ab-angle->ABCF B

Time bar (total: 17.5s)

analyze0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 18 computations (28% saved)

sample2.1s (11.8%)

Memory
64.2MiB live, 2 918.1MiB allocated
Samples
965.0ms3 532×1valid
505.0ms4 664×0valid
128.0ms37×3valid
19.0ms23×2valid
Precisions
Click to see histograms. Total time spent on operations: 1.3s
ival-mult: 348.0ms (26% of total)
ival-sin: 308.0ms (23% of total)
ival-pow2: 197.0ms (14.7% of total)
ival-cos: 182.0ms (13.6% of total)
ival-div: 116.0ms (8.7% of total)
ival-sub: 72.0ms (5.4% of total)
adjust: 53.0ms (4% of total)
ival-pi: 44.0ms (3.3% of total)
exact: 10.0ms (0.7% of total)
ival-true: 6.0ms (0.4% of total)
ival-assert: 3.0ms (0.2% of total)
Bogosity

preprocess345.0ms (2%)

Memory
20.6MiB live, 643.3MiB allocated
Algorithm
egg-herbie
Rules
7 724×accelerator-lowering-fma.f32
7 724×accelerator-lowering-fma.f64
4 908×*-lowering-*.f32
4 908×*-lowering-*.f64
1 806×--lowering--.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
059238
1157230
2496230
31700230
44767230
57696230
01623
13023
27223
321623
476523
5261923
6386523
7560923
0806423
Stop Event
iter limit
node limit
node limit
Calls
Call 1
Inputs
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
Outputs
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(fma.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64))
Call 2
Inputs
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180))))
(neg (* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))))
(neg (* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))))
(neg (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180)))))
(* (* (* 2 (- (pow a 2) (pow b 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (* (* 2 (- (pow b 2) (pow angle 2))) (sin (* (PI) (/ a 180)))) (cos (* (PI) (/ a 180))))
(* (* (* 2 (- (pow angle 2) (pow a 2))) (sin (* (PI) (/ b 180)))) (cos (* (PI) (/ b 180))))
Outputs
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (- (* b b) (* a a)) (* (sin (* (PI) (/ angle 180))) (* 2 (cos (* (PI) (/ angle 180))))))
(* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (- (* b b) (* a a)) (* (sin (* (PI) (/ angle 180))) (* 2 (cos (* (PI) (/ angle 180))))))
(* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (- (* b b) (* a a)) (* (sin (* (PI) (/ angle 180))) (* 2 (cos (* (PI) (/ angle 180))))))
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180))))
(* (- (* b b) (* a a)) (* (cos (* (PI) (/ angle 180))) (* (sin (* (PI) (/ angle 180))) -2)))
(neg (* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))))
(* (- (* b b) (* a a)) (* (cos (* (PI) (/ angle 180))) (* (sin (* (PI) (/ angle 180))) -2)))
(neg (* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))))
(* (- (* b b) (* a a)) (* (cos (* (PI) (/ angle 180))) (* (sin (* (PI) (/ angle 180))) -2)))
(neg (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180)))))
(* (- (* b b) (* a a)) (* (sin (* (PI) (/ angle 180))) (* 2 (cos (* (PI) (/ angle 180))))))
(* (* (* 2 (- (pow a 2) (pow b 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (- (* b b) (* a a)) (* (cos (* (PI) (/ angle 180))) (* (sin (* (PI) (/ angle 180))) -2)))
(* (* (* 2 (- (pow b 2) (pow angle 2))) (sin (* (PI) (/ a 180)))) (cos (* (PI) (/ a 180))))
(* (* (+ b angle) (* 2 (- b angle))) (* (sin (/ (* a (PI)) 180)) (cos (/ (* a (PI)) 180))))
(* (* (* 2 (- (pow angle 2) (pow a 2))) (sin (* (PI) (/ b 180)))) (cos (* (PI) (/ b 180))))
(* (- (* angle angle) (* a a)) (* (sin (* b (/ (PI) 180))) (* 2 (cos (* b (/ (PI) 180))))))
Symmetry

(abs a)

(abs b)

(negabs angle)

explain256.0ms (1.5%)

Memory
24.4MiB live, 544.9MiB allocated
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1190-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1190-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
360-0-(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
180-0-(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
00-0-(pow.f64 b #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-(pow.f64 a #s(literal 2 binary64))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1190
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1190
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))n*o330
-.f64(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))nan-rescue180
(pow.f64 b #s(literal 2 binary64))overflow69
(pow.f64 a #s(literal 2 binary64))overflow62
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))o*u30
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))overflow113
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))overflow113
(pow.f64 b #s(literal 2 binary64))overflow69
(pow.f64 a #s(literal 2 binary64))overflow62
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))underflow5
Confusion
Predicted +Predicted -
+1280
-26102
Precision
0.8311688311688312
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+12800
-260102
Precision?
0.8311688311688312
Recall?
1.0
Freqs
test
numberfreq
0102
130
2111
312
41
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
62.0ms216×1valid
35.0ms286×0valid
17.0ms3valid
3.0ms2valid
Compiler

Compiled 230 to 68 computations (70.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 89.0ms
ival-sin: 28.0ms (31.6% of total)
ival-mult: 19.0ms (21.4% of total)
ival-cos: 12.0ms (13.5% of total)
ival-pow2: 10.0ms (11.3% of total)
ival-div: 8.0ms (9% of total)
adjust: 5.0ms (5.6% of total)
ival-pi: 3.0ms (3.4% of total)
ival-sub: 3.0ms (3.4% of total)
exact: 1.0ms (1.1% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

eval0.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated
Compiler

Compiled 3 to 3 computations (0% saved)

prune1.0ms (0%)

Memory
1.9MiB live, 1.9MiB allocated
Alt Table
Click to see full alt table
StatusAccuracyProgram
53.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 26 to 16 computations (38.5% saved)

simplify278.0ms (1.6%)

Memory
-44.4MiB live, 581.2MiB allocated
Algorithm
egg-herbie
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff192
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff6080
(pow.f64 a #s(literal 2 binary64))
cost-diff6080
(pow.f64 b #s(literal 2 binary64))
Rules
7 724×accelerator-lowering-fma.f32
7 724×accelerator-lowering-fma.f64
4 908×*-lowering-*.f32
4 908×*-lowering-*.f64
1 806×--lowering--.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01687
13087
27287
321687
476587
5261987
6386587
7560987
0806487
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))
(* 2 (- (pow b 2) (pow a 2)))
2
(- (pow b 2) (pow a 2))
(pow b 2)
b
(pow a 2)
a
(sin (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(PI)
(/ angle 180)
angle
180
(cos (* (PI) (/ angle 180)))
Outputs
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(fma.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64))
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))
(fma.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))
(* 2 (- (pow b 2) (pow a 2)))
(fma.f64 #s(literal 2 binary64) (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 0 binary64))
2
#s(literal 2 binary64)
(- (pow b 2) (pow a 2))
(fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64))
(pow b 2)
(fma.f64 b b #s(literal 0 binary64))
b
(pow a 2)
(fma.f64 a a #s(literal 0 binary64))
a
(sin (* (PI) (/ angle 180)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(* (PI) (/ angle 180))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI)
(PI.f64)
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
angle
180
#s(literal 180 binary64)
(cos (* (PI) (/ angle 180)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))

localize90.0ms (0.5%)

Memory
20.3MiB live, 136.0MiB allocated
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy94.0%
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy86.5%
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy60.2%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy59.9%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
44.0ms108×1valid
16.0ms143×0valid
8.0ms3valid
2.0ms2valid
Compiler

Compiled 89 to 18 computations (79.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 56.0ms
ival-pow2: 19.0ms (33.6% of total)
ival-sin: 13.0ms (23% of total)
ival-mult: 10.0ms (17.7% of total)
ival-cos: 7.0ms (12.4% of total)
ival-div: 3.0ms (5.3% of total)
adjust: 2.0ms (3.5% of total)
ival-pi: 1.0ms (1.8% of total)
ival-sub: 1.0ms (1.8% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series24.0ms (0.1%)

Memory
-8.7MiB live, 30.7MiB allocated
Counts
7 → 144
Calls
Call 1
Inputs
#<alt (pow b 2)>
#<alt (pow a 2)>
#<alt (- (pow b 2) (pow a 2))>
#<alt (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))>
#<alt (cos (* (PI) (/ angle 180)))>
#<alt (sin (* (PI) (/ angle 180)))>
#<alt (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))>
Outputs
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* -1 (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (pow b 2)>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (* -1 (pow a 2))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* -1 (pow a 2))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))>
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))>
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
Calls

36 calls:

TimeVariablePointExpression
8.0ms
a
@inf
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
2.0ms
angle
@inf
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
2.0ms
angle
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
2.0ms
b
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
1.0ms
a
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))

rewrite353.0ms (2%)

Memory
33.1MiB live, 560.5MiB allocated
Algorithm
batch-egg-rewrite
Rules
4 636×accelerator-lowering-fma.f32
4 636×accelerator-lowering-fma.f64
3 632×*-lowering-*.f32
3 632×*-lowering-*.f64
1 818×pow-lowering-pow.f64
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01664
17864
244555
3405355
0831355
Stop Event
iter limit
node limit
Counts
7 → 201
Calls
Call 1
Inputs
(pow b 2)
(pow a 2)
(- (pow b 2) (pow a 2))
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(cos (* (PI) (/ angle 180)))
(sin (* (PI) (/ angle 180)))
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))
Outputs
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 b)))
(exp.f64 (*.f64 (*.f64 (log.f64 b) #s(literal 1/2 binary64)) #s(literal 4 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/2 binary64))
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b)))
(pow.f64 (sqrt.f64 b) #s(literal 4 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 b))
(*.f64 b b)
(*.f64 (sqrt.f64 b) (*.f64 b (sqrt.f64 b)))
(*.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 a)))
(exp.f64 (*.f64 (*.f64 (log.f64 a) #s(literal 1/2 binary64)) #s(literal 4 binary64)))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/2 binary64))
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 (sqrt.f64 a) #s(literal 4 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 a))
(*.f64 a a)
(*.f64 (sqrt.f64 a) (*.f64 a (sqrt.f64 a)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(+.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b))
(+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))))
(+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))
(-.f64 (*.f64 b b) (*.f64 a a))
(-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))
(-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 a a))
(fma.f64 b b (-.f64 #s(literal 0 binary64) (*.f64 a a)))
(fma.f64 b (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))))
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (*.f64 b b))
(fma.f64 (*.f64 a a) #s(literal -1 binary64) (*.f64 b b))
(fma.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))))
(fma.f64 (*.f64 b (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(fma.f64 (*.f64 b (*.f64 b (*.f64 b b))) (/.f64 (*.f64 b b) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))))
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b))
(fma.f64 (*.f64 b (*.f64 b b)) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))))
(fma.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) (-.f64 #s(literal 0 binary64) a)) (*.f64 b b))
(fma.f64 (sqrt.f64 b) (*.f64 b (sqrt.f64 b)) (-.f64 #s(literal 0 binary64) (*.f64 a a)))
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (*.f64 b b))
(fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))
(fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 (+.f64 b a) (-.f64 b a)) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b)))))))) (fma.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))))
(fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))))
(neg.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))))
(neg.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (-.f64 #s(literal 0 binary64) (fma.f64 a a (*.f64 b b)))))
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
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(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (-.f64 #s(literal 0 binary64) (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 #s(literal 0 binary64) (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) #s(literal 2 binary64)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (-.f64 b a))

simplify817.0ms (4.7%)

Memory
-228.6MiB live, 907.2MiB allocated
Algorithm
egg-herbie
Rules
16 026×accelerator-lowering-fma.f32
16 026×accelerator-lowering-fma.f64
7 016×+-lowering-+.f64
7 016×+-lowering-+.f32
6 690×*-lowering-*.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01882667
16052489
225382441
081252375
Stop Event
iter limit
node limit
Counts
144 → 144
Calls
Call 1
Inputs
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
Outputs
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* -1 (pow a 2))
(-.f64 #s(literal 0 binary64) (*.f64 a a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(* -1 (pow a 2))
(-.f64 #s(literal 0 binary64) (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* -1 (pow a 2))
(-.f64 #s(literal 0 binary64) (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/482123275200000000 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64))) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(*.f64 angle (fma.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))

eval42.0ms (0.2%)

Memory
19.2MiB live, 94.6MiB allocated
Compiler

Compiled 13 118 to 1 050 computations (92% saved)

prune87.0ms (0.5%)

Memory
-17.7MiB live, 220.2MiB allocated
Pruning

40 alts after pruning (40 fresh and 0 done)

PrunedKeptTotal
New30540345
Fresh000
Picked101
Done000
Total30640346
Accuracy
81.0%
Counts
346 → 40
Alt Table
Click to see full alt table
StatusAccuracyProgram
9.5%
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
16.4%
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
9.6%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
56.5%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
16.6%
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.6%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.5%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
9.3%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
56.6%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
16.0%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
16.2%
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.6%
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.5%
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
21.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
1.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))))) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (fma.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b)))))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
8.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
54.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
55.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))
52.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
4.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
39.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.5%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.6%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
34.4%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.5%
(*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.6%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
32.4%
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
35.6%
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
Compiler

Compiled 2 846 to 1 538 computations (46% saved)

simplify357.0ms (2%)

