
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Initial program 99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (cos y)))
(t_1 (* z (sin y)))
(t_2 (- t_0 t_1))
(t_3 (- x t_1)))
(if (<= t_2 -2e+20) t_3 (if (<= t_2 2e+15) t_0 t_3))))
double code(double x, double y, double z) {
double t_0 = x + cos(y);
double t_1 = z * sin(y);
double t_2 = t_0 - t_1;
double t_3 = x - t_1;
double tmp;
if (t_2 <= -2e+20) {
tmp = t_3;
} else if (t_2 <= 2e+15) {
tmp = t_0;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = x + cos(y)
t_1 = z * sin(y)
t_2 = t_0 - t_1
t_3 = x - t_1
if (t_2 <= (-2d+20)) then
tmp = t_3
else if (t_2 <= 2d+15) then
tmp = t_0
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + Math.cos(y);
double t_1 = z * Math.sin(y);
double t_2 = t_0 - t_1;
double t_3 = x - t_1;
double tmp;
if (t_2 <= -2e+20) {
tmp = t_3;
} else if (t_2 <= 2e+15) {
tmp = t_0;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z): t_0 = x + math.cos(y) t_1 = z * math.sin(y) t_2 = t_0 - t_1 t_3 = x - t_1 tmp = 0 if t_2 <= -2e+20: tmp = t_3 elif t_2 <= 2e+15: tmp = t_0 else: tmp = t_3 return tmp
function code(x, y, z) t_0 = Float64(x + cos(y)) t_1 = Float64(z * sin(y)) t_2 = Float64(t_0 - t_1) t_3 = Float64(x - t_1) tmp = 0.0 if (t_2 <= -2e+20) tmp = t_3; elseif (t_2 <= 2e+15) tmp = t_0; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + cos(y); t_1 = z * sin(y); t_2 = t_0 - t_1; t_3 = x - t_1; tmp = 0.0; if (t_2 <= -2e+20) tmp = t_3; elseif (t_2 <= 2e+15) tmp = t_0; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 - t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(x - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+20], t$95$3, If[LessEqual[t$95$2, 2e+15], t$95$0, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \cos y\\
t_1 := z \cdot \sin y\\
t_2 := t\_0 - t\_1\\
t_3 := x - t\_1\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+20}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+15}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -2e20 or 2e15 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in x around inf
Simplified99.9%
if -2e20 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 2e15Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f64N/A
cos-lowering-cos.f6499.1
Simplified99.1%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (+ x (cos y)) (* z (sin y))))) (if (<= t_0 -2.0) x (if (<= t_0 0.99) (cos y) (- x (fma y z -1.0))))))
double code(double x, double y, double z) {
double t_0 = (x + cos(y)) - (z * sin(y));
double tmp;
if (t_0 <= -2.0) {
tmp = x;
} else if (t_0 <= 0.99) {
tmp = cos(y);
} else {
tmp = x - fma(y, z, -1.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x + cos(y)) - Float64(z * sin(y))) tmp = 0.0 if (t_0 <= -2.0) tmp = x; elseif (t_0 <= 0.99) tmp = cos(y); else tmp = Float64(x - fma(y, z, -1.0)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2.0], x, If[LessEqual[t$95$0, 0.99], N[Cos[y], $MachinePrecision], N[(x - N[(y * z + -1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x + \cos y\right) - z \cdot \sin y\\
\mathbf{if}\;t\_0 \leq -2:\\
\;\;\;\;x\\
\mathbf{elif}\;t\_0 \leq 0.99:\\
\;\;\;\;\cos y\\
\mathbf{else}:\\
\;\;\;\;x - \mathsf{fma}\left(y, z, -1\right)\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -2Initial program 99.9%
Taylor expanded in x around inf
Simplified59.3%
if -2 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.98999999999999999Initial program 99.9%
Taylor expanded in x around 0
--lowering--.f64N/A
cos-lowering-cos.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f6499.9
Simplified99.9%
Taylor expanded in z around 0
cos-lowering-cos.f6498.9
Simplified98.9%
if 0.98999999999999999 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
--lowering--.f64N/A
sub-negN/A
metadata-evalN/A
accelerator-lowering-fma.f6474.9
Simplified74.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (sin y) (- z)))) (if (<= z -1.75e+136) t_0 (if (<= z 3.2e+164) (+ x (cos y)) t_0))))
