Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5

Percentage Accurate: 70.0% → 84.5%
Time: 12.0s
Alternatives: 8
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ 2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
	return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
	return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z):
	return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z)
	return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z))))
end
function tmp = code(x, y, z)
	tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 8 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
	return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
	return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z):
	return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z)
	return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z))))
end
function tmp = code(x, y, z)
	tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}

Alternative 1: 84.5% accurate, 0.6× speedup?

\[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;z \leq 6 \cdot 10^{+24}:\\ \;\;\;\;2 \cdot \sqrt{\left(x \cdot y + z \cdot x\right) + z \cdot y}\\ \mathbf{else}:\\ \;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{\mathsf{fma}\left(x, 1 + \frac{y}{z}, y\right)}\\ \end{array} \end{array} \]
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
 :precision binary64
 (if (<= z 6e+24)
   (* 2.0 (sqrt (+ (+ (* x y) (* z x)) (* z y))))
   (* (* 2.0 (sqrt z)) (sqrt (fma x (+ 1.0 (/ y z)) y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
	double tmp;
	if (z <= 6e+24) {
		tmp = 2.0 * sqrt((((x * y) + (z * x)) + (z * y)));
	} else {
		tmp = (2.0 * sqrt(z)) * sqrt(fma(x, (1.0 + (y / z)), y));
	}
	return tmp;
}
x, y, z = sort([x, y, z])
function code(x, y, z)
	tmp = 0.0
	if (z <= 6e+24)
		tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(z * x)) + Float64(z * y))));
	else
		tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(fma(x, Float64(1.0 + Float64(y / z)), y)));
	end
	return tmp
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := If[LessEqual[z, 6e+24], N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision] + N[(z * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(x * N[(1.0 + N[(y / z), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 6 \cdot 10^{+24}:\\
\;\;\;\;2 \cdot \sqrt{\left(x \cdot y + z \cdot x\right) + z \cdot y}\\

\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{\mathsf{fma}\left(x, 1 + \frac{y}{z}, y\right)}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < 5.9999999999999999e24

    1. Initial program 71.7%

      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
    2. Add Preprocessing

    if 5.9999999999999999e24 < z

    1. Initial program 52.6%

      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + \left(y + \frac{x \cdot y}{z}\right)\right)}} \]
    4. Step-by-step derivation
      1. *-lowering-*.f64N/A

        \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + \left(y + \frac{x \cdot y}{z}\right)\right)}} \]
      2. +-commutativeN/A

        \[\leadsto 2 \cdot \sqrt{z \cdot \left(x + \color{blue}{\left(\frac{x \cdot y}{z} + y\right)}\right)} \]
      3. associate-+r+N/A

        \[\leadsto 2 \cdot \sqrt{z \cdot \color{blue}{\left(\left(x + \frac{x \cdot y}{z}\right) + y\right)}} \]
      4. associate-/l*N/A

        \[\leadsto 2 \cdot \sqrt{z \cdot \left(\left(x + \color{blue}{x \cdot \frac{y}{z}}\right) + y\right)} \]
      5. *-commutativeN/A

        \[\leadsto 2 \cdot \sqrt{z \cdot \left(\left(x + \color{blue}{\frac{y}{z} \cdot x}\right) + y\right)} \]
      6. distribute-rgt1-inN/A

        \[\leadsto 2 \cdot \sqrt{z \cdot \left(\color{blue}{\left(\frac{y}{z} + 1\right) \cdot x} + y\right)} \]
      7. accelerator-lowering-fma.f64N/A

        \[\leadsto 2 \cdot \sqrt{z \cdot \color{blue}{\mathsf{fma}\left(\frac{y}{z} + 1, x, y\right)}} \]
      8. +-lowering-+.f64N/A

        \[\leadsto 2 \cdot \sqrt{z \cdot \mathsf{fma}\left(\color{blue}{\frac{y}{z} + 1}, x, y\right)} \]
      9. /-lowering-/.f6453.0

        \[\leadsto 2 \cdot \sqrt{z \cdot \mathsf{fma}\left(\color{blue}{\frac{y}{z}} + 1, x, y\right)} \]
    5. Simplified53.0%