Memory
-7.2MiB live, 539.3MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff128
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
cost-diff192
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff6080
(pow.f64 a #s(literal 2 binary64))
cost-diff6080
(pow.f64 b #s(literal 2 binary64))
cost-diff0
(sqrt.f64 b)
cost-diff0
(*.f64 b (sqrt.f64 b))
cost-diff128
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff1792
(fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))
cost-diff0
(*.f64 angle (PI.f64))
cost-diff0
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
cost-diff0
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
cost-diff0
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
cost-diff0
(+.f64 b a)
cost-diff0
(PI.f64)
cost-diff0
(*.f64 angle (PI.f64))
cost-diff0
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
cost-diff0
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
cost-diff0
(-.f64 b a)
cost-diff0
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
cost-diff0
(+.f64 b a)
Rules
6 094×accelerator-lowering-fma.f32
6 094×accelerator-lowering-fma.f64
5 934×*-lowering-*.f32
5 934×*-lowering-*.f64
2 902×--lowering--.f32
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
046378
1118353
2385353
31773353
42911353
54541353
08241353
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90))))
(+ b a)
b
a
(* (- b a) (sin (* (* (PI) angle) 1/90)))
(- b a)
(sin (* (* (PI) angle) 1/90))
(* (* (PI) angle) 1/90)
(* (PI) angle)
(PI)
angle
1/90
(* (* 1/90 (* angle (PI))) (* (+ b a) (- b a)))
(* 1/90 (* angle (PI)))
1/90
(* angle (PI))
angle
(PI)
(* (+ b a) (- b a))
(+ b a)
b
a
(- b a)
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))))
2
(* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI))))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
1/180
(* angle (PI))
angle
(PI)
(* (* b b) (sin (* 1/180 (* angle (PI)))))
(* b b)
b
(sin (* 1/180 (* angle (PI))))
(* (* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180))))
(* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a))))
2
(+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))
(* b (sqrt b))
b
(sqrt b)
(- 0 (* a a))
0
(* a a)
a
(sin (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(PI)
(/ angle 180)
angle
180
(cos (* (PI) (/ angle 180)))
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* 1/180 (* angle (PI)))))
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))
(* 2 (- (pow b 2) (pow a 2)))
2
(- (pow b 2) (pow a 2))
(pow b 2)
b
(pow a 2)
a
(sin (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(PI)
(/ angle 180)
angle
180
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
1/180
(* angle (PI))
Outputs
(* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 0 binary64))
(+ b a)
(+.f64 b a)
b
a
(* (- b a) (sin (* (* (PI) angle) 1/90)))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(- b a)
(-.f64 b a)
(sin (* (* (PI) angle) 1/90))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(* (* (PI) angle) 1/90)
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
1/90
#s(literal 1/90 binary64)
(* (* 1/90 (* angle (PI))) (* (+ b a) (- b a)))
(fma.f64 (PI.f64) (fma.f64 angle (fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
1/90
#s(literal 1/90 binary64)
(* angle (PI))
(*.f64 (PI.f64) angle)
angle
(PI)
(PI.f64)
(* (+ b a) (- b a))
(fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64))
(+ b a)
(+.f64 b a)
b
a
(- b a)
(-.f64 b a)
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64))
2
#s(literal 2 binary64)
(* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
1/180
#s(literal 1/180 binary64)
(* angle (PI))
(*.f64 (PI.f64) angle)
angle
(PI)
(PI.f64)
(* (* b b) (sin (* 1/180 (* angle (PI)))))
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))
(* b b)
(fma.f64 b b #s(literal 0 binary64))
b
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(* (* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(*.f64 (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180))))
(fma.f64 (fma.f64 (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 2 binary64) #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 0 binary64))
(* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a))))
(fma.f64 (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 2 binary64) #s(literal 0 binary64))
2
#s(literal 2 binary64)
(+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))
(fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64))
(* b (sqrt b))
(*.f64 b (sqrt.f64 b))
b
(sqrt b)
(sqrt.f64 b)
(- 0 (* a a))
(-.f64 #s(literal 0 binary64) (fma.f64 a a #s(literal 0 binary64)))
0
#s(literal 0 binary64)
(* a a)
(fma.f64 a a #s(literal 0 binary64))
a
(sin (* (PI) (/ angle 180)))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(* (PI) (/ angle 180))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI)
(PI.f64)
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
angle
180
#s(literal 180 binary64)
(cos (* (PI) (/ angle 180)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* 1/180 (* angle (PI)))))
(*.f64 (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))
(fma.f64 (fma.f64 (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 2 binary64) #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 0 binary64))
(* 2 (- (pow b 2) (pow a 2)))
(fma.f64 (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 2 binary64) #s(literal 0 binary64))
2
#s(literal 2 binary64)
(- (pow b 2) (pow a 2))
(fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64))
(pow b 2)
(fma.f64 b b #s(literal 0 binary64))
b
(pow a 2)
(fma.f64 a a #s(literal 0 binary64))
a
(sin (* (PI) (/ angle 180)))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(* (PI) (/ angle 180))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI)
(PI.f64)
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
angle
180
#s(literal 180 binary64)
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
1/180
#s(literal 1/180 binary64)
(* angle (PI))
(*.f64 (PI.f64) angle)

localize315.0ms (1.8%)

Memory
2.2MiB live, 518.0MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy94.0%
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy86.5%
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy60.2%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy59.9%
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy94.8%
(fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))
accuracy86.5%
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy60.2%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy59.9%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy99.4%
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
accuracy90.9%
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
accuracy60.2%
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy59.9%
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy100.0%
(PI.f64)
accuracy99.6%
(*.f64 angle (PI.f64))
accuracy99.4%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
accuracy86.0%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
accuracy99.6%
(*.f64 (PI.f64) angle)
accuracy99.5%
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
accuracy99.4%
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
accuracy59.2%
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
Samples
101.0ms143×0valid
95.0ms108×1valid
31.0ms3valid
5.0ms2valid
Compiler

Compiled 376 to 48 computations (87.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 197.0ms
ival-pow2: 56.0ms (28.4% of total)
ival-mult: 54.0ms (27.4% of total)
ival-sin: 43.0ms (21.8% of total)
ival-cos: 13.0ms (6.6% of total)
const: 11.0ms (5.6% of total)
adjust: 6.0ms (3% of total)
ival-sub: 4.0ms (2% of total)
ival-div: 3.0ms (1.5% of total)
ival-add: 3.0ms (1.5% of total)
ival-pi: 2.0ms (1% of total)
ival-sqrt: 2.0ms (1% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series41.0ms (0.2%)

Memory
-3.1MiB live, 70.6MiB allocated
Counts
27 → 528
Calls
Call 1
Inputs
#<alt (+ b a)>
#<alt (* (- b a) (sin (* (* (PI) angle) 1/90)))>
#<alt (- b a)>
#<alt (sin (* (* (PI) angle) 1/90))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* angle (PI))>
#<alt (PI)>
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))>
#<alt (* (* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))>
#<alt (* b (sqrt b))>
#<alt (sqrt b)>
#<alt (pow b 2)>
#<alt (pow a 2)>
#<alt (- (pow b 2) (pow a 2))>
#<alt (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (* (PI) angle) 1/90)>
#<alt (* (PI) angle)>
#<alt (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a)))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* (* b b) (sin (* 1/180 (* angle (PI)))))>
#<alt (cos (* (PI) (/ angle 180)))>
#<alt (sin (* (PI) (/ angle 180)))>
#<alt (* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180))))>
#<alt (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))>
Outputs
#<alt a>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt b>
#<alt (* b (+ 1 (/ a b)))>
#<alt (* b (+ 1 (/ a b)))>
#<alt (* b (+ 1 (/ a b)))>
#<alt b>
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))>
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))>
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))>
#<alt b>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt a>
#<alt (* a (+ 1 (/ b a)))>
#<alt (* a (+ 1 (/ b a)))>
#<alt (* a (+ 1 (/ b a)))>
#<alt a>
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))>
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))>
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))>
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (* b (sin (* 1/90 (* angle (PI)))))>
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (sin (* 1/90 (* angle (PI)))))>
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (sin (* 1/90 (* angle (PI)))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))>
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))>
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))>
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))>
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))>
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))>
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))>
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))>
#<alt (* 1/90 (* angle (* (PI) (- b a))))>
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* -1 a)>
#<alt (- b a)>
#<alt (- b a)>
#<alt (- b a)>
#<alt b>
#<alt (* b (+ 1 (* -1 (/ a b))))>
#<alt (* b (+ 1 (* -1 (/ a b))))>
#<alt (* b (+ 1 (* -1 (/ a b))))>
#<alt b>
#<alt (* -1 (* b (- (/ a b) 1)))>
#<alt (* -1 (* b (- (/ a b) 1)))>
#<alt (* -1 (* b (- (/ a b) 1)))>
#<alt b>
#<alt (+ b (* -1 a))>
#<alt (+ b (* -1 a))>
#<alt (+ b (* -1 a))>
#<alt (* -1 a)>
#<alt (* a (- (/ b a) 1))>
#<alt (* a (- (/ b a) 1))>
#<alt (* a (- (/ b a) 1))>
#<alt (* -1 a)>
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))>
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))>
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))>
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))>
#<alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))>
#<alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))>
#<alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* -1 (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (- (pow b 2) (pow a 2))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))>
#<alt (* -1 (* (pow b 2) (pow (sqrt -1) 2)))>
#<alt (* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2))))>
#<alt (* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2))))>
#<alt (* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2))))>
#<alt (pow b 2)>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (+ (* -1 (pow a 2)) (pow b 2))>
#<alt (* -1 (pow a 2))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* -1 (pow a 2))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))>
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))>
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#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (* (pow b 2) (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))>
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* -2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))>
#<alt (* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))>
#<alt (* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))>
#<alt (* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))>
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))>
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))>
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))>
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))>
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))>
Calls

132 calls:

TimeVariablePointExpression
4.0ms
angle
@-inf
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))))
3.0ms
angle
@inf
(* 1/90 (* angle (PI)))
1.0ms
b
@0
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))))
1.0ms
angle
@0
(* (* 1/90 (* angle (PI))) (* (+ b a) (- b a)))
1.0ms
angle
@0
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))))

rewrite322.0ms (1.8%)

Memory
7.2MiB live, 603.6MiB allocated
Algorithm
batch-egg-rewrite
Rules
4 950×accelerator-lowering-fma.f32
4 950×accelerator-lowering-fma.f64
3 114×*-lowering-*.f32
3 114×*-lowering-*.f64
2 092×/-lowering-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
045244
1197213
21437199
09626192
Stop Event
iter limit
node limit
Counts
27 → 1 041
Calls
Call 1
Inputs
(+ b a)
(* (- b a) (sin (* (* (PI) angle) 1/90)))
(- b a)
(sin (* (* (PI) angle) 1/90))
(* 1/90 (* angle (PI)))
(* angle (PI))
(PI)
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))
(* (* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
(* b (sqrt b))
(sqrt b)
(pow b 2)
(pow a 2)
(- (pow b 2) (pow a 2))
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* 1/180 (* angle (PI)))))
(* (* (PI) angle) 1/90)
(* (PI) angle)
(* (* 1/90 (* angle (PI))) (* (+ b a) (- b a)))
(sin (* 1/180 (* angle (PI))))
(* (* b b) (sin (* 1/180 (* angle (PI)))))
(cos (* (PI) (/ angle 180)))
(sin (* (PI) (/ angle 180)))
(* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180))))
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))
Outputs
(+.f64 b a)
(+.f64 b (-.f64 #s(literal 0 binary64) a))
(+.f64 b (neg.f64 (-.f64 #s(literal 0 binary64) a)))
(+.f64 b (*.f64 #s(literal 1 binary64) a))
(+.f64 a b)
(+.f64 (-.f64 #s(literal 0 binary64) a) b)
(+.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a))))
(+.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (neg.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))))
(+.f64 (*.f64 #s(literal 1 binary64) a) (*.f64 #s(literal 1 binary64) b))
(+.f64 (*.f64 #s(literal 1 binary64) b) (*.f64 #s(literal 1 binary64) a))
(+.f64 (*.f64 #s(literal 1 binary64) b) (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) a)))
(+.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 b a)))
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 1 binary64) b))
(+.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 a (+.f64 b a))))
(+.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 a (+.f64 b a))) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b #s(literal 0 binary64))))
(-.f64 b a)
(-.f64 b (-.f64 #s(literal 0 binary64) a))
(-.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))
(-.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 a b)))
(-.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))
(-.f64 (/.f64 #s(literal 0 binary64) (+.f64 b a)) (-.f64 a b))
(-.f64 (/.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (+.f64 b a)) (/.f64 (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (+.f64 b a)))
(-.f64 (/.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a)) (/.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a)))
(-.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))))
(-.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))))
(fma.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a))))
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a)
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) a))
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(/.f64 (+.f64 (pow.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (-.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))

simplify504.0ms (2.9%)

Memory
24.9MiB live, 875.5MiB allocated
Algorithm
egg-herbie
Rules
12 138×accelerator-lowering-fma.f32
12 138×accelerator-lowering-fma.f64
8 312×*-lowering-*.f32
8 312×*-lowering-*.f64
2 766×+-lowering-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04478106
115287550
262306988
086766814
Stop Event
iter limit
node limit
Counts
528 → 528
Calls
Call 1
Inputs
a
(+ a b)
(+ a b)
(+ a b)
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
b
(+ a b)
(+ a b)
(+ a b)
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* -1 a)
(- b a)
(- b a)
(- b a)
b
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
b
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
b
(+ b (* -1 a))
(+ b (* -1 a))
(+ b (* -1 a))
(* -1 a)
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* -1 a)
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* -1 (* (pow b 2) (pow (sqrt -1) 2)))
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2))))
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2))))
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))))
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(sqrt (pow b 3))
(sqrt (pow b 3))
(sqrt (pow b 3))
(sqrt (pow b 3))
(sqrt (pow b 3))
(sqrt (pow b 3))
(sqrt (pow b 3))
(sqrt (pow b 3))
(* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2)))
(* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2)))
(* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2)))
(* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2)))
(sqrt b)
(sqrt b)
(sqrt b)
(sqrt b)
(sqrt b)
(sqrt b)
(sqrt b)
(sqrt b)
(* -1 (* (sqrt b) (pow (sqrt -1) 2)))
(* -1 (* (sqrt b) (pow (sqrt -1) 2)))
(* -1 (* (sqrt b) (pow (sqrt -1) 2)))
(* -1 (* (sqrt b) (pow (sqrt -1) 2)))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* (pow b 2) (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
Outputs
a
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
b
(* b (+ 1 (/ a b)))
(fma.f64 b (/.f64 a b) b)
(* b (+ 1 (/ a b)))
(fma.f64 b (/.f64 a b) b)
(* b (+ 1 (/ a b)))
(fma.f64 b (/.f64 a b) b)
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(*.f64 (-.f64 #s(literal -1 binary64) (/.f64 a b)) (-.f64 #s(literal 0 binary64) b))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(*.f64 (-.f64 #s(literal -1 binary64) (/.f64 a b)) (-.f64 #s(literal 0 binary64) b))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(*.f64 (-.f64 #s(literal -1 binary64) (/.f64 a b)) (-.f64 #s(literal 0 binary64) b))
b
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
a
(* a (+ 1 (/ b a)))
(fma.f64 a (/.f64 b a) a)
(* a (+ 1 (/ b a)))
(fma.f64 a (/.f64 b a) a)
(* a (+ 1 (/ b a)))
(fma.f64 a (/.f64 b a) a)
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal -1 binary64) (/.f64 b a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal -1 binary64) (/.f64 b a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal -1 binary64) (/.f64 b a))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) a))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a))
(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 b (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b))
(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 b (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b))
(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 b (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) a))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) a))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))
(* 1/90 (* angle (* (PI) (- b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(*.f64 angle (fma.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/241061637600000000 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a))
(* -1 a)
(-.f64 #s(literal 0 binary64) a)
(- b a)
(-.f64 b a)
(- b a)
(-.f64 b a)
(- b a)
(-.f64 b a)
b
(* b (+ 1 (* -1 (/ a b))))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
(* b (+ 1 (* -1 (/ a b))))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
(* b (+ 1 (* -1 (/ a b))))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
b
(* -1 (* b (- (/ a b) 1)))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
(* -1 (* b (- (/ a b) 1)))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
(* -1 (* b (- (/ a b) 1)))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
b
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
(* -1 a)
(-.f64 #s(literal 0 binary64) a)
(* a (- (/ b a) 1))
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a)))
(* a (- (/ b a) 1))
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a)))
(* a (- (/ b a) 1))
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a)))
(* -1 a)
(-.f64 #s(literal 0 binary64) a)
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a)))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a)))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a)))
(* 1/90 (* angle (PI)))
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
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(*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 a b) (-.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 a b) (-.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 a b) (-.f64 b a))
(* -1 (pow a 2))
(-.f64 #s(literal 0 binary64) (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* -1 (pow a 2))
(-.f64 #s(literal 0 binary64) (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/708588000000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
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(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
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(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(*.f64 angle (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))

eval434.0ms (2.5%)

