
Time bar (total: 17.5s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 18 computations (28% saved)
| 965.0ms | 3 532× | 1 | valid |
| 505.0ms | 4 664× | 0 | valid |
| 128.0ms | 37× | 3 | valid |
| 19.0ms | 23× | 2 | valid |
ival-mult: 348.0ms (26% of total)ival-sin: 308.0ms (23% of total)ival-pow2: 197.0ms (14.7% of total)ival-cos: 182.0ms (13.6% of total)ival-div: 116.0ms (8.7% of total)ival-sub: 72.0ms (5.4% of total)adjust: 53.0ms (4% of total)ival-pi: 44.0ms (3.3% of total)exact: 10.0ms (0.7% of total)ival-true: 6.0ms (0.4% of total)ival-assert: 3.0ms (0.2% of total)| 2× | egg-herbie |
| 7 724× | accelerator-lowering-fma.f32 |
| 7 724× | accelerator-lowering-fma.f64 |
| 4 908× | *-lowering-*.f32 |
| 4 908× | *-lowering-*.f64 |
| 1 806× | --lowering--.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 238 |
| 1 | 157 | 230 |
| 2 | 496 | 230 |
| 3 | 1700 | 230 |
| 4 | 4767 | 230 |
| 5 | 7696 | 230 |
| 0 | 16 | 23 |
| 1 | 30 | 23 |
| 2 | 72 | 23 |
| 3 | 216 | 23 |
| 4 | 765 | 23 |
| 5 | 2619 | 23 |
| 6 | 3865 | 23 |
| 7 | 5609 | 23 |
| 0 | 8064 | 23 |
| 1× | iter limit |
| 1× | node limit |
| 1× | node limit |
| Inputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| Outputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(fma.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64)) |
| Inputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180)))) |
(neg (* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))) |
(neg (* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))) |
(neg (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180))))) |
(* (* (* 2 (- (pow a 2) (pow b 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* (* 2 (- (pow b 2) (pow angle 2))) (sin (* (PI) (/ a 180)))) (cos (* (PI) (/ a 180)))) |
(* (* (* 2 (- (pow angle 2) (pow a 2))) (sin (* (PI) (/ b 180)))) (cos (* (PI) (/ b 180)))) |
| Outputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (- (* b b) (* a a)) (* (sin (* (PI) (/ angle 180))) (* 2 (cos (* (PI) (/ angle 180)))))) |
(* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (- (* b b) (* a a)) (* (sin (* (PI) (/ angle 180))) (* 2 (cos (* (PI) (/ angle 180)))))) |
(* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (- (* b b) (* a a)) (* (sin (* (PI) (/ angle 180))) (* 2 (cos (* (PI) (/ angle 180)))))) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180)))) |
(* (- (* b b) (* a a)) (* (cos (* (PI) (/ angle 180))) (* (sin (* (PI) (/ angle 180))) -2))) |
(neg (* (* (* 2 (- (pow b 2) (pow (neg a) 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))) |
(* (- (* b b) (* a a)) (* (cos (* (PI) (/ angle 180))) (* (sin (* (PI) (/ angle 180))) -2))) |
(neg (* (* (* 2 (- (pow (neg b) 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))) |
(* (- (* b b) (* a a)) (* (cos (* (PI) (/ angle 180))) (* (sin (* (PI) (/ angle 180))) -2))) |
(neg (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ (neg angle) 180)))) (cos (* (PI) (/ (neg angle) 180))))) |
(* (- (* b b) (* a a)) (* (sin (* (PI) (/ angle 180))) (* 2 (cos (* (PI) (/ angle 180)))))) |
(* (* (* 2 (- (pow a 2) (pow b 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (- (* b b) (* a a)) (* (cos (* (PI) (/ angle 180))) (* (sin (* (PI) (/ angle 180))) -2))) |
(* (* (* 2 (- (pow b 2) (pow angle 2))) (sin (* (PI) (/ a 180)))) (cos (* (PI) (/ a 180)))) |
(* (* (+ b angle) (* 2 (- b angle))) (* (sin (/ (* a (PI)) 180)) (cos (/ (* a (PI)) 180)))) |
(* (* (* 2 (- (pow angle 2) (pow a 2))) (sin (* (PI) (/ b 180)))) (cos (* (PI) (/ b 180)))) |
(* (- (* angle angle) (* a a)) (* (sin (* b (/ (PI) 180))) (* 2 (cos (* b (/ (PI) 180)))))) |
(abs a)
(abs b)
(negabs angle)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 119 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 119 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 36 | 0 | - | 0 | - | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 18 | 0 | - | 0 | - | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 b #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 a #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 119 | 0 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 119 | 0 |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | n*o | 33 | 0 |
-.f64 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | nan-rescue | 18 | 0 |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 69 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 62 | |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | o*u | 3 | 0 |
| ↳ | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) | overflow | 113 | |
| ↳ | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | overflow | 113 | |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 69 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 62 | |
| ↳ | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | underflow | 5 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 128 | 0 |
| - | 26 | 102 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 128 | 0 | 0 |
| - | 26 | 0 | 102 |
| number | freq |
|---|---|
| 0 | 102 |
| 1 | 30 |
| 2 | 111 |
| 3 | 12 |
| 4 | 1 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 62.0ms | 216× | 1 | valid |
| 35.0ms | 286× | 0 | valid |
| 17.0ms | 6× | 3 | valid |
| 3.0ms | 4× | 2 | valid |
Compiled 230 to 68 computations (70.4% saved)
ival-sin: 28.0ms (31.6% of total)ival-mult: 19.0ms (21.4% of total)ival-cos: 12.0ms (13.5% of total)ival-pow2: 10.0ms (11.3% of total)ival-div: 8.0ms (9% of total)adjust: 5.0ms (5.6% of total)ival-pi: 3.0ms (3.4% of total)ival-sub: 3.0ms (3.4% of total)exact: 1.0ms (1.1% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)Compiled 3 to 3 computations (0% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 26 to 16 computations (38.5% saved)
| 1× | egg-herbie |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 192 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| ✓ | cost-diff | 6080 | (pow.f64 a #s(literal 2 binary64)) |
| ✓ | cost-diff | 6080 | (pow.f64 b #s(literal 2 binary64)) |
| 7 724× | accelerator-lowering-fma.f32 |
| 7 724× | accelerator-lowering-fma.f64 |
| 4 908× | *-lowering-*.f32 |
| 4 908× | *-lowering-*.f64 |
| 1 806× | --lowering--.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 1 | 30 | 87 |
| 2 | 72 | 87 |
| 3 | 216 | 87 |
| 4 | 765 | 87 |
| 5 | 2619 | 87 |
| 6 | 3865 | 87 |
| 7 | 5609 | 87 |
| 0 | 8064 | 87 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(* 2 (- (pow b 2) (pow a 2))) |
2 |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
b |
(pow a 2) |
a |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
(cos (* (PI) (/ angle 180))) |
| Outputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(fma.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64)) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(fma.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) |
(* 2 (- (pow b 2) (pow a 2))) |
(fma.f64 #s(literal 2 binary64) (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
2 |
#s(literal 2 binary64) |
(- (pow b 2) (pow a 2)) |
(fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) |
(pow b 2) |
(fma.f64 b b #s(literal 0 binary64)) |
b |
(pow a 2) |
(fma.f64 a a #s(literal 0 binary64)) |
a |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(* (PI) (/ angle 180)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 94.0% | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| ✓ | accuracy | 86.5% | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 60.2% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 59.9% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 44.0ms | 108× | 1 | valid |
| 16.0ms | 143× | 0 | valid |
| 8.0ms | 3× | 3 | valid |
| 2.0ms | 2× | 2 | valid |
Compiled 89 to 18 computations (79.8% saved)
ival-pow2: 19.0ms (33.6% of total)ival-sin: 13.0ms (23% of total)ival-mult: 10.0ms (17.7% of total)ival-cos: 7.0ms (12.4% of total)ival-div: 3.0ms (5.3% of total)adjust: 2.0ms (3.5% of total)ival-pi: 1.0ms (1.8% of total)ival-sub: 1.0ms (1.8% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (pow b 2)> |
#<alt (pow a 2)> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))> |
| Outputs |
|---|
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* -1 (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
36 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 8.0ms | a | @ | inf | (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 2.0ms | angle | @ | inf | (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 2.0ms | angle | @ | 0 | (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 2.0ms | b | @ | 0 | (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 1.0ms | a | @ | 0 | (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 1× | batch-egg-rewrite |
| 4 636× | accelerator-lowering-fma.f32 |
| 4 636× | accelerator-lowering-fma.f64 |
| 3 632× | *-lowering-*.f32 |
| 3 632× | *-lowering-*.f64 |
| 1 818× | pow-lowering-pow.f64 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 64 |
| 1 | 78 | 64 |
| 2 | 445 | 55 |
| 3 | 4053 | 55 |
| 0 | 8313 | 55 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(pow b 2) |
(pow a 2) |
(- (pow b 2) (pow a 2)) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(cos (* (PI) (/ angle 180))) |
(sin (* (PI) (/ angle 180))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
| Outputs |
|---|
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 b))) |
(exp.f64 (*.f64 (*.f64 (log.f64 b) #s(literal 1/2 binary64)) #s(literal 4 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/2 binary64)) |
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 b)) |
(*.f64 b b) |
(*.f64 (sqrt.f64 b) (*.f64 b (sqrt.f64 b))) |
(*.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 a))) |
(exp.f64 (*.f64 (*.f64 (log.f64 a) #s(literal 1/2 binary64)) #s(literal 4 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/2 binary64)) |
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(pow.f64 (sqrt.f64 a) #s(literal 4 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 a)) |
(*.f64 a a) |
(*.f64 (sqrt.f64 a) (*.f64 a (sqrt.f64 a))) |
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) |
(+.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)) |
(+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) |
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))) |
(-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 a a)) |
(fma.f64 b b (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(fma.f64 b (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) |
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) |
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (*.f64 b b)) |
(fma.f64 (*.f64 a a) #s(literal -1 binary64) (*.f64 b b)) |
(fma.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(fma.f64 (*.f64 b (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) |
(fma.f64 (*.f64 b (*.f64 b (*.f64 b b))) (/.f64 (*.f64 b b) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b)) |
(fma.f64 (*.f64 b (*.f64 b b)) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(fma.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) (-.f64 #s(literal 0 binary64) a)) (*.f64 b b)) |
(fma.f64 (sqrt.f64 b) (*.f64 b (sqrt.f64 b)) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (*.f64 b b)) |
(fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) |
(fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 (+.f64 b a) (-.f64 b a)) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) |
(fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) |
(fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b)))))))) (fma.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(neg.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(neg.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (-.f64 #s(literal 0 binary64) (fma.f64 a a (*.f64 b b))))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64))) |
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (fma.f64 a (*.f64 a (*.f64 a a)) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (neg.f64 (*.f64 b (*.f64 (*.f64 b a) a)))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (-.f64 #s(literal 0 binary64) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))))) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (fma.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))))))) |
(/.f64 (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))))) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))))) #s(literal 1 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) #s(literal 1 binary64)) (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) #s(literal 1 binary64)) (*.f64 (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))))) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #s(literal 1 binary64)) (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #s(literal 1 binary64)) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) #s(literal 1 binary64)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 a a (*.f64 b b))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (fma.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b)))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b)))) (*.f64 (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) (fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (fma.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))))) |
(/.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b))) |
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) (*.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 b (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))))) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) (fma.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b)))))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b))))))) |
(/.f64 (*.f64 (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b))))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) |
(*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))) |
(*.f64 (fma.f64 a a (*.f64 b b)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 a a (*.f64 b b))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (fma.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b)))))))) (fma.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b)))))) |
(*.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(+.f64 (*.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) #s(literal 2 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) #s(literal 2 binary64))) |
(/.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (*.f64 #s(literal 2 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(/.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (*.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(fma.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b))) |
(/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (-.f64 #s(literal 0 binary64) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 #s(literal 0 binary64) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) #s(literal 2 binary64)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (-.f64 b a)) |
| 1× | egg-herbie |
| 16 026× | accelerator-lowering-fma.f32 |
| 16 026× | accelerator-lowering-fma.f64 |
| 7 016× | +-lowering-+.f64 |
| 7 016× | +-lowering-+.f32 |
| 6 690× | *-lowering-*.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 188 | 2667 |
| 1 | 605 | 2489 |
| 2 | 2538 | 2441 |
| 0 | 8125 | 2375 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
| Outputs |
|---|
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/482123275200000000 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64))) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (fma.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
Compiled 13 118 to 1 050 computations (92% saved)
40 alts after pruning (40 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 305 | 40 | 345 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 306 | 40 | 346 |
| Status | Accuracy | Program |
|---|---|---|
| 9.5% | (/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) | |
| 16.4% | (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) | |
| 9.6% | (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) | |
| 56.5% | (/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 16.6% | (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.6% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 68.5% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
| 9.3% | (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 16.0% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 16.2% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 67.6% | (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.5% | (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 21.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 1.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))))) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (fma.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b)))))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 8.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) | |
| ▶ | 54.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
| 55.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 52.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 4.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) | |
| 39.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.2% | (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.5% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.6% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 34.4% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.5% | (*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 53.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
| 32.4% | (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) | |
| ▶ | 35.6% | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
Compiled 2 846 to 1 538 computations (46% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 128 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
| ✓ | cost-diff | 192 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| ✓ | cost-diff | 6080 | (pow.f64 a #s(literal 2 binary64)) |
| ✓ | cost-diff | 6080 | (pow.f64 b #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (sqrt.f64 b) |
| ✓ | cost-diff | 0 | (*.f64 b (sqrt.f64 b)) |
| ✓ | cost-diff | 128 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 1792 | (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
| ✓ | cost-diff | 0 | (*.f64 angle (PI.f64)) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
| ✓ | cost-diff | 0 | (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
| ✓ | cost-diff | 0 | (+.f64 b a) |
| ✓ | cost-diff | 0 | (PI.f64) |
| ✓ | cost-diff | 0 | (*.f64 angle (PI.f64)) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
| ✓ | cost-diff | 0 | (-.f64 b a) |
| ✓ | cost-diff | 0 | (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
| ✓ | cost-diff | 0 | (+.f64 b a) |
| 6 094× | accelerator-lowering-fma.f32 |
| 6 094× | accelerator-lowering-fma.f64 |
| 5 934× | *-lowering-*.f32 |
| 5 934× | *-lowering-*.f64 |
| 2 902× | --lowering--.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 46 | 378 |
| 1 | 118 | 353 |
| 2 | 385 | 353 |
| 3 | 1773 | 353 |
| 4 | 2911 | 353 |
| 5 | 4541 | 353 |
| 0 | 8241 | 353 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) |
(+ b a) |
b |
a |
(* (- b a) (sin (* (* (PI) angle) 1/90))) |
(- b a) |
(sin (* (* (PI) angle) 1/90)) |
(* (* (PI) angle) 1/90) |
(* (PI) angle) |
(PI) |
angle |
1/90 |
(* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) |
(* 1/90 (* angle (PI))) |
1/90 |
(* angle (PI)) |
angle |
(PI) |
(* (+ b a) (- b a)) |
(+ b a) |
b |
a |
(- b a) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI))))))) |
2 |
(* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
1/180 |
(* angle (PI)) |
angle |
(PI) |
(* (* b b) (sin (* 1/180 (* angle (PI))))) |
(* b b) |
b |
(sin (* 1/180 (* angle (PI)))) |
(* (* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180)))) |
(* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) |
2 |
(+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a))) |
(* b (sqrt b)) |
b |
(sqrt b) |
(- 0 (* a a)) |
0 |
(* a a) |
a |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
(cos (* (PI) (/ angle 180))) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* 1/180 (* angle (PI))))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(* 2 (- (pow b 2) (pow a 2))) |
2 |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
b |
(pow a 2) |
a |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
1/180 |
(* angle (PI)) |
| Outputs |
|---|
(* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* (- b a) (sin (* (* (PI) angle) 1/90))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(- b a) |
(-.f64 b a) |
(sin (* (* (PI) angle) 1/90)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(* (* (PI) angle) 1/90) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
1/90 |
#s(literal 1/90 binary64) |
(* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) |
(fma.f64 (PI.f64) (fma.f64 angle (fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
1/90 |
#s(literal 1/90 binary64) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
angle |
(PI) |
(PI.f64) |
(* (+ b a) (- b a)) |
(fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) |
(+ b a) |
(+.f64 b a) |
b |
a |
(- b a) |
(-.f64 b a) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI))))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64)) |
2 |
#s(literal 2 binary64) |
(* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
1/180 |
#s(literal 1/180 binary64) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
angle |
(PI) |
(PI.f64) |
(* (* b b) (sin (* 1/180 (* angle (PI))))) |
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) |
(* b b) |
