
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (fma y (sqrt z) x) 0.5))
double code(double x, double y, double z) {
return fma(y, sqrt(z), x) * 0.5;
}
function code(x, y, z) return Float64(fma(y, sqrt(z), x) * 0.5) end
code[x_, y_, z_] := N[(N[(y * N[Sqrt[z], $MachinePrecision] + x), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, \sqrt{z}, x\right) \cdot 0.5
\end{array}
Initial program 99.9%
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
sqrt-lowering-sqrt.f64N/A
metadata-eval99.9
Applied egg-rr99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (sqrt z))) (t_1 (* 0.5 t_0))) (if (<= t_0 -4.6e-53) t_1 (if (<= t_0 3.75e+96) (* x 0.5) t_1))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double t_1 = 0.5 * t_0;
double tmp;
if (t_0 <= -4.6e-53) {
tmp = t_1;
} else if (t_0 <= 3.75e+96) {
tmp = x * 0.5;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * sqrt(z)
t_1 = 0.5d0 * t_0
if (t_0 <= (-4.6d-53)) then
tmp = t_1
else if (t_0 <= 3.75d+96) then
tmp = x * 0.5d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double t_1 = 0.5 * t_0;
double tmp;
if (t_0 <= -4.6e-53) {
tmp = t_1;
} else if (t_0 <= 3.75e+96) {
tmp = x * 0.5;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) t_1 = 0.5 * t_0 tmp = 0 if t_0 <= -4.6e-53: tmp = t_1 elif t_0 <= 3.75e+96: tmp = x * 0.5 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) t_1 = Float64(0.5 * t_0) tmp = 0.0 if (t_0 <= -4.6e-53) tmp = t_1; elseif (t_0 <= 3.75e+96) tmp = Float64(x * 0.5); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); t_1 = 0.5 * t_0; tmp = 0.0; if (t_0 <= -4.6e-53) tmp = t_1; elseif (t_0 <= 3.75e+96) tmp = x * 0.5; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(0.5 * t$95$0), $MachinePrecision]}, If[LessEqual[t$95$0, -4.6e-53], t$95$1, If[LessEqual[t$95$0, 3.75e+96], N[(x * 0.5), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
t_1 := 0.5 \cdot t\_0\\
\mathbf{if}\;t\_0 \leq -4.6 \cdot 10^{-53}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 3.75 \cdot 10^{+96}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -4.6000000000000003e-53 or 3.7499999999999998e96 < (*.f64 y (sqrt.f64 z)) Initial program 99.8%
metadata-eval99.8
Applied egg-rr99.8%
Taylor expanded in x around 0
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6487.7
Simplified87.7%
if -4.6000000000000003e-53 < (*.f64 y (sqrt.f64 z)) < 3.7499999999999998e96Initial program 99.9%
Taylor expanded in x around inf
+-rgt-identityN/A
*-commutativeN/A
accelerator-lowering-fma.f6478.5
Simplified78.5%
+-rgt-identityN/A
*-lowering-*.f6478.5
Applied egg-rr78.5%
Final simplification82.3%
(FPCore (x y z) :precision binary64 (* x 0.5))
double code(double x, double y, double z) {
return x * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 0.5d0
end function
public static double code(double x, double y, double z) {
return x * 0.5;
}
def code(x, y, z): return x * 0.5
function code(x, y, z) return Float64(x * 0.5) end
function tmp = code(x, y, z) tmp = x * 0.5; end
code[x_, y_, z_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.9%
Taylor expanded in x around inf
+-rgt-identityN/A
*-commutativeN/A
accelerator-lowering-fma.f6451.7
Simplified51.7%
+-rgt-identityN/A
*-lowering-*.f6451.7
Applied egg-rr51.7%
herbie shell --seed 2024197
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))