Memory
15.1MiB live, 723.2MiB allocated
Compiler

Compiled 72 932 to 5 291 computations (92.7% saved)

prune440.0ms (2.5%)

Memory
-14.0MiB live, 877.2MiB allocated
Pruning

88 alts after pruning (88 fresh and 0 done)

PrunedKeptTotal
New2 268782 346
Fresh251035
Picked505
Done000
Total2 298882 386
Accuracy
81.8%
Counts
2 386 → 88
Alt Table
Click to see full alt table
StatusAccuracyProgram
39.7%
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
36.5%
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
41.1%
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
56.5%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
20.0%
(*.f64 (fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
68.5%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
68.4%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
64.4%
(*.f64 (fma.f64 b (/.f64 a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
40.8%
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
6.8%
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
55.6%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.5%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
47.8%
(*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
47.6%
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
13.4%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))))
12.6%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a))))))
40.8%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
12.6%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
64.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))))
64.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
68.0%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
68.4%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64)))))
68.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
68.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)))))
68.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
40.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
47.6%
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
40.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
13.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
13.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
15.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
40.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
64.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b)))
44.0%
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
64.2%
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
65.2%
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))))
64.2%
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
38.8%
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
35.7%
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
56.6%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
53.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (*.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (sqrt.f64 b))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
55.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 3/2 binary64))) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
8.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
52.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 #s(literal 2 binary64) (log.f64 a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
52.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
35.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
4.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
42.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
39.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
34.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.6%
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
40.8%
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
35.7%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
36.0%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
35.5%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.8%
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))
35.7%
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64))
53.6%
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
53.5%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
53.6%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a)))
13.7%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a)))
35.6%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
35.6%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))))
38.6%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
35.1%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
22.8%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a)))
36.2%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
38.1%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
35.7%
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
42.7%
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
34.0%
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
36.4%
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
34.1%
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
34.3%
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
34.7%
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
35.2%
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
Compiler

Compiled 4 674 to 2 932 computations (37.3% saved)

simplify315.0ms (1.8%)

Memory
18.8MiB live, 567.2MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff0
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
cost-diff0
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff1152
(/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
cost-diff0
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
cost-diff0
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))
cost-diff0
(+.f64 b a)
cost-diff2560
(*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))
cost-diff0
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
cost-diff0
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
cost-diff0
(-.f64 b a)
cost-diff0
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
cost-diff0
(PI.f64)
cost-diff0
(*.f64 angle (PI.f64))
cost-diff0
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64))
cost-diff128
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
cost-diff0
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
cost-diff0
(-.f64 b a)
cost-diff0
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
cost-diff0
(+.f64 b a)
Rules
10 824×accelerator-lowering-fma.f32
10 824×accelerator-lowering-fma.f64
5 428×*-lowering-*.f32
5 428×*-lowering-*.f64
1 718×+-lowering-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
050343
1122339
2404339
31732311
43884307
56370307
08174304
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(* (+ b a) (* (- b a) (sin (* (* 1/90 (PI)) angle))))
(+ b a)
b
a
(* (- b a) (sin (* (* 1/90 (PI)) angle)))
(- b a)
(sin (* (* 1/90 (PI)) angle))
(* (* 1/90 (PI)) angle)
(* 1/90 (PI))
1/90
(PI)
angle
(+ (* -1/90 (+ (* (* angle (PI)) (* a a)) 0)) 0)
-1/90
(+ (* (* angle (PI)) (* a a)) 0)
(* angle (PI))
angle
(PI)
(* a a)
a
0
(* a (* (- b a) (sin (* (* (PI) angle) 1/90))))
a
(* (- b a) (sin (* (* (PI) angle) 1/90)))
(- b a)
b
(sin (* (* (PI) angle) 1/90))
(* (* (PI) angle) 1/90)
(* (PI) angle)
(PI)
angle
1/90
(* (+ b a) (* (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) (* (+ (* a a) (+ (* b b) 0)) (+ b a))))
(+ b a)
b
a
(* (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) (* (+ (* a a) (+ (* b b) 0)) (+ b a)))
(/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0)))
(sin (* (PI) (* angle 1/90)))
(* (PI) (* angle 1/90))
(PI)
(* angle 1/90)
angle
1/90
(+ (* a a) (+ (* b b) 0))
(+ (* b b) 0)
0
(* (+ (* a a) (+ (* b b) 0)) (+ b a))
(* (/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a)))) (cos (* (PI) (/ angle 180))))
(/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a))))
(* 2 (sin (* (PI) (* angle 1/180))))
2
(sin (* (PI) (* angle 1/180)))
(* (PI) (* angle 1/180))
(PI)
(* angle 1/180)
angle
1/180
(/ 1 (* (+ b a) (- b a)))
1
(* (+ b a) (- b a))
(+ b a)
b
a
(- b a)
(cos (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(/ angle 180)
180
Outputs
(* (+ b a) (* (- b a) (sin (* (* 1/90 (PI)) angle))))
(*.f64 (-.f64 b a) (fma.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)))
(+ b a)
(+.f64 b a)
b
a
(* (- b a) (sin (* (* 1/90 (PI)) angle)))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(- b a)
(-.f64 b a)
(sin (* (* 1/90 (PI)) angle))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(* (* 1/90 (PI)) angle)
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (PI))
(*.f64 #s(literal 1/90 binary64) (PI.f64))
1/90
#s(literal 1/90 binary64)
(PI)
(PI.f64)
angle
(+ (* -1/90 (+ (* (* angle (PI)) (* a a)) 0)) 0)
(fma.f64 a (*.f64 (PI.f64) (*.f64 angle (*.f64 a #s(literal -1/90 binary64)))) #s(literal 0 binary64))
-1/90
#s(literal -1/90 binary64)
(+ (* (* angle (PI)) (* a a)) 0)
(fma.f64 angle (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))
(* angle (PI))
(*.f64 (PI.f64) angle)
angle
(PI)
(PI.f64)
(* a a)
(fma.f64 a a #s(literal 0 binary64))
a
0
#s(literal 0 binary64)
(* a (* (- b a) (sin (* (* (PI) angle) 1/90))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 a (-.f64 b a) #s(literal 0 binary64)))
a
(* (- b a) (sin (* (* (PI) angle) 1/90)))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(- b a)
(-.f64 b a)
b
(sin (* (* (PI) angle) 1/90))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(* (* (PI) angle) 1/90)
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
1/90
#s(literal 1/90 binary64)
(* (+ b a) (* (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) (* (+ (* a a) (+ (* b b) 0)) (+ b a))))
(fma.f64 (+.f64 b a) (fma.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) #s(literal 0 binary64))
(+ b a)
(+.f64 b a)
b
a
(* (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) (* (+ (* a a) (+ (* b b) 0)) (+ b a)))
(fma.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))
(/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0)))
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))
(sin (* (PI) (* angle 1/90)))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(* (PI) (* angle 1/90))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(PI)
(PI.f64)
(* angle 1/90)
(*.f64 #s(literal 1/90 binary64) angle)
angle
1/90
#s(literal 1/90 binary64)
(+ (* a a) (+ (* b b) 0))
(fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))
(+ (* b b) 0)
(fma.f64 b b #s(literal 0 binary64))
0
#s(literal 0 binary64)
(* (+ (* a a) (+ (* b b) 0)) (+ b a))
(fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))
(* (/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a)))) (cos (* (PI) (/ angle 180))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) #s(literal 2 binary64)))))
(/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(* 2 (sin (* (PI) (* angle 1/180))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
2
#s(literal 2 binary64)
(sin (* (PI) (* angle 1/180)))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(* (PI) (* angle 1/180))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(PI)
(PI.f64)
(* angle 1/180)
(*.f64 angle #s(literal 1/180 binary64))
angle
1/180
#s(literal 1/180 binary64)
(/ 1 (* (+ b a) (- b a)))
(/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)))
1
#s(literal 1 binary64)
(* (+ b a) (- b a))
(fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64))
(+ b a)
(+.f64 b a)
b
a
(- b a)
(-.f64 b a)
(cos (* (PI) (/ angle 180)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(* (PI) (/ angle 180))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
180
#s(literal 180 binary64)

localize269.0ms (1.5%)

Memory
26.8MiB live, 493.2MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy99.2%
(/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
accuracy87.2%
(/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
accuracy60.2%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy59.9%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy99.5%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
accuracy98.6%
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))
accuracy59.2%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
accuracy34.7%
(*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))
accuracy99.6%
(*.f64 (PI.f64) angle)
accuracy99.5%
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
accuracy99.4%
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
accuracy59.2%
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
accuracy100.0%
(PI.f64)
accuracy99.8%
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
accuracy99.6%
(*.f64 angle (PI.f64))
accuracy88.2%
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64))
accuracy99.8%
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
accuracy99.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
accuracy99.5%
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
accuracy59.2%
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
Samples
100.0ms108×1valid
57.0ms143×0valid
32.0ms3valid
6.0ms2valid
Compiler

Compiled 349 to 52 computations (85.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 157.0ms
ival-sin: 60.0ms (38.1% of total)
ival-mult: 49.0ms (31.1% of total)
const: 17.0ms (10.8% of total)
ival-div: 8.0ms (5.1% of total)
ival-add: 7.0ms (4.4% of total)
ival-cos: 6.0ms (3.8% of total)
adjust: 5.0ms (3.2% of total)
ival-pi: 3.0ms (1.9% of total)
exact: 1.0ms (0.6% of total)
ival-sub: 1.0ms (0.6% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series45.0ms (0.3%)

Memory
-17.9MiB live, 95.6MiB allocated
Counts
24 → 504
Calls
Call 1
Inputs
#<alt (+ b a)>
#<alt (* (- b a) (sin (* (* 1/90 (PI)) angle)))>
#<alt (- b a)>
#<alt (sin (* (* 1/90 (PI)) angle))>
#<alt (+ (* -1/90 (+ (* (* angle (PI)) (* a a)) 0)) 0)>
#<alt (+ (* (* angle (PI)) (* a a)) 0)>
#<alt (* angle (PI))>
#<alt (PI)>
#<alt (* (- b a) (sin (* (* (PI) angle) 1/90)))>
#<alt (sin (* (* (PI) angle) 1/90))>
#<alt (* (* (PI) angle) 1/90)>
#<alt (* (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) (* (+ (* a a) (+ (* b b) 0)) (+ b a)))>
#<alt (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0)))>
#<alt (sin (* (PI) (* angle 1/90)))>
#<alt (/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a))))>
#<alt (* (/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a)))) (cos (* (PI) (/ angle 180))))>
#<alt (* 2 (sin (* (PI) (* angle 1/180))))>
#<alt (sin (* (PI) (* angle 1/180)))>
#<alt (* (+ b a) (* (- b a) (sin (* (* 1/90 (PI)) angle))))>
#<alt (* (* 1/90 (PI)) angle)>
#<alt (* (PI) angle)>
#<alt (* (PI) (* angle 1/90))>
#<alt (cos (* (PI) (/ angle 180)))>
#<alt (/ 1 (* (+ b a) (- b a)))>
Outputs
#<alt a>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt b>
#<alt (* b (+ 1 (/ a b)))>
#<alt (* b (+ 1 (/ a b)))>
#<alt (* b (+ 1 (/ a b)))>
#<alt b>
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))>
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))>
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))>
#<alt b>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt a>
#<alt (* a (+ 1 (/ b a)))>
#<alt (* a (+ 1 (/ b a)))>
#<alt (* a (+ 1 (/ b a)))>
#<alt a>
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))>
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))>
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))>
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (* b (sin (* 1/90 (* angle (PI)))))>
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (sin (* 1/90 (* angle (PI)))))>
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (sin (* 1/90 (* angle (PI)))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))>
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))>
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))>
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))>
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))>
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))>
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))>
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))>
#<alt (* 1/90 (* angle (* (PI) (- b a))))>
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* -1 a)>
#<alt (- b a)>
#<alt (- b a)>
#<alt (- b a)>
#<alt b>
#<alt (* b (+ 1 (* -1 (/ a b))))>
#<alt (* b (+ 1 (* -1 (/ a b))))>
#<alt (* b (+ 1 (* -1 (/ a b))))>
#<alt b>
#<alt (* -1 (* b (- (/ a b) 1)))>
#<alt (* -1 (* b (- (/ a b) 1)))>
#<alt (* -1 (* b (- (/ a b) 1)))>
#<alt b>
#<alt (+ b (* -1 a))>
#<alt (+ b (* -1 a))>
#<alt (+ b (* -1 a))>
#<alt (* -1 a)>
#<alt (* a (- (/ b a) 1))>
#<alt (* a (- (/ b a) 1))>
#<alt (* a (- (/ b a) 1))>
#<alt (* -1 a)>
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))>
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))>
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))>
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* (pow a 2) (* angle (PI)))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (* b (sin (* 1/90 (* angle (PI)))))>
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (sin (* 1/90 (* angle (PI)))))>
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (sin (* 1/90 (* angle (PI)))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))>
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))>
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))>
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))>
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))>
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))>
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))>
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))>
#<alt (* 1/90 (* angle (* (PI) (- b a))))>
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))>
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (* (PI) (+ a b))))>
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))>
#<alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b)))))))))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))>
#<alt (* b (sin (* 1/90 (* angle (PI)))))>
#<alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (* a (sin (* 1/90 (* angle (PI)))))>
#<alt (* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))>
#<alt (* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))>
#<alt (* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))>
#<alt (* a (sin (* 1/90 (* angle (PI)))))>
#<alt (* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))>
#<alt (* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))>
#<alt (* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))>
#<alt (* a (sin (* 1/90 (* angle (PI)))))>
#<alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (* b (sin (* 1/90 (* angle (PI)))))>
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))>
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))>
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))>
#<alt (* b (sin (* 1/90 (* angle (PI)))))>
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))>
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))>
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))>
#<alt (* 1/90 (/ (* angle (PI)) (+ (pow a 2) (pow b 2))))>
#<alt (* angle (+ (* -1/4374000 (/ (* (pow angle 2) (pow (PI) 3)) (+ (pow a 2) (pow b 2)))) (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2))))))>
#<alt (* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (* (pow angle 2) (pow (PI) 5)) (+ (pow a 2) (pow b 2))))))))>
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#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))>
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))>
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))>
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))>
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))>
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))>
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))>
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))>
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))>
#<alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))>
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))>
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))>
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))>
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))>
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))>
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))>
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))>
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))>
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (/ -1 (pow a 2))>
#<alt (- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2)))>
#<alt (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))>
#<alt (- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))>
#<alt (/ 1 (pow b 2))>
#<alt (/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2))>
#<alt (/ (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))) (+ (* -1 (/ a b)) (/ a b))) (pow b 2))>
#<alt (/ (- (+ 1 (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow (+ a (* -1 a)) 2) (pow b 2))) (/ a b))))) (pow b 2))>
#<alt (/ 1 (pow b 2))>
#<alt (/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2))>
#<alt (/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (* -1 (/ (pow (+ a (* -1 a)) 2) b))) (* -1 (+ a (* -1 a)))) b))) (pow b 2))>
#<alt (/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (* -1 (/ (* (pow a 2) (+ a (* -1 a))) b)) (/ (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (* -1 (+ a (* -1 a)))) b))) (pow b 2))>
#<alt (/ 1 (pow b 2))>
#<alt (+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4)))>
#<alt (+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2)))>
#<alt (+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2)))>
#<alt (/ -1 (pow a 2))>
#<alt (/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2))>
#<alt (/ (- (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))) (+ 1 (+ (* -1 (/ b a)) (/ b a)))) (pow a 2))>
#<alt (/ (- (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (+ 1 (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow (+ b (* -1 b)) 2) (pow a 2))))))) (pow a 2))>
#<alt (/ -1 (pow a 2))>
#<alt (/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2))>
#<alt (/ (- (* -1 (/ (- (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a)) (+ b (* -1 b))) a)) 1) (pow a 2))>
#<alt (/ (- (* -1 (/ (- (* -1 (/ (- (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a)) (+ b (* -1 b))) a)) 1) (pow a 2))>
Calls