(fma.f64 b b #s(literal 0 binary64)) |
b |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* (* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(*.f64 (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180)))) |
(fma.f64 (fma.f64 (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 2 binary64) #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 0 binary64)) |
(* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) |
(fma.f64 (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 2 binary64) #s(literal 0 binary64)) |
2 |
#s(literal 2 binary64) |
(+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a))) |
(fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) |
(* b (sqrt b)) |
(*.f64 b (sqrt.f64 b)) |
b |
(sqrt b) |
(sqrt.f64 b) |
(- 0 (* a a)) |
(-.f64 #s(literal 0 binary64) (fma.f64 a a #s(literal 0 binary64))) |
0 |
#s(literal 0 binary64) |
(* a a) |
(fma.f64 a a #s(literal 0 binary64)) |
a |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (PI) (/ angle 180)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(fma.f64 (fma.f64 (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 2 binary64) #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 0 binary64)) |
(* 2 (- (pow b 2) (pow a 2))) |
(fma.f64 (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) #s(literal 2 binary64) #s(literal 0 binary64)) |
2 |
#s(literal 2 binary64) |
(- (pow b 2) (pow a 2)) |
(fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) |
(pow b 2) |
(fma.f64 b b #s(literal 0 binary64)) |
b |
(pow a 2) |
(fma.f64 a a #s(literal 0 binary64)) |
a |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (PI) (/ angle 180)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
1/180 |
#s(literal 1/180 binary64) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 94.0% | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| ✓ | accuracy | 86.5% | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 60.2% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 59.9% | (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | accuracy | 94.8% | (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
| ✓ | accuracy | 86.5% | (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 60.2% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 59.9% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.4% | (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
| ✓ | accuracy | 90.9% | (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
| ✓ | accuracy | 60.2% | (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | accuracy | 59.9% | (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | accuracy | 100.0% | (PI.f64) |
| ✓ | accuracy | 99.6% | (*.f64 angle (PI.f64)) |
| ✓ | accuracy | 99.4% | (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
| ✓ | accuracy | 86.0% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) angle) |
| ✓ | accuracy | 99.5% | (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
| ✓ | accuracy | 99.4% | (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
| ✓ | accuracy | 59.2% | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
| 101.0ms | 143× | 0 | valid |
| 95.0ms | 108× | 1 | valid |
| 31.0ms | 3× | 3 | valid |
| 5.0ms | 2× | 2 | valid |
Compiled 376 to 48 computations (87.2% saved)
ival-pow2: 56.0ms (28.4% of total)ival-mult: 54.0ms (27.4% of total)ival-sin: 43.0ms (21.8% of total)ival-cos: 13.0ms (6.6% of total)const: 11.0ms (5.6% of total)adjust: 6.0ms (3% of total)ival-sub: 4.0ms (2% of total)ival-div: 3.0ms (1.5% of total)ival-add: 3.0ms (1.5% of total)ival-pi: 2.0ms (1% of total)ival-sqrt: 2.0ms (1% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (+ b a)> |
#<alt (* (- b a) (sin (* (* (PI) angle) 1/90)))> |
#<alt (- b a)> |
#<alt (sin (* (* (PI) angle) 1/90))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* angle (PI))> |
#<alt (PI)> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))> |
#<alt (* (* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))> |
#<alt (* b (sqrt b))> |
#<alt (sqrt b)> |
#<alt (pow b 2)> |
#<alt (pow a 2)> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* 1/180 (* angle (PI)))))> |
#<alt (* (* (PI) angle) 1/90)> |
#<alt (* (PI) angle)> |
#<alt (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a)))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* (* b b) (sin (* 1/180 (* angle (PI)))))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180))))> |
#<alt (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))> |
| Outputs |
|---|
#<alt a> |
#<alt (+ a b)> |
#<alt (+ a b)> |
#<alt (+ a b)> |
#<alt b> |
#<alt (* b (+ 1 (/ a b)))> |
#<alt (* b (+ 1 (/ a b)))> |
#<alt (* b (+ 1 (/ a b)))> |
#<alt b> |
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))> |
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))> |
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))> |
#<alt b> |
#<alt (+ a b)> |
#<alt (+ a b)> |
#<alt (+ a b)> |
#<alt a> |
#<alt (* a (+ 1 (/ b a)))> |
#<alt (* a (+ 1 (/ b a)))> |
#<alt (* a (+ 1 (/ b a)))> |
#<alt a> |
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))> |
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))> |
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))> |
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))> |
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))> |
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* 1/90 (* angle (* (PI) (- b a))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* -1 a)> |
#<alt (- b a)> |
#<alt (- b a)> |
#<alt (- b a)> |
#<alt b> |
#<alt (* b (+ 1 (* -1 (/ a b))))> |
#<alt (* b (+ 1 (* -1 (/ a b))))> |
#<alt (* b (+ 1 (* -1 (/ a b))))> |
#<alt b> |
#<alt (* -1 (* b (- (/ a b) 1)))> |
#<alt (* -1 (* b (- (/ a b) 1)))> |
#<alt (* -1 (* b (- (/ a b) 1)))> |
#<alt b> |
#<alt (+ b (* -1 a))> |
#<alt (+ b (* -1 a))> |
#<alt (+ b (* -1 a))> |
#<alt (* -1 a)> |
#<alt (* a (- (/ b a) 1))> |
#<alt (* a (- (/ b a) 1))> |
#<alt (* a (- (/ b a) 1))> |
#<alt (* -1 a)> |
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))> |
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))> |
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))> |
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))> |
#<alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))> |
#<alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* -1 (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* -1 (* (pow b 2) (pow (sqrt -1) 2)))> |
#<alt (* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2))))> |
#<alt (pow b 2)> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))))> |
#<alt (* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))> |
#<alt (* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))> |
#<alt (* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (sqrt (pow b 3))> |
#<alt (sqrt (pow b 3))> |
#<alt (sqrt (pow b 3))> |
#<alt (sqrt (pow b 3))> |
#<alt (sqrt (pow b 3))> |
#<alt (sqrt (pow b 3))> |
#<alt (sqrt (pow b 3))> |
#<alt (sqrt (pow b 3))> |
#<alt (* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2)))> |
#<alt (* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2)))> |
#<alt (* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2)))> |
#<alt (* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2)))> |
#<alt (sqrt b)> |
#<alt (sqrt b)> |
#<alt (sqrt b)> |
#<alt (sqrt b)> |
#<alt (sqrt b)> |
#<alt (sqrt b)> |
#<alt (sqrt b)> |
#<alt (sqrt b)> |
#<alt (* -1 (* (sqrt b) (pow (sqrt -1) 2)))> |
#<alt (* -1 (* (sqrt b) (pow (sqrt -1) 2)))> |
#<alt (* -1 (* (sqrt b) (pow (sqrt -1) 2)))> |
#<alt (* -1 (* (sqrt b) (pow (sqrt -1) 2)))> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* -1 (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))> |
#<alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))> |
#<alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))> |
#<alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))> |
#<alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))> |
#<alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (* (pow b 2) (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))> |
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))> |
#<alt (* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))> |
#<alt (* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))> |
#<alt (* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
132 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | angle | @ | -inf | (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI))))))) |
| 3.0ms | angle | @ | inf | (* 1/90 (* angle (PI))) |
| 1.0ms | b | @ | 0 | (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI))))))) |
| 1.0ms | angle | @ | 0 | (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) |
| 1.0ms | angle | @ | 0 | (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI))))))) |
| 1× | batch-egg-rewrite |
| 4 950× | accelerator-lowering-fma.f32 |
| 4 950× | accelerator-lowering-fma.f64 |
| 3 114× | *-lowering-*.f32 |
| 3 114× | *-lowering-*.f64 |
| 2 092× | /-lowering-/.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 45 | 244 |
| 1 | 197 | 213 |
| 2 | 1437 | 199 |
| 0 | 9626 | 192 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ b a) |
(* (- b a) (sin (* (* (PI) angle) 1/90))) |
(- b a) |
(sin (* (* (PI) angle) 1/90)) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(PI) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (* b b) (sin (* 1/180 (* angle (PI))))))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a))) |
(* (* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* b (sqrt b)) |
(sqrt b) |
(pow b 2) |
(pow a 2) |
(- (pow b 2) (pow a 2)) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* 1/180 (* angle (PI))))) |
(* (* (PI) angle) 1/90) |
(* (PI) angle) |
(* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) |
(sin (* 1/180 (* angle (PI)))) |
(* (* b b) (sin (* 1/180 (* angle (PI))))) |
(cos (* (PI) (/ angle 180))) |
(sin (* (PI) (/ angle 180))) |
(* (* 2 (+ (* (* b (sqrt b)) (sqrt b)) (- 0 (* a a)))) (sin (* (PI) (/ angle 180)))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
| Outputs |
|---|
(+.f64 b a) |
(+.f64 b (-.f64 #s(literal 0 binary64) a)) |
(+.f64 b (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(+.f64 b (*.f64 #s(literal 1 binary64) a)) |
(+.f64 a b) |
(+.f64 (-.f64 #s(literal 0 binary64) a) b) |
(+.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(+.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (neg.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(+.f64 (*.f64 #s(literal 1 binary64) a) (*.f64 #s(literal 1 binary64) b)) |
(+.f64 (*.f64 #s(literal 1 binary64) b) (*.f64 #s(literal 1 binary64) a)) |
(+.f64 (*.f64 #s(literal 1 binary64) b) (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) a))) |
(+.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 b a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 1 binary64) b)) |
(+.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 a (+.f64 b a)))) |
(+.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 a (+.f64 b a))) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b #s(literal 0 binary64)))) |
(-.f64 b a) |
(-.f64 b (-.f64 #s(literal 0 binary64) a)) |
(-.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a))) |
(-.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 a b))) |
(-.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(-.f64 (/.f64 #s(literal 0 binary64) (+.f64 b a)) (-.f64 a b)) |
(-.f64 (/.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (+.f64 b a)) (/.f64 (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (+.f64 b a))) |
(-.f64 (/.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a)) (/.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a))) |
(-.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(-.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(fma.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) a)) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (*.f64 #s(literal 1 binary64) a)) |
(fma.f64 #s(literal 1 binary64) b (*.f64 #s(literal 1 binary64) a)) |
(fma.f64 #s(literal 1 binary64) b (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 #s(literal 1 binary64) a (*.f64 #s(literal 1 binary64) b)) |
(fma.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) a) (*.f64 #s(literal 1 binary64) b)) |
(fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))) (neg.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(fma.f64 #s(literal -1 binary64) a b) |
(fma.f64 (pow.f64 b #s(literal 1/4 binary64)) (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) a) |
(fma.f64 (pow.f64 b #s(literal 1/4 binary64)) (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) (-.f64 #s(literal 0 binary64) a)) |
(fma.f64 (pow.f64 b #s(literal 1/4 binary64)) (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (pow.f64 b #s(literal 1/4 binary64)) (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) (*.f64 #s(literal 1 binary64) a)) |
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) |
(fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) |
(fma.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 a (+.f64 b a)))) |
(fma.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 b a))) |
(fma.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 a (+.f64 b a)) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b #s(literal 0 binary64)))) |
(fma.f64 (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/4 binary64)) a) |
(fma.f64 (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/4 binary64)) (-.f64 #s(literal 0 binary64) a)) |
(fma.f64 (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/4 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/4 binary64)) (*.f64 #s(literal 1 binary64) a)) |
(fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) b) |
(fma.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (*.f64 b (sqrt.f64 b))) a) |
(fma.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (*.f64 b (sqrt.f64 b))) (-.f64 #s(literal 0 binary64) a)) |
(fma.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (*.f64 b (sqrt.f64 b))) (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (*.f64 b (sqrt.f64 b))) (*.f64 #s(literal 1 binary64) a)) |
(fma.f64 (sqrt.f64 (*.f64 b (sqrt.f64 b))) (sqrt.f64 (sqrt.f64 b)) a) |
(fma.f64 (sqrt.f64 (*.f64 b (sqrt.f64 b))) (sqrt.f64 (sqrt.f64 b)) (-.f64 #s(literal 0 binary64) a)) |
(fma.f64 (sqrt.f64 (*.f64 b (sqrt.f64 b))) (sqrt.f64 (sqrt.f64 b)) (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (sqrt.f64 (*.f64 b (sqrt.f64 b))) (sqrt.f64 (sqrt.f64 b)) (*.f64 #s(literal 1 binary64) a)) |
(fma.f64 (/.f64 b (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 b (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 b (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 b (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 b #s(literal 1 binary64)) (/.f64 b (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 b (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 b (fma.f64 b b (*.f64 a (+.f64 b a)))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (sqrt.f64 b) #s(literal 1 binary64)) (/.f64 (*.f64 b (sqrt.f64 b)) (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (sqrt.f64 b) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (*.f64 b (sqrt.f64 b)) (fma.f64 b b (*.f64 a (+.f64 b a)))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (*.f64 b (sqrt.f64 b)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (sqrt.f64 b) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (*.f64 b (sqrt.f64 b)) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (sqrt.f64 b) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1 binary64)) (/.f64 (sqrt.f64 b) (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (sqrt.f64 b) (fma.f64 b b (*.f64 a (+.f64 b a)))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (neg.f64 (sqrt.f64 a)) (sqrt.f64 a) b) |
(neg.f64 (-.f64 a b)) |
(/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b (+.f64 b a))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (-.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 b a)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 b b (-.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 b a))))) |
(/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (*.f64 b (+.f64 b a)))) |
(/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (-.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 b a))))) |
(/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (*.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 (-.f64 #s(literal 0 binary64) a) b)) |
(/.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b)) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b)) (neg.f64 (fma.f64 a a (*.f64 b (+.f64 b a))))) |
(/.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b)) (neg.f64 (fma.f64 b b (-.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 b a)))))) |
(/.f64 (-.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (*.f64 (+.f64 b a) (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) (*.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (fma.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))))) |
(/.f64 (-.f64 (*.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a))) (*.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) (+.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (+.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal -1 binary64)) |
(*.f64 (+.f64 b a) #s(literal 1 binary64)) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 #s(literal 1 binary64) (+.f64 b a)) |
(*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b (+.f64 b a))))) |
(*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (-.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 b a)))))) |
(*.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(*.f64 (/.f64 (+.f64 b a) #s(literal 1 binary64)) (/.f64 (+.f64 b a) (+.f64 b a))) |
(*.f64 (/.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (+.f64 b a))) |
(*.f64 (/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a))) |
(*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (+.f64 b a)) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (+.f64 (sqrt.f64 b) (sqrt.f64 a)) (-.f64 (sqrt.f64 b) (sqrt.f64 a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)) |
(+.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(fma.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)) |
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (+.f64 b a)) |
(/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 a b)) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 a b)) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a)))) (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (+.f64 b a)) |
(*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) #s(literal 1 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (+.f64 b a))) |
(*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (+.f64 b a)) |
(*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(+.f64 b a) |
(+.f64 b (-.f64 #s(literal 0 binary64) a)) |
(+.f64 b (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(+.f64 b (*.f64 #s(literal 1 binary64) a)) |
(+.f64 a b) |
(+.f64 (-.f64 #s(literal 0 binary64) a) b) |
(+.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(+.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (neg.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(+.f64 (*.f64 #s(literal 1 binary64) a) (*.f64 #s(literal 1 binary64) b)) |
(+.f64 (*.f64 #s(literal 1 binary64) b) (*.f64 #s(literal 1 binary64) a)) |
(+.f64 (*.f64 #s(literal 1 binary64) b) (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) a))) |
(+.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 b a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 1 binary64) b)) |
(+.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 a (+.f64 b a)))) |
(+.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 a (+.f64 b a))) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b #s(literal 0 binary64)))) |
(-.f64 b a) |
(-.f64 b (-.f64 #s(literal 0 binary64) a)) |
(-.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a))) |
(-.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 a b))) |
(-.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(-.f64 (/.f64 #s(literal 0 binary64) (+.f64 b a)) (-.f64 a b)) |
(-.f64 (/.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (+.f64 b a)) (/.f64 (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (+.f64 b a))) |
(-.f64 (/.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a)) (/.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a))) |
(-.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(-.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(fma.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) a)) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (*.f64 #s(literal 1 binary64) a)) |
(fma.f64 #s(literal 1 binary64) b (*.f64 #s(literal 1 binary64) a)) |
(fma.f64 #s(literal 1 binary64) b (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 #s(literal 1 binary64) a (*.f64 #s(literal 1 binary64) b)) |
(fma.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) a) (*.f64 #s(literal 1 binary64) b)) |
(fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))) (neg.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(fma.f64 #s(literal -1 binary64) a b) |
(fma.f64 (pow.f64 b #s(literal 1/4 binary64)) (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) a) |
(fma.f64 (pow.f64 b #s(literal 1/4 binary64)) (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) (-.f64 #s(literal 0 binary64) a)) |
(fma.f64 (pow.f64 b #s(literal 1/4 binary64)) (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (pow.f64 b #s(literal 1/4 binary64)) (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) (*.f64 #s(literal 1 binary64) a)) |
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) |
(fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) |
(fma.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 a (+.f64 b a)))) |
(fma.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 b a))) |
(fma.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 a (+.f64 b a)) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b #s(literal 0 binary64)))) |
(fma.f64 (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/4 binary64)) a) |
(fma.f64 (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/4 binary64)) (-.f64 #s(literal 0 binary64) a)) |
(fma.f64 (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/4 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/4 binary64)) (*.f64 #s(literal 1 binary64) a)) |
(fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) b) |
(fma.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (*.f64 b (sqrt.f64 b))) a) |
(fma.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (*.f64 b (sqrt.f64 b))) (-.f64 #s(literal 0 binary64) a)) |
(fma.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (*.f64 b (sqrt.f64 b))) (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (*.f64 b (sqrt.f64 b))) (*.f64 #s(literal 1 binary64) a)) |
(fma.f64 (sqrt.f64 (*.f64 b (sqrt.f64 b))) (sqrt.f64 (sqrt.f64 b)) a) |
(fma.f64 (sqrt.f64 (*.f64 b (sqrt.f64 b))) (sqrt.f64 (sqrt.f64 b)) (-.f64 #s(literal 0 binary64) a)) |
(fma.f64 (sqrt.f64 (*.f64 b (sqrt.f64 b))) (sqrt.f64 (sqrt.f64 b)) (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (sqrt.f64 (*.f64 b (sqrt.f64 b))) (sqrt.f64 (sqrt.f64 b)) (*.f64 #s(literal 1 binary64) a)) |
(fma.f64 (/.f64 b (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 b (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 b (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 b (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 b #s(literal 1 binary64)) (/.f64 b (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 b (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 b (fma.f64 b b (*.f64 a (+.f64 b a)))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (sqrt.f64 b) #s(literal 1 binary64)) (/.f64 (*.f64 b (sqrt.f64 b)) (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (sqrt.f64 b) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (*.f64 b (sqrt.f64 b)) (fma.f64 b b (*.f64 a (+.f64 b a)))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (*.f64 b (sqrt.f64 b)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (sqrt.f64 b) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (*.f64 b (sqrt.f64 b)) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (sqrt.f64 b) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1 binary64)) (/.f64 (sqrt.f64 b) (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (sqrt.f64 b) (fma.f64 b b (*.f64 a (+.f64 b a)))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 (neg.f64 (sqrt.f64 a)) (sqrt.f64 a) b) |
(neg.f64 (-.f64 a b)) |
(/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b (+.f64 b a))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (-.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 b a)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 b b (-.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 b a))))) |
(/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (*.f64 b (+.f64 b a)))) |
(/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (-.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 b a))))) |
(/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (*.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 (-.f64 #s(literal 0 binary64) a) b)) |
(/.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b)) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b)) (neg.f64 (fma.f64 a a (*.f64 b (+.f64 b a))))) |
(/.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b)) (neg.f64 (fma.f64 b b (-.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 b a)))))) |
(/.f64 (-.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (*.f64 (+.f64 b a) (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) (*.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (fma.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))))) |
(/.f64 (-.f64 (*.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a))) (*.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) (+.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (+.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal -1 binary64)) |
(*.f64 (+.f64 b a) #s(literal 1 binary64)) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 #s(literal 1 binary64) (+.f64 b a)) |
(*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b (+.f64 b a))))) |
(*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (-.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 b a)))))) |
(*.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(*.f64 (/.f64 (+.f64 b a) #s(literal 1 binary64)) (/.f64 (+.f64 b a) (+.f64 b a))) |
(*.f64 (/.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (+.f64 b a))) |
(*.f64 (/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a))) |
(*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (+.f64 b a)) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (+.f64 (sqrt.f64 b) (sqrt.f64 a)) (-.f64 (sqrt.f64 b) (sqrt.f64 a))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(fabs.f64 (PI.f64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (PI.f64) (log.f64 (E.f64))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) (exp.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) |
(*.f64 (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64)))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)) (cbrt.f64 (PI.f64))) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 b b #s(literal 0 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 b b #s(literal 0 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 b b #s(literal 0 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(+.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) |
(+.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(+.f64 #s(literal 0 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(+.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64))) |
(+.f64 (*.f64 a (+.f64 b a)) (*.f64 b (+.f64 b a))) |
(+.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (neg.f64 (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(+.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(+.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (+.f64 b a) b)) |
(+.f64 (*.f64 (+.f64 b a) b) (neg.f64 (*.f64 (+.f64 b a) a))) |
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) a)) |
(+.f64 (*.f64 (+.f64 b a) a) (*.f64 (+.f64 b a) b)) |
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 a (+.f64 b a))) |
(-.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 (+.f64 b a) (-.f64 a b))) |
(-.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(-.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(-.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(-.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))))) (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))))) |
(fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) |
(fma.f64 b b (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 b (+.f64 b a) (*.f64 a (+.f64 b a))) |
(fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 a (+.f64 b a) (*.f64 b (+.f64 b a))) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 a (-.f64 a b) (*.f64 b (+.f64 b a))) |
(fma.f64 a (neg.f64 (-.f64 #s(literal 0 binary64) a)) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (+.f64 b a) b (neg.f64 (*.f64 (+.f64 b a) a))) |
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) a)) |
(fma.f64 (+.f64 b a) a (*.f64 (+.f64 b a) b)) |
(fma.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) b)) |
(fma.f64 (sqrt.f64 b) (*.f64 b (sqrt.f64 b)) (fma.f64 a a #s(literal 0 binary64))) |
(fma.f64 (sqrt.f64 b) (*.f64 b (sqrt.f64 b)) (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (sqrt.f64 b) (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1 binary64)) (fma.f64 a a #s(literal 0 binary64))) |
(fma.f64 (sqrt.f64 b) (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1 binary64)) (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (fma.f64 a a #s(literal 0 binary64))) |
(fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a #s(literal 0 binary64))) |
(fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (neg.f64 (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (fma.f64 a a #s(literal 0 binary64))) |
(fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) (+.f64 b a) (*.f64 b (+.f64 b a))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) (-.f64 #s(literal 0 binary64) a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (fma.f64 a a #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 a (+.f64 b a))) (*.f64 b (+.f64 b a))) |
(fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 b a))))) (*.f64 b (+.f64 b a))) |
(fma.f64 (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1 binary64)) (sqrt.f64 b) (fma.f64 a a #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1 binary64)) (sqrt.f64 b) (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 a a #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (/.f64 (fma.f64 a a #s(literal 0 binary64)) a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) a) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) a) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) a) (/.f64 (fma.f64 a a #s(literal 0 binary64)) a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 a a) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a) (/.f64 a a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) a (fma.f64 b b #s(literal 0 binary64))) |
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) |
(/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a)))) |
(/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))))) |
(/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))))) |
(/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (-.f64 a b))) |
(/.f64 (*.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)) (+.f64 b a)) |
(/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a)) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a)) |
(/.f64 (fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64)) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) |
(/.f64 (fma.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) |
(/.f64 (fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 1 binary64))) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 (fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64)) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 (fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) #s(literal 1 binary64))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) |
(/.f64 (fma.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(/.f64 (fma.f64 #s(literal 1 binary64) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b #s(literal 0 binary64)))) |
(/.f64 (fma.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)))) |
(/.f64 (fma.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 1 binary64))) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) #s(literal 1 binary64))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) |
(/.f64 (-.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 a b)) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (neg.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (+.f64 b a) (-.f64 a b)))) (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (+.f64 b a) (-.f64 a b)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))) (-.f64 a b)) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 #s(literal 0 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 b a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b) (-.f64 (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (neg.f64 (*.f64 (+.f64 b a) a))) (*.f64 (*.f64 (+.f64 b a) b) (neg.f64 (*.f64 (+.f64 b a) a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b) (-.f64 (*.f64 (*.f64 (+.f64 b a) a) (*.f64 (+.f64 b a) a)) (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) a) (*.f64 (+.f64 b a) a) (-.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (+.f64 b a) a) (*.f64 (+.f64 b a) b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (+.f64 b a)) #s(literal 3 binary64)) (*.f64 (*.f64 a (+.f64 b a)) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) (fma.f64 (*.f64 b (+.f64 b a)) (*.f64 b (+.f64 b a)) (-.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 a (+.f64 b a)))))) |
(/.f64 (fma.f64 (*.f64 a (+.f64 b a)) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (pow.f64 (*.f64 b (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 a (+.f64 b a)) (*.f64 b (+.f64 b a)))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 #s(literal 0 binary64) (*.f64 (+.f64 b a) (-.f64 a b)))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) #s(literal 3 binary64))) (fma.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (fma.f64 (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) #s(literal 3 binary64)) (pow.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) #s(literal 3 binary64))) (fma.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (neg.f64 (*.f64 (+.f64 b a) a)))) (-.f64 (*.f64 (+.f64 b a) b) (neg.f64 (*.f64 (+.f64 b a) a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (+.f64 b a) a) (*.f64 (+.f64 b a) a))) (-.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) a) (*.f64 (+.f64 b a) a)) (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b))) (-.f64 (*.f64 (+.f64 b a) a) (*.f64 (+.f64 b a) b))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (+.f64 b a))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 (*.f64 b (+.f64 b a)) (*.f64 a (+.f64 b a)))) |
(/.f64 (-.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (+.f64 b a)))) (-.f64 (*.f64 a (+.f64 b a)) (*.f64 b (+.f64 b a)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 a b)))) (*.f64 (+.f64 b a) (-.f64 a b))) |
(/.f64 (-.f64 (*.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (*.f64 (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) (+.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(/.f64 (-.f64 (*.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (*.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 b a) (+.f64 b a)) |
(*.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(*.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(*.f64 (/.f64 (+.f64 b a) #s(literal 1 binary64)) (+.f64 b a)) |
(*.f64 (/.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) #s(literal 1 binary64)) (/.f64 (+.f64 b a) (+.f64 b a))) |
(*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 b)) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 b) #s(literal 1/2 binary64)) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 3/2 binary64))) |
(exp.f64 (+.f64 (log.f64 b) (*.f64 (log.f64 b) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (log.f64 b) #s(literal 1/2 binary64) (log.f64 b))) |
(sqrt.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) |
(pow.f64 b #s(literal 3/2 binary64)) |
(pow.f64 (fma.f64 b b #s(literal 0 binary64)) #s(literal 3/4 binary64)) |
(pow.f64 (sqrt.f64 b) #s(literal 3 binary64)) |
(pow.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 1/2 binary64)) |
(*.f64 b (sqrt.f64 b)) |
(*.f64 (sqrt.f64 b) b) |
(*.f64 (pow.f64 (sqrt.f64 b) #s(literal 3/2 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 3/2 binary64))) |
(*.f64 (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 b #s(literal 3/4 binary64)) (pow.f64 b #s(literal 3/4 binary64))) |
(*.f64 (*.f64 (sqrt.f64 b) (pow.f64 b #s(literal 1/4 binary64))) (*.f64 (sqrt.f64 b) (pow.f64 b #s(literal 1/4 binary64)))) |
(*.f64 (*.f64 (pow.f64 b #s(literal 1/4 binary64)) (sqrt.f64 b)) (*.f64 (pow.f64 b #s(literal 1/4 binary64)) (sqrt.f64 b))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 1/2 binary64))) |
(fabs.f64 (sqrt.f64 b)) |
(sqrt.f64 b) |
(pow.f64 b #s(literal 1/2 binary64)) |
(pow.f64 (fma.f64 b b #s(literal 0 binary64)) #s(literal 1/4 binary64)) |
(pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 2 binary64)) |
(*.f64 (pow.f64 b #s(literal 1/4 binary64)) (pow.f64 b #s(literal 1/4 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (sqrt.f64 b))) |
(+.f64 (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) (fma.f64 b b #s(literal 0 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64))) |
(-.f64 (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) |
(-.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 #s(literal 0 binary64) (fma.f64 b b #s(literal 0 binary64)))) |
(sqrt.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) |
(fma.f64 b b #s(literal 0 binary64)) |
(fma.f64 (sqrt.f64 b) (*.f64 b (sqrt.f64 b)) #s(literal 0 binary64)) |
(fma.f64 (sqrt.f64 b) (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1 binary64)) (sqrt.f64 b) #s(literal 0 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64))) |
(/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) |
(/.f64 (neg.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))) (neg.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(/.f64 (neg.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) (fma.f64 b b #s(literal 0 binary64)))) |
(/.f64 (+.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) |
(/.f64 (-.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) (fma.f64 b b #s(literal 0 binary64)))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (fma.f64 b b #s(literal 0 binary64)) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) |
(pow.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(*.f64 b b) |
(*.f64 (sqrt.f64 b) (*.f64 b (sqrt.f64 b))) |
(*.f64 (sqrt.f64 b) (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1 binary64))) |
(*.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b)) |
(*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 b b #s(literal 0 binary64)))) |
(*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(*.f64 (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1 binary64)) (sqrt.f64 b)) |
(+.f64 #s(literal 0 binary64) (fma.f64 a a #s(literal 0 binary64))) |
(+.f64 (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 1 binary64))) |
(exp.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 #s(literal 2 binary64) (log.f64 a))) (*.f64 #s(literal 2 binary64) (log.f64 a)))) |
(exp.f64 (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 #s(literal 2 binary64) (log.f64 a))))) |
(-.f64 #s(literal 0 binary64) (fma.f64 a a #s(literal 0 binary64))) |
(fma.f64 a a #s(literal 0 binary64)) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) #s(literal 0 binary64)) |
(fma.f64 a (neg.f64 (-.f64 #s(literal 0 binary64) a)) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a #s(literal 0 binary64)) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) (-.f64 #s(literal 0 binary64) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (/.f64 (fma.f64 a a #s(literal 0 binary64)) a) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) a) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) a) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) a) (/.f64 (fma.f64 a a #s(literal 0 binary64)) a) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) a) #s(literal 0 binary64)) |
(fma.f64 (/.f64 a a) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a) (/.f64 a a) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) a #s(literal 0 binary64)) |
(neg.f64 (fma.f64 a a #s(literal 0 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) #s(literal 1 binary64))) |
(/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) |
(/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) |
(/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (-.f64 (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (fma.f64 a a #s(literal 0 binary64)) #s(literal 1 binary64)) |
(pow.f64 (-.f64 #s(literal 0 binary64) a) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) |
(*.f64 a a) |
(*.f64 a (-.f64 #s(literal 0 binary64) a)) |
(*.f64 a (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64)))) |
(*.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) |
(*.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) |
(*.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64)))) |
(*.f64 (-.f64 #s(literal 0 binary64) a) a) |
(*.f64 (-.f64 #s(literal 0 binary64) a) (-.f64 #s(literal 0 binary64) a)) |
(*.f64 #s(literal -1 binary64) (fma.f64 a a #s(literal 0 binary64))) |
(*.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 a a #s(literal 0 binary64))) |
(*.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (/.f64 (fma.f64 a a #s(literal 0 binary64)) a)) |
(*.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) a) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) a) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) a) (/.f64 (fma.f64 a a #s(literal 0 binary64)) a)) |
(*.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) a)) |
(*.f64 (/.f64 a a) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a)) |
(*.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a) (/.f64 a a)) |
(*.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a)) |
(*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) a) |
(+.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) |
(+.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(+.f64 #s(literal 0 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(+.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64))) |
(+.f64 (*.f64 a (+.f64 b a)) (*.f64 b (+.f64 b a))) |
(+.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (neg.f64 (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(+.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(+.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (+.f64 b a) b)) |
