
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (+ (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) + (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) + (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) + (0.5 / x);
}
def code(x, y): return (0.5 / y) + (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) + Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) + (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] + N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} + \frac{0.5}{x}
\end{array}
Initial program 78.5%
Taylor expanded in x around 0
/-lowering-/.f64N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6486.8
Simplified86.8%
clear-numN/A
associate-/r/N/A
distribute-rgt-inN/A
*-commutativeN/A
div-invN/A
associate-*l*N/A
associate-/r/N/A
div-invN/A
metadata-evalN/A
*-commutativeN/A
un-div-invN/A
times-fracN/A
*-rgt-identityN/A
associate-/l/N/A
*-inversesN/A
associate-/r*N/A
metadata-evalN/A
div-invN/A
clear-numN/A
div-invN/A
metadata-evalN/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
metadata-evalN/A
Applied egg-rr100.0%
(FPCore (x y) :precision binary64 (if (<= x -6.4e+223) (/ 0.5 y) (if (<= x -5.5e-164) (/ (+ y x) (* y (* x 2.0))) (/ 0.5 x))))
double code(double x, double y) {
double tmp;
if (x <= -6.4e+223) {
tmp = 0.5 / y;
} else if (x <= -5.5e-164) {
tmp = (y + x) / (y * (x * 2.0));
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-6.4d+223)) then
tmp = 0.5d0 / y
else if (x <= (-5.5d-164)) then
tmp = (y + x) / (y * (x * 2.0d0))
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -6.4e+223) {
tmp = 0.5 / y;
} else if (x <= -5.5e-164) {
tmp = (y + x) / (y * (x * 2.0));
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -6.4e+223: tmp = 0.5 / y elif x <= -5.5e-164: tmp = (y + x) / (y * (x * 2.0)) else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (x <= -6.4e+223) tmp = Float64(0.5 / y); elseif (x <= -5.5e-164) tmp = Float64(Float64(y + x) / Float64(y * Float64(x * 2.0))); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -6.4e+223) tmp = 0.5 / y; elseif (x <= -5.5e-164) tmp = (y + x) / (y * (x * 2.0)); else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -6.4e+223], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, -5.5e-164], N[(N[(y + x), $MachinePrecision] / N[(y * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.4 \cdot 10^{+223}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq -5.5 \cdot 10^{-164}:\\
\;\;\;\;\frac{y + x}{y \cdot \left(x \cdot 2\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if x < -6.4000000000000003e223Initial program 78.3%
Taylor expanded in x around inf
/-lowering-/.f6494.6
Simplified94.6%
if -6.4000000000000003e223 < x < -5.50000000000000027e-164Initial program 94.0%
if -5.50000000000000027e-164 < x Initial program 72.8%
Taylor expanded in x around 0
/-lowering-/.f6454.7
Simplified54.7%
Final simplification66.9%
(FPCore (x y) :precision binary64 (if (<= y 1.45e-165) (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
double tmp;
if (y <= 1.45e-165) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.45d-165) then
tmp = 0.5d0 / y
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.45e-165) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.45e-165: tmp = 0.5 / y else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= 1.45e-165) tmp = Float64(0.5 / y); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.45e-165) tmp = 0.5 / y; else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.45e-165], N[(0.5 / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.45 \cdot 10^{-165}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 1.45e-165Initial program 74.1%
Taylor expanded in x around inf
/-lowering-/.f6465.4
Simplified65.4%
if 1.45e-165 < y Initial program 84.4%
Taylor expanded in x around 0
/-lowering-/.f6467.3
Simplified67.3%
(FPCore (x y) :precision binary64 (/ 0.5 x))
double code(double x, double y) {
return 0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 / x
end function
public static double code(double x, double y) {
return 0.5 / x;
}
def code(x, y): return 0.5 / x
function code(x, y) return Float64(0.5 / x) end
function tmp = code(x, y) tmp = 0.5 / x; end
code[x_, y_] := N[(0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x}
\end{array}
Initial program 78.5%
Taylor expanded in x around 0
/-lowering-/.f6449.0
Simplified49.0%
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
herbie shell --seed 2024198
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 1/2 x) (/ 1/2 y)))
(/ (+ x y) (* (* x 2.0) y)))