double code(double x, double y, double z) {
double t_0 = sin(y) * -z;
double tmp;
if (z <= -1.75e+136) {
tmp = t_0;
} else if (z <= 3.2e+164) {
tmp = x + cos(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = sin(y) * -z
if (z <= (-1.75d+136)) then
tmp = t_0
else if (z <= 3.2d+164) then
tmp = x + cos(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * -z;
double tmp;
if (z <= -1.75e+136) {
tmp = t_0;
} else if (z <= 3.2e+164) {
tmp = x + Math.cos(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * -z tmp = 0 if z <= -1.75e+136: tmp = t_0 elif z <= 3.2e+164: tmp = x + math.cos(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * Float64(-z)) tmp = 0.0 if (z <= -1.75e+136) tmp = t_0; elseif (z <= 3.2e+164) tmp = Float64(x + cos(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * -z; tmp = 0.0; if (z <= -1.75e+136) tmp = t_0; elseif (z <= 3.2e+164) tmp = x + cos(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]}, If[LessEqual[z, -1.75e+136], t$95$0, If[LessEqual[z, 3.2e+164], N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -1.75 \cdot 10^{+136}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 3.2 \cdot 10^{+164}:\\
\;\;\;\;x + \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.75000000000000001e136 or 3.1999999999999998e164 < z Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
neg-lowering-neg.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f6473.7
Simplified73.7%
if -1.75000000000000001e136 < z < 3.1999999999999998e164Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f64N/A
cos-lowering-cos.f6491.3
Simplified91.3%
Final simplification86.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (cos y))))
(if (<= y -740.0)
t_0
(if (<= y 0.052)
(+ 1.0 (fma y (fma y (fma y (* z 0.16666666666666666) -0.5) (- z)) x))
t_0))))
double code(double x, double y, double z) {
double t_0 = x + cos(y);
double tmp;
if (y <= -740.0) {
tmp = t_0;
} else if (y <= 0.052) {
tmp = 1.0 + fma(y, fma(y, fma(y, (z * 0.16666666666666666), -0.5), -z), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x + cos(y)) tmp = 0.0 if (y <= -740.0) tmp = t_0; elseif (y <= 0.052) tmp = Float64(1.0 + fma(y, fma(y, fma(y, Float64(z * 0.16666666666666666), -0.5), Float64(-z)), x)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -740.0], t$95$0, If[LessEqual[y, 0.052], N[(1.0 + N[(y * N[(y * N[(y * N[(z * 0.16666666666666666), $MachinePrecision] + -0.5), $MachinePrecision] + (-z)), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \cos y\\
\mathbf{if}\;y \leq -740:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.052:\\
\;\;\;\;1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \mathsf{fma}\left(y, z \cdot 0.16666666666666666, -0.5\right), -z\right), x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -740 or 0.0519999999999999976 < y Initial program 99.8%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f64N/A
cos-lowering-cos.f6466.0
Simplified66.0%
if -740 < y < 0.0519999999999999976Initial program 100.0%
Taylor expanded in y around 0
+-lowering-+.f64N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
sub-negN/A
accelerator-lowering-fma.f64N/A
sub-negN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
neg-lowering-neg.f6498.7
Simplified98.7%
Final simplification81.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (fma x (* (/ 1.0 z) (/ z x)) x)))
(if (<= y -63000000.0)
t_0
(if (<= y 3.6)
(+ 1.0 (fma y (fma y (fma y (* z 0.16666666666666666) -0.5) (- z)) x))
t_0))))
double code(double x, double y, double z) {
double t_0 = fma(x, ((1.0 / z) * (z / x)), x);
double tmp;
if (y <= -63000000.0) {
tmp = t_0;
} else if (y <= 3.6) {