126 calls:

TimeVariablePointExpression
8.0ms
a
@inf
(+ (* -1/90 (+ (* (* angle (PI)) (* a a)) 0)) 0)
2.0ms
angle
@-inf
(* (/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a)))) (cos (* (PI) (/ angle 180))))
1.0ms
angle
@0
(* (/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a)))) (cos (* (PI) (/ angle 180))))
1.0ms
angle
@inf
(* (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) (* (+ (* a a) (+ (* b b) 0)) (+ b a)))
1.0ms
angle
@inf
(+ (* -1/90 (+ (* (* angle (PI)) (* a a)) 0)) 0)

rewrite373.0ms (2.1%)

Memory
13.9MiB live, 650.2MiB allocated
Algorithm
batch-egg-rewrite
Rules
3 646×*-lowering-*.f32
3 646×*-lowering-*.f64
3 606×/-lowering-/.f32
3 606×/-lowering-/.f64
3 482×accelerator-lowering-fma.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
048208
1220204
21855181
08405180
Stop Event
iter limit
node limit
Counts
24 → 835
Calls
Call 1
Inputs
(+ b a)
(* (- b a) (sin (* (* 1/90 (PI)) angle)))
(- b a)
(sin (* (* 1/90 (PI)) angle))
(+ (* -1/90 (+ (* (* angle (PI)) (* a a)) 0)) 0)
(+ (* (* angle (PI)) (* a a)) 0)
(* angle (PI))
(PI)
(* (- b a) (sin (* (* (PI) angle) 1/90)))
(sin (* (* (PI) angle) 1/90))
(* (* (PI) angle) 1/90)
(* (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) (* (+ (* a a) (+ (* b b) 0)) (+ b a)))
(/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0)))
(sin (* (PI) (* angle 1/90)))
(/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a))))
(* (/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a)))) (cos (* (PI) (/ angle 180))))
(* 2 (sin (* (PI) (* angle 1/180))))
(sin (* (PI) (* angle 1/180)))
(* (+ b a) (* (- b a) (sin (* (* 1/90 (PI)) angle))))
(* (* 1/90 (PI)) angle)
(* (PI) angle)
(* (PI) (* angle 1/90))
(cos (* (PI) (/ angle 180)))
(/ 1 (* (+ b a) (- b a)))
Outputs
(+.f64 b a)
(+.f64 b (neg.f64 (-.f64 #s(literal 0 binary64) a)))
(+.f64 a b)
(+.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a))))
(-.f64 b (-.f64 #s(literal 0 binary64) a))
(-.f64 (+.f64 b a) (/.f64 #s(literal 0 binary64) (-.f64 a b)))
(-.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)))
(-.f64 (/.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 #s(literal 0 binary64) (-.f64 b a))))
(-.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 a b)) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 a b)))
(-.f64 (/.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a))))
(fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b)
(fma.f64 (pow.f64 b #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/2 binary64)) a)
(fma.f64 (pow.f64 b #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/2 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) a)))
(/.f64 (+.f64 b a) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 b a))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal 1 binary64)))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (neg.f64 (-.f64 #s(literal 0 binary64) (-.f64 b a))))
(/.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 b a))) (-.f64 #s(literal 0 binary64) (-.f64 b a)))
(/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64))))
(/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 b a))))
(/.f64 (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)) (-.f64 a b))
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))))
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (neg.f64 (fma.f64 a a (-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 b a)))))
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (neg.f64 (-.f64 a b)))
(/.f64 (-.f64 #s(literal 0 binary64) (+.f64 b a)) #s(literal -1 binary64))
(/.f64 (-.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (*.f64 (-.f64 b a) (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a)))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64))))))
(/.f64 (-.f64 (pow.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)) (*.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a))))))
(/.f64 (-.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (fma.f64 b b (fma.f64 a a (*.f64 b (-.f64 #s(literal 0 binary64) a)))))
(/.f64 (-.f64 (*.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a))) (*.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)))) (+.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a))))
(pow.f64 (+.f64 b a) #s(literal 1 binary64))
(pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal -1 binary64))
(*.f64 (+.f64 b a) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (+.f64 b a))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (-.f64 b a))))
(*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))))
(*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 b a)))))
(*.f64 (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 a b)))
(*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64))))))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))
(+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (+.f64 b a))
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(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)))
(-.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64))
(/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 b a))))
(/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64))
(/.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (-.f64 b a))
(/.f64 (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 #s(literal 0 binary64) (-.f64 b a)))
(/.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (+.f64 b a))
(/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (neg.f64 (-.f64 #s(literal 0 binary64) (-.f64 b a))))
(/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a))) (-.f64 #s(literal 0 binary64) (+.f64 b a)))
(pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal -1 binary64))
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64))
(pow.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal -1/2 binary64)) #s(literal 2 binary64))
(pow.f64 (exp.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64))
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64))
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(*.f64 (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (-.f64 b a))))
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal -1/2 binary64)))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))) (+.f64 b a))

simplify492.0ms (2.8%)

Memory
24.7MiB live, 750.6MiB allocated
Algorithm
egg-herbie
Rules
9 202×accelerator-lowering-fma.f32
9 202×accelerator-lowering-fma.f64
5 636×*-lowering-*.f32
5 636×*-lowering-*.f64
4 154×+-lowering-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07338465
124557705
266307680
080847491
Stop Event
iter limit
node limit
Counts
504 → 504
Calls
Call 1
Inputs
a
(+ a b)
(+ a b)
(+ a b)
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
b
(+ a b)
(+ a b)
(+ a b)
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* -1 a)
(- b a)
(- b a)
(- b a)
b
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
b
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
b
(+ b (* -1 a))
(+ b (* -1 a))
(+ b (* -1 a))
(* -1 a)
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* -1 a)
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (* (PI) (+ a b))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b)))))))))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(* a (sin (* 1/90 (* angle (PI)))))
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (sin (* 1/90 (* angle (PI)))))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* a (sin (* 1/90 (* angle (PI)))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
(* 1/90 (/ (* angle (PI)) (+ (pow a 2) (pow b 2))))
(* angle (+ (* -1/4374000 (/ (* (pow angle 2) (pow (PI) 3)) (+ (pow a 2) (pow b 2)))) (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2))))))
(* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (* (pow angle 2) (pow (PI) 5)) (+ (pow a 2) (pow b 2))))))))
(* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (pow (PI) 7)) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (pow (PI) 5) (+ (pow a 2) (pow b 2))))))))))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (pow b 2))
(+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)))
(+ (* (pow a 2) (- (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 6)) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)))
(+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 8))) (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 6))))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2))
(+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)))
(+ (* (pow b 2) (- (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 6)) (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)))
(+ (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 8))) (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow a 6))))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)))
(/ (sin (* 1/90 (* angle (PI)))) (pow b 2))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))
(/ (sin (* 1/90 (* angle (PI)))) (pow b 2))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/11337408000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5))))))))
(* 2 (sin (* 1/180 (* angle (PI)))))
(* 2 (sin (* 1/180 (* angle (PI)))))
(* 2 (sin (* 1/180 (* angle (PI)))))
(* 2 (sin (* 1/180 (* angle (PI)))))
(* 2 (sin (* 1/180 (* angle (PI)))))
(* 2 (sin (* 1/180 (* angle (PI)))))
(* 2 (sin (* 1/180 (* angle (PI)))))
(* 2 (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(/ -1 (pow a 2))
(- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2)))
(- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))
(- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))
(/ 1 (pow b 2))
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))) (+ (* -1 (/ a b)) (/ a b))) (pow b 2))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow (+ a (* -1 a)) 2) (pow b 2))) (/ a b))))) (pow b 2))
(/ 1 (pow b 2))
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2))
(/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (* -1 (/ (pow (+ a (* -1 a)) 2) b))) (* -1 (+ a (* -1 a)))) b))) (pow b 2))
(/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (* -1 (/ (* (pow a 2) (+ a (* -1 a))) b)) (/ (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (* -1 (+ a (* -1 a)))) b))) (pow b 2))
(/ 1 (pow b 2))
(+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4)))
(+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2)))
(+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2)))
(/ -1 (pow a 2))
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2))
(/ (- (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))) (+ 1 (+ (* -1 (/ b a)) (/ b a)))) (pow a 2))
(/ (- (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (+ 1 (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow (+ b (* -1 b)) 2) (pow a 2))))))) (pow a 2))
(/ -1 (pow a 2))
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2))
(/ (- (* -1 (/ (- (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a)) (+ b (* -1 b))) a)) 1) (pow a 2))
(/ (- (* -1 (/ (- (* -1 (/ (- (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a)) (+ b (* -1 b))) a)) 1) (pow a 2))
Outputs
a
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
b
(* b (+ 1 (/ a b)))
(fma.f64 b (/.f64 a b) b)
(* b (+ 1 (/ a b)))
(fma.f64 b (/.f64 a b) b)
(* b (+ 1 (/ a b)))
(fma.f64 b (/.f64 a b) b)
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 #s(literal -1 binary64) (/.f64 a b))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 #s(literal -1 binary64) (/.f64 a b))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 #s(literal -1 binary64) (/.f64 a b))))
b
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
a
(* a (+ 1 (/ b a)))
(fma.f64 a (/.f64 b a) a)
(* a (+ 1 (/ b a)))
(fma.f64 a (/.f64 b a) a)
(* a (+ 1 (/ b a)))
(fma.f64 a (/.f64 b a) a)
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 a (-.f64 #s(literal -1 binary64) (/.f64 b a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 a (-.f64 #s(literal -1 binary64) (/.f64 b a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 a (-.f64 #s(literal -1 binary64) (/.f64 b a))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 b (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 b (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 b (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b))))
(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a))) (-.f64 #s(literal 0 binary64) a))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a))) (-.f64 #s(literal 0 binary64) a))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a))) (-.f64 #s(literal 0 binary64) a))
(* 1/90 (* angle (* (PI) (- b a))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(* -1 a)
(-.f64 #s(literal 0 binary64) a)
(- b a)
(-.f64 b a)
(- b a)
(-.f64 b a)
(- b a)
(-.f64 b a)
b
(* b (+ 1 (* -1 (/ a b))))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
(* b (+ 1 (* -1 (/ a b))))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
(* b (+ 1 (* -1 (/ a b))))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
b
(* -1 (* b (- (/ a b) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 b (+.f64 (/.f64 a b) #s(literal -1 binary64))))
(* -1 (* b (- (/ a b) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 b (+.f64 (/.f64 a b) #s(literal -1 binary64))))
(* -1 (* b (- (/ a b) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 b (+.f64 (/.f64 a b) #s(literal -1 binary64))))
b
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
(* -1 a)
(-.f64 #s(literal 0 binary64) a)
(* a (- (/ b a) 1))
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a)))
(* a (- (/ b a) 1))
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a)))
(* a (- (/ b a) 1))
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a)))
(* -1 a)
(-.f64 #s(literal 0 binary64) a)
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal 1 binary64) (/.f64 b a))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal 1 binary64) (/.f64 b a))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal 1 binary64) (/.f64 b a))))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
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(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -29/30855889612800000000 binary64) (*.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
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(fma.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 b #s(literal 0 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
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(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(/ -1 (pow a 2))
(/.f64 #s(literal -1 binary64) (*.f64 a a))
(- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2)))
(-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 a a))))
(- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 4 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))
(- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))
(fma.f64 (*.f64 b b) (fma.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64))))) (/.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))
(/ 1 (pow b 2))
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2))
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))) (+ (* -1 (/ a b)) (/ a b))) (pow b 2))
(/.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal 0 binary64)))) (*.f64 b b))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow (+ a (* -1 a)) 2) (pow b 2))) (/ a b))))) (pow b 2))
(/.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal 0 binary64)))) (*.f64 b b))
(/ 1 (pow b 2))
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2))
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (* -1 (/ (pow (+ a (* -1 a)) 2) b))) (* -1 (+ a (* -1 a)))) b))) (pow b 2))
(/.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal 0 binary64)))) (*.f64 b b))
(/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (* -1 (/ (* (pow a 2) (+ a (* -1 a))) b)) (/ (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (* -1 (+ a (* -1 a)))) b))) (pow b 2))
(/.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal 0 binary64)))) (*.f64 b b))
(/ 1 (pow b 2))
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4)))
(fma.f64 a (/.f64 a (pow.f64 b #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
(+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2)))
(fma.f64 (*.f64 a a) (fma.f64 a (/.f64 a (pow.f64 b #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
(+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2)))
(fma.f64 (*.f64 a a) (fma.f64 (*.f64 a a) (fma.f64 a (/.f64 a (pow.f64 b #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 6 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
(/ -1 (pow a 2))
(/.f64 #s(literal -1 binary64) (*.f64 a a))
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2))
(/.f64 #s(literal -1 binary64) (*.f64 a a))
(/ (- (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))) (+ 1 (+ (* -1 (/ b a)) (/ b a)))) (pow a 2))
(/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 a a))) (*.f64 a a))
(/ (- (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (+ 1 (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow (+ b (* -1 b)) 2) (pow a 2))))))) (pow a 2))
(/.f64 (-.f64 #s(literal -1 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 0 binary64))) (*.f64 a a))
(/ -1 (pow a 2))
(/.f64 #s(literal -1 binary64) (*.f64 a a))
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2))
(/.f64 #s(literal -1 binary64) (*.f64 a a))
(/ (- (* -1 (/ (- (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a)) (+ b (* -1 b))) a)) 1) (pow a 2))
(/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (fma.f64 b (/.f64 b a) #s(literal 0 binary64)) a)) (*.f64 a a))
(/ (- (* -1 (/ (- (* -1 (/ (- (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a)) (+ b (* -1 b))) a)) 1) (pow a 2))
(/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (-.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (*.f64 a a))) (*.f64 a a))

