 * y), $MachinePrecision], N[(x * N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z\_m \cdot z\_m}{y \cdot 2}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-128}:\\
\;\;\;\;z\_m \cdot \left(-0.5 \cdot \frac{z\_m}{y}\right)\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+131}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x}{y \cdot 2}\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1.00000000000000005e-128Initial program 77.3%
Taylor expanded in x around 0
Simplified99.9%
Taylor expanded in z around inf
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6427.9
Simplified27.9%
if -1.00000000000000005e-128 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 3.9999999999999996e131Initial program 90.2%
Taylor expanded in y around inf
*-lowering-*.f6457.7
Simplified57.7%
if 3.9999999999999996e131 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 52.7%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6438.7
Simplified38.7%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6441.6
Applied egg-rr41.6%
Final simplification37.4%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= (/ (- (+ (* x x) (* y y)) (* z_m z_m)) (* y 2.0)) -1e-128) (* z_m (* -0.5 (/ z_m y))) (* 0.5 (fma x (/ x y) y))))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if (((((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0)) <= -1e-128) {
tmp = z_m * (-0.5 * (z_m / y));
} else {
tmp = 0.5 * fma(x, (x / y), y);
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z_m * z_m)) / Float64(y * 2.0)) <= -1e-128) tmp = Float64(z_m * Float64(-0.5 * Float64(z_m / y))); else tmp = Float64(0.5 * fma(x, Float64(x / y), y)); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], -1e-128], N[(z$95$m * N[(-0.5 * N[(z$95$m / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(x * N[(x / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(x \cdot x + y \cdot y\right) - z\_m \cdot z\_m}{y \cdot 2} \leq -1 \cdot 10^{-128}:\\
\;\;\;\;z\_m \cdot \left(-0.5 \cdot \frac{z\_m}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x, \frac{x}{y}, y\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1.00000000000000005e-128Initial program 77.3%
Taylor expanded in x around 0
Simplified99.9%
Taylor expanded in z around inf
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6427.9
Simplified27.9%
if -1.00000000000000005e-128 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 59.7%
Taylor expanded in z around 0
+-commutativeN/A
*-rgt-identityN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Simplified71.7%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= (/ (- (+ (* x x) (* y y)) (* z_m z_m)) (* y 2.0)) -1e-128) (* z_m (* -0.5 (/ z_m y))) (* 0.5 y)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if (((((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0)) <= -1e-128) {
tmp = z_m * (-0.5 * (z_m / y));
} else {
tmp = 0.5 * y;
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8) :: tmp
if (((((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0d0)) <= (-1d-128)) then
tmp = z_m * ((-0.5d0) * (z_m / y))
else
tmp = 0.5d0 * y
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
double tmp;
if (((((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0)) <= -1e-128) {
tmp = z_m * (-0.5 * (z_m / y));
} else {
tmp = 0.5 * y;
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m): tmp = 0 if ((((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0)) <= -1e-128: tmp = z_m * (-0.5 * (z_m / y)) else: tmp = 0.5 * y return tmp
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z_m * z_m)) / Float64(y * 2.0)) <= -1e-128) tmp = Float64(z_m * Float64(-0.5 * Float64(z_m / y))); else tmp = Float64(0.5 * y); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m) tmp = 0.0; if (((((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0)) <= -1e-128) tmp = z_m * (-0.5 * (z_m / y)); else tmp = 0.5 * y; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], -1e-128], N[(z$95$m * N[(-0.5 * N[(z$95$m / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(x \cdot x + y \cdot y\right) - z\_m \cdot z\_m}{y \cdot 2} \leq -1 \cdot 10^{-128}:\\
\;\;\;\;z\_m \cdot \left(-0.5 \cdot \frac{z\_m}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot y\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1.00000000000000005e-128Initial program 77.3%
Taylor expanded in x around 0
Simplified99.9%
Taylor expanded in z around inf
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6427.9
Simplified27.9%
if -1.00000000000000005e-128 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 59.7%
Taylor expanded in y around inf
*-lowering-*.f6434.7
Simplified34.7%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (* 0.5 y))
z_m = fabs(z);
double code(double x, double y, double z_m) {
return 0.5 * y;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
code = 0.5d0 * y
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
return 0.5 * y;
}
z_m = math.fabs(z) def code(x, y, z_m): return 0.5 * y
z_m = abs(z) function code(x, y, z_m) return Float64(0.5 * y) end
z_m = abs(z); function tmp = code(x, y, z_m) tmp = 0.5 * y; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := N[(0.5 * y), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
0.5 \cdot y
\end{array}
Initial program 67.2%
Taylor expanded in y around inf
*-lowering-*.f6438.0
Simplified38.0%
(FPCore (x y z) :precision binary64 (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
end function
public static double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
def code(x, y, z): return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
function code(x, y, z) return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x))) end
function tmp = code(x, y, z) tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x)); end
code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
\end{array}
herbie shell --seed 2024198
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
:precision binary64
:alt
(! :herbie-platform default (- (* y 1/2) (* (* (/ 1/2 y) (+ z x)) (- z x))))
(/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))