(+.f64 (*.f64 (+.f64 b a) b) (neg.f64 (*.f64 (+.f64 b a) a))) |
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) a)) |
(+.f64 (*.f64 (+.f64 b a) a) (*.f64 (+.f64 b a) b)) |
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 a (+.f64 b a))) |
(-.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 (+.f64 b a) (-.f64 a b))) |
(-.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(-.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(-.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(-.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))))) (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))))) |
(fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) |
(fma.f64 b b (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 b (+.f64 b a) (*.f64 a (+.f64 b a))) |
(fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 a (+.f64 b a) (*.f64 b (+.f64 b a))) |
(fma.f64 a (-.f64 #s(literal 0 binary64) a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 a (-.f64 a b) (*.f64 b (+.f64 b a))) |
(fma.f64 a (neg.f64 (-.f64 #s(literal 0 binary64) a)) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (+.f64 b a) b (neg.f64 (*.f64 (+.f64 b a) a))) |
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) a)) |
(fma.f64 (+.f64 b a) a (*.f64 (+.f64 b a) b)) |
(fma.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) b)) |
(fma.f64 (sqrt.f64 b) (*.f64 b (sqrt.f64 b)) (fma.f64 a a #s(literal 0 binary64))) |
(fma.f64 (sqrt.f64 b) (*.f64 b (sqrt.f64 b)) (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (sqrt.f64 b) (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1 binary64)) (fma.f64 a a #s(literal 0 binary64))) |
(fma.f64 (sqrt.f64 b) (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1 binary64)) (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (fma.f64 a a #s(literal 0 binary64))) |
(fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a #s(literal 0 binary64))) |
(fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (neg.f64 (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (fma.f64 a a #s(literal 0 binary64))) |
(fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) a (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) (+.f64 b a) (*.f64 b (+.f64 b a))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) (-.f64 #s(literal 0 binary64) a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (fma.f64 a a #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 a (+.f64 b a))) (*.f64 b (+.f64 b a))) |
(fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 b a))))) (*.f64 b (+.f64 b a))) |
(fma.f64 (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1 binary64)) (sqrt.f64 b) (fma.f64 a a #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (*.f64 b (sqrt.f64 b)) #s(literal 1 binary64)) (sqrt.f64 b) (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 a a #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (/.f64 (fma.f64 a a #s(literal 0 binary64)) a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) a) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) a) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) a) (/.f64 (fma.f64 a a #s(literal 0 binary64)) a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 a a) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a) (/.f64 a a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) a) (fma.f64 b b #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (-.f64 #s(literal 0 binary64) a)) a (fma.f64 b b #s(literal 0 binary64))) |
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) |
(/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a)))) |
(/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))))) |
(/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))))) |
(/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (-.f64 a b))) |
(/.f64 (*.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)) (+.f64 b a)) |
(/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a)) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a)) |
(/.f64 (fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64)) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) |
(/.f64 (fma.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) |
(/.f64 (fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 1 binary64))) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 (fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64)) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 (fma.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) #s(literal 1 binary64))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) |
(/.f64 (fma.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(/.f64 (fma.f64 #s(literal 1 binary64) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b #s(literal 0 binary64)))) |
(/.f64 (fma.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)))) |
(/.f64 (fma.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 1 binary64))) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) #s(literal 1 binary64))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) |
(/.f64 (-.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 b (fma.f64 a a #s(literal 0 binary64))) (*.f64 b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 a b)) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (neg.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (+.f64 b a) (-.f64 a b)))) (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (+.f64 b a) (-.f64 a b)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))) (-.f64 a b)) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 #s(literal 0 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 b a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b) (-.f64 (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (neg.f64 (*.f64 (+.f64 b a) a))) (*.f64 (*.f64 (+.f64 b a) b) (neg.f64 (*.f64 (+.f64 b a) a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b) (-.f64 (*.f64 (*.f64 (+.f64 b a) a) (*.f64 (+.f64 b a) a)) (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) a) (*.f64 (+.f64 b a) a) (-.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (+.f64 b a) a) (*.f64 (+.f64 b a) b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (+.f64 b a)) #s(literal 3 binary64)) (*.f64 (*.f64 a (+.f64 b a)) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) (fma.f64 (*.f64 b (+.f64 b a)) (*.f64 b (+.f64 b a)) (-.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 a (+.f64 b a)))))) |
(/.f64 (fma.f64 (*.f64 a (+.f64 b a)) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (pow.f64 (*.f64 b (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 a (+.f64 b a)) (*.f64 b (+.f64 b a)))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 #s(literal 0 binary64) (*.f64 (+.f64 b a) (-.f64 a b)))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) #s(literal 3 binary64))) (fma.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (fma.f64 (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) #s(literal 3 binary64)) (pow.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) #s(literal 3 binary64))) (fma.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (neg.f64 (*.f64 (+.f64 b a) a)))) (-.f64 (*.f64 (+.f64 b a) b) (neg.f64 (*.f64 (+.f64 b a) a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (+.f64 b a) a) (*.f64 (+.f64 b a) a))) (-.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) a) (*.f64 (+.f64 b a) a)) (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) b))) (-.f64 (*.f64 (+.f64 b a) a) (*.f64 (+.f64 b a) b))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (+.f64 b a))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 (*.f64 b (+.f64 b a)) (*.f64 a (+.f64 b a)))) |
(/.f64 (-.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (*.f64 b (+.f64 b a)) (*.f64 b (+.f64 b a)))) (-.f64 (*.f64 a (+.f64 b a)) (*.f64 b (+.f64 b a)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 a b)))) (*.f64 (+.f64 b a) (-.f64 a b))) |
(/.f64 (-.f64 (*.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (*.f64 (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) (+.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (/.f64 (fma.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(/.f64 (-.f64 (*.f64 (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (*.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 b a) (+.f64 b a)) |
(*.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(*.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b (*.f64 b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(*.f64 (/.f64 (+.f64 b a) #s(literal 1 binary64)) (+.f64 b a)) |
(*.f64 (/.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) #s(literal 1 binary64)) (/.f64 (+.f64 b a) (+.f64 b a))) |
(*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) a)) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)) |
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) b)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) a))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) a)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) b))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (fma.f64 a a #s(literal 0 binary64)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (fma.f64 b b #s(literal 0 binary64)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (neg.f64 (*.f64 (+.f64 b a) a)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) a))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) a)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 a (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 a (+.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)) |
(fma.f64 b (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(fma.f64 (+.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) b) (*.f64 (+.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) a))) |
(fma.f64 (+.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) a) (*.f64 (+.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) b))) |
(fma.f64 (+.f64 b a) (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(fma.f64 (+.f64 b a) (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (*.f64 b (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) #s(literal 0 binary64) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (fma.f64 b b #s(literal 0 binary64)))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 a (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a)))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (neg.f64 (*.f64 (+.f64 b a) a)))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) a))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) a) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) b))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 b (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 a (+.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) a)) |
(fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) a (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)) |
(fma.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)) |
(/.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (+.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 a b)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 b (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a)))) (-.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 #s(literal 0 binary64) a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 b (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (+.f64 b a)) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (+.f64 b a)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(+.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(fma.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))) |
(fma.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64))) |
(*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 b b #s(literal 0 binary64))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(+.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 a a #s(literal 0 binary64)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 b b #s(literal 0 binary64)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (neg.f64 (*.f64 (+.f64 b a) a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) a))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b (+.f64 b a)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(fma.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 b b #s(literal 0 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b (+.f64 b a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (neg.f64 (*.f64 (+.f64 b a) a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (-.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(+.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 a a #s(literal 0 binary64)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 b b #s(literal 0 binary64)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (neg.f64 (*.f64 (+.f64 b a) a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) a))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b (+.f64 b a)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(fma.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 b b #s(literal 0 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b (+.f64 b a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (neg.f64 (*.f64 (+.f64 b a) a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (-.f64 (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 b b #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
| 1× | egg-herbie |
| 12 138× | accelerator-lowering-fma.f32 |
| 12 138× | accelerator-lowering-fma.f64 |
| 8 312× | *-lowering-*.f32 |
| 8 312× | *-lowering-*.f64 |
| 2 766× | +-lowering-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 447 | 8106 |
| 1 | 1528 | 7550 |
| 2 | 6230 | 6988 |
| 0 | 8676 | 6814 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
a |
(+ a b) |
(+ a b) |
(+ a b) |
b |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
b |
(+ a b) |
(+ a b) |
(+ a b) |
a |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* -1 a) |
(- b a) |
(- b a) |
(- b a) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
b |
(* -1 (* b (- (/ a b) 1))) |
(* -1 (* b (- (/ a b) 1))) |
(* -1 (* b (- (/ a b) 1))) |
b |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(* -1 a) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* -1 a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* -1 (* (pow b 2) (pow (sqrt -1) 2))) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(sqrt (pow b 3)) |
(sqrt (pow b 3)) |
(sqrt (pow b 3)) |
(sqrt (pow b 3)) |
(sqrt (pow b 3)) |
(sqrt (pow b 3)) |
(sqrt (pow b 3)) |
(sqrt (pow b 3)) |
(* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2))) |
(* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2))) |
(* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2))) |
(* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2))) |
(sqrt b) |
(sqrt b) |
(sqrt b) |
(sqrt b) |
(sqrt b) |
(sqrt b) |
(sqrt b) |
(sqrt b) |
(* -1 (* (sqrt b) (pow (sqrt -1) 2))) |
(* -1 (* (sqrt b) (pow (sqrt -1) 2))) |
(* -1 (* (sqrt b) (pow (sqrt -1) 2))) |
(* -1 (* (sqrt b) (pow (sqrt -1) 2))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* (pow b 2) (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5))))))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
| Outputs |
|---|
a |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
b |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (-.f64 #s(literal -1 binary64) (/.f64 a b)) (-.f64 #s(literal 0 binary64) b)) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (-.f64 #s(literal -1 binary64) (/.f64 a b)) (-.f64 #s(literal 0 binary64) b)) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (-.f64 #s(literal -1 binary64) (/.f64 a b)) (-.f64 #s(literal 0 binary64) b)) |
b |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a)) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b)) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b)) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b)) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b)) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b)) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b)) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) a)) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) a)) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(*.f64 angle (fma.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/241061637600000000 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (-.f64 b a)) |
(* -1 a) |
(-.f64 #s(literal 0 binary64) a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b))) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b))) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b))) |
b |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b))) |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b))) |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b))) |
b |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(* -1 a) |
(-.f64 #s(literal 0 binary64) a) |
(* a (- (/ b a) 1)) |
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a))) |
(* a (- (/ b a) 1)) |
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a))) |
(* a (- (/ b a) 1)) |
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a))) |
(* -1 a) |
(-.f64 #s(literal 0 binary64) a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a))) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/241061637600000000 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/4374000 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 b b))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 b b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64))))) |
(* -1 (* (pow b 2) (pow (sqrt -1) 2))) |
(*.f64 b b) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64))))) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64))))) |
(* (pow b 2) (+ (* -1 (/ (pow a 2) (pow b 2))) (* -1 (pow (sqrt -1) 2)))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/708588000000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(sqrt (pow b 3)) |
(sqrt.f64 (*.f64 b (*.f64 b b))) |
(sqrt (pow b 3)) |
(sqrt.f64 (*.f64 b (*.f64 b b))) |
(sqrt (pow b 3)) |
(sqrt.f64 (*.f64 b (*.f64 b b))) |
(sqrt (pow b 3)) |
(sqrt.f64 (*.f64 b (*.f64 b b))) |
(sqrt (pow b 3)) |
(sqrt.f64 (*.f64 b (*.f64 b b))) |
(sqrt (pow b 3)) |
(sqrt.f64 (*.f64 b (*.f64 b b))) |
(sqrt (pow b 3)) |
(sqrt.f64 (*.f64 b (*.f64 b b))) |
(sqrt (pow b 3)) |
(sqrt.f64 (*.f64 b (*.f64 b b))) |
(* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2))) |
(sqrt.f64 (*.f64 b (*.f64 b b))) |
(* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2))) |
(sqrt.f64 (*.f64 b (*.f64 b b))) |
(* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2))) |
(sqrt.f64 (*.f64 b (*.f64 b b))) |
(* -1 (* (sqrt (pow b 3)) (pow (sqrt -1) 2))) |
(sqrt.f64 (*.f64 b (*.f64 b b))) |
(sqrt b) |
(sqrt.f64 b) |
(sqrt b) |
(sqrt.f64 b) |
(sqrt b) |
(sqrt.f64 b) |
(sqrt b) |
(sqrt.f64 b) |
(sqrt b) |
(sqrt.f64 b) |
(sqrt b) |
(sqrt.f64 b) |
(sqrt b) |
(sqrt.f64 b) |
(sqrt b) |
(sqrt.f64 b) |
(* -1 (* (sqrt b) (pow (sqrt -1) 2))) |
(sqrt.f64 b) |
(* -1 (* (sqrt b) (pow (sqrt -1) 2))) |
(sqrt.f64 b) |
(* -1 (* (sqrt b) (pow (sqrt -1) 2))) |
(sqrt.f64 b) |
(* -1 (* (sqrt b) (pow (sqrt -1) 2))) |
(sqrt.f64 b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64))))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* -1 (pow a 2)) |
(-.f64 #s(literal 0 binary64) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/708588000000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* 1/90 (* angle (PI))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 0 binary64)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 0 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 a (*.f64 angle (PI.f64)))) (/.f64 #s(literal -1/90 binary64) (*.f64 b b)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 a (*.f64 angle (PI.f64)))) (/.f64 #s(literal -1/90 binary64) (*.f64 b b)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) #s(literal 0 binary64)) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (/.f64 (*.f64 angle (PI.f64)) b) #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) #s(literal 0 binary64)) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (/.f64 (*.f64 angle (PI.f64)) b) #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) b)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 0 binary64)) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))) #s(literal 0 binary64)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) #s(literal 0 binary64)) a) #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) #s(literal 0 binary64)) a) #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) a)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 1/180 (* angle (* (pow b 2) (PI)))) |
(*.f64 (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) #s(literal 0 binary64)) #s(literal 1/180 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI))))) |
(*.f64 angle (*.f64 (*.f64 b b) (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 (*.f64 b b) (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* -2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
Compiled 72 932 to 5 291 computations (92.7% saved)
88 alts after pruning (88 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 268 | 78 | 2 346 |
| Fresh | 25 | 10 | 35 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2 298 | 88 | 2 386 |
| Status | Accuracy | Program |
|---|---|---|
| 39.7% | (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) | |
| ▶ | 36.5% | (fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
| 41.1% | (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) | |