tmp = 1.0 + fma(y, fma(y, fma(y, (z * 0.16666666666666666), -0.5), -z), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(x, Float64(Float64(1.0 / z) * Float64(z / x)), x) tmp = 0.0 if (y <= -63000000.0) tmp = t_0; elseif (y <= 3.6) tmp = Float64(1.0 + fma(y, fma(y, fma(y, Float64(z * 0.16666666666666666), -0.5), Float64(-z)), x)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(N[(1.0 / z), $MachinePrecision] * N[(z / x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -63000000.0], t$95$0, If[LessEqual[y, 3.6], N[(1.0 + N[(y * N[(y * N[(y * N[(z * 0.16666666666666666), $MachinePrecision] + -0.5), $MachinePrecision] + (-z)), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(x, \frac{1}{z} \cdot \frac{z}{x}, x\right)\\
\mathbf{if}\;y \leq -63000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.6:\\
\;\;\;\;1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \mathsf{fma}\left(y, z \cdot 0.16666666666666666, -0.5\right), -z\right), x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -6.3e7 or 3.60000000000000009 < y Initial program 99.8%
flip--N/A
clear-numN/A
/-lowering-/.f64N/A
clear-numN/A
flip--N/A
/-lowering-/.f64N/A
+-commutativeN/A
associate--l+N/A
+-lowering-+.f64N/A
cos-lowering-cos.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f6499.7
Applied egg-rr99.7%
Taylor expanded in z around -inf
mul-1-negN/A
distribute-rgt-neg-inN/A
distribute-lft-out--N/A
mul-1-negN/A
remove-double-negN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
cos-lowering-cos.f64N/A
sin-lowering-sin.f6487.5
Simplified87.5%
Taylor expanded in x around inf
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
sin-lowering-sin.f64N/A
/-lowering-/.f6489.6
Simplified89.6%
Taylor expanded in y around 0
/-lowering-/.f6444.6
Simplified44.6%
if -6.3e7 < y < 3.60000000000000009Initial program 100.0%
Taylor expanded in y around 0
+-lowering-+.f64N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
sub-negN/A
accelerator-lowering-fma.f64N/A
sub-negN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
neg-lowering-neg.f6497.9
Simplified97.9%
(FPCore (x y z)
:precision binary64
(if (<= y -29500.0)
(+ x 1.0)
(if (<= y 3.6)
(+ 1.0 (fma y (fma y (fma y (* z 0.16666666666666666) -0.5) (- z)) x))
(+ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -29500.0) {
tmp = x + 1.0;
} else if (y <= 3.6) {
tmp = 1.0 + fma(y, fma(y, fma(y, (z * 0.16666666666666666), -0.5), -z), x);
} else {
tmp = x + 1.0;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -29500.0) tmp = Float64(x + 1.0); elseif (y <= 3.6) tmp = Float64(1.0 + fma(y, fma(y, fma(y, Float64(z * 0.16666666666666666), -0.5), Float64(-z)), x)); else tmp = Float64(x + 1.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -29500.0], N[(x + 1.0), $MachinePrecision], If[LessEqual[y, 3.6], N[(1.0 + N[(y * N[(y * N[(y * N[(z * 0.16666666666666666), $MachinePrecision] + -0.5), $MachinePrecision] + (-z)), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -29500:\\
\;\;\;\;x + 1\\
\mathbf{elif}\;y \leq 3.6:\\
\;\;\;\;1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \mathsf{fma}\left(y, z \cdot 0.16666666666666666, -0.5\right), -z\right), x\right)\\
\mathbf{else}:\\
\;\;\;\;x + 1\\
\end{array}
\end{array}
if y < -29500 or 3.60000000000000009 < y Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
+-lowering-+.f6444.3
Simplified44.3%
if -29500 < y < 3.60000000000000009Initial program 100.0%
Taylor expanded in y around 0
+-lowering-+.f64N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
sub-negN/A
accelerator-lowering-fma.f64N/A
sub-negN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
neg-lowering-neg.f6498.7
Simplified98.7%
(FPCore (x y z) :precision binary64 (if (<= y -8000000000.0) (+ x 1.0) (if (<= y 1.25e+25) (- x (fma y z -1.0)) (+ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -8000000000.0) {
tmp = x + 1.0;
} else if (y <= 1.25e+25) {
tmp = x - fma(y, z, -1.0);
} else {
tmp = x + 1.0;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -8000000000.0) tmp = Float64(x + 1.0); elseif (y <= 1.25e+25) tmp = Float64(x - fma(y, z, -1.0)); else tmp = Float64(x + 1.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -8000000000.0], N[(x + 1.0), $MachinePrecision], If[LessEqual[y, 1.25e+25], N[(x - N[(y * z + -1.0), $MachinePrecision]), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8000000000:\\
