
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma y x (* y (* x (- y)))))
double code(double x, double y) {
return fma(y, x, (y * (x * -y)));
}
function code(x, y) return fma(y, x, Float64(y * Float64(x * Float64(-y)))) end
code[x_, y_] := N[(y * x + N[(y * N[(x * (-y)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, y \cdot \left(x \cdot \left(-y\right)\right)\right)
\end{array}
Initial program 99.9%
sub-negN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
neg-lowering-neg.f6499.9
Applied egg-rr99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (* x (- y))))) (if (<= y -7e+164) t_0 (if (<= y 1e+126) (* x (- y (* y y))) t_0))))
double code(double x, double y) {
double t_0 = y * (x * -y);
double tmp;
if (y <= -7e+164) {
tmp = t_0;
} else if (y <= 1e+126) {
tmp = x * (y - (y * y));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x * -y)
if (y <= (-7d+164)) then
tmp = t_0
else if (y <= 1d+126) then
tmp = x * (y - (y * y))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (x * -y);
double tmp;
if (y <= -7e+164) {
tmp = t_0;
} else if (y <= 1e+126) {
tmp = x * (y - (y * y));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = y * (x * -y) tmp = 0 if y <= -7e+164: tmp = t_0 elif y <= 1e+126: tmp = x * (y - (y * y)) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(y * Float64(x * Float64(-y))) tmp = 0.0 if (y <= -7e+164) tmp = t_0; elseif (y <= 1e+126) tmp = Float64(x * Float64(y - Float64(y * y))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (x * -y); tmp = 0.0; if (y <= -7e+164) tmp = t_0; elseif (y <= 1e+126) tmp = x * (y - (y * y)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(x * (-y)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -7e+164], t$95$0, If[LessEqual[y, 1e+126], N[(x * N[(y - N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(x \cdot \left(-y\right)\right)\\
\mathbf{if}\;y \leq -7 \cdot 10^{+164}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 10^{+126}:\\
\;\;\;\;x \cdot \left(y - y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -6.9999999999999995e164 or 9.99999999999999925e125 < y Initial program 99.9%
Taylor expanded in y around inf
mul-1-negN/A
neg-lowering-neg.f6499.9
Simplified99.9%
if -6.9999999999999995e164 < y < 9.99999999999999925e125Initial program 99.9%
Taylor expanded in x around 0
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-rgt-identityN/A
unpow2N/A
--lowering--.f64N/A
unpow2N/A
*-lowering-*.f6499.9
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (* x (- y))))) (if (<= y -1.0) t_0 (if (<= y 1.0) (* y x) t_0))))
double code(double x, double y) {
double t_0 = y * (x * -y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x * -y)
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = y * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (x * -y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = y * (x * -y) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = y * x else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(y * Float64(x * Float64(-y))) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(y * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (x * -y); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = y * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(x * (-y)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(y * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(x \cdot \left(-y\right)\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.8%
Taylor expanded in y around inf
mul-1-negN/A
neg-lowering-neg.f6497.2
Simplified97.2%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
*-lowering-*.f6498.5
Simplified98.5%
Final simplification97.8%
(FPCore (x y) :precision binary64 (if (<= y 1.0) (* y x) (* x (- y))))
double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = y * x;
} else {
tmp = x * -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.0d0) then
tmp = y * x
else
tmp = x * -y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = y * x;
} else {
tmp = x * -y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.0: tmp = y * x else: tmp = x * -y return tmp
function code(x, y) tmp = 0.0 if (y <= 1.0) tmp = Float64(y * x); else tmp = Float64(x * Float64(-y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.0) tmp = y * x; else tmp = x * -y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.0], N[(y * x), $MachinePrecision], N[(x * (-y)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(-y\right)\\
\end{array}
\end{array}
if y < 1Initial program 99.9%
Taylor expanded in y around 0
*-lowering-*.f6476.7
Simplified76.7%
if 1 < y Initial program 99.9%
Taylor expanded in y around 0
*-lowering-*.f640.6
Simplified0.6%
remove-double-negN/A
neg-sub0N/A
flip3--N/A
metadata-evalN/A
sub0-negN/A
cube-negN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
pow-powN/A
pow2N/A
sqr-negN/A
unpow-prod-downN/A
sqr-powN/A
sub0-negN/A
metadata-evalN/A
flip3--N/A
neg-sub0N/A
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
*-lowering-*.f64N/A
Applied egg-rr32.7%
Final simplification65.7%
(FPCore (x y) :precision binary64 (* y (fma x (- y) x)))
double code(double x, double y) {
return y * fma(x, -y, x);
}
function code(x, y) return Float64(y * fma(x, Float64(-y), x)) end
code[x_, y_] := N[(y * N[(x * (-y) + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \mathsf{fma}\left(x, -y, x\right)
\end{array}
Initial program 99.9%
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
accelerator-lowering-fma.f64N/A
neg-lowering-neg.f6499.9
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* (* y x) (- 1.0 y)))
double code(double x, double y) {
return (y * x) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * x) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (y * x) * (1.0 - y);
}
def code(x, y): return (y * x) * (1.0 - y)
function code(x, y) return Float64(Float64(y * x) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (y * x) * (1.0 - y); end
code[x_, y_] := N[(N[(y * x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y \cdot x\right) \cdot \left(1 - y\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* y x))
double code(double x, double y) {
return y * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * x
end function
public static double code(double x, double y) {
return y * x;
}
def code(x, y): return y * x
function code(x, y) return Float64(y * x) end
function tmp = code(x, y) tmp = y * x; end
code[x_, y_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
*-lowering-*.f6457.7
Simplified57.7%
Final simplification57.7%
herbie shell --seed 2024198
(FPCore (x y)
:name "Statistics.Distribution.Binomial:$cvariance from math-functions-0.1.5.2"
:precision binary64
(* (* x y) (- 1.0 y)))