eval262.0ms (1.5%)

Memory
1.0MiB live, 584.2MiB allocated
Compiler

Compiled 63 607 to 4 763 computations (92.5% saved)

prune486.0ms (2.8%)

Memory
-20.3MiB live, 890.9MiB allocated
Pruning

138 alts after pruning (138 fresh and 0 done)

PrunedKeptTotal
New1 823711 894
Fresh166783
Picked505
Done000
Total1 8441381 982
Accuracy
83.2%
Counts
1 982 → 138
Alt Table
Click to see full alt table
StatusAccuracyProgram
39.7%
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
36.5%
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
36.5%
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
6.7%
(fma.f64 #s(literal -1/90 binary64) (/.f64 (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64))
40.4%
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64))
36.5%
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
36.5%
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
40.4%
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
41.1%
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
54.5%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a))
68.1%
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
56.1%
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
56.5%
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
40.4%
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))
12.6%
(*.f64 (fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
68.8%
(*.f64 (fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
20.0%
(*.f64 (fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
68.5%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
68.4%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
64.4%
(*.f64 (fma.f64 b (/.f64 a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
40.8%
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
12.6%
(*.f64 (/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
6.8%
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
56.6%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.9%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.7%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
22.2%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 (*.f64 b b) (fma.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64))))) (/.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
22.9%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 4 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.7%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal -1 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 0 binary64))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.0%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
58.6%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
57.2%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
55.9%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
59.5%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
56.1%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
58.5%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64))
35.6%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
29.6%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.5%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
68.9%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
47.8%
(*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
47.6%
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
47.8%
(*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))
13.4%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))))
12.6%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a))))))
40.8%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
10.8%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
12.2%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
11.8%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
12.1%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
12.2%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
12.6%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
12.4%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
14.2%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
64.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
68.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
70.5%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) angle))))
72.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle))))
68.0%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) angle))))
68.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) angle))))
40.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
47.6%
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
13.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
13.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
56.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
40.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
64.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b)))
64.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
10.3%
(*.f64 (+.f64 b a) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal -1 binary64))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
44.0%
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
44.7%
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
42.8%
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
64.2%
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
65.2%
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))))
22.6%
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
64.2%
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
38.8%
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
35.7%
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
53.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (*.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (sqrt.f64 b))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
55.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 3/2 binary64))) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
8.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
52.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 #s(literal 2 binary64) (log.f64 a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
52.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
4.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
39.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
34.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.6%
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
40.8%
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
36.0%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
35.5%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.8%
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))
35.7%
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64))
40.5%
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
53.5%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
53.6%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a)))
13.7%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a)))
35.6%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
35.6%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))))
38.6%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
35.1%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
22.8%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a)))
36.2%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
38.1%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
53.6%
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
40.5%
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
36.6%
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
36.6%
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
35.6%
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))
35.6%
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
36.5%
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
35.7%
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
43.1%
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
42.7%
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
43.5%
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
44.9%
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64)))))
45.9%
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
43.2%
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
42.8%
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64)))))
42.8%
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
42.6%
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
40.7%
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
42.7%
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
18.8%
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
34.0%
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
36.4%
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
34.1%
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
34.3%
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
35.2%
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
Compiler

Compiled 7 414 to 4 640 computations (37.4% saved)

simplify390.0ms (2.2%)

Memory
-17.4MiB live, 657.7MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))
cost-diff0
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))
cost-diff0
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
cost-diff0
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
cost-diff0
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
cost-diff1600
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
cost-diff0
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
cost-diff832
(fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))
cost-diff0
(*.f64 angle (PI.f64))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
cost-diff0
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
cost-diff0
(-.f64 b a)
cost-diff0
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle)))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle))))
Rules
12 154×accelerator-lowering-fma.f32
12 154×accelerator-lowering-fma.f64
5 586×*-lowering-*.f32
5 586×*-lowering-*.f64
5 098×+-lowering-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
056499
1154483
2552471
32262471
44600471
55114471
66608471
08420468
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(* (+ b a) (* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle))))
(+ b a)
b
a
(* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle)))
(- b a)
(sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle))
(* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle)
(* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI)))))
1/90
(* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))
(* (cbrt (sqrt (PI))) (cbrt (PI)))
(cbrt (sqrt (PI)))
(sqrt (PI))
(PI)
(cbrt (PI))
angle
(* (* -1/90 (* a a)) (* angle (PI)))
(* -1/90 (* a a))
-1/90
(* a a)
a
(* angle (PI))
angle
(PI)
(* (+ b a) (* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))))
(+ b a)
b
a
(* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))))
angle
(+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))
-1/4374000
(* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))
(* (* angle angle) (* (PI) (* (PI) (PI))))
(* angle angle)
(* (PI) (* (PI) (PI)))
(PI)
(* (PI) (PI))
(+ a b)
(* 1/90 (* (+ a b) (PI)))
1/90
(* (+ a b) (PI))
(* (+ b a) (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))))
(+ b a)
b
a
(* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))
(- b a)
(sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))
(* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))
(* (* angle 1/90) (sqrt (PI)))
(* angle 1/90)
angle
1/90
(sqrt (PI))
(PI)
(* 2 (* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI)))))))
2
(* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI))))))
(cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))))))
(* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))
1/180
(* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))))
angle
(* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))
(sqrt (* (PI) (sqrt (PI))))
(* (PI) (sqrt (PI)))
(PI)
(sqrt (PI))
(sqrt (sqrt (PI)))
(* (* b b) (sin (* 1/180 (* angle (PI)))))
(* b b)
b
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (PI))
Outputs
(* (+ b a) (* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle))))
(*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a)))
(+ b a)
(+.f64 b a)
b
a
(* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle)))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))))
(- b a)
(-.f64 b a)
(sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle))
(sin.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle))))
(* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle)
(*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))
(* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI)))))
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64))))))
1/90
#s(literal 1/90 binary64)
(* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64)))))
(* (cbrt (sqrt (PI))) (cbrt (PI)))
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(cbrt (sqrt (PI)))
(cbrt.f64 (sqrt.f64 (PI.f64)))
(sqrt (PI))
(sqrt.f64 (PI.f64))
(PI)
(PI.f64)
(cbrt (PI))
(cbrt.f64 (PI.f64))
angle
(* (* -1/90 (* a a)) (* angle (PI)))
(*.f64 a (*.f64 (PI.f64) (*.f64 angle (*.f64 a #s(literal -1/90 binary64)))))
(* -1/90 (* a a))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
-1/90
#s(literal -1/90 binary64)
(* a a)
(*.f64 a a)
a
(* angle (PI))
(*.f64 (PI.f64) angle)
angle
(PI)
(PI.f64)
(* (+ b a) (* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal -1/4374000 binary64) #s(literal 1/90 binary64)))))
(+ b a)
(+.f64 b a)
b
a
(* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))))
(*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal -1/4374000 binary64) #s(literal 1/90 binary64))))
angle
(+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))
(*.f64 (+.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal -1/4374000 binary64) #s(literal 1/90 binary64))))
-1/4374000
#s(literal -1/4374000 binary64)
(* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 (+.f64 b a) angle)))
(* (* angle angle) (* (PI) (* (PI) (PI))))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))
(* angle angle)
(*.f64 angle angle)
(* (PI) (* (PI) (PI)))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(PI)
(PI.f64)
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(+ a b)
(+.f64 b a)
(* 1/90 (* (+ a b) (PI)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)))
1/90
#s(literal 1/90 binary64)
(* (+ a b) (PI))
(*.f64 (+.f64 b a) (PI.f64))
(* (+ b a) (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+ b a)
(+.f64 b a)
b
a
(* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(- b a)
(-.f64 b a)
(sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* (* angle 1/90) (sqrt (PI)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (sqrt.f64 (PI.f64))))
(* angle 1/90)
(*.f64 #s(literal 1/90 binary64) angle)
angle
1/90
#s(literal 1/90 binary64)
(sqrt (PI))
(sqrt.f64 (PI.f64))
(PI)
(PI.f64)
(* 2 (* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) #s(literal 2 binary64))))
2
#s(literal 2 binary64)
(* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI))))))
(*.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))))))
(cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))
(* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))
1/180
#s(literal 1/180 binary64)
(* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 angle (sqrt.f64 (sqrt.f64 (PI.f64)))))
angle
(* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt (* (PI) (sqrt (PI))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(* (PI) (sqrt (PI)))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(PI)
(PI.f64)
(sqrt (PI))
(sqrt.f64 (PI.f64))
(sqrt (sqrt (PI)))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(* (* b b) (sin (* 1/180 (* angle (PI)))))
(*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(* b b)
(fma.f64 b b #s(literal 0 binary64))
b
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(* angle (PI))
(*.f64 (PI.f64) angle)

localize594.0ms (3.4%)

Memory
40.1MiB live, 534.6MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy98.4%
(sqrt.f64 (PI.f64))
accuracy90.9%
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
accuracy60.2%
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy59.9%
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))
accuracy99.5%
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
accuracy99.4%
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64)))
accuracy98.4%
(sqrt.f64 (PI.f64))
accuracy59.2%
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
accuracy99.5%
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
accuracy99.2%
(fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))
accuracy98.4%
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
accuracy89.4%
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b))
accuracy100.0%
(PI.f64)
accuracy99.7%
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
accuracy99.6%
(*.f64 angle (PI.f64))
accuracy88.1%
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
accuracy98.4%
(*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))
accuracy98.4%
(sqrt.f64 (PI.f64))
accuracy98.4%
(cbrt.f64 (PI.f64))
accuracy59.2%
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle))
Samples
180.0ms143×0valid
133.0ms108×1valid
129.0ms2valid
30.0ms3valid
Compiler

Compiled 510 to 58 computations (88.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 405.0ms
ival-sin: 168.0ms (41.5% of total)
ival-mult: 120.0ms (29.6% of total)
ival-cos: 70.0ms (17.3% of total)
const: 19.0ms (4.7% of total)
ival-sqrt: 8.0ms (2% of total)
ival-cbrt: 8.0ms (2% of total)
adjust: 5.0ms (1.2% of total)
ival-add: 5.0ms (1.2% of total)
ival-sub: 1.0ms (0.2% of total)
ival-pi: 1.0ms (0.2% of total)
exact: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series74.0ms (0.4%)