      \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \mathsf{fma}\left(\frac{y}{z} + 1, x, y\right)}} \]
    6. Step-by-step derivation
      1. pow1/2N/A

        \[\leadsto 2 \cdot \color{blue}{{\left(z \cdot \left(\left(\frac{y}{z} + 1\right) \cdot x + y\right)\right)}^{\frac{1}{2}}} \]
      2. unpow-prod-downN/A

        \[\leadsto 2 \cdot \color{blue}{\left({z}^{\frac{1}{2}} \cdot {\left(\left(\frac{y}{z} + 1\right) \cdot x + y\right)}^{\frac{1}{2}}\right)} \]
      3. associate-*r*N/A

        \[\leadsto \color{blue}{\left(2 \cdot {z}^{\frac{1}{2}}\right) \cdot {\left(\left(\frac{y}{z} + 1\right) \cdot x + y\right)}^{\frac{1}{2}}} \]
      4. *-lowering-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot {z}^{\frac{1}{2}}\right) \cdot {\left(\left(\frac{y}{z} + 1\right) \cdot x + y\right)}^{\frac{1}{2}}} \]
      5. *-lowering-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot {z}^{\frac{1}{2}}\right)} \cdot {\left(\left(\frac{y}{z} + 1\right) \cdot x + y\right)}^{\frac{1}{2}} \]
      6. pow1/2N/A

        \[\leadsto \left(2 \cdot \color{blue}{\sqrt{z}}\right) \cdot {\left(\left(\frac{y}{z} + 1\right) \cdot x + y\right)}^{\frac{1}{2}} \]
      7. sqrt-lowering-sqrt.f64N/A

        \[\leadsto \left(2 \cdot \color{blue}{\sqrt{z}}\right) \cdot {\left(\left(\frac{y}{z} + 1\right) \cdot x + y\right)}^{\frac{1}{2}} \]
      8. pow1/2N/A

        \[\leadsto \left(2 \cdot \sqrt{z}\right) \cdot \color{blue}{\sqrt{\left(\frac{y}{z} + 1\right) \cdot x + y}} \]
      9. sqrt-lowering-sqrt.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{z}\right) \cdot \color{blue}{\sqrt{\left(\frac{y}{z} + 1\right) \cdot x + y}} \]
      10. *-commutativeN/A

        \[\leadsto \left(2 \cdot \sqrt{z}\right) \cdot \sqrt{\color{blue}{x \cdot \left(\frac{y}{z} + 1\right)} + y} \]
      11. accelerator-lowering-fma.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{z}\right) \cdot \sqrt{\color{blue}{\mathsf{fma}\left(x, \frac{y}{z} + 1, y\right)}} \]
      12. +-commutativeN/A

        \[\leadsto \left(2 \cdot \sqrt{z}\right) \cdot \sqrt{\mathsf{fma}\left(x, \color{blue}{1 + \frac{y}{z}}, y\right)} \]
      13. +-lowering-+.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{z}\right) \cdot \sqrt{\mathsf{fma}\left(x, \color{blue}{1 + \frac{y}{z}}, y\right)} \]
      14. /-lowering-/.f6497.6

        \[\leadsto \left(2 \cdot \sqrt{z}\right) \cdot \sqrt{\mathsf{fma}\left(x, 1 + \color{blue}{\frac{y}{z}}, y\right)} \]
    7. Applied egg-rr97.6%

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{\mathsf{fma}\left(x, 1 + \frac{y}{z}, y\right)}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification76.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq 6 \cdot 10^{+24}:\\ \;\;\;\;2 \cdot \sqrt{\left(x \cdot y + z \cdot x\right) + z \cdot y}\\ \mathbf{else}:\\ \;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{\mathsf{fma}\left(x, 1 + \frac{y}{z}, y\right)}\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 83.3% accurate, 0.8× speedup?

\[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq 9.2 \cdot 10^{-229}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \mathsf{fma}\left(1 + \frac{z}{x}, y, z\right)}\\ \mathbf{else}:\\ \;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{x + y}\\ \end{array} \end{array} \]
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
 :precision binary64
 (if (<= y 9.2e-229)
   (* 2.0 (sqrt (* x (fma (+ 1.0 (/ z x)) y z))))
   (* (* 2.0 (sqrt z)) (sqrt (+ x y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
	double tmp;
	if (y <= 9.2e-229) {
		tmp = 2.0 * sqrt((x * fma((1.0 + (z / x)), y, z)));
	} else {
		tmp = (2.0 * sqrt(z)) * sqrt((x + y));
	}
	return tmp;
}
x, y, z = sort([x, y, z])
function code(x, y, z)
	tmp = 0.0
	if (y <= 9.2e-229)
		tmp = Float64(2.0 * sqrt(Float64(x * fma(Float64(1.0 + Float64(z / x)), y, z))));
	else
		tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(Float64(x + y)));
	end
	return tmp
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := If[LessEqual[y, 9.2e-229], N[(2.0 * N[Sqrt[N[(x * N[(N[(1.0 + N[(z / x), $MachinePrecision]), $MachinePrecision] * y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 9.2 \cdot 10^{-229}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \mathsf{fma}\left(1 + \frac{z}{x}, y, z\right)}\\

