
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= z 6e+24) (* 2.0 (sqrt (+ (+ (* x y) (* z x)) (* z y)))) (* (* 2.0 (sqrt z)) (sqrt (fma x (+ 1.0 (/ y z)) y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (z <= 6e+24) {
tmp = 2.0 * sqrt((((x * y) + (z * x)) + (z * y)));
} else {
tmp = (2.0 * sqrt(z)) * sqrt(fma(x, (1.0 + (y / z)), y));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (z <= 6e+24) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(z * x)) + Float64(z * y)))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(fma(x, Float64(1.0 + Float64(y / z)), y))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[z, 6e+24], N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision] + N[(z * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(x * N[(1.0 + N[(y / z), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 6 \cdot 10^{+24}:\\
\;\;\;\;2 \cdot \sqrt{\left(x \cdot y + z \cdot x\right) + z \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{\mathsf{fma}\left(x, 1 + \frac{y}{z}, y\right)}\\
\end{array}
\end{array}
if z < 5.9999999999999999e24Initial program 71.7%
if 5.9999999999999999e24 < z Initial program 52.6%
Taylor expanded in z around inf
*-lowering-*.f64N/A
+-commutativeN/A
associate-+r+N/A
associate-/l*N/A
*-commutativeN/A
distribute-rgt1-inN/A
accelerator-lowering-fma.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f6453.0
Simplified53.0%
pow1/2N/A
unpow-prod-downN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f6497.6
Applied egg-rr97.6%
Final simplification76.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 9.2e-229) (* 2.0 (sqrt (* x (fma (+ 1.0 (/ z x)) y z)))) (* (* 2.0 (sqrt z)) (sqrt (+ x y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 9.2e-229) {
tmp = 2.0 * sqrt((x * fma((1.0 + (z / x)), y, z)));
} else {
tmp = (2.0 * sqrt(z)) * sqrt((x + y));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 9.2e-229) tmp = Float64(2.0 * sqrt(Float64(x * fma(Float64(1.0 + Float64(z / x)), y, z)))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(Float64(x + y))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 9.2e-229], N[(2.0 * N[Sqrt[N[(x * N[(N[(1.0 + N[(z / x), $MachinePrecision]), $MachinePrecision] * y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 9.2 \cdot 10^{-229}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \mathsf{fma}\left(1 + \frac{z}{x}, y, z\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{x + y}\\
\end{array}
\end{array}
if y < 9.19999999999999983e-229Initial program 69.7%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
associate-+r+N/A
associate-/l*N/A
*-commutativeN/A
distribute-rgt1-inN/A
accelerator-lowering-fma.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f6462.6
Simplified62.6%
if 9.19999999999999983e-229 < y Initial program 65.2%
Taylor expanded in z around inf
*-lowering-*.f64N/A
+-lowering-+.f6442.8
Simplified42.8%
pow1/2N/A
unpow-prod-downN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f6444.4
Applied egg-rr44.4%
Final simplification54.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 4.2e-295) (* 2.0 (sqrt (* x (+ z y)))) (* (* 2.0 (sqrt z)) (sqrt (+ x y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 4.2e-295) {
tmp = 2.0 * sqrt((x * (z + y)));
} else {
tmp = (2.0 * sqrt(z)) * sqrt((x + y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4.2d-295) then
tmp = 2.0d0 * sqrt((x * (z + y)))
else
tmp = (2.0d0 * sqrt(z)) * sqrt((x + y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4.2e-295) {
tmp = 2.0 * Math.sqrt((x * (z + y)));
} else {
tmp = (2.0 * Math.sqrt(z)) * Math.sqrt((x + y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 4.2e-295: tmp = 2.0 * math.sqrt((x * (z + y))) else: tmp = (2.0 * math.sqrt(z)) * math.sqrt((x + y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 4.2e-295) tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y)))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(Float64(x + y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 4.2e-295)
tmp = 2.0 * sqrt((x * (z + y)));
else
tmp = (2.0 * sqrt(z)) * sqrt((x + y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 4.2e-295], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.2 \cdot 10^{-295}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{x + y}\\
\end{array}
\end{array}
if y < 4.19999999999999986e-295Initial program 68.4%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-lowering-+.f6449.5
Simplified49.5%
if 4.19999999999999986e-295 < y Initial program 67.1%
Taylor expanded in z around inf
*-lowering-*.f64N/A
+-lowering-+.f6446.9
Simplified46.9%
pow1/2N/A
unpow-prod-downN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f6442.5
Applied egg-rr42.5%
Final simplification46.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 5.5e-295) (* 2.0 (sqrt (* x (+ z y)))) (* (* 2.0 (sqrt z)) (sqrt y))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 5.5e-295) {
tmp = 2.0 * sqrt((x * (z + y)));
} else {
tmp = (2.0 * sqrt(z)) * sqrt(y);
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5.5d-295) then
tmp = 2.0d0 * sqrt((x * (z + y)))
else
tmp = (2.0d0 * sqrt(z)) * sqrt(y)
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5.5e-295) {
tmp = 2.0 * Math.sqrt((x * (z + y)));
} else {
tmp = (2.0 * Math.sqrt(z)) * Math.sqrt(y);
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 5.5e-295: tmp = 2.0 * math.sqrt((x * (z + y))) else: tmp = (2.0 * math.sqrt(z)) * math.sqrt(y) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 5.5e-295) tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y)))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(y)); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 5.5e-295)