| 56.5% | (/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 20.0% | (*.f64 (fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 68.5% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 68.4% | (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 64.4% | (*.f64 (fma.f64 b (/.f64 a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 40.8% | (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) | |
| 6.8% | (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| ▶ | 55.6% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 68.5% | (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 47.8% | (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 47.6% | (*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) | |
| 13.4% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))) | |
| 12.6% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) | |
| 40.8% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| ▶ | 12.6% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
| 64.2% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) | |
| 64.2% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) | |
| 68.0% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) | |
| 68.4% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))) | |
| 68.2% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 68.1% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) | |
| ▶ | 68.9% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
| 40.8% | (*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 47.6% | (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) | |
| 40.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) | |
| 13.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 13.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 15.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 40.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 64.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b))) | |
| 44.0% | (*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 64.2% | (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) | |
| 65.2% | (*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))) | |
| 64.2% | (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) | |
| 38.8% | (*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 35.7% | (*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) | |
| 56.6% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (*.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (sqrt.f64 b))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 52.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 3/2 binary64))) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 8.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 52.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 52.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 #s(literal 2 binary64) (log.f64 a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 52.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 35.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 4.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 42.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 39.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 34.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| 40.8% | (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 36.0% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 35.5% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.8% | (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64)) | |
| 53.6% | (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) | |
| 53.5% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| 53.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))) | |
| 13.7% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a))) | |
| 35.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) | |
| 35.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))))) | |
| 38.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) | |
| 35.1% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) | |
| 22.8% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a))) | |
| 36.2% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) | |
| 38.1% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) | |
| 35.7% | (*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) | |
| ▶ | 42.7% | (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
| 34.0% | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 36.4% | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 34.1% | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 34.3% | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 34.7% | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 35.2% | (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
Compiled 4 674 to 2 932 computations (37.3% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 1152 | (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
| ✓ | cost-diff | 0 | (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
| ✓ | cost-diff | 0 | (+.f64 b a) |
| ✓ | cost-diff | 2560 | (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
| ✓ | cost-diff | 0 | (-.f64 b a) |
| ✓ | cost-diff | 0 | (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
| ✓ | cost-diff | 0 | (PI.f64) |
| ✓ | cost-diff | 0 | (*.f64 angle (PI.f64)) |
| ✓ | cost-diff | 0 | (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) |
| ✓ | cost-diff | 128 | (fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
| ✓ | cost-diff | 0 | (-.f64 b a) |
| ✓ | cost-diff | 0 | (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
| ✓ | cost-diff | 0 | (+.f64 b a) |
| 10 824× | accelerator-lowering-fma.f32 |
| 10 824× | accelerator-lowering-fma.f64 |
| 5 428× | *-lowering-*.f32 |
| 5 428× | *-lowering-*.f64 |
| 1 718× | +-lowering-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 50 | 343 |
| 1 | 122 | 339 |
| 2 | 404 | 339 |
| 3 | 1732 | 311 |
| 4 | 3884 | 307 |
| 5 | 6370 | 307 |
| 0 | 8174 | 304 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (+ b a) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) |
(+ b a) |
b |
a |
(* (- b a) (sin (* (* 1/90 (PI)) angle))) |
(- b a) |
(sin (* (* 1/90 (PI)) angle)) |
(* (* 1/90 (PI)) angle) |
(* 1/90 (PI)) |
1/90 |
(PI) |
angle |
(+ (* -1/90 (+ (* (* angle (PI)) (* a a)) 0)) 0) |
-1/90 |
(+ (* (* angle (PI)) (* a a)) 0) |
(* angle (PI)) |
angle |
(PI) |
(* a a) |
a |
0 |
(* a (* (- b a) (sin (* (* (PI) angle) 1/90)))) |
a |
(* (- b a) (sin (* (* (PI) angle) 1/90))) |
(- b a) |
b |
(sin (* (* (PI) angle) 1/90)) |
(* (* (PI) angle) 1/90) |
(* (PI) angle) |
(PI) |
angle |
1/90 |
(* (+ b a) (* (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) (* (+ (* a a) (+ (* b b) 0)) (+ b a)))) |
(+ b a) |
b |
a |
(* (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) (* (+ (* a a) (+ (* b b) 0)) (+ b a))) |
(/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) |
(sin (* (PI) (* angle 1/90))) |
(* (PI) (* angle 1/90)) |
(PI) |
(* angle 1/90) |
angle |
1/90 |
(+ (* a a) (+ (* b b) 0)) |
(+ (* b b) 0) |
0 |
(* (+ (* a a) (+ (* b b) 0)) (+ b a)) |
(* (/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a)))) (cos (* (PI) (/ angle 180)))) |
(/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a)))) |
(* 2 (sin (* (PI) (* angle 1/180)))) |
2 |
(sin (* (PI) (* angle 1/180))) |
(* (PI) (* angle 1/180)) |
(PI) |
(* angle 1/180) |
angle |
1/180 |
(/ 1 (* (+ b a) (- b a))) |
1 |
(* (+ b a) (- b a)) |
(+ b a) |
b |
a |
(- b a) |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(/ angle 180) |
180 |
| Outputs |
|---|
(* (+ b a) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) |
(*.f64 (-.f64 b a) (fma.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* (- b a) (sin (* (* 1/90 (PI)) angle))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(- b a) |
(-.f64 b a) |
(sin (* (* 1/90 (PI)) angle)) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(* (* 1/90 (PI)) angle) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (PI)) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
1/90 |
#s(literal 1/90 binary64) |
(PI) |
(PI.f64) |
angle |
(+ (* -1/90 (+ (* (* angle (PI)) (* a a)) 0)) 0) |
(fma.f64 a (*.f64 (PI.f64) (*.f64 angle (*.f64 a #s(literal -1/90 binary64)))) #s(literal 0 binary64)) |
-1/90 |
#s(literal -1/90 binary64) |
(+ (* (* angle (PI)) (* a a)) 0) |
(fma.f64 angle (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
angle |
(PI) |
(PI.f64) |
(* a a) |
(fma.f64 a a #s(literal 0 binary64)) |
a |
0 |
#s(literal 0 binary64) |
(* a (* (- b a) (sin (* (* (PI) angle) 1/90)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 a (-.f64 b a) #s(literal 0 binary64))) |
a |
(* (- b a) (sin (* (* (PI) angle) 1/90))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(- b a) |
(-.f64 b a) |
b |
(sin (* (* (PI) angle) 1/90)) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(* (* (PI) angle) 1/90) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
1/90 |
#s(literal 1/90 binary64) |
(* (+ b a) (* (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) (* (+ (* a a) (+ (* b b) 0)) (+ b a)))) |
(fma.f64 (+.f64 b a) (fma.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) (* (+ (* a a) (+ (* b b) 0)) (+ b a))) |
(fma.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) |
(/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(sin (* (PI) (* angle 1/90))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(* (PI) (* angle 1/90)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(PI) |
(PI.f64) |
(* angle 1/90) |
(*.f64 #s(literal 1/90 binary64) angle) |
angle |
1/90 |
#s(literal 1/90 binary64) |
(+ (* a a) (+ (* b b) 0)) |
(fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) |
(+ (* b b) 0) |
(fma.f64 b b #s(literal 0 binary64)) |
0 |
#s(literal 0 binary64) |
(* (+ (* a a) (+ (* b b) 0)) (+ b a)) |
(fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) |
(* (/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a)))) (cos (* (PI) (/ angle 180)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) #s(literal 2 binary64))))) |
(/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) |
(* 2 (sin (* (PI) (* angle 1/180)))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
2 |
#s(literal 2 binary64) |
(sin (* (PI) (* angle 1/180))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(* (PI) (* angle 1/180)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(PI) |
(PI.f64) |
(* angle 1/180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
1/180 |
#s(literal 1/180 binary64) |
(/ 1 (* (+ b a) (- b a))) |
(/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64))) |
1 |
#s(literal 1 binary64) |
(* (+ b a) (- b a)) |
(fma.f64 (+.f64 b a) (-.f64 b a) #s(literal 0 binary64)) |
(+ b a) |
(+.f64 b a) |
b |
a |
(- b a) |
(-.f64 b a) |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (PI) (/ angle 180)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
180 |
#s(literal 180 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.2% | (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
| ✓ | accuracy | 87.2% | (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
| ✓ | accuracy | 60.2% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 59.9% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
| ✓ | accuracy | 98.6% | (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) |
| ✓ | accuracy | 59.2% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
| ✓ | accuracy | 34.7% | (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a))) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) angle) |
| ✓ | accuracy | 99.5% | (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
| ✓ | accuracy | 99.4% | (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
| ✓ | accuracy | 59.2% | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
| ✓ | accuracy | 100.0% | (PI.f64) |
| ✓ | accuracy | 99.8% | (fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
| ✓ | accuracy | 99.6% | (*.f64 angle (PI.f64)) |
| ✓ | accuracy | 88.2% | (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) |
| ✓ | accuracy | 99.8% | (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
| ✓ | accuracy | 99.8% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
| ✓ | accuracy | 99.5% | (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
| ✓ | accuracy | 59.2% | (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
| 100.0ms | 108× | 1 | valid |
| 57.0ms | 143× | 0 | valid |
| 32.0ms | 3× | 3 | valid |
| 6.0ms | 2× | 2 | valid |
Compiled 349 to 52 computations (85.1% saved)
ival-sin: 60.0ms (38.1% of total)ival-mult: 49.0ms (31.1% of total)const: 17.0ms (10.8% of total)ival-div: 8.0ms (5.1% of total)ival-add: 7.0ms (4.4% of total)ival-cos: 6.0ms (3.8% of total)adjust: 5.0ms (3.2% of total)ival-pi: 3.0ms (1.9% of total)exact: 1.0ms (0.6% of total)ival-sub: 1.0ms (0.6% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (+ b a)> |
#<alt (* (- b a) (sin (* (* 1/90 (PI)) angle)))> |
#<alt (- b a)> |
#<alt (sin (* (* 1/90 (PI)) angle))> |
#<alt (+ (* -1/90 (+ (* (* angle (PI)) (* a a)) 0)) 0)> |
#<alt (+ (* (* angle (PI)) (* a a)) 0)> |
#<alt (* angle (PI))> |
#<alt (PI)> |
#<alt (* (- b a) (sin (* (* (PI) angle) 1/90)))> |
#<alt (sin (* (* (PI) angle) 1/90))> |
#<alt (* (* (PI) angle) 1/90)> |
#<alt (* (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) (* (+ (* a a) (+ (* b b) 0)) (+ b a)))> |
#<alt (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0)))> |
#<alt (sin (* (PI) (* angle 1/90)))> |
#<alt (/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a))))> |
#<alt (* (/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a)))) (cos (* (PI) (/ angle 180))))> |
#<alt (* 2 (sin (* (PI) (* angle 1/180))))> |
#<alt (sin (* (PI) (* angle 1/180)))> |
#<alt (* (+ b a) (* (- b a) (sin (* (* 1/90 (PI)) angle))))> |
#<alt (* (* 1/90 (PI)) angle)> |
#<alt (* (PI) angle)> |
#<alt (* (PI) (* angle 1/90))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (/ 1 (* (+ b a) (- b a)))> |
| Outputs |
|---|
#<alt a> |
#<alt (+ a b)> |
#<alt (+ a b)> |
#<alt (+ a b)> |
#<alt b> |
#<alt (* b (+ 1 (/ a b)))> |
#<alt (* b (+ 1 (/ a b)))> |
#<alt (* b (+ 1 (/ a b)))> |
#<alt b> |
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))> |
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))> |
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))> |
#<alt b> |
#<alt (+ a b)> |
#<alt (+ a b)> |
#<alt (+ a b)> |
#<alt a> |
#<alt (* a (+ 1 (/ b a)))> |
#<alt (* a (+ 1 (/ b a)))> |
#<alt (* a (+ 1 (/ b a)))> |
#<alt a> |
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))> |
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))> |
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))> |
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))> |
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))> |
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* 1/90 (* angle (* (PI) (- b a))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* -1 a)> |
#<alt (- b a)> |
#<alt (- b a)> |
#<alt (- b a)> |
#<alt b> |
#<alt (* b (+ 1 (* -1 (/ a b))))> |
#<alt (* b (+ 1 (* -1 (/ a b))))> |
#<alt (* b (+ 1 (* -1 (/ a b))))> |
#<alt b> |
#<alt (* -1 (* b (- (/ a b) 1)))> |
#<alt (* -1 (* b (- (/ a b) 1)))> |
#<alt (* -1 (* b (- (/ a b) 1)))> |
#<alt b> |
#<alt (+ b (* -1 a))> |
#<alt (+ b (* -1 a))> |
#<alt (+ b (* -1 a))> |
#<alt (* -1 a)> |
#<alt (* a (- (/ b a) 1))> |
#<alt (* a (- (/ b a) 1))> |
#<alt (* a (- (/ b a) 1))> |
#<alt (* -1 a)> |
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))> |
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))> |
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))> |
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* (pow a 2) (* angle (PI)))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))> |
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))> |
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* 1/90 (* angle (* (PI) (- b a))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))> |
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (* (PI) (+ a b))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b)))))))))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (+ a b))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (* a (sin (* 1/90 (* angle (PI)))))> |
#<alt (* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* a (sin (* 1/90 (* angle (PI)))))> |
#<alt (* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* a (sin (* 1/90 (* angle (PI)))))> |
#<alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))> |
#<alt (* 1/90 (/ (* angle (PI)) (+ (pow a 2) (pow b 2))))> |
#<alt (* angle (+ (* -1/4374000 (/ (* (pow angle 2) (pow (PI) 3)) (+ (pow a 2) (pow b 2)))) (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2))))))> |
#<alt (* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (* (pow angle 2) (pow (PI) 5)) (+ (pow a 2) (pow b 2))))))))> |
#<alt (* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (pow (PI) 7)) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (pow (PI) 5) (+ (pow a 2) (pow b 2))))))))))> |
#<alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))> |
#<alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))> |
#<alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))> |
#<alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))> |
#<alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))> |
#<alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))> |
#<alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))> |
#<alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))> |
#<alt (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))> |
#<alt (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)))> |
#<alt (+ (* (pow a 2) (- (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 6)) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)))> |
#<alt (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 8))) (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 6))))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)))> |
#<alt (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))> |
#<alt (/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))> |
#<alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2))> |
#<alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))> |
#<alt (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))> |
#<alt (/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))> |
#<alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2))> |
#<alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))> |
#<alt (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))> |
#<alt (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)))> |
#<alt (+ (* (pow b 2) (- (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 6)) (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)))> |
#<alt (+ (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 8))) (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow a 6))))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)))> |
#<alt (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))> |
#<alt (/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))> |
#<alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2))> |
#<alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))> |
#<alt (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))> |
#<alt (/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))> |
#<alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2))> |
#<alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))> |
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))> |
#<alt (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))> |
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))> |
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/11337408000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5))))))))> |
#<alt (* 2 (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 2 (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 2 (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 2 (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 2 (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 2 (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 2 (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 2 (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))> |
#<alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))> |
#<alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))> |
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))> |
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))> |
#<alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))> |
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (/ -1 (pow a 2))> |
#<alt (- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2)))> |
#<alt (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))> |
#<alt (- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))> |
#<alt (/ 1 (pow b 2))> |
#<alt (/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2))> |
#<alt (/ (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))) (+ (* -1 (/ a b)) (/ a b))) (pow b 2))> |
#<alt (/ (- (+ 1 (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow (+ a (* -1 a)) 2) (pow b 2))) (/ a b))))) (pow b 2))> |
#<alt (/ 1 (pow b 2))> |
#<alt (/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2))> |
#<alt (/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (* -1 (/ (pow (+ a (* -1 a)) 2) b))) (* -1 (+ a (* -1 a)))) b))) (pow b 2))> |
#<alt (/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (* -1 (/ (* (pow a 2) (+ a (* -1 a))) b)) (/ (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (* -1 (+ a (* -1 a)))) b))) (pow b 2))> |
#<alt (/ 1 (pow b 2))> |
#<alt (+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4)))> |
#<alt (+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2)))> |
#<alt (+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2)))> |
#<alt (/ -1 (pow a 2))> |