\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{x + y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < 9.19999999999999983e-229

    1. Initial program 69.7%

      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + \left(z + \frac{y \cdot z}{x}\right)\right)}} \]
    4. Step-by-step derivation
      1. *-lowering-*.f64N/A

        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + \left(z + \frac{y \cdot z}{x}\right)\right)}} \]
      2. +-commutativeN/A

        \[\leadsto 2 \cdot \sqrt{x \cdot \left(y + \color{blue}{\left(\frac{y \cdot z}{x} + z\right)}\right)} \]
      3. associate-+r+N/A

        \[\leadsto 2 \cdot \sqrt{x \cdot \color{blue}{\left(\left(y + \frac{y \cdot z}{x}\right) + z\right)}} \]
      4. associate-/l*N/A

        \[\leadsto 2 \cdot \sqrt{x \cdot \left(\left(y + \color{blue}{y \cdot \frac{z}{x}}\right) + z\right)} \]
      5. *-commutativeN/A

        \[\leadsto 2 \cdot \sqrt{x \cdot \left(\left(y + \color{blue}{\frac{z}{x} \cdot y}\right) + z\right)} \]
      6. distribute-rgt1-inN/A

        \[\leadsto 2 \cdot \sqrt{x \cdot \left(\color{blue}{\left(\frac{z}{x} + 1\right) \cdot y} + z\right)} \]
      7. accelerator-lowering-fma.f64N/A

        \[\leadsto 2 \cdot \sqrt{x \cdot \color{blue}{\mathsf{fma}\left(\frac{z}{x} + 1, y, z\right)}} \]
      8. +-lowering-+.f64N/A

        \[\leadsto 2 \cdot \sqrt{x \cdot \mathsf{fma}\left(\color{blue}{\frac{z}{x} + 1}, y, z\right)} \]
      9. /-lowering-/.f6462.6

        \[\leadsto 2 \cdot \sqrt{x \cdot \mathsf{fma}\left(\color{blue}{\frac{z}{x}} + 1, y, z\right)} \]
    5. Simplified62.6%

      \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \mathsf{fma}\left(\frac{z}{x} + 1, y, z\right)}} \]

    if 9.19999999999999983e-229 < y

    1. Initial program 65.2%

      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
    4. Step-by-step derivation
      1. *-lowering-*.f64N/A

        \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
      2. +-lowering-+.f6442.8

        \[\leadsto 2 \cdot \sqrt{z \cdot \color{blue}{\left(x + y\right)}} \]
    5. Simplified42.8%

      \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
    6. Step-by-step derivation
      1. pow1/2N/A

        \[\leadsto 2 \cdot \color{blue}{{\left(z \cdot \left(x + y\right)\right)}^{\frac{1}{2}}} \]
      2. unpow-prod-downN/A

        \[\leadsto 2 \cdot \color{blue}{\left({z}^{\frac{1}{2}} \cdot {\left(x + y\right)}^{\frac{1}{2}}\right)} \]
      3. associate-*r*N/A

        \[\leadsto \color{blue}{\left(2 \cdot {z}^{\frac{1}{2}}\right) \cdot {\left(x + y\right)}^{\frac{1}{2}}} \]
      4. *-lowering-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot {z}^{\frac{1}{2}}\right) \cdot {\left(x + y\right)}^{\frac{1}{2}}} \]
      5. *-lowering-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot {z}^{\frac{1}{2}}\right)} \cdot {\left(x + y\right)}^{\frac{1}{2}} \]
      6. pow1/2N/A

        \[\leadsto \left(2 \cdot \color{blue}{\sqrt{z}}\right) \cdot {\left(x + y\right)}^{\frac{1}{2}} \]
      7. sqrt-lowering-sqrt.f64N/A

        \[\leadsto \left(2 \cdot \color{blue}{\sqrt{z}}\right) \cdot {\left(x + y\right)}^{\frac{1}{2}} \]
      8. pow1/2N/A

        \[\leadsto \left(2 \cdot \sqrt{z}\right) \cdot \color{blue}{\sqrt{x + y}} \]
      9. sqrt-lowering-sqrt.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{z}\right) \cdot \color{blue}{\sqrt{x + y}} \]
      10. +-lowering-+.f6444.4

        \[\leadsto \left(2 \cdot \sqrt{z}\right) \cdot \sqrt{\color{blue}{x + y}} \]
    7. Applied egg-rr44.4%

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{x + y}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification54.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 9.2 \cdot 10^{-229}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \mathsf{fma}\left(1 + \frac{z}{x}, y, z\right)}\\ \mathbf{else}:\\ \;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{x + y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 84.9% accurate, 0.9× speedup?