Memory
-11.0MiB live, 65.0MiB allocated
Counts
29 → 552
Calls
Call 1
Inputs
#<alt (* (+ b a) (* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle))))>
#<alt (+ b a)>
#<alt (* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle)))>
#<alt (- b a)>
#<alt (* (* -1/90 (* a a)) (* angle (PI)))>
#<alt (* -1/90 (* a a))>
#<alt (* a a)>
#<alt (* angle (PI))>
#<alt (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))>
#<alt (* (+ b a) (* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))))>
#<alt (* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))))>
#<alt (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))>
#<alt (* (+ b a) (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))))>
#<alt (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))>
#<alt (* 2 (* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI)))))))>
#<alt (* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI))))))>
#<alt (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))))))>
#<alt (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))>
#<alt (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle))>
#<alt (cbrt (PI))>
#<alt (sqrt (PI))>
#<alt (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))>
#<alt (PI)>
#<alt (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))>
#<alt (* (PI) (* (PI) (PI)))>
#<alt (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))>
#<alt (* (* angle 1/90) (sqrt (PI)))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* (* b b) (sin (* 1/180 (* angle (PI)))))>
Outputs
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))>
#<alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))>
#<alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))>
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))>
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))>
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))>
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))>
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))>
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))>
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))>
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))>
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))>
#<alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))>
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))>
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))>
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))>
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))>
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))>
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))>
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))>
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))>
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))>
#<alt a>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt b>
#<alt (* b (+ 1 (/ a b)))>
#<alt (* b (+ 1 (/ a b)))>
#<alt (* b (+ 1 (/ a b)))>
#<alt b>
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))>
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))>
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))>
#<alt b>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt (+ a b)>
#<alt a>
#<alt (* a (+ 1 (/ b a)))>
#<alt (* a (+ 1 (/ b a)))>
#<alt (* a (+ 1 (/ b a)))>
#<alt a>
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))>
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))>
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))>
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (* b (sin (* 1/90 (* angle (PI)))))>
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (sin (* 1/90 (* angle (PI)))))>
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))>
#<alt (* b (sin (* 1/90 (* angle (PI)))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))>
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))>
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))>
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))>
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))>
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))>
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))>
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))>
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))>
#<alt (* 1/90 (* angle (* (PI) (- b a))))>
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))>
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))>
#<alt (* -1 a)>
#<alt (- b a)>
#<alt (- b a)>
#<alt (- b a)>
#<alt b>
#<alt (* b (+ 1 (* -1 (/ a b))))>
#<alt (* b (+ 1 (* -1 (/ a b))))>
#<alt (* b (+ 1 (* -1 (/ a b))))>
#<alt b>
#<alt (* -1 (* b (- (/ a b) 1)))>
#<alt (* -1 (* b (- (/ a b) 1)))>
#<alt (* -1 (* b (- (/ a b) 1)))>
#<alt b>
#<alt (+ b (* -1 a))>
#<alt (+ b (* -1 a))>
#<alt (+ b (* -1 a))>
#<alt (* -1 a)>
#<alt (* a (- (/ b a) 1))>
#<alt (* a (- (/ b a) 1))>
#<alt (* a (- (/ b a) 1))>
#<alt (* -1 a)>
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))>
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))>
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))>
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#<alt (* 1/90 (* angle (PI)))>
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))>
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/90 (* angle (PI))))>
#<alt (* 1/90 (* angle (sqrt (PI))))>
#<alt (* 1/90 (* angle (sqrt (PI))))>
#<alt (* 1/90 (* angle (sqrt (PI))))>
#<alt (* 1/90 (* angle (sqrt (PI))))>
#<alt (* 1/90 (* angle (sqrt (PI))))>
#<alt (* 1/90 (* angle (sqrt (PI))))>
#<alt (* 1/90 (* angle (sqrt (PI))))>
#<alt (* 1/90 (* angle (sqrt (PI))))>
#<alt (* 1/90 (* angle (sqrt (PI))))>
#<alt (* 1/90 (* angle (sqrt (PI))))>
#<alt (* 1/90 (* angle (sqrt (PI))))>
#<alt (* 1/90 (* angle (sqrt (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (* (pow b 2) (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))>
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
Calls

138 calls:

TimeVariablePointExpression
30.0ms
a
@-inf
(+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))
2.0ms
b
@inf
(+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))
1.0ms
a
@0
(+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))
1.0ms
b
@0
(+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))
1.0ms
angle
@0
(+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))

rewrite707.0ms (4%)

Memory
20.5MiB live, 710.3MiB allocated
Algorithm
batch-egg-rewrite
Rules
6 060×*-lowering-*.f32
6 060×*-lowering-*.f64
6 018×accelerator-lowering-fma.f32
6 018×accelerator-lowering-fma.f64
2 916×/-lowering-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
056327
1215251
21516251
08864248
Stop Event
iter limit
node limit
Counts
29 → 1 105
Calls
Call 1
Inputs
(* (+ b a) (* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle))))
(+ b a)
(* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle)))
(- b a)
(* (* -1/90 (* a a)) (* angle (PI)))
(* -1/90 (* a a))
(* a a)
(* angle (PI))
(+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))
(* (+ b a) (* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))))
(* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))))
(* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))
(* (+ b a) (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))))
(* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))
(* 2 (* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI)))))))
(* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI))))))
(cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))))))
(* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))
(sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle))
(cbrt (PI))
(sqrt (PI))
(* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))
(PI)
(* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))
(* (PI) (* (PI) (PI)))
(sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))
(* (* angle 1/90) (sqrt (PI)))
(sin (* 1/180 (* angle (PI))))
(* (* b b) (sin (* 1/180 (* angle (PI)))))
Outputs
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b))
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a))))
(+.f64 (*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) (*.f64 a a))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 (+.f64 b a) a))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (+.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 a (+.f64 b a)))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 #s(literal 0 binary64) a)))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 (*.f64 a (+.f64 b a))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a))))
(fma.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) (*.f64 a a))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 a (+.f64 b a)))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 (+.f64 b a) a))))
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a))
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 (*.f64 a (+.f64 b a))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (+.f64 b a)))
(fma.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a) (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 #s(literal 0 binary64) a)))
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 #s(literal 0 binary64) a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b))
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
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(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (-.f64 #s(literal 0 binary64) (-.f64 b a)))
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (-.f64 #s(literal 0 binary64) (-.f64 a b)))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))))) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) b)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)))) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 angle (*.f64 angle (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 b a)))
(*.f64 (*.f64 angle angle) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 b a))
(*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 (+.f64 b a) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 a b)))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1 binary64) (-.f64 a b)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 b a)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 a b)))
(*.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))))
(*.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
(*.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (+.f64 b a))
(*.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(*.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(*.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 a b)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)))
(exp.f64 (+.f64 (log.f64 (PI.f64)) (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))))
(exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 (*.f64 (PI.f64) (PI.f64)))))
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 2 binary64) (log.f64 (PI.f64))))
(exp.f64 (+.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) (log.f64 (PI.f64))))
(cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))
(cbrt.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 9 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 3/2 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))
(pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 2 binary64))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 3 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (PI.f64) #s(literal 7/3 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) (pow.f64 (PI.f64) #s(literal 5/3 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 3 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64)) (pow.f64 (PI.f64) #s(literal 7/6 binary64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (sqrt.f64 (PI.f64))) angle)
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 b (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))
(*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)

simplify672.0ms (3.8%)

Memory
-6.8MiB live, 751.0MiB allocated
Algorithm
egg-herbie
Rules
9 270×accelerator-lowering-fma.f32
9 270×accelerator-lowering-fma.f64
6 462×*-lowering-*.f32
6 462×*-lowering-*.f64
4 540×+-lowering-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
054810029
119989435
252838994
081298648
Stop Event
iter limit
node limit
Counts
552 → 552
Calls
Call 1
Inputs
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
a
(+ a b)
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b
(* b (+ 1 (/ a b)))
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(* b (+ 1 (/ a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
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(* -1 (* b (- (* -1 (/ a b)) 1)))
b
(+ a b)
(+ a b)
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a
(* a (+ 1 (/ b a)))
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a
(* -1 (* a (- (* -1 (/ b a)) 1)))
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(* -1 (* a (sin (* 1/90 (* angle (PI))))))
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(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* -1 a)
(- b a)
(- b a)
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b
(* b (+ 1 (* -1 (/ a b))))
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(* b (+ 1 (* -1 (/ a b))))
b
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
b
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(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* 1/90 (* (PI) (+ a b)))
(+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))
(+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))
(+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))
(* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b))))
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))
(* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b))))
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))
(+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))
(+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))
(+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))
(+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))
(* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)) (+ (* 1/90 (PI)) (* 1/90 (/ (* b (PI)) a))))))
(* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)) (+ (* 1/90 (PI)) (* 1/90 (/ (* b (PI)) a))))))
(* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)) (+ (* 1/90 (PI)) (* 1/90 (/ (* b (PI)) a))))))
(* -1 (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))
(* -1 (* a (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))
(* -1 (* a (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))
(* -1 (* a (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))
(+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))
(+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))
(+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))
(+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))
(* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)) (+ (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b))))))
(* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)) (+ (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b))))))
(* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)) (+ (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b))))))
(* -1 (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))
(* -1 (* b (+ (* -1 (/ (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))) b)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))
(* -1 (* b (+ (* -1 (/ (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))) b)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))
(* -1 (* b (+ (* -1 (/ (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))) b)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))
(* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))))
(+ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (* angle (* b (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))))))
(+ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (* b (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))))
(+ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (* b (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))))
(* angle (* (pow b 2) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))
(* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) b)))
(* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (pow b 2)) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) b))))
(* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (pow b 2)) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) b))))
(* -1 (* angle (* (pow b 2) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))
(* (pow b 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (* angle (+ (* -1 (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) b))))
(* (pow b 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) b)) (* angle (+ (* -1 (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) b))))
(* (pow b 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) b)) (* angle (+ (* -1 (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) b))))
(* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))))
(+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))))) (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))))
(+ (* a (+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))) (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))))
(+ (* a (+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))) (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))))
(* (pow a 2) (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))
(* (pow a 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) a)))
(* (pow a 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) (pow a 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) a))))
(* (pow a 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) (pow a 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) a))))
(* -1 (* (pow a 2) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))
(* (pow a 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (* angle (+ (* -1 (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) a))))
(* (pow a 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) a)) (* angle (+ (* -1 (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) a))))
(* (pow a 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) a)) (* angle (+ (* -1 (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) a))))
(* 1/90 (* angle (* (PI) (pow (+ a b) 2))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (pow (+ a b) 2)))) (* 1/90 (* (PI) (pow (+ a b) 2)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (pow (+ a b) 2)))) (* 1/90 (* (PI) (pow (+ a b) 2)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (pow (+ a b) 2)))) (* 1/90 (* (PI) (pow (+ a b) 2)))))
(* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (pow (+ a b) 2))))
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))) (* 1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2)))))
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))) (* 1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2)))))
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))) (* 1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2)))))
(* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (pow (+ a b) 2))))
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))))))
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))))))
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))))))
(* 1/90 (* angle (* (PI) (+ a b))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))
(* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (+ a b))))
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))
(* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (+ a b))))
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (+ a b)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (+ a b))))))
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (+ a b)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (+ a b))))))
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (+ a b)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (+ a b))))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))
(+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))))
(+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))))
(+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))))
(* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))
(* a (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)))
(* a (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)))
(* a (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)))
(* -1 (* a (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))
(* -1 (* a (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))))
(* -1 (* a (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))))
(* -1 (* a (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))))
(* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))
(+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))))
(+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))))
(+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))))
(* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))
(* b (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)))
(* b (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)))
(* b (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)))
(* -1 (* angle (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))
(* -1 (* b (+ (* -1 (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))))
(* -1 (* b (+ (* -1 (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))))
(* -1 (* b (+ (* -1 (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 1/180 (* angle (* (pow b 2) (PI))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* (pow angle 2) (* (pow (PI) 3) (+ a b)))
(* (pow angle 2) (* (pow (PI) 3) (+ a b)))
(* (pow angle 2) (* (pow (PI) 3) (+ a b)))
(* (pow angle 2) (* (pow (PI) 3) (+ a b)))
(* (pow angle 2) (* (pow (PI) 3) (+ a b)))
(* (pow angle 2) (* (pow (PI) 3) (+ a b)))
(* (pow angle 2) (* (pow (PI) 3) (+ a b)))
(* (pow angle 2) (* (pow (PI) 3) (+ a b)))
(* (pow angle 2) (* (pow (PI) 3) (+ a b)))
(* (pow angle 2) (* (pow (PI) 3) (+ a b)))
(* (pow angle 2) (* (pow (PI) 3) (+ a b)))
(* (pow angle 2) (* (pow (PI) 3) (+ a b)))
(* (pow angle 2) (* b (pow (PI) 3)))
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3))))
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3))))
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3))))
(* a (* (pow angle 2) (pow (PI) 3)))
(* a (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* b (pow (PI) 3))) a)))
(* a (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* b (pow (PI) 3))) a)))
(* a (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* b (pow (PI) 3))) a)))
(* a (* (pow angle 2) (pow (PI) 3)))
(* -1 (* a (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)))))
(* -1 (* a (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)))))
(* -1 (* a (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)))))
(* a (* (pow angle 2) (pow (PI) 3)))
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3))))
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3))))
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3))))
(* (pow angle 2) (* b (pow (PI) 3)))
(* b (+ (* (pow angle 2) (pow (PI) 3)) (/ (* a (* (pow angle 2) (pow (PI) 3))) b)))
(* b (+ (* (pow angle 2) (pow (PI) 3)) (/ (* a (* (pow angle 2) (pow (PI) 3))) b)))
(* b (+ (* (pow angle 2) (pow (PI) 3)) (/ (* a (* (pow angle 2) (pow (PI) 3))) b)))
(* (pow angle 2) (* b (pow (PI) 3)))
(* -1 (* b (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)))))
(* -1 (* b (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)))))
(* -1 (* b (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* (pow b 2) (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
Outputs
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(-.f64 (fma.f64 b (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(-.f64 (fma.f64 b (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(*.f64 (*.f64 b b) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(*.f64 (*.f64 b b) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b) #s(literal 0 binary64))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64)) #s(literal 0 binary64)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64)) #s(literal 0 binary64)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64)) #s(literal 0 binary64)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64)) #s(literal 0 binary64)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a))
a
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
b
(* b (+ 1 (/ a b)))
(fma.f64 b (/.f64 a b) b)
(* b (+ 1 (/ a b)))
(fma.f64 b (/.f64 a b) b)
(* b (+ 1 (/ a b)))
(fma.f64 b (/.f64 a b) b)
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 #s(literal -1 binary64) (/.f64 a b))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 #s(literal -1 binary64) (/.f64 a b))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 #s(literal -1 binary64) (/.f64 a b))))
b
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
a
(* a (+ 1 (/ b a)))
(fma.f64 a (/.f64 b a) a)
(* a (+ 1 (/ b a)))
(fma.f64 a (/.f64 b a) a)
(* a (+ 1 (/ b a)))
(fma.f64 a (/.f64 b a) a)
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 a (-.f64 #s(literal -1 binary64) (/.f64 b a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 a (-.f64 #s(literal -1 binary64) (/.f64 b a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(-.f64 #s(literal 0 binary64) (*.f64 a (-.f64 #s(literal -1 binary64) (/.f64 b a))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a) #s(literal 0 binary64))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(* b (sin (* 1/90 (* angle (PI)))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b #s(literal 0 binary64))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b))))
(* b (sin (* 1/90 (* angle (PI)))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b #s(literal 0 binary64))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b))))
(* b (sin (* 1/90 (* angle (PI)))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b #s(literal 0 binary64))
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(* 1/90 (* angle (* (PI) (pow (+ a b) 2))))
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(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
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(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* 1/180 (* angle (* (pow b 2) (PI))))
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1
#s(literal 1 binary64)
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(cos (* 1/180 (* angle (PI))))
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(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) (PI.f64))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))

eval470.0ms (2.7%)