#<alt (/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2))> |
#<alt (/ (- (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))) (+ 1 (+ (* -1 (/ b a)) (/ b a)))) (pow a 2))> |
#<alt (/ (- (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (+ 1 (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow (+ b (* -1 b)) 2) (pow a 2))))))) (pow a 2))> |
#<alt (/ -1 (pow a 2))> |
#<alt (/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2))> |
#<alt (/ (- (* -1 (/ (- (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a)) (+ b (* -1 b))) a)) 1) (pow a 2))> |
#<alt (/ (- (* -1 (/ (- (* -1 (/ (- (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a)) (+ b (* -1 b))) a)) 1) (pow a 2))> |
126 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 8.0ms | a | @ | inf | (+ (* -1/90 (+ (* (* angle (PI)) (* a a)) 0)) 0) |
| 2.0ms | angle | @ | -inf | (* (/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a)))) (cos (* (PI) (/ angle 180)))) |
| 1.0ms | angle | @ | 0 | (* (/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a)))) (cos (* (PI) (/ angle 180)))) |
| 1.0ms | angle | @ | inf | (* (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) (* (+ (* a a) (+ (* b b) 0)) (+ b a))) |
| 1.0ms | angle | @ | inf | (+ (* -1/90 (+ (* (* angle (PI)) (* a a)) 0)) 0) |
| 1× | batch-egg-rewrite |
| 3 646× | *-lowering-*.f32 |
| 3 646× | *-lowering-*.f64 |
| 3 606× | /-lowering-/.f32 |
| 3 606× | /-lowering-/.f64 |
| 3 482× | accelerator-lowering-fma.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 48 | 208 |
| 1 | 220 | 204 |
| 2 | 1855 | 181 |
| 0 | 8405 | 180 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ b a) |
(* (- b a) (sin (* (* 1/90 (PI)) angle))) |
(- b a) |
(sin (* (* 1/90 (PI)) angle)) |
(+ (* -1/90 (+ (* (* angle (PI)) (* a a)) 0)) 0) |
(+ (* (* angle (PI)) (* a a)) 0) |
(* angle (PI)) |
(PI) |
(* (- b a) (sin (* (* (PI) angle) 1/90))) |
(sin (* (* (PI) angle) 1/90)) |
(* (* (PI) angle) 1/90) |
(* (/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) (* (+ (* a a) (+ (* b b) 0)) (+ b a))) |
(/ (sin (* (PI) (* angle 1/90))) (+ (* a a) (+ (* b b) 0))) |
(sin (* (PI) (* angle 1/90))) |
(/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a)))) |
(* (/ (* 2 (sin (* (PI) (* angle 1/180)))) (/ 1 (* (+ b a) (- b a)))) (cos (* (PI) (/ angle 180)))) |
(* 2 (sin (* (PI) (* angle 1/180)))) |
(sin (* (PI) (* angle 1/180))) |
(* (+ b a) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) |
(* (* 1/90 (PI)) angle) |
(* (PI) angle) |
(* (PI) (* angle 1/90)) |
(cos (* (PI) (/ angle 180))) |
(/ 1 (* (+ b a) (- b a))) |
| Outputs |
|---|
(+.f64 b a) |
(+.f64 b (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(+.f64 a b) |
(+.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)))) |
(-.f64 b (-.f64 #s(literal 0 binary64) a)) |
(-.f64 (+.f64 b a) (/.f64 #s(literal 0 binary64) (-.f64 a b))) |
(-.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a))) |
(-.f64 (/.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 #s(literal 0 binary64) (-.f64 b a)))) |
(-.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 a b)) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 a b))) |
(-.f64 (/.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)))) |
(fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) |
(fma.f64 (pow.f64 b #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/2 binary64)) a) |
(fma.f64 (pow.f64 b #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/2 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(/.f64 (+.f64 b a) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 b a))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal 1 binary64))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (neg.f64 (-.f64 #s(literal 0 binary64) (-.f64 b a)))) |
(/.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 b a))) (-.f64 #s(literal 0 binary64) (-.f64 b a))) |
(/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))) |
(/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 b a)))) |
(/.f64 (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)) (-.f64 a b)) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (neg.f64 (fma.f64 a a (-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 b a))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (neg.f64 (-.f64 a b))) |
(/.f64 (-.f64 #s(literal 0 binary64) (+.f64 b a)) #s(literal -1 binary64)) |
(/.f64 (-.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (*.f64 (-.f64 b a) (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)) (*.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)))))) |
(/.f64 (-.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (fma.f64 b b (fma.f64 a a (*.f64 b (-.f64 #s(literal 0 binary64) a))))) |
(/.f64 (-.f64 (*.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a))) (*.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)))) (+.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (-.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 b a)))) |
(pow.f64 (+.f64 b a) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal -1 binary64)) |
(*.f64 (+.f64 b a) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (+.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (-.f64 b a)))) |
(*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 b a))))) |
(*.f64 (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a))) |
(+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (+.f64 b a)) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 #s(literal 0 binary64) (+.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(+.f64 b (-.f64 #s(literal 0 binary64) a)) |
(+.f64 (-.f64 #s(literal 0 binary64) a) b) |
(+.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (neg.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(+.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(-.f64 b a) |
(-.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(-.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a))) |
(-.f64 (/.f64 b #s(literal 1 binary64)) (/.f64 a #s(literal 1 binary64))) |
(-.f64 (/.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) #s(literal 1 binary64)) (/.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) #s(literal 1 binary64))) |
(-.f64 (/.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) #s(literal 1 binary64)) (/.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) #s(literal 1 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 #s(literal 0 binary64) (+.f64 b a)))) |
(fma.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 b a)) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(fma.f64 #s(literal -1 binary64) a b) |
(fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))) (neg.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(fma.f64 (pow.f64 b #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/2 binary64)) (-.f64 #s(literal 0 binary64) a)) |
(/.f64 (-.f64 b a) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (-.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (-.f64 #s(literal 0 binary64) a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (neg.f64 (-.f64 #s(literal 0 binary64) (+.f64 b a)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 b a))) (-.f64 #s(literal 0 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (fma.f64 b b (-.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (-.f64 #s(literal 0 binary64) a))))) |
(/.f64 (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)) (-.f64 (-.f64 #s(literal 0 binary64) a) b)) |
(/.f64 (-.f64 #s(literal 0 binary64) (-.f64 b a)) #s(literal -1 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (neg.f64 (fma.f64 b b (-.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (-.f64 #s(literal 0 binary64) a)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (-.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (*.f64 (+.f64 b a) (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (+.f64 b a))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(/.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) a) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a a (-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) a) b)))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (fma.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (fma.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) (*.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))))) |
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (+.f64 (/.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 a (fma.f64 a a #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(/.f64 (-.f64 (*.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a))) (*.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) (+.f64 (/.f64 (fma.f64 b b #s(literal 0 binary64)) (+.f64 b a)) (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) #s(literal -1 binary64)) |
(*.f64 (-.f64 b a) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (+.f64 b a)))) |
(*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (-.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (-.f64 #s(literal 0 binary64) a)))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))) |
(+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) |
(+.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64)))) |
(+.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64)))) |
(+.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(+.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(-.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(fma.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64)) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64)))) |
(fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(neg.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (-.f64 #s(literal 0 binary64) (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (neg.f64 (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (neg.f64 (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))))) (neg.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))))) (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))))) (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (neg.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) (-.f64 #s(literal 0 binary64) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (-.f64 (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (-.f64 (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))))) |
(/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))))) (-.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))))) (-.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))) (-.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))) (-.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(*.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(*.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) |
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(+.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))) |
(+.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(-.f64 #s(literal 0 binary64) (/.f64 (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))))) |
(-.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 (fma.f64 a a #s(literal 0 binary64)) #s(literal -1/90 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal -1/729000 binary64) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64)) #s(literal 0 binary64)) |
(fma.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal -1/729000 binary64) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a #s(literal 0 binary64)) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal -1/90 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal -1/90 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 #s(literal -1/90 binary64) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (*.f64 #s(literal -1/90 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal -1/90 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (*.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal -1/90 binary64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))))) |
(/.f64 (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal -1/729000 binary64) #s(literal 0 binary64)) (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64))) |
(/.f64 (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal -1/729000 binary64) #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)))) |
(/.f64 (fma.f64 (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 1/65610000 binary64) #s(literal 0 binary64)) (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal -1/729000 binary64) #s(literal 0 binary64))) |
(/.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) |
(/.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) |
(/.f64 (*.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal -1/90 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) |
(/.f64 (*.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal -1/90 binary64)) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) |
(/.f64 (-.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal -1/729000 binary64) #s(literal 0 binary64))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal -1/90 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal -1/90 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal -1/729000 binary64) #s(literal 0 binary64)))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64)))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)))) (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)))) |
(/.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)))) (-.f64 #s(literal 0 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal -1/90 binary64))) (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal -1/90 binary64))) (-.f64 #s(literal 0 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(pow.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))) #s(literal -1 binary64)) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 #s(literal -1/90 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) |
(*.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (fma.f64 a a #s(literal 0 binary64)) #s(literal -1/90 binary64))) |
(*.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal -1/729000 binary64) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64)))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64)))) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal -1/729000 binary64) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 1/8100 binary64) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 0 binary64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (fma.f64 a a #s(literal 0 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(*.f64 (*.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal -1/90 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)))) |
(*.f64 (*.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal -1/90 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(+.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) |
(-.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(-.f64 #s(literal 0 binary64) (/.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))) |
(fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) |
(fma.f64 (PI.f64) (*.f64 angle (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 angle (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (PI.f64) angle) (fma.f64 a a #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 a (*.f64 (PI.f64) angle)) a #s(literal 0 binary64)) |
(fma.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) angle #s(literal 0 binary64)) |
(fma.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64) #s(literal 0 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 1 binary64))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))) |
(/.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) |
(/.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) |
(/.f64 (-.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))) |
(pow.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal -1 binary64)) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) |
(*.f64 (PI.f64) (*.f64 angle (fma.f64 a a #s(literal 0 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(*.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) (fma.f64 a a #s(literal 0 binary64))) |
(*.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) |
(*.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)))) |
(*.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) |
(*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) angle) |
(*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))))) |
(*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(fabs.f64 (PI.f64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (PI.f64) (log.f64 (E.f64))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) (exp.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) |
(*.f64 (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a))) |
(+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (+.f64 b a)) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 #s(literal 0 binary64) (+.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) |
(+.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64)))) |
(+.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64)))) |
(+.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(+.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(-.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(fma.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64)) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64)))) |
(fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(neg.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (-.f64 #s(literal 0 binary64) (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (neg.f64 (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (neg.f64 (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))))) (neg.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))))) (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))))) (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (neg.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) (-.f64 #s(literal 0 binary64) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (-.f64 (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (-.f64 (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))))) |
(/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))))) (-.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))))) (-.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))) (-.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))) (-.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(*.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(*.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) |
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(+.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a)) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) |
(+.f64 (*.f64 (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a)) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) |
(fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) |
(fma.f64 (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 b a)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (*.f64 (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (-.f64 #s(literal 0 binary64) (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 #s(literal 0 binary64) (-.f64 b a))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (-.f64 (*.f64 (*.f64 (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (*.f64 (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))))) (-.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b))) |
(/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (*.f64 (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))) (-.f64 (*.f64 (fma.f64 b (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal -1 binary64)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) |
(*.f64 (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (+.f64 b a)) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(*.f64 (*.f64 (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (+.f64 b a) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(-.f64 (/.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(neg.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (-.f64 #s(literal 0 binary64) (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(pow.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 #s(literal 1 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 #s(literal -1 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (pow.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) |
(*.f64 (pow.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1/2 binary64)) (pow.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1/2 binary64))) |
(+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) |
(+.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64)))) |
(+.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64)))) |
(+.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(+.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(-.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(fma.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64)) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64)))) |
(fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64)) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) |
(fma.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(neg.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (-.f64 #s(literal 0 binary64) (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (neg.f64 (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (neg.f64 (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))) |