\[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq 4.2 \cdot 10^{-295}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\ \mathbf{else}:\\ \;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{x + y}\\ \end{array} \end{array} \]
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
 :precision binary64
 (if (<= y 4.2e-295)
   (* 2.0 (sqrt (* x (+ z y))))
   (* (* 2.0 (sqrt z)) (sqrt (+ x y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
	double tmp;
	if (y <= 4.2e-295) {
		tmp = 2.0 * sqrt((x * (z + y)));
	} else {
		tmp = (2.0 * sqrt(z)) * sqrt((x + y));
	}
	return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= 4.2d-295) then
        tmp = 2.0d0 * sqrt((x * (z + y)))
    else
        tmp = (2.0d0 * sqrt(z)) * sqrt((x + y))
    end if
    code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= 4.2e-295) {
		tmp = 2.0 * Math.sqrt((x * (z + y)));
	} else {
		tmp = (2.0 * Math.sqrt(z)) * Math.sqrt((x + y));
	}
	return tmp;
}
[x, y, z] = sort([x, y, z])
def code(x, y, z):
	tmp = 0
	if y <= 4.2e-295:
		tmp = 2.0 * math.sqrt((x * (z + y)))
	else:
		tmp = (2.0 * math.sqrt(z)) * math.sqrt((x + y))
	return tmp
x, y, z = sort([x, y, z])
function code(x, y, z)
	tmp = 0.0
	if (y <= 4.2e-295)
		tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y))));
	else
		tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(Float64(x + y)));
	end
	return tmp
end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= 4.2e-295)
		tmp = 2.0 * sqrt((x * (z + y)));
	else
		tmp = (2.0 * sqrt(z)) * sqrt((x + y));
	end
	tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := If[LessEqual[y, 4.2e-295], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.2 \cdot 10^{-295}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\

\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{x + y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < 4.19999999999999986e-295

    1. Initial program 68.4%

      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
    4. Step-by-step derivation
      1. *-lowering-*.f64N/A

        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
      2. +-lowering-+.f6449.5

        \[\leadsto 2 \cdot \sqrt{x \cdot \color{blue}{\left(y + z\right)}} \]
    5. Simplified49.5%

      \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]

    if 4.19999999999999986e-295 < y

    1. Initial program 67.1%

      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
    4. Step-by-step derivation
      1. *-lowering-*.f64N/A

        \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
      2. +-lowering-+.f6446.9

        \[\leadsto 2 \cdot \sqrt{z \cdot \color{blue}{\left(x + y\right)}} \]
    5. Simplified46.9%

      \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
    6. Step-by-step derivation
      1. pow1/2N/A

        \[\leadsto 2 \cdot \color{blue}{{\left(z \cdot \left(x + y\right)\right)}^{\frac{1}{2}}} \]
      2. unpow-prod-downN/A

        \[\leadsto 2 \cdot \color{blue}{\left({z}^{\frac{1}{2}} \cdot {\left(x + y\right)}^{\frac{1}{2}}\right)} \]
      3. associate-*r*N/A

        \[\leadsto \color{blue}{\left(2 \cdot {z}^{\frac{1}{2}}\right) \cdot {\left(x + y\right)}^{\frac{1}{2}}} \]
      4. *-lowering-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot {z}^{\frac{1}{2}}\right) \cdot {\left(x + y\right)}^{\frac{1}{2}}} \]
      5. *-lowering-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot {z}^{\frac{1}{2}}\right)} \cdot {\left(x + y\right)}^{\frac{1}{2}} \]
      6. pow1/2N/A

        \[\leadsto \left(2 \cdot \color{blue}{\sqrt{z}}\right) \cdot {\left(x + y\right)}^{\frac{1}{2}} \]
      7. sqrt-lowering-sqrt.f64N/A

        \[\leadsto \left(2 \cdot \color{blue}{\sqrt{z}}\right) \cdot {\left(x + y\right)}^{\frac{1}{2}} \]
      8. pow1/2N/A

        \[\leadsto \left(2 \cdot \sqrt{z}\right) \cdot \color{blue}{\sqrt{x + y}} \]
      9. sqrt-lowering-sqrt.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{z}\right) \cdot \color{blue}{\sqrt{x + y}} \]
      10. +-lowering-+.f6442.5

        \[\leadsto \left(2 \cdot \sqrt{z}\right) \cdot \sqrt{\color{blue}{x + y}} \]
    7. Applied egg-rr42.5%

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{x + y}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification46.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 4.2 \cdot 10^{-295}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\ \mathbf{else}:\\ \;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{x + y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 83.7% accurate, 1.0× speedup?

