
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 78.5%
associate-/l/N/A
div-subN/A
*-inversesN/A
sub-divN/A
associate-/l/N/A
--lowering--.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied egg-rr100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* y (* x 2.0)))))
(if (<= y -6.5e+120)
(/ -0.5 x)
(if (<= y -3.6e-165)
t_0
(if (<= y 5.5e-164) (/ 0.5 y) (if (<= y 2.45e+107) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (x - y) / (y * (x * 2.0));
double tmp;
if (y <= -6.5e+120) {
tmp = -0.5 / x;
} else if (y <= -3.6e-165) {
tmp = t_0;
} else if (y <= 5.5e-164) {
tmp = 0.5 / y;
} else if (y <= 2.45e+107) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (y * (x * 2.0d0))
if (y <= (-6.5d+120)) then
tmp = (-0.5d0) / x
else if (y <= (-3.6d-165)) then
tmp = t_0
else if (y <= 5.5d-164) then
tmp = 0.5d0 / y
else if (y <= 2.45d+107) then
tmp = t_0
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (y * (x * 2.0));
double tmp;
if (y <= -6.5e+120) {
tmp = -0.5 / x;
} else if (y <= -3.6e-165) {
tmp = t_0;
} else if (y <= 5.5e-164) {
tmp = 0.5 / y;
} else if (y <= 2.45e+107) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (y * (x * 2.0)) tmp = 0 if y <= -6.5e+120: tmp = -0.5 / x elif y <= -3.6e-165: tmp = t_0 elif y <= 5.5e-164: tmp = 0.5 / y elif y <= 2.45e+107: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(y * Float64(x * 2.0))) tmp = 0.0 if (y <= -6.5e+120) tmp = Float64(-0.5 / x); elseif (y <= -3.6e-165) tmp = t_0; elseif (y <= 5.5e-164) tmp = Float64(0.5 / y); elseif (y <= 2.45e+107) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (y * (x * 2.0)); tmp = 0.0; if (y <= -6.5e+120) tmp = -0.5 / x; elseif (y <= -3.6e-165) tmp = t_0; elseif (y <= 5.5e-164) tmp = 0.5 / y; elseif (y <= 2.45e+107) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(y * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -6.5e+120], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, -3.6e-165], t$95$0, If[LessEqual[y, 5.5e-164], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 2.45e+107], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{y \cdot \left(x \cdot 2\right)}\\
\mathbf{if}\;y \leq -6.5 \cdot 10^{+120}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq -3.6 \cdot 10^{-165}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 5.5 \cdot 10^{-164}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 2.45 \cdot 10^{+107}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -6.4999999999999997e120 or 2.4500000000000001e107 < y Initial program 72.8%
Taylor expanded in x around 0
/-lowering-/.f6488.9
Simplified88.9%
if -6.4999999999999997e120 < y < -3.59999999999999984e-165 or 5.50000000000000027e-164 < y < 2.4500000000000001e107Initial program 91.9%
if -3.59999999999999984e-165 < y < 5.50000000000000027e-164Initial program 59.8%
Taylor expanded in x around inf
/-lowering-/.f6488.6
Simplified88.6%
Final simplification90.3%
(FPCore (x y) :precision binary64 (if (<= x -3.8e-33) (/ 0.5 y) (if (<= x 1.45e-21) (/ -0.5 x) (/ 0.5 y))))
double code(double x, double y) {
double tmp;
if (x <= -3.8e-33) {
tmp = 0.5 / y;
} else if (x <= 1.45e-21) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d-33)) then
tmp = 0.5d0 / y
else if (x <= 1.45d-21) then
tmp = (-0.5d0) / x
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8e-33) {
tmp = 0.5 / y;
} else if (x <= 1.45e-21) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8e-33: tmp = 0.5 / y elif x <= 1.45e-21: tmp = -0.5 / x else: tmp = 0.5 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8e-33) tmp = Float64(0.5 / y); elseif (x <= 1.45e-21) tmp = Float64(-0.5 / x); else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8e-33) tmp = 0.5 / y; elseif (x <= 1.45e-21) tmp = -0.5 / x; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8e-33], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, 1.45e-21], N[(-0.5 / x), $MachinePrecision], N[(0.5 / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{-33}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq 1.45 \cdot 10^{-21}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if x < -3.79999999999999994e-33 or 1.45e-21 < x Initial program 84.1%
Taylor expanded in x around inf
/-lowering-/.f6480.0
Simplified80.0%
if -3.79999999999999994e-33 < x < 1.45e-21Initial program 72.4%
Taylor expanded in x around 0
/-lowering-/.f6478.6
Simplified78.6%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 78.5%
Taylor expanded in x around 0
/-lowering-/.f6449.3
Simplified49.3%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024198
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))