(/.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))))) (neg.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))))) (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))))) (-.f64 #s(literal 0 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (neg.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) (-.f64 #s(literal 0 binary64) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (-.f64 (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (-.f64 (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))))) |
(/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))))) (-.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))))) (-.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 a a #s(literal 0 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))) (-.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))))) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))) (-.f64 (*.f64 (fma.f64 b b #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 a a #s(literal 0 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) |
(*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) |
(*.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(*.f64 (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))))))) |
(*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64)))) (fma.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (*.f64 b (fma.f64 b b #s(literal 0 binary64))) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a (*.f64 a (fma.f64 a a #s(literal 0 binary64))))))) |
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (*.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (-.f64 a b) #s(literal 0 binary64)))) |
(*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64)))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(/.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))) #s(literal -1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 b a)))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/2 binary64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))) #s(literal -1/2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(/.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(/.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (-.f64 b a)) |
(-.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))) |
(neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64))) |
(/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal -1 binary64)) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)) #s(literal -1 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) |
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a)) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64))) (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 #s(literal 0 binary64) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 #s(literal 0 binary64) (-.f64 b a))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) (-.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) (-.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 b a)))) |
(/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)) |
(/.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (-.f64 b a)) |
(/.f64 (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 #s(literal 0 binary64) (-.f64 b a))) |
(/.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (+.f64 b a)) |
(/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (neg.f64 (-.f64 #s(literal 0 binary64) (-.f64 b a)))) |
(/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a))) (-.f64 #s(literal 0 binary64) (+.f64 b a))) |
(pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal -1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (-.f64 b a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal -1/2 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))) (+.f64 b a)) |
| 1× | egg-herbie |
| 9 202× | accelerator-lowering-fma.f32 |
| 9 202× | accelerator-lowering-fma.f64 |
| 5 636× | *-lowering-*.f32 |
| 5 636× | *-lowering-*.f64 |
| 4 154× | +-lowering-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 733 | 8465 |
| 1 | 2455 | 7705 |
| 2 | 6630 | 7680 |
| 0 | 8084 | 7491 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
a |
(+ a b) |
(+ a b) |
(+ a b) |
b |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
b |
(+ a b) |
(+ a b) |
(+ a b) |
a |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* -1 a) |
(- b a) |
(- b a) |
(- b a) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
b |
(* -1 (* b (- (/ a b) 1))) |
(* -1 (* b (- (/ a b) 1))) |
(* -1 (* b (- (/ a b) 1))) |
b |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(* -1 a) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* -1 a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* (pow a 2) (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (+ a b)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) |
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))) |
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* a (sin (* 1/90 (* angle (PI))))) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (sin (* 1/90 (* angle (PI))))) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* a (sin (* 1/90 (* angle (PI))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(* 1/90 (/ (* angle (PI)) (+ (pow a 2) (pow b 2)))) |
(* angle (+ (* -1/4374000 (/ (* (pow angle 2) (pow (PI) 3)) (+ (pow a 2) (pow b 2)))) (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))))) |
(* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (* (pow angle 2) (pow (PI) 5)) (+ (pow a 2) (pow b 2)))))))) |
(* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (pow (PI) 7)) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (pow (PI) 5) (+ (pow a 2) (pow b 2)))))))))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/ (sin (* 1/90 (* angle (PI)))) (pow b 2)) |
(+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))) |
(+ (* (pow a 2) (- (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 6)) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))) |
(+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 8))) (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 6))))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))) |
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2)) |
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2)) |
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2)) |
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2)) |
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2)) |
(+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))) |
(+ (* (pow b 2) (- (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 6)) (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))) |
(+ (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 8))) (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow a 6))))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))) |
(/ (sin (* 1/90 (* angle (PI)))) (pow b 2)) |
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2)) |
(/ (sin (* 1/90 (* angle (PI)))) (pow b 2)) |
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2)) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/11337408000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5)))))))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(/ -1 (pow a 2)) |
(- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(/ 1 (pow b 2)) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/ (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))) (+ (* -1 (/ a b)) (/ a b))) (pow b 2)) |
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow (+ a (* -1 a)) 2) (pow b 2))) (/ a b))))) (pow b 2)) |
(/ 1 (pow b 2)) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (* -1 (/ (pow (+ a (* -1 a)) 2) b))) (* -1 (+ a (* -1 a)))) b))) (pow b 2)) |
(/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (* -1 (/ (* (pow a 2) (+ a (* -1 a))) b)) (/ (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (* -1 (+ a (* -1 a)))) b))) (pow b 2)) |
(/ 1 (pow b 2)) |
(+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4))) |
(+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2))) |
(+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2))) |
(/ -1 (pow a 2)) |
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))) (+ 1 (+ (* -1 (/ b a)) (/ b a)))) (pow a 2)) |
(/ (- (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (+ 1 (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow (+ b (* -1 b)) 2) (pow a 2))))))) (pow a 2)) |
(/ -1 (pow a 2)) |
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (- (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (- (* -1 (/ (- (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
| Outputs |
|---|
a |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
b |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 #s(literal -1 binary64) (/.f64 a b)))) |
b |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 a (-.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 a (-.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 a (-.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 b (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 b (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 b (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a))) (-.f64 #s(literal 0 binary64) a)) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a))) (-.f64 #s(literal 0 binary64) a)) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a))) (-.f64 #s(literal 0 binary64) a)) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* -1 a) |
(-.f64 #s(literal 0 binary64) a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b))) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b))) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b))) |
b |
(* -1 (* b (- (/ a b) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (+.f64 (/.f64 a b) #s(literal -1 binary64)))) |
(* -1 (* b (- (/ a b) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (+.f64 (/.f64 a b) #s(literal -1 binary64)))) |
(* -1 (* b (- (/ a b) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (+.f64 (/.f64 a b) #s(literal -1 binary64)))) |
b |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(* -1 a) |
(-.f64 #s(literal 0 binary64) a) |
(* a (- (/ b a) 1)) |
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a))) |
(* a (- (/ b a) 1)) |
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a))) |
(* a (- (/ b a) 1)) |
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a))) |
(* -1 a) |
(-.f64 #s(literal 0 binary64) a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal 1 binary64) (/.f64 b a)))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal 1 binary64) (/.f64 b a)))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 a (-.f64 #s(literal 0 binary64) (-.f64 #s(literal 1 binary64) (/.f64 b a)))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 b (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 b (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 b (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a))) (-.f64 #s(literal 0 binary64) a)) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a))) (-.f64 #s(literal 0 binary64) a)) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a))) (-.f64 #s(literal 0 binary64) a)) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (* (PI) (+ a b)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (+.f64 a b) (PI.f64)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) |
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))) |
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))) |
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (+.f64 a b)))))))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/90 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* a (sin (* 1/90 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(-.f64 #s(literal 0 binary64) (*.f64 a (-.f64 #s(literal 0 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(-.f64 #s(literal 0 binary64) (*.f64 a (-.f64 #s(literal 0 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(-.f64 #s(literal 0 binary64) (*.f64 a (-.f64 #s(literal 0 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(* a (sin (* 1/90 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(*.f64 b (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(*.f64 b (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(*.f64 b (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(* 1/90 (/ (* angle (PI)) (+ (pow a 2) (pow b 2)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (PI.f64) (fma.f64 a a (*.f64 b b))))) |
(* angle (+ (* -1/4374000 (/ (* (pow angle 2) (pow (PI) 3)) (+ (pow a 2) (pow b 2)))) (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (PI.f64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 a a (*.f64 b b))))) |
(* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (* (pow angle 2) (pow (PI) 5)) (+ (pow a 2) (pow b 2)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (PI.f64) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (/.f64 #s(literal -1/4374000 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))) (/.f64 #s(literal 1/708588000000 binary64) (fma.f64 a a (*.f64 b b)))))))) |
(* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (pow (PI) 7)) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (pow (PI) 5) (+ (pow a 2) (pow b 2)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (/.f64 #s(literal -1/241061637600000000 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 a a (*.f64 b b)))))) (/.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 a a (*.f64 b b))))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 a a (*.f64 b b))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 a a (*.f64 b b))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 a a (*.f64 b b))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 a a (*.f64 b b))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 a a (*.f64 b b))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 a a (*.f64 b b))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 a a (*.f64 b b))) |
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 a a (*.f64 b b))) |
(/ (sin (* 1/90 (* angle (PI)))) (pow b 2)) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))) |
(fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(+ (* (pow a 2) (- (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 6)) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))) |
(fma.f64 (*.f64 a a) (-.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 b #s(literal 6 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 8))) (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 6))))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (*.f64 a a) (fma.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 b #s(literal 8 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 b #s(literal 6 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 4 binary64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2)) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2)) |
(/.f64 (fma.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2)) |
(/.f64 (-.f64 (fma.f64 (pow.f64 b #s(literal 4 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a))) (*.f64 a a)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2)) |
(/.f64 (-.f64 (fma.f64 (pow.f64 b #s(literal 6 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 6 binary64)))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 a #s(literal 4 binary64)))))) (*.f64 a a)) |
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2)) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2)) |
(/.f64 (fma.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2)) |
(/.f64 (-.f64 (fma.f64 (pow.f64 b #s(literal 4 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a))) (*.f64 a a)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2)) |
(/.f64 (-.f64 (fma.f64 (pow.f64 b #s(literal 6 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 6 binary64)))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 a #s(literal 4 binary64)))))) (*.f64 a a)) |
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2)) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))) |
(fma.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 4 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) |
(+ (* (pow b 2) (- (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 6)) (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))) |
(fma.f64 (*.f64 b b) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (pow.f64 a #s(literal 6 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 a #s(literal 4 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) |
(+ (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 8))) (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow a 6))))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))) |
(fma.f64 (*.f64 b b) (fma.f64 (*.f64 b b) (-.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 a #s(literal 6 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (pow.f64 a #s(literal 8 binary64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 4 binary64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) |
(/ (sin (* 1/90 (* angle (PI)))) (pow b 2)) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2)) |
(/.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))) (*.f64 b b)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2)) |
(/.f64 (-.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))) (*.f64 b b)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2)) |
(/.f64 (-.f64 (fma.f64 (pow.f64 a #s(literal 6 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 6 binary64)))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 b #s(literal 4 binary64)))))) (*.f64 b b)) |
(/ (sin (* 1/90 (* angle (PI)))) (pow b 2)) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2)) |
(/.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))) (*.f64 b b)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2)) |
(/.f64 (-.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))) (*.f64 b b)) |
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2)) |
(/.f64 (-.f64 (fma.f64 (pow.f64 a #s(literal 6 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 6 binary64)))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 b #s(literal 4 binary64)))))) (*.f64 b b)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))) b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))) b))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (*.f64 b b) a)))) a))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (*.f64 b b) a)))) a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -29/30855889612800000000 binary64) (*.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 b #s(literal 0 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 b #s(literal 0 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (*.f64 a a) b)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (*.f64 a a) b)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))) a))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))) a))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 angle (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/17496000 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/11337408000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (*.f64 b b) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 b b) (-.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 b b) (-.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (*.f64 b b) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (*.f64 b b) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (*.f64 b b) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 b a)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(/ -1 (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2))) |
(-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 a a)))) |
(- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 4 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 a a))) |
(- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(fma.f64 (*.f64 b b) (fma.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64))))) (/.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 a a))) |
(/ 1 (pow b 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(/ (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))) (+ (* -1 (/ a b)) (/ a b))) (pow b 2)) |
(/.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal 0 binary64)))) (*.f64 b b)) |
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow (+ a (* -1 a)) 2) (pow b 2))) (/ a b))))) (pow b 2)) |
(/.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal 0 binary64)))) (*.f64 b b)) |
(/ 1 (pow b 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (* -1 (/ (pow (+ a (* -1 a)) 2) b))) (* -1 (+ a (* -1 a)))) b))) (pow b 2)) |
(/.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal 0 binary64)))) (*.f64 b b)) |
(/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (* -1 (/ (* (pow a 2) (+ a (* -1 a))) b)) (/ (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (* -1 (+ a (* -1 a)))) b))) (pow b 2)) |
(/.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal 0 binary64)))) (*.f64 b b)) |
(/ 1 (pow b 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4))) |
(fma.f64 a (/.f64 a (pow.f64 b #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2))) |
(fma.f64 (*.f64 a a) (fma.f64 a (/.f64 a (pow.f64 b #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (*.f64 a a) (fma.f64 a (/.f64 a (pow.f64 b #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 6 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
(/ -1 (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))) (+ 1 (+ (* -1 (/ b a)) (/ b a)))) (pow a 2)) |
(/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 a a))) (*.f64 a a)) |
(/ (- (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (+ 1 (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow (+ b (* -1 b)) 2) (pow a 2))))))) (pow a 2)) |