\[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq 5.5 \cdot 10^{-295}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\ \mathbf{else}:\\ \;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y}\\ \end{array} \end{array} \]
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
 :precision binary64
 (if (<= y 5.5e-295)
   (* 2.0 (sqrt (* x (+ z y))))
   (* (* 2.0 (sqrt z)) (sqrt y))))
assert(x < y && y < z);
double code(double x, double y, double z) {
	double tmp;
	if (y <= 5.5e-295) {
		tmp = 2.0 * sqrt((x * (z + y)));
	} else {
		tmp = (2.0 * sqrt(z)) * sqrt(y);
	}
	return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= 5.5d-295) then
        tmp = 2.0d0 * sqrt((x * (z + y)))
    else
        tmp = (2.0d0 * sqrt(z)) * sqrt(y)
    end if
    code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= 5.5e-295) {
		tmp = 2.0 * Math.sqrt((x * (z + y)));
	} else {
		tmp = (2.0 * Math.sqrt(z)) * Math.sqrt(y);
	}
	return tmp;
}
[x, y, z] = sort([x, y, z])
def code(x, y, z):
	tmp = 0
	if y <= 5.5e-295:
		tmp = 2.0 * math.sqrt((x * (z + y)))
	else:
		tmp = (2.0 * math.sqrt(z)) * math.sqrt(y)
	return tmp
x, y, z = sort([x, y, z])
function code(x, y, z)
	tmp = 0.0
	if (y <= 5.5e-295)
		tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y))));
	else
		tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(y));
	end
	return tmp
end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= 5.5e-295)
		tmp = 2.0 * sqrt((x * (z + y)));
	else
		tmp = (2.0 * sqrt(z)) * sqrt(y);
	end
	tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := If[LessEqual[y, 5.5e-295], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.5 \cdot 10^{-295}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\

\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < 5.5e-295

    1. Initial program 68.4%

      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
    4. Step-by-step derivation
      1. *-lowering-*.f64N/A

        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
      2. +-lowering-+.f6449.5

        \[\leadsto 2 \cdot \sqrt{x \cdot \color{blue}{\left(y + z\right)}} \]
    5. Simplified49.5%

      \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]

    if 5.5e-295 < y

    1. Initial program 67.1%

      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
    4. Step-by-step derivation
      1. *-lowering-*.f64N/A

        \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
      2. +-lowering-+.f6446.9

        \[\leadsto 2 \cdot \sqrt{z \cdot \color{blue}{\left(x + y\right)}} \]
    5. Simplified46.9%

      \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
    6. Taylor expanded in x around 0

      \[\leadsto 2 \cdot \sqrt{z \cdot \color{blue}{y}} \]
    7. Step-by-step derivation
      1. Simplified21.8%

        \[\leadsto 2 \cdot \sqrt{z \cdot \color{blue}{y}} \]
      2. Step-by-step derivation
        1. pow1/2N/A

          \[\leadsto 2 \cdot \color{blue}{{\left(z \cdot y\right)}^{\frac{1}{2}}} \]
        2. unpow-prod-downN/A

          \[\leadsto 2 \cdot \color{blue}{\left({z}^{\frac{1}{2}} \cdot {y}^{\frac{1}{2}}\right)} \]
        3. associate-*r*N/A

          \[\leadsto \color{blue}{\left(2 \cdot {z}^{\frac{1}{2}}\right) \cdot {y}^{\frac{1}{2}}} \]
        4. *-lowering-*.f64N/A

          \[\leadsto \color{blue}{\left(2 \cdot {z}^{\frac{1}{2}}\right) \cdot {y}^{\frac{1}{2}}} \]
        5. *-lowering-*.f64N/A

          \[\leadsto \color{blue}{\left(2 \cdot {z}^{\frac{1}{2}}\right)} \cdot {y}^{\frac{1}{2}} \]
        6. pow1/2N/A

          \[\leadsto \left(2 \cdot \color{blue}{\sqrt{z}}\right) \cdot {y}^{\frac{1}{2}} \]
        7. sqrt-lowering-sqrt.f64N/A

          \[\leadsto \left(2 \cdot \color{blue}{\sqrt{z}}\right) \cdot {y}^{\frac{1}{2}} \]
        8. pow1/2N/A

          \[\leadsto \left(2 \cdot \sqrt{z}\right) \cdot \color{blue}{\sqrt{y}} \]
        9. sqrt-lowering-sqrt.f6429.4

          \[\leadsto \left(2 \cdot \sqrt{z}\right) \cdot \color{blue}{\sqrt{y}} \]
      3. Applied egg-rr29.4%

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y}} \]
    8. Recombined 2 regimes into one program.
    9. Final simplification39.9%

      \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 5.5 \cdot 10^{-295}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\ \mathbf{else}:\\ \;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y}\\ \end{array} \]
    10. Add Preprocessing

    Alternative 5: 70.1% accurate, 1.2× speedup?