\;\;\;\;x + 1\\
\mathbf{elif}\;y \leq 1.25 \cdot 10^{+25}:\\
\;\;\;\;x - \mathsf{fma}\left(y, z, -1\right)\\
\mathbf{else}:\\
\;\;\;\;x + 1\\
\end{array}
\end{array}
if y < -8e9 or 1.25000000000000006e25 < y Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
+-lowering-+.f6445.0
Simplified45.0%
if -8e9 < y < 1.25000000000000006e25Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
--lowering--.f64N/A
sub-negN/A
metadata-evalN/A
accelerator-lowering-fma.f6495.9
Simplified95.9%
(FPCore (x y z) :precision binary64 (if (<= x -0.0068) (+ x 1.0) (if (<= x 1.8e-210) (fma y (- z) 1.0) (+ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (x <= -0.0068) {
tmp = x + 1.0;
} else if (x <= 1.8e-210) {
tmp = fma(y, -z, 1.0);
} else {
tmp = x + 1.0;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -0.0068) tmp = Float64(x + 1.0); elseif (x <= 1.8e-210) tmp = fma(y, Float64(-z), 1.0); else tmp = Float64(x + 1.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -0.0068], N[(x + 1.0), $MachinePrecision], If[LessEqual[x, 1.8e-210], N[(y * (-z) + 1.0), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.0068:\\
\;\;\;\;x + 1\\
\mathbf{elif}\;x \leq 1.8 \cdot 10^{-210}:\\
\;\;\;\;\mathsf{fma}\left(y, -z, 1\right)\\
\mathbf{else}:\\
\;\;\;\;x + 1\\
\end{array}
\end{array}
if x < -0.00679999999999999962 or 1.7999999999999999e-210 < x Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
+-lowering-+.f6474.2
Simplified74.2%
if -0.00679999999999999962 < x < 1.7999999999999999e-210Initial program 99.8%
Taylor expanded in x around 0
--lowering--.f64N/A
cos-lowering-cos.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f6499.5
Simplified99.5%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
accelerator-lowering-fma.f64N/A
neg-lowering-neg.f6453.0
Simplified53.0%
(FPCore (x y z) :precision binary64 (if (<= x -0.8) x (if (<= x 820.0) 1.0 x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -0.8) {
tmp = x;
} else if (x <= 820.0) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-0.8d0)) then
tmp = x
else if (x <= 820.0d0) then
tmp = 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -0.8) {
tmp = x;
} else if (x <= 820.0) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -0.8: tmp = x elif x <= 820.0: tmp = 1.0 else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -0.8) tmp = x; elseif (x <= 820.0) tmp = 1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -0.8) tmp = x; elseif (x <= 820.0) tmp = 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -0.8], x, If[LessEqual[x, 820.0], 1.0, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.8:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 820:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -0.80000000000000004 or 820 < x Initial program 100.0%
Taylor expanded in x around inf
Simplified78.2%
if -0.80000000000000004 < x < 820Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
+-lowering-+.f6443.9
Simplified43.9%
Taylor expanded in x around 0
Simplified43.2%
(FPCore (x y z) :precision binary64 (+ x 1.0))
double code(double x, double y, double z) {
return x + 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + 1.0d0
end function
public static double code(double x, double y, double z) {
return x + 1.0;
}
def code(x, y, z): return x + 1.0
function code(x, y, z) return Float64(x + 1.0) end
function tmp = code(x, y, z) tmp = x + 1.0; end
code[x_, y_, z_] := N[(x + 1.0), $MachinePrecision]
\begin{array}{l}
\\
x + 1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
+-lowering-+.f6462.6
Simplified62.6%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
+-lowering-+.f6462.6
Simplified62.6%
Taylor expanded in x around 0
Simplified21.8%
herbie shell --seed 2024198
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))