
(FPCore (x y) :precision binary64 (* x (- 1.0 y)))
double code(double x, double y) {
return x * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - y)
end function
public static double code(double x, double y) {
return x * (1.0 - y);
}
def code(x, y): return x * (1.0 - y)
function code(x, y) return Float64(x * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = x * (1.0 - y); end
code[x_, y_] := N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (- 1.0 y)))
double code(double x, double y) {
return x * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - y)
end function
public static double code(double x, double y) {
return x * (1.0 - y);
}
def code(x, y): return x * (1.0 - y)
function code(x, y) return Float64(x * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = x * (1.0 - y); end
code[x_, y_] := N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma (- 0.0 x) y x))
double code(double x, double y) {
return fma((0.0 - x), y, x);
}
function code(x, y) return fma(Float64(0.0 - x), y, x) end
code[x_, y_] := N[(N[(0.0 - x), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0 - x, y, x\right)
\end{array}
Initial program 100.0%
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
*-rgt-identityN/A
accelerator-lowering-fma.f64N/A
neg-lowering-neg.f64100.0
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* x (- 1.0 y)))
double code(double x, double y) {
return x * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - y)
end function
public static double code(double x, double y) {
return x * (1.0 - y);
}
def code(x, y): return x * (1.0 - y)
function code(x, y) return Float64(x * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = x * (1.0 - y); end
code[x_, y_] := N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y\right)
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
Simplified52.3%
herbie shell --seed 2024198
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, H"
:precision binary64
(* x (- 1.0 y)))