    \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -1 \cdot 10^{-297}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{z \cdot \left(x + y\right)}\\ \end{array} \end{array} \]
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    (FPCore (x y z)
     :precision binary64
     (if (<= y -1e-297) (* 2.0 (sqrt (* x (+ z y)))) (* 2.0 (sqrt (* z (+ x y))))))
    assert(x < y && y < z);
    double code(double x, double y, double z) {
    	double tmp;
    	if (y <= -1e-297) {
    		tmp = 2.0 * sqrt((x * (z + y)));
    	} else {
    		tmp = 2.0 * sqrt((z * (x + y)));
    	}
    	return tmp;
    }
    
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    real(8) function code(x, y, z)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: tmp
        if (y <= (-1d-297)) then
            tmp = 2.0d0 * sqrt((x * (z + y)))
        else
            tmp = 2.0d0 * sqrt((z * (x + y)))
        end if
        code = tmp
    end function
    
    assert x < y && y < z;
    public static double code(double x, double y, double z) {
    	double tmp;
    	if (y <= -1e-297) {
    		tmp = 2.0 * Math.sqrt((x * (z + y)));
    	} else {
    		tmp = 2.0 * Math.sqrt((z * (x + y)));
    	}
    	return tmp;
    }
    
    [x, y, z] = sort([x, y, z])
    def code(x, y, z):
    	tmp = 0
    	if y <= -1e-297:
    		tmp = 2.0 * math.sqrt((x * (z + y)))
    	else:
    		tmp = 2.0 * math.sqrt((z * (x + y)))
    	return tmp
    
    x, y, z = sort([x, y, z])
    function code(x, y, z)
    	tmp = 0.0
    	if (y <= -1e-297)
    		tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y))));
    	else
    		tmp = Float64(2.0 * sqrt(Float64(z * Float64(x + y))));
    	end
    	return tmp
    end
    
    x, y, z = num2cell(sort([x, y, z])){:}
    function tmp_2 = code(x, y, z)
    	tmp = 0.0;
    	if (y <= -1e-297)
    		tmp = 2.0 * sqrt((x * (z + y)));
    	else
    		tmp = 2.0 * sqrt((z * (x + y)));
    	end
    	tmp_2 = tmp;
    end
    
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    code[x_, y_, z_] := If[LessEqual[y, -1e-297], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
    
    \begin{array}{l}
    [x, y, z] = \mathsf{sort}([x, y, z])\\
    \\
    \begin{array}{l}
    \mathbf{if}\;y \leq -1 \cdot 10^{-297}:\\
    \;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\
    
    \mathbf{else}:\\
    \;\;\;\;2 \cdot \sqrt{z \cdot \left(x + y\right)}\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if y < -1.00000000000000004e-297

      1. Initial program 68.2%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
      4. Step-by-step derivation
        1. *-lowering-*.f64N/A

          \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
        2. +-lowering-+.f6448.7

          \[\leadsto 2 \cdot \sqrt{x \cdot \color{blue}{\left(y + z\right)}} \]
      5. Simplified48.7%

        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]

      if -1.00000000000000004e-297 < y

      1. Initial program 67.4%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
      4. Step-by-step derivation
        1. *-lowering-*.f64N/A

          \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
        2. +-lowering-+.f6447.8

          \[\leadsto 2 \cdot \sqrt{z \cdot \color{blue}{\left(x + y\right)}} \]
      5. Simplified47.8%

        \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
    3. Recombined 2 regimes into one program.
    4. Final simplification48.3%

      \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1 \cdot 10^{-297}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{z \cdot \left(x + y\right)}\\ \end{array} \]
    5. Add Preprocessing

    Alternative 6: 69.2% accurate, 1.2× speedup?

    \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq 5.5 \cdot 10^{-295}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{z \cdot y}\\ \end{array} \end{array} \]
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    (FPCore (x y z)
     :precision binary64
     (if (<= y 5.5e-295) (* 2.0 (sqrt (* x (+ z y)))) (* 2.0 (sqrt (* z y)))))
    assert(x < y && y < z);
    double code(double x, double y, double z) {
    	double tmp;
    	if (y <= 5.5e-295) {
    		tmp = 2.0 * sqrt((x * (z + y)));
    	} else {
    		tmp = 2.0 * sqrt((z * y));
    	}
    	return tmp;
    }
    