(/.f64 (-.f64 #s(literal -1 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 0 binary64))) (*.f64 a a)) |
(/ -1 (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (* -1 (/ (- (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
(/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (fma.f64 b (/.f64 b a) #s(literal 0 binary64)) a)) (*.f64 a a)) |
(/ (- (* -1 (/ (- (* -1 (/ (- (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
(/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (-.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (*.f64 a a))) (*.f64 a a)) |
Compiled 63 607 to 4 763 computations (92.5% saved)
138 alts after pruning (138 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 823 | 71 | 1 894 |
| Fresh | 16 | 67 | 83 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 844 | 138 | 1 982 |
| Status | Accuracy | Program |
|---|---|---|
| 39.7% | (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) | |
| 36.5% | (fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) | |
| 36.5% | (fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) | |
| 6.7% | (fma.f64 #s(literal -1/90 binary64) (/.f64 (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64)) | |
| 40.4% | (fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64)) | |
| 36.5% | (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) | |
| 36.5% | (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) | |
| 40.4% | (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) | |
| 41.1% | (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) | |
| 54.5% | (/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) | |
| 68.1% | (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) | |
| 56.1% | (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 56.5% | (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 40.4% | (/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) | |
| 12.6% | (*.f64 (fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 68.8% | (*.f64 (fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 20.0% | (*.f64 (fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 68.5% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 68.4% | (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 64.4% | (*.f64 (fma.f64 b (/.f64 a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 40.8% | (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) | |
| 12.6% | (*.f64 (/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 6.8% | (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 56.6% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.9% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.7% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 22.2% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 (*.f64 b b) (fma.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64))))) (/.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 22.9% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 4 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.7% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal -1 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 0 binary64))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.0% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.6% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.2% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.9% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.5% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 58.5% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)) | |
| 35.6% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 29.6% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.5% | (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 68.9% | (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 47.8% | (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 47.6% | (*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) | |
| 47.8% | (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) | |
| 13.4% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))) | |
| 12.6% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) | |
| 40.8% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 10.8% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 12.2% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 11.8% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 12.1% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 12.2% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 12.6% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 12.4% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 14.2% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 64.2% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) | |
| ▶ | 68.2% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
| 70.5% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) angle)))) | |
| ▶ | 72.1% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle)))) |
| 68.0% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) angle)))) | |
| 68.8% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) angle)))) | |
| 40.8% | (*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 47.6% | (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) | |
| 13.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 13.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 56.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 40.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 64.5% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b))) | |
| 64.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) | |
| 10.3% | (*.f64 (+.f64 b a) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal -1 binary64))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 44.0% | (*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 44.7% | (*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| ▶ | 42.8% | (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
| 64.2% | (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) | |
| 65.2% | (*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))) | |
| 22.6% | (*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) | |
| 64.2% | (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) | |
| 38.8% | (*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 35.7% | (*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (*.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (sqrt.f64 b))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 52.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 3/2 binary64))) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 8.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 52.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 #s(literal 2 binary64) (log.f64 a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 52.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 4.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 39.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 34.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| 40.8% | (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) | |
| 36.0% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 35.5% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.8% | (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64)) | |
| 40.5% | (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) | |
| 53.5% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| 53.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))) | |
| 13.7% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a))) | |
| 35.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) | |
| 35.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))))) | |
| 38.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) | |
| 35.1% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) | |
| 22.8% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a))) | |
| 36.2% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) | |
| 38.1% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) | |
| 53.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) | |
| 40.5% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) | |
| ▶ | 36.6% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
| 36.6% | (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) | |
| 35.6% | (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) | |
| 35.6% | (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) | |
| 36.5% | (*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) | |
| 35.7% | (*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) | |
| 43.1% | (*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) | |
| 42.7% | (*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) | |
| 43.5% | (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) | |
| 44.9% | (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64))))) | |
| 45.9% | (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) | |
| 43.2% | (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) | |
| 42.8% | (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))) | |
| 42.8% | (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 42.6% | (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) | |
| 40.7% | (*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 42.7% | (*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) | |
| 18.8% | (*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 34.0% | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 36.4% | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 34.1% | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| ▶ | 34.3% | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
| 35.2% | (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
Compiled 7 414 to 4 640 computations (37.4% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
| ✓ | cost-diff | 0 | (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) |
| ✓ | cost-diff | 0 | (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
| ✓ | cost-diff | 0 | (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
| ✓ | cost-diff | 0 | (+.f64 b a) |
| ✓ | cost-diff | 0 | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
| ✓ | cost-diff | 1600 | (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
| ✓ | cost-diff | 0 | (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64))))) |
| ✓ | cost-diff | 0 | (+.f64 b a) |
| ✓ | cost-diff | 0 | (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
| ✓ | cost-diff | 832 | (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))) |
| ✓ | cost-diff | 0 | (*.f64 angle (PI.f64)) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
| ✓ | cost-diff | 0 | (-.f64 b a) |
| ✓ | cost-diff | 0 | (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle))) |
| ✓ | cost-diff | 0 | (+.f64 b a) |
| ✓ | cost-diff | 0 | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle)))) |
| 12 154× | accelerator-lowering-fma.f32 |
| 12 154× | accelerator-lowering-fma.f64 |
| 5 586× | *-lowering-*.f32 |
| 5 586× | *-lowering-*.f64 |
| 5 098× | +-lowering-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 56 | 499 |
| 1 | 154 | 483 |
| 2 | 552 | 471 |
| 3 | 2262 | 471 |
| 4 | 4600 | 471 |
| 5 | 5114 | 471 |
| 6 | 6608 | 471 |
| 0 | 8420 | 468 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (+ b a) (* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle)))) |
(+ b a) |
b |
a |
(* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle))) |
(- b a) |
(sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle)) |
(* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle) |
(* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) |
1/90 |
(* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI)))) |
(* (cbrt (sqrt (PI))) (cbrt (PI))) |
(cbrt (sqrt (PI))) |
(sqrt (PI)) |
(PI) |
(cbrt (PI)) |
angle |
(* (* -1/90 (* a a)) (* angle (PI))) |
(* -1/90 (* a a)) |
-1/90 |
(* a a) |
a |
(* angle (PI)) |
angle |
(PI) |
(* (+ b a) (* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))))) |
(+ b a) |
b |
a |
(* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))) |
angle |
(+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))) |
-1/4374000 |
(* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b)) |
(* (* angle angle) (* (PI) (* (PI) (PI)))) |
(* angle angle) |
(* (PI) (* (PI) (PI))) |
(PI) |
(* (PI) (PI)) |
(+ a b) |
(* 1/90 (* (+ a b) (PI))) |
1/90 |
(* (+ a b) (PI)) |
(* (+ b a) (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))) |
(+ b a) |
b |
a |
(* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) |
(- b a) |
(sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) |
(* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) |
(* (* angle 1/90) (sqrt (PI))) |
(* angle 1/90) |
angle |
1/90 |
(sqrt (PI)) |
(PI) |
(* 2 (* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI))))))) |
2 |
(* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI)))))) |
(cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) |
(* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))))) |
1/180 |
(* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))) |
angle |
(* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) |
(sqrt (* (PI) (sqrt (PI)))) |
(* (PI) (sqrt (PI))) |
(PI) |
(sqrt (PI)) |
(sqrt (sqrt (PI))) |
(* (* b b) (sin (* 1/180 (* angle (PI))))) |
(* b b) |
b |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (PI)) |
| Outputs |
|---|
(* (+ b a) (* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle))))) |
(- b a) |
(-.f64 b a) |
(sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle)) |
(sin.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)))) |
(* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle) |
(*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle))) |
(* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) |
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (PI.f64)))))) |
1/90 |
#s(literal 1/90 binary64) |
(* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI)))) |
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))))) |
(* (cbrt (sqrt (PI))) (cbrt (PI))) |
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) |
(cbrt (sqrt (PI))) |
(cbrt.f64 (sqrt.f64 (PI.f64))) |
(sqrt (PI)) |
(sqrt.f64 (PI.f64)) |
(PI) |
(PI.f64) |
(cbrt (PI)) |
(cbrt.f64 (PI.f64)) |
angle |
(* (* -1/90 (* a a)) (* angle (PI))) |
(*.f64 a (*.f64 (PI.f64) (*.f64 angle (*.f64 a #s(literal -1/90 binary64))))) |
(* -1/90 (* a a)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
-1/90 |
#s(literal -1/90 binary64) |
(* a a) |
(*.f64 a a) |
a |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
angle |
(PI) |
(PI.f64) |
(* (+ b a) (* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal -1/4374000 binary64) #s(literal 1/90 binary64))))) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))) |
(*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal -1/4374000 binary64) #s(literal 1/90 binary64)))) |
angle |
(+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))) |
(*.f64 (+.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal -1/4374000 binary64) #s(literal 1/90 binary64)))) |
-1/4374000 |
#s(literal -1/4374000 binary64) |
(* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 (+.f64 b a) angle))) |
(* (* angle angle) (* (PI) (* (PI) (PI)))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(* angle angle) |
(*.f64 angle angle) |
(* (PI) (* (PI) (PI))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
(PI) |
(PI.f64) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(+ a b) |
(+.f64 b a) |
(* 1/90 (* (+ a b) (PI))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
1/90 |
#s(literal 1/90 binary64) |
(* (+ a b) (PI)) |
(*.f64 (+.f64 b a) (PI.f64)) |
(* (+ b a) (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(- b a) |
(-.f64 b a) |
(sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* (* angle 1/90) (sqrt (PI))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (sqrt.f64 (PI.f64)))) |
(* angle 1/90) |
(*.f64 #s(literal 1/90 binary64) angle) |
angle |
1/90 |
#s(literal 1/90 binary64) |
(sqrt (PI)) |
(sqrt.f64 (PI.f64)) |
(PI) |
(PI.f64) |
(* 2 (* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) #s(literal 2 binary64)))) |
2 |
#s(literal 2 binary64) |
(* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) |
(cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) |
(* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) |
1/180 |
#s(literal 1/180 binary64) |
(* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 angle (sqrt.f64 (sqrt.f64 (PI.f64))))) |
angle |
(* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(sqrt (* (PI) (sqrt (PI)))) |
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(* (PI) (sqrt (PI))) |
(*.f64 (PI.f64) (sqrt.f64 (PI.f64))) |
(PI) |
(PI.f64) |
(sqrt (PI)) |
(sqrt.f64 (PI.f64)) |
(sqrt (sqrt (PI))) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
(* (* b b) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (fma.f64 b b #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(* b b) |
(fma.f64 b b #s(literal 0 binary64)) |
b |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 98.4% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 90.9% | (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
| ✓ | accuracy | 60.2% | (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | accuracy | 59.9% | (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) |
| ✓ | accuracy | 99.5% | (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
| ✓ | accuracy | 99.4% | (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) |
| ✓ | accuracy | 98.4% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 59.2% | (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
| ✓ | accuracy | 99.5% | (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
| ✓ | accuracy | 99.2% | (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))) |
| ✓ | accuracy | 98.4% | (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
| ✓ | accuracy | 89.4% | (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) |
| ✓ | accuracy | 100.0% | (PI.f64) |
| ✓ | accuracy | 99.7% | (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
| ✓ | accuracy | 99.6% | (*.f64 angle (PI.f64)) |
| ✓ | accuracy | 88.1% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
| ✓ | accuracy | 98.4% | (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) |
| ✓ | accuracy | 98.4% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 98.4% | (cbrt.f64 (PI.f64)) |
| ✓ | accuracy | 59.2% | (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle)) |
| 180.0ms | 143× | 0 | valid |
| 133.0ms | 108× | 1 | valid |
| 129.0ms | 2× | 2 | valid |
| 30.0ms | 3× | 3 | valid |
Compiled 510 to 58 computations (88.6% saved)
ival-sin: 168.0ms (41.5% of total)ival-mult: 120.0ms (29.6% of total)ival-cos: 70.0ms (17.3% of total)const: 19.0ms (4.7% of total)ival-sqrt: 8.0ms (2% of total)ival-cbrt: 8.0ms (2% of total)adjust: 5.0ms (1.2% of total)ival-add: 5.0ms (1.2% of total)ival-sub: 1.0ms (0.2% of total)ival-pi: 1.0ms (0.2% of total)exact: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| Inputs |
|---|
#<alt (* (+ b a) (* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle))))> |
#<alt (+ b a)> |
#<alt (* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle)))> |
#<alt (- b a)> |
#<alt (* (* -1/90 (* a a)) (* angle (PI)))> |
#<alt (* -1/90 (* a a))> |
#<alt (* a a)> |
#<alt (* angle (PI))> |
#<alt (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))> |
#<alt (* (+ b a) (* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))))> |
#<alt (* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))))> |
#<alt (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))> |
#<alt (* (+ b a) (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))))> |
#<alt (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI))))))> |
#<alt (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))))))> |
#<alt (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))> |
#<alt (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle))> |
#<alt (cbrt (PI))> |
#<alt (sqrt (PI))> |
#<alt (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))> |
#<alt (PI)> |
#<alt (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))> |
#<alt (* (PI) (* (PI) (PI)))> |
#<alt (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))> |
#<alt (* (* angle 1/90) (sqrt (PI)))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* (* b b) (sin (* 1/180 (* angle (PI)))))> |
| Outputs |
|---|
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))> |
#<alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))> |
#<alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))> |
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))> |
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))> |
#<alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))> |
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt a> |
#<alt (+ a b)> |
#<alt (+ a b)> |
#<alt (+ a b)> |
#<alt b> |
#<alt (* b (+ 1 (/ a b)))> |
#<alt (* b (+ 1 (/ a b)))> |
#<alt (* b (+ 1 (/ a b)))> |
#<alt b> |
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))> |
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))> |
#<alt (* -1 (* b (- (* -1 (/ a b)) 1)))> |
#<alt b> |
#<alt (+ a b)> |
#<alt (+ a b)> |
#<alt (+ a b)> |
#<alt a> |
#<alt (* a (+ 1 (/ b a)))> |
#<alt (* a (+ 1 (/ b a)))> |
#<alt (* a (+ 1 (/ b a)))> |
#<alt a> |
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))> |
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))> |
#<alt (* -1 (* a (- (* -1 (/ b a)) 1)))> |
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))> |
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))> |
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* 1/90 (* angle (* (PI) (- b a))