tmp = 2.0 * sqrt((x * (z + y)));
else
tmp = (2.0 * sqrt(z)) * sqrt(y);
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 5.5e-295], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.5 \cdot 10^{-295}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y}\\
\end{array}
\end{array}
if y < 5.5e-295Initial program 68.4%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-lowering-+.f6449.5
Simplified49.5%
if 5.5e-295 < y Initial program 67.1%
Taylor expanded in z around inf
*-lowering-*.f64N/A
+-lowering-+.f6446.9
Simplified46.9%
Taylor expanded in x around 0
Simplified21.8%
pow1/2N/A
unpow-prod-downN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f6429.4
Applied egg-rr29.4%
Final simplification39.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1e-297) (* 2.0 (sqrt (* x (+ z y)))) (* 2.0 (sqrt (* z (+ x y))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-297) {
tmp = 2.0 * sqrt((x * (z + y)));
} else {
tmp = 2.0 * sqrt((z * (x + y)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1d-297)) then
tmp = 2.0d0 * sqrt((x * (z + y)))
else
tmp = 2.0d0 * sqrt((z * (x + y)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e-297) {
tmp = 2.0 * Math.sqrt((x * (z + y)));
} else {
tmp = 2.0 * Math.sqrt((z * (x + y)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1e-297: tmp = 2.0 * math.sqrt((x * (z + y))) else: tmp = 2.0 * math.sqrt((z * (x + y))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1e-297) tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(x + y)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1e-297)
tmp = 2.0 * sqrt((x * (z + y)));
else
tmp = 2.0 * sqrt((z * (x + y)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1e-297], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-297}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(x + y\right)}\\
\end{array}
\end{array}
if y < -1.00000000000000004e-297Initial program 68.2%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-lowering-+.f6448.7
Simplified48.7%
if -1.00000000000000004e-297 < y Initial program 67.4%
Taylor expanded in z around inf
*-lowering-*.f64N/A
+-lowering-+.f6447.8
Simplified47.8%
Final simplification48.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 5.5e-295) (* 2.0 (sqrt (* x (+ z y)))) (* 2.0 (sqrt (* z y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 5.5e-295) {
tmp = 2.0 * sqrt((x * (z + y)));
} else {
tmp = 2.0 * sqrt((z * y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5.5d-295) then
tmp = 2.0d0 * sqrt((x * (z + y)))
else
tmp = 2.0d0 * sqrt((z * y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5.5e-295) {
tmp = 2.0 * Math.sqrt((x * (z + y)));
} else {
tmp = 2.0 * Math.sqrt((z * y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 5.5e-295: tmp = 2.0 * math.sqrt((x * (z + y))) else: tmp = 2.0 * math.sqrt((z * y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 5.5e-295) tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y)))); else tmp = Float64(2.0 * sqrt(Float64(z * y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 5.5e-295)
tmp = 2.0 * sqrt((x * (z + y)));
else
tmp = 2.0 * sqrt((z * y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 5.5e-295], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.5 \cdot 10^{-295}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot y}\\
\end{array}
\end{array}
if y < 5.5e-295Initial program 68.4%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-lowering-+.f6449.5
Simplified49.5%
if 5.5e-295 < y Initial program 67.1%
Taylor expanded in x around 0
*-lowering-*.f6421.8
Simplified21.8%
Final simplification36.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1e-310) (* 2.0 (sqrt (* x y))) (* 2.0 (sqrt (* z y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-310) {
tmp = 2.0 * sqrt((x * y));
} else {
tmp = 2.0 * sqrt((z * y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1d-310)) then
tmp = 2.0d0 * sqrt((x * y))
else
tmp = 2.0d0 * sqrt((z * y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e-310) {
tmp = 2.0 * Math.sqrt((x * y));
} else {
tmp = 2.0 * Math.sqrt((z * y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1e-310: tmp = 2.0 * math.sqrt((x * y)) else: tmp = 2.0 * math.sqrt((z * y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1e-310) tmp = Float64(2.0 * sqrt(Float64(x * y))); else tmp = Float64(2.0 * sqrt(Float64(z * y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1e-310)
tmp = 2.0 * sqrt((x * y));
else
tmp = 2.0 * sqrt((z * y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1e-310], N[(2.0 * N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-310}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot y}\\
\end{array}
\end{array}
if y < -9.999999999999969e-311Initial program 68.2%
Taylor expanded in z around 0
*-lowering-*.f6431.8
Simplified31.8%
if -9.999999999999969e-311 < y Initial program 67.4%
Taylor expanded in x around 0
*-lowering-*.f6421.6
Simplified21.6%
Final simplification26.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* x y))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((x * y));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((x * y))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((x * y));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((x * y))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(x * y))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((x * y));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{x \cdot y}
\end{array}
Initial program 67.8%
Taylor expanded in z around 0
*-lowering-*.f6427.2
Simplified27.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024198
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))