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    real(8) function code(x, y, z)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: tmp
        if (y <= 5.5d-295) then
            tmp = 2.0d0 * sqrt((x * (z + y)))
        else
            tmp = 2.0d0 * sqrt((z * y))
        end if
        code = tmp
    end function
    
    assert x < y && y < z;
    public static double code(double x, double y, double z) {
    	double tmp;
    	if (y <= 5.5e-295) {
    		tmp = 2.0 * Math.sqrt((x * (z + y)));
    	} else {
    		tmp = 2.0 * Math.sqrt((z * y));
    	}
    	return tmp;
    }
    
    [x, y, z] = sort([x, y, z])
    def code(x, y, z):
    	tmp = 0
    	if y <= 5.5e-295:
    		tmp = 2.0 * math.sqrt((x * (z + y)))
    	else:
    		tmp = 2.0 * math.sqrt((z * y))
    	return tmp
    
    x, y, z = sort([x, y, z])
    function code(x, y, z)
    	tmp = 0.0
    	if (y <= 5.5e-295)
    		tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y))));
    	else
    		tmp = Float64(2.0 * sqrt(Float64(z * y)));
    	end
    	return tmp
    end
    
    x, y, z = num2cell(sort([x, y, z])){:}
    function tmp_2 = code(x, y, z)
    	tmp = 0.0;
    	if (y <= 5.5e-295)
    		tmp = 2.0 * sqrt((x * (z + y)));
    	else
    		tmp = 2.0 * sqrt((z * y));
    	end
    	tmp_2 = tmp;
    end
    
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    code[x_, y_, z_] := If[LessEqual[y, 5.5e-295], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
    
    \begin{array}{l}
    [x, y, z] = \mathsf{sort}([x, y, z])\\
    \\
    \begin{array}{l}
    \mathbf{if}\;y \leq 5.5 \cdot 10^{-295}:\\
    \;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\
    
    \mathbf{else}:\\
    \;\;\;\;2 \cdot \sqrt{z \cdot y}\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if y < 5.5e-295

      1. Initial program 68.4%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
      4. Step-by-step derivation
        1. *-lowering-*.f64N/A

          \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
        2. +-lowering-+.f6449.5

          \[\leadsto 2 \cdot \sqrt{x \cdot \color{blue}{\left(y + z\right)}} \]
      5. Simplified49.5%

        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]

      if 5.5e-295 < y

      1. Initial program 67.1%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
      4. Step-by-step derivation
        1. *-lowering-*.f6421.8

          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
      5. Simplified21.8%

        \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
    3. Recombined 2 regimes into one program.
    4. Final simplification36.3%

      \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 5.5 \cdot 10^{-295}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{z \cdot y}\\ \end{array} \]
    5. Add Preprocessing

    Alternative 7: 68.1% accurate, 1.4× speedup?

    \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -1 \cdot 10^{-310}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot y}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{z \cdot y}\\ \end{array} \end{array} \]
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    (FPCore (x y z)
     :precision binary64
     (if (<= y -1e-310) (* 2.0 (sqrt (* x y))) (* 2.0 (sqrt (* z y)))))
    assert(x < y && y < z);
    double code(double x, double y, double z) {
    	double tmp;
    	if (y <= -1e-310) {
    		tmp = 2.0 * sqrt((x * y));
    	} else {
    		tmp = 2.0 * sqrt((z * y));
    	}
    	return tmp;
    }
    
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    real(8) function code(x, y, z)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: tmp
        if (y <= (-1d-310)) then
            tmp = 2.0d0 * sqrt((x * y))
        else
            tmp = 2.0d0 * sqrt((z * y))
        end if
        code = tmp
    end function
    
    assert x < y && y < z;
    public static double code(double x, double y, double z) {
    	double tmp;
    	if (y <= -1e-310) {
    		tmp = 2.0 * Math.sqrt((x * y));
    	} else {
    		tmp = 2.0 * Math.sqrt((z * y));
    	}
    	return tmp;
    }
    
    [x, y, z] = sort([x, y, z])
    def code(x, y, z):
    	tmp = 0
    	if y <= -1e-310:
    		tmp = 2.0 * math.sqrt((x * y))
    	else:
    		tmp = 2.0 * math.sqrt((z * y))
    	return tmp
    
    x, y, z = sort([x, y, z])
    function code(x, y, z)
    	tmp = 0.0
    	if (y <= -1e-310)
    		tmp = Float64(2.0 * sqrt(Float64(x * y)));
    	else
    		tmp = Float64(2.0 * sqrt(Float64(z * y)));
    	end
    	return tmp
    end
    
    x, y, z = num2cell(sort([x, y, z])){:}
    function tmp_2 = code(x, y, z)
    	tmp = 0.0;
    	if (y <= -1e-310)
    		tmp = 2.0 * sqrt((x * y));
    	else
    		tmp = 2.0 * sqrt((z * y));
    	end
    	tmp_2 = tmp;
    end
    