Memory
16.0MiB live, 942.5MiB allocated
Compiler

Compiled 101 682 to 10 577 computations (89.6% saved)

prune625.0ms (3.6%)

Memory
-19.6MiB live, 1 450.5MiB allocated
Pruning

157 alts after pruning (157 fresh and 0 done)

PrunedKeptTotal
New2 914372 951
Fresh13120133
Picked505
Done000
Total2 9321573 089
Accuracy
83.3%
Counts
3 089 → 157
Alt Table
Click to see full alt table
StatusAccuracyProgram
39.7%
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
6.7%
(fma.f64 #s(literal -1/90 binary64) (/.f64 (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64))
40.4%
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64))
41.1%
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
54.5%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a))
68.1%
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
56.1%
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
56.5%
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
40.4%
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))
12.6%
(*.f64 (fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
68.8%
(*.f64 (fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
20.0%
(*.f64 (fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
68.5%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
68.4%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
64.4%
(*.f64 (fma.f64 b (/.f64 a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
40.8%
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
12.6%
(*.f64 (/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
6.8%
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
56.6%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.9%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.7%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
22.2%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 (*.f64 b b) (fma.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64))))) (/.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
22.9%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 4 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.7%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal -1 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 0 binary64))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.0%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
58.6%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
57.2%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
55.9%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
59.5%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
56.1%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
58.5%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64))
35.6%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
29.6%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.5%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
68.9%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
47.8%
(*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
47.6%
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
47.8%
(*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))
13.4%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))))
12.6%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a))))))
26.7%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))))
40.8%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
12.2%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
11.8%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
12.1%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
12.2%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
12.6%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
12.4%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
14.2%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
64.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
69.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))))) (sqrt.f64 (PI.f64))))))
67.4%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (sqrt.f64 (PI.f64))))))
69.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))))))))
68.4%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))
70.5%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) angle))))
68.0%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) angle))))
68.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) angle))))
64.5%
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))))
39.7%
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
42.7%
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle))))
40.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
47.6%
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
13.2%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
30.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
29.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle))))
13.0%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
22.3%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
56.3%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
56.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
40.8%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
42.7%
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
22.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
10.3%
(*.f64 (+.f64 b a) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal -1 binary64))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
45.4%
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
44.0%
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
44.7%
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
22.4%
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))
42.8%
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
22.6%
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
41.1%
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))
65.2%
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))))
22.6%
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
64.2%
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
24.3%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
23.9%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle))))
38.8%
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
35.7%
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
21.7%
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
36.5%
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
53.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (*.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (sqrt.f64 b))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
55.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 3/2 binary64))) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
8.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
52.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 #s(literal 2 binary64) (log.f64 a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
52.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
4.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
39.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
34.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.6%
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
36.5%
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
40.8%
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
36.0%
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
35.5%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.8%
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))
35.7%
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64))
35.8%
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
36.6%
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
41.3%
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))))
40.5%
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
40.4%
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
20.4%
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
53.5%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
13.7%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a)))
35.6%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
35.6%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))))
38.6%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
35.1%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
22.8%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a)))
36.2%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
38.1%
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
53.6%
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
40.5%
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
36.5%
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
36.5%
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
36.6%
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
35.6%
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))
35.6%
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
42.6%
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
35.7%
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
42.7%
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
43.5%
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
44.9%
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64)))))
45.9%
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
43.2%
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
42.8%
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64)))))
42.8%
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
42.6%
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
40.7%
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
42.7%
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
18.8%
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
34.0%
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
36.4%
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
34.1%
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
34.1%
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
41.2%
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)))
35.2%
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
33.8%
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
36.5%
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
Compiler

Compiled 9 891 to 3 573 computations (63.9% saved)

regimes716.0ms (4.1%)

Memory
5.8MiB live, 1 506.9MiB allocated
Counts
227 → 3
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))))
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a)))
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (fma.f64 b (/.f64 a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))))
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b)))
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(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))))) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (fma.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b)))))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 (*.f64 b b) (fma.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64))))) (/.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 #s(literal 2 binary64) (log.f64 a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64))
Calls

10 calls:

85.0ms
(pow.f64 a #s(literal 2 binary64))
75.0ms
(pow.f64 b #s(literal 2 binary64))
71.0ms
a
71.0ms
b
67.0ms
angle
Results
AccuracySegmentsBranch
72.1%1a
72.1%1b
76.0%3angle
72.1%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.1%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
72.1%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
72.1%1(pow.f64 b #s(literal 2 binary64))
72.1%1(pow.f64 a #s(literal 2 binary64))
76.0%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.0%3(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes224.0ms (1.3%)

Memory
-14.7MiB live, 478.4MiB allocated
Counts
200 → 3
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))))
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a)))
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal -1 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 0 binary64))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)))
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (*.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (sqrt.f64 b))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal -1 binary64))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(*.f64 (fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 3/2 binary64))) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64))
Calls

3 calls:

60.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
56.0ms
angle
56.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
75.7%3angle
75.7%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
75.7%3(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes258.0ms (1.5%)

Memory
9.3MiB live, 445.8MiB allocated
Counts
157 → 3
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
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(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))
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(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) angle))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a))))))
(*.f64 (fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64))
Calls

5 calls:

50.0ms
b
47.0ms
a
46.0ms
(/.f64 angle #s(literal 180 binary64))
45.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
44.0ms
angle
Results
AccuracySegmentsBranch
71.6%2a
68.9%1b
74.9%3angle
74.9%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
74.9%3(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes150.0ms (0.9%)

Memory
-3.2MiB live, 201.0MiB allocated
Counts
153 → 3
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))))
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
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(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
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(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
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(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))
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(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) angle))))
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(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a))))))
(*.f64 (fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64))
Calls

3 calls:

46.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
43.0ms
(/.f64 angle #s(literal 180 binary64))
41.0ms
angle
Results
AccuracySegmentsBranch
74.8%3angle
74.8%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
74.8%3(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes45.0ms (0.3%)

Memory
19.7MiB live, 96.4MiB allocated
Counts
108 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))))
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a)))
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (fma.f64 b (/.f64 a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))))
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) angle))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
Calls

1 calls:

30.0ms
angle
Results
AccuracySegmentsBranch
72.3%2angle
Compiler

Compiled 4 to 3 computations (25% saved)

regimes41.0ms (0.2%)

Memory
5.7MiB live, 88.2MiB allocated
Counts
104 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))))
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a)))
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (fma.f64 b (/.f64 a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))))
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) angle))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
Calls

1 calls:

30.0ms
angle
Results
AccuracySegmentsBranch
72.1%2angle
Compiler

Compiled 4 to 3 computations (25% saved)

regimes51.0ms (0.3%)

Memory
2.7MiB live, 80.0MiB allocated
Counts
76 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))))
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a)))
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
Calls

2 calls:

21.0ms
a
21.0ms
angle
Results
AccuracySegmentsBranch
70.6%3a
70.7%2angle
Compiler

Compiled 8 to 6 computations (25% saved)

regimes51.0ms (0.3%)

Memory
-8.0MiB live, 78.8MiB allocated
Counts
73 → 3
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))))
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a)))
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
Outputs
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
Calls

2 calls:

22.0ms
b
20.0ms
angle
Results
AccuracySegmentsBranch
70.8%3b
68.6%2angle
Compiler

Compiled 8 to 6 computations (25% saved)

regimes45.0ms (0.3%)

Memory
-1.8MiB live, 75.3MiB allocated
Counts
65 → 3
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))))
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a)))
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Outputs
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
Calls

2 calls:

19.0ms
b
18.0ms
a
Results
AccuracySegmentsBranch
69.8%3a
70.2%3b
Compiler

Compiled 8 to 6 computations (25% saved)

regimes61.0ms (0.3%)

Memory
-29.6MiB live, 89.5MiB allocated
Counts
64 → 3
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))))
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a)))
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
Outputs
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
Calls

3 calls:

19.0ms
angle
19.0ms
b
17.0ms
a
Results
AccuracySegmentsBranch
69.8%3a
66.8%2angle
67.7%2b
Compiler

Compiled 12 to 9 computations (25% saved)

regimes39.0ms (0.2%)

Memory
10.8MiB live, 49.2MiB allocated
Counts
41 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))))
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
Calls

3 calls:

13.0ms
angle
11.0ms
a
11.0ms
b
Results
AccuracySegmentsBranch
66.6%2angle
64.2%1b
64.2%1a
Compiler

Compiled 12 to 9 computations (25% saved)

regimes11.0ms (0.1%)

Memory
15.3MiB live, 15.3MiB allocated
Counts
29 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
Calls

1 calls:

9.0ms
angle
Results
AccuracySegmentsBranch
66.6%2angle
Compiler

Compiled 4 to 3 computations (25% saved)

regimes28.0ms (0.2%)

Memory
0.8MiB live, 38.8MiB allocated
Counts
27 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
Calls

3 calls:

9.0ms
b
8.0ms
angle
8.0ms
a
Results
AccuracySegmentsBranch
60.8%3a
60.9%2b
57.8%3angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes10.0ms (0.1%)

Memory
13.9MiB live, 13.9MiB allocated
Counts
26 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
Outputs
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
Calls

1 calls:

8.0ms
b
Results
AccuracySegmentsBranch
60.9%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes11.0ms (0.1%)

Memory
-29.3MiB live, 12.6MiB allocated
Counts
23 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))
Outputs
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
Calls

1 calls:

9.0ms
b
Results
AccuracySegmentsBranch
60.9%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes15.0ms (0.1%)

Memory
19.9MiB live, 19.9MiB allocated
Counts
21 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
Outputs
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))
Calls

2 calls:

6.0ms
a
6.0ms
b
Results
AccuracySegmentsBranch
57.7%2a
59.0%2b
Compiler

Compiled 8 to 6 computations (25% saved)

regimes21.0ms (0.1%)

Memory
-9.6MiB live, 29.1MiB allocated
Counts
20 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b))
Outputs
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a)))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
Calls

3 calls:

7.0ms
a
6.0ms
angle
6.0ms
b
Results
AccuracySegmentsBranch
42.7%1angle
55.1%2a
52.4%2b
Compiler

Compiled 12 to 9 computations (25% saved)

regimes7.0ms (0%)

Memory
10.8MiB live, 10.8MiB allocated
Counts
18 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a)))
Outputs
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))
Calls

1 calls:

6.0ms
a
Results
AccuracySegmentsBranch
55.1%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes6.0ms (0%)

Memory
9.0MiB live, 9.0MiB allocated
Counts
15 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64))
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64))
Outputs
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)
Calls

1 calls:

5.0ms
a
Results
AccuracySegmentsBranch
54.6%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes5.0ms (0%)

Memory
-31.3MiB live, 7.5MiB allocated
Counts
3 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
Outputs
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
Calls

2 calls:

3.0ms
a
2.0ms
b
Results
AccuracySegmentsBranch
48.8%2b
49.5%2a
Compiler

Compiled 8 to 6 computations (25% saved)

regimes2.0ms (0%)

Memory
3.3MiB live, 3.3MiB allocated
Counts
2 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
Outputs
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
Calls

1 calls:

2.0ms
a
Results
AccuracySegmentsBranch
49.5%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes4.0ms (0%)

Memory
8.1MiB live, 8.1MiB allocated
Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
Calls
Call 1
Inputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
Outputs
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
Calls

3 calls:

1.0ms
b
1.0ms
a
1.0ms
angle
Results
AccuracySegmentsBranch
36.5%1angle
36.5%1b
36.5%1a
Compiler

Compiled 12 to 9 computations (25% saved)

bsearch3.0ms (0%)

Memory
4.4MiB live, 4.4MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
4.2083489914675694e+190
2.351907986965651e+193
0.0ms
9453479788616.637
119220421250577150.0
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch2.0ms (0%)

Memory
3.7MiB live, 3.7MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
9.972429463795446e+193
9.014274925677804e+198
0.0ms
432577691962420350.0
7293491425049488000.0
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch2.0ms (0%)

Memory
3.1MiB live, 3.1MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
9.972429463795446e+193
9.014274925677804e+198
0.0ms
1.3836110716632364e+31
3.754645145664776e+33
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch1.0ms (0%)

Memory
2.5MiB live, 2.5MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.446810681010501e+214
1.5020705656723548e+214
0.0ms
432577691962420350.0
7293491425049488000.0
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch32.0ms (0.2%)

Memory
-0.6MiB live, 38.1MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
29.0ms
7.786398455323566e+19
1.3128284565089078e+21
Samples
17.0ms64×1valid
8.0ms48×0valid
Compiler

Compiled 309 to 211 computations (31.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 21.0ms
ival-sin: 6.0ms (28.2% of total)
ival-mult: 5.0ms (23.5% of total)
ival-cos: 5.0ms (23.5% of total)
ival-pow2: 2.0ms (9.4% of total)
ival-pi: 1.0ms (4.7% of total)
ival-div: 1.0ms (4.7% of total)
adjust: 1.0ms (4.7% of total)
ival-sub: 1.0ms (4.7% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch24.0ms (0.1%)

Memory
-13.5MiB live, 27.7MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
22.0ms
2.145967582510389e+19
7.786398455323566e+19
Samples
10.0ms49×0valid
8.0ms31×1valid
Compiler

Compiled 209 to 147 computations (29.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 16.0ms
ival-pow2: 5.0ms (30.8% of total)
ival-sin: 3.0ms (18.5% of total)
ival-cos: 3.0ms (18.5% of total)
ival-mult: 2.0ms (12.3% of total)
ival-div: 1.0ms (6.2% of total)
ival-pi: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch31.0ms (0.2%)

Memory
-7.3MiB live, 31.2MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
28.0ms
1.6484659821422418e+21
3.516455414148794e+22
Samples
15.0ms50×1valid
9.0ms62×0valid
Compiler

Compiled 337 to 225 computations (33.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 20.0ms
ival-cos: 6.0ms (29.8% of total)
ival-sin: 5.0ms (24.8% of total)
ival-mult: 4.0ms (19.9% of total)
ival-pow2: 2.0ms (9.9% of total)
ival-pi: 1.0ms (5% of total)
ival-div: 1.0ms (5% of total)
adjust: 1.0ms (5% of total)
ival-sub: 1.0ms (5% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch63.0ms (0.4%)