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    code[x_, y_, z_] := If[LessEqual[y, -1e-310], N[(2.0 * N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
    
    \begin{array}{l}
    [x, y, z] = \mathsf{sort}([x, y, z])\\
    \\
    \begin{array}{l}
    \mathbf{if}\;y \leq -1 \cdot 10^{-310}:\\
    \;\;\;\;2 \cdot \sqrt{x \cdot y}\\
    
    \mathbf{else}:\\
    \;\;\;\;2 \cdot \sqrt{z \cdot y}\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if y < -9.999999999999969e-311

      1. Initial program 68.2%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot y}} \]
      4. Step-by-step derivation
        1. *-lowering-*.f6431.8

          \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot y}} \]
      5. Simplified31.8%

        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot y}} \]

      if -9.999999999999969e-311 < y

      1. Initial program 67.4%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
      4. Step-by-step derivation
        1. *-lowering-*.f6421.6

          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
      5. Simplified21.6%

        \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
    3. Recombined 2 regimes into one program.
    4. Final simplification26.9%

      \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1 \cdot 10^{-310}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot y}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{z \cdot y}\\ \end{array} \]
    5. Add Preprocessing

    Alternative 8: 35.3% accurate, 1.8× speedup?

    \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ 2 \cdot \sqrt{x \cdot y} \end{array} \]
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* x y))))
    assert(x < y && y < z);
    double code(double x, double y, double z) {
    	return 2.0 * sqrt((x * y));
    }
    
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    real(8) function code(x, y, z)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        code = 2.0d0 * sqrt((x * y))
    end function
    
    assert x < y && y < z;
    public static double code(double x, double y, double z) {
    	return 2.0 * Math.sqrt((x * y));
    }
    
    [x, y, z] = sort([x, y, z])
    def code(x, y, z):
    	return 2.0 * math.sqrt((x * y))
    
    x, y, z = sort([x, y, z])
    function code(x, y, z)
    	return Float64(2.0 * sqrt(Float64(x * y)))
    end
    
    x, y, z = num2cell(sort([x, y, z])){:}
    function tmp = code(x, y, z)
    	tmp = 2.0 * sqrt((x * y));
    end
    
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    [x, y, z] = \mathsf{sort}([x, y, z])\\
    \\
    2 \cdot \sqrt{x \cdot y}
    \end{array}
    
    Derivation
    1. Initial program 67.8%

      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot y}} \]
    4. Step-by-step derivation
      1. *-lowering-*.f6427.2

        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot y}} \]
    5. Simplified27.2%

      \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot y}} \]
    6. Add Preprocessing

    Developer Target 1: 83.0% accurate, 0.0× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\ \mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\ \;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\ \mathbf{else}:\\ \;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\ \end{array} \end{array} \]
    (FPCore (x y z)
     :precision binary64
     (let* ((t_0
             (+
              (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
              (* (pow z 0.25) (pow y 0.25)))))
       (if (< z 7.636950090573675e+176)
         (* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
         (* (* t_0 t_0) 2.0))))
    double code(double x, double y, double z) {
    	double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
    	double tmp;
    	if (z < 7.636950090573675e+176) {
    		tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
    	} else {
    		tmp = (t_0 * t_0) * 2.0;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: t_0
        real(8) :: tmp
        t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
        if (z < 7.636950090573675d+176) then
            tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
        else
            tmp = (t_0 * t_0) * 2.0d0
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z) {
    	double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
    	double tmp;
    	if (z < 7.636950090573675e+176) {
    		tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
    	} else {
    		tmp = (t_0 * t_0) * 2.0;
    	}
    	return tmp;
    }
    
    def code(x, y, z):
    	t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25))
    	tmp = 0
    	if z < 7.636950090573675e+176:
    		tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y)))
    	else:
    		tmp = (t_0 * t_0) * 2.0
    	return tmp
    
    function code(x, y, z)
    	t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25)))
    	tmp = 0.0
    	if (z < 7.636950090573675e+176)
    		tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y))));
    	else
    		tmp = Float64(Float64(t_0 * t_0) * 2.0);
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z)
    	t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25));
    	tmp = 0.0;
    	if (z < 7.636950090573675e+176)
    		tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
    	else
    		tmp = (t_0 * t_0) * 2.0;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
    \mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
    \;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
    
    \mathbf{else}:\\
    \;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
    
    
    \end{array}
    \end{array}
    

    Reproduce

    ?
    herbie shell --seed 2024198 
    (FPCore (x y z)
      :name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
      :precision binary64
    
      :alt
      (! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
    
      (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))