Memory
32.0MiB live, 69.9MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
32.0ms
4.853056001941911e+182
1.2594624429139929e+186
25.0ms
2.0564582965287188e-131
1.434449270239146e-128
Samples
25.0ms105×1valid
15.0ms149×0valid
8.0ms3valid
Compiler

Compiled 637 to 446 computations (30% saved)

Precisions
Click to see histograms. Total time spent on operations: 40.0ms
ival-sin: 13.0ms (32.5% of total)
ival-mult: 9.0ms (22.5% of total)
ival-cos: 6.0ms (15% of total)
ival-pow2: 5.0ms (12.5% of total)
ival-div: 3.0ms (7.5% of total)
adjust: 2.0ms (5% of total)
ival-pi: 1.0ms (2.5% of total)
ival-sub: 1.0ms (2.5% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch81.0ms (0.5%)

Memory
-0.4MiB live, 81.1MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
41.0ms
4.853056001941911e+182
1.2594624429139929e+186
33.0ms
2.0564582965287188e-131
1.434449270239146e-128
Samples
26.0ms105×1valid
18.0ms3valid
15.0ms142×0valid
2.0ms2valid
Compiler

Compiled 637 to 454 computations (28.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 52.0ms
ival-sin: 22.0ms (42.2% of total)
ival-mult: 9.0ms (17.3% of total)
ival-cos: 8.0ms (15.3% of total)
ival-pow2: 5.0ms (9.6% of total)
ival-div: 3.0ms (5.8% of total)
adjust: 2.0ms (3.8% of total)
ival-pi: 1.0ms (1.9% of total)
ival-sub: 1.0ms (1.9% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch44.0ms (0.3%)

Memory
-28.3MiB live, 48.2MiB allocated
Algorithm
binary-search
Stop Event
predicate-same
narrow-enough
Steps
TimeLeftRight
6.0ms
3.89168640696886e+177
2.6556517771949105e+187
32.0ms
5.119806982041334e-161
6.704992610414657e-147
Samples
17.0ms68×1valid
10.0ms104×0valid
4.0ms3valid
2.0ms2valid
Compiler

Compiled 462 to 321 computations (30.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 27.0ms
ival-sin: 8.0ms (29.6% of total)
ival-mult: 6.0ms (22.2% of total)
ival-pow2: 4.0ms (14.8% of total)
ival-cos: 4.0ms (14.8% of total)
ival-div: 2.0ms (7.4% of total)
adjust: 1.0ms (3.7% of total)
ival-pi: 1.0ms (3.7% of total)
ival-sub: 1.0ms (3.7% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch19.0ms (0.1%)

Memory
25.1MiB live, 25.1MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
17.0ms
39477971.55852344
246678802.89236572
Samples
14.0ms96×0valid
Compiler

Compiled 233 to 172 computations (26.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-sin: 3.0ms (26.6% of total)
ival-cos: 3.0ms (26.6% of total)
ival-mult: 2.0ms (17.8% of total)
ival-pow2: 2.0ms (17.8% of total)
ival-div: 1.0ms (8.9% of total)
ival-pi: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch23.0ms (0.1%)

Memory
-15.9MiB live, 21.9MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
21.0ms
39477971.55852344
246678802.89236572
Samples
18.0ms96×0valid
Compiler

Compiled 233 to 172 computations (26.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-sin: 3.0ms (26.4% of total)
ival-cos: 3.0ms (26.4% of total)
ival-mult: 2.0ms (17.6% of total)
ival-pow2: 2.0ms (17.6% of total)
ival-div: 1.0ms (8.8% of total)
ival-pi: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch45.0ms (0.3%)

Memory
4.3MiB live, 47.0MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
42.0ms
5.103451616641597e+145
1.134154705073132e+153
Samples
14.0ms3valid
12.0ms52×1valid
8.0ms87×0valid
Compiler

Compiled 326 to 229 computations (29.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 30.0ms
ival-sin: 14.0ms (46.8% of total)
ival-mult: 5.0ms (16.7% of total)
ival-cos: 3.0ms (10% of total)
ival-pow2: 3.0ms (10% of total)
ival-div: 2.0ms (6.7% of total)
adjust: 1.0ms (3.3% of total)
ival-pi: 1.0ms (3.3% of total)
ival-sub: 1.0ms (3.3% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch34.0ms (0.2%)

Memory
-1.8MiB live, 36.4MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
31.0ms
5.103451616641597e+145
1.134154705073132e+153
Samples
16.0ms62×1valid
8.0ms81×0valid
2.0ms3valid
Compiler

Compiled 326 to 229 computations (29.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 22.0ms
ival-mult: 6.0ms (27.8% of total)
ival-sin: 5.0ms (23.2% of total)
ival-pow2: 3.0ms (13.9% of total)
ival-cos: 3.0ms (13.9% of total)
adjust: 1.0ms (4.6% of total)
ival-div: 1.0ms (4.6% of total)
ival-pi: 1.0ms (4.6% of total)
ival-sub: 1.0ms (4.6% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch43.0ms (0.2%)

Memory
6.6MiB live, 44.7MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
39.0ms
5.103451616641597e+145
1.134154705073132e+153
Samples
14.0ms58×1valid
10.0ms3valid
8.0ms82×0valid
Compiler

Compiled 326 to 229 computations (29.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 27.0ms
ival-sin: 11.0ms (40.8% of total)
ival-mult: 5.0ms (18.5% of total)
ival-cos: 3.0ms (11.1% of total)
ival-pow2: 3.0ms (11.1% of total)
ival-div: 2.0ms (7.4% of total)
adjust: 1.0ms (3.7% of total)
ival-pi: 1.0ms (3.7% of total)
ival-sub: 1.0ms (3.7% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch0.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
0.0ms
1.3560993758775438e+73
1.3670249173511433e+73
Compiler

Compiled 29 to 22 computations (24.1% saved)

bsearch10.0ms (0.1%)

Memory
11.8MiB live, 11.8MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
9.0ms
2.0552095336810426e-16
2.5024393609581455e-16
Samples
4.0ms18×1valid
3.0ms30×0valid
Compiler

Compiled 119 to 88 computations (26.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 6.0ms
ival-mult: 2.0ms (34.7% of total)
ival-div: 1.0ms (17.4% of total)
ival-cos: 1.0ms (17.4% of total)
ival-sin: 1.0ms (17.4% of total)
ival-pow2: 1.0ms (17.4% of total)
adjust: 0.0ms (0% of total)
ival-pi: 0.0ms (0% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch11.0ms (0.1%)

Memory
-27.3MiB live, 11.1MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
10.0ms
2.0552095336810426e-16
2.5024393609581455e-16
Samples
5.0ms33×0valid
4.0ms15×1valid
Compiler

Compiled 113 to 85 computations (24.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 7.0ms
ival-pow2: 2.0ms (30.2% of total)
ival-mult: 1.0ms (15.1% of total)
ival-cos: 1.0ms (15.1% of total)
ival-sin: 1.0ms (15.1% of total)
ival-div: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-pi: 0.0ms (0% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch28.0ms (0.2%)

Memory
31.4MiB live, 31.4MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
25.0ms
5.420176804795649e-38
2.0198853564944157e-35
Samples
13.0ms52×1valid
7.0ms75×0valid
1.0ms2valid
Compiler

Compiled 237 to 182 computations (23.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 17.0ms
ival-mult: 4.0ms (24% of total)
ival-pow2: 3.0ms (18% of total)
ival-cos: 3.0ms (18% of total)
ival-sin: 3.0ms (18% of total)
adjust: 1.0ms (6% of total)
ival-div: 1.0ms (6% of total)
ival-pi: 1.0ms (6% of total)
ival-sub: 1.0ms (6% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch42.0ms (0.2%)

Memory
-25.8MiB live, 53.0MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
40.0ms
5.420176804795649e-38
2.0198853564944157e-35
Samples
14.0ms49×1valid
13.0ms3valid
8.0ms76×0valid
Compiler

Compiled 237 to 182 computations (23.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 31.0ms
ival-sin: 17.0ms (54.9% of total)
ival-mult: 4.0ms (12.9% of total)
ival-pow2: 3.0ms (9.7% of total)
ival-cos: 3.0ms (9.7% of total)
adjust: 1.0ms (3.2% of total)
ival-div: 1.0ms (3.2% of total)
ival-pi: 1.0ms (3.2% of total)
ival-sub: 1.0ms (3.2% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch36.0ms (0.2%)

Memory
5.1MiB live, 42.1MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
33.0ms
5.420176804795649e-38
2.0198853564944157e-35
Samples
13.0ms55×1valid
8.0ms3valid
7.0ms71×0valid
1.0ms2valid
Compiler

Compiled 237 to 182 computations (23.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 24.0ms
ival-sin: 11.0ms (45.4% of total)
ival-mult: 4.0ms (16.5% of total)
ival-cos: 3.0ms (12.4% of total)
ival-pow2: 3.0ms (12.4% of total)
adjust: 1.0ms (4.1% of total)
ival-div: 1.0ms (4.1% of total)
ival-pi: 1.0ms (4.1% of total)
ival-sub: 1.0ms (4.1% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

simplify34.0ms (0.2%)

Memory
1.3MiB live, 38.7MiB allocated
Algorithm
egg-herbie
Rules
172×*-commutative_binary64
34×neg-mul-1_binary64
32×neg-sub0_binary64
30×+-commutative_binary64
28×sub-neg_binary64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0196852
1278852
2290852
3321852
4345852
5367852
6385852
7395852
8401852
9403852
Stop Event
saturated
Calls
Call 1
Inputs
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 10000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 50000000000000003627958579865938918051517121439056864122841719919860508624603445372260340908716209758703129884343378605806673765818187068857451828900196608961063122591263461604016054977167360 binary64)) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 99999999999999994465967438754696170766327875910118237148971115117854351613178134068619377108456504406004528089686414709538562749489776621177115003729674648080379472553427423904462708600804999168 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999271792589930496 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 99999999999999994465967438754696170766327875910118237148971115117854351613178134068619377108456504406004528089686414709538562749489776621177115003729674648080379472553427423904462708600804999168 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 15000000000000000512685833693181800580672427505925786464300315438801015219430250487023229749447155717257320471371925297134019793320702320932427831901871052080248937483698221613779050918564285206613786119710441472000 binary64)) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64))))
(if (<=.f64 angle #s(literal 315000000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(if (<=.f64 angle #s(literal 45000000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(if (<=.f64 angle #s(literal 18000000000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(if (<=.f64 b #s(literal 8591052010469611/399583814440447005616844445413525287135820562261116307309972090832047582568929999375399181192126972308457847183540047730617340886948900519205142528 binary64)) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (if (<=.f64 b #s(literal 489999999999999983974011762974854270256006101833522184046065785622845057442994863524725348766655869350712470297644462271903519732558674488511323034281170526617816536629255170860754403328 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))))
(if (<=.f64 b #s(literal 2797086701083129/99895953610111751404211111353381321783955140565279076827493022708011895642232499843849795298031743077114461795885011932654335221737225129801285632 binary64)) (*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (if (<=.f64 b #s(literal 530000000000000022407902747869032940412458922186192315664751762712123450746962830480663495489419770449574512600960827587929960442852116656586158976695817067600905105726973113851183104 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))))))
(if (<=.f64 a #s(literal 4748743708283607/15829145694278690179872161345257420162248406342477557754500035589945422406818039498900249667919554879334250971265032917718487362195632077437922953926521162746662833417516744704 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (if (<=.f64 a #s(literal 5000000000000000262190592237531418597736900077214862305283068621659030917376859431910478415443928807994362318208466088914672700840093622075866148980296178635908453530060388827136 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))))
(if (<=.f64 angle #s(literal 53000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))))
(if (<=.f64 angle #s(literal 53000000 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))))
(if (<=.f64 b #s(literal 780000000000000022120539953577103598662547813231879910646817946973419161874869452934116343303946588166651193409559127842530887137917629689886714401652736 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)))
(if (<=.f64 b #s(literal 1600000000000000078362762520240832927315563205649190221992067799344269221749415609857970446795642342068980903490416442819285492669860136347363641917440 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)))
(if (<=.f64 b #s(literal 16500000000000001228319625973381323161769571993509895587492110828093529949527369877967408673138236075540566761139480906389714446780566773906879123816448 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)))
(if (<=.f64 b #s(literal 13599999999999999392632172288273185023072983734871147631558971043568680960 binary64)) (*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)))
(if (<=.f64 a #s(literal 4360718064785109/20282409603651670423947251286016 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) (*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(if (<=.f64 a #s(literal 1044544094588061/5070602400912917605986812821504 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(if (<=.f64 a #s(literal 8716068388674743/47890485652059026823698344598447161988085597568237568 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a))
(if (<=.f64 a #s(literal 5363734393030611/47890485652059026823698344598447161988085597568237568 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))
(if (<=.f64 a #s(literal 4789048565205903/47890485652059026823698344598447161988085597568237568 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
Outputs
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 10000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 50000000000000003627958579865938918051517121439056864122841719919860508624603445372260340908716209758703129884343378605806673765818187068857451828900196608961063122591263461604016054977167360 binary64)) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 10000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 50000000000000003627958579865938918051517121439056864122841719919860508624603445372260340908716209758703129884343378605806673765818187068857451828900196608961063122591263461604016054977167360 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))))
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(if (<=.f64 a #s(literal 4789048565205903/47890485652059026823698344598447161988085597568237568 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))
(if (<=.f64 a #s(literal 4789048565205903/47890485652059026823698344598447161988085597568237568 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 b b)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 a a)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))))

soundness2.4s (13.6%)

Memory
28.1MiB live, 1 624.7MiB allocated
Rules
16 026×accelerator-lowering-fma.f32
16 026×accelerator-lowering-fma.f64
12 138×accelerator-lowering-fma.f32
12 138×accelerator-lowering-fma.f64
9 270×accelerator-lowering-fma.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
054810029
119989435
252838994
081298648
04478106
115287550
262306988
086766814
048208
1220204
21855181
08405180
07338465
124557705
266307680
080847491
01664
17864
244555
3405355
0831355
01882667
16052489
225382441
081252375
045244
1197213
21437199
09626192
Stop Event
fuel
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
Compiler

Compiled 2 059 to 1 087 computations (47.2% saved)

preprocess219.0ms (1.2%)

Memory
-4.1MiB live, 463.3MiB allocated
Remove

(abs b)

Compiler

Compiled 3 428 to 1 212 computations (64.6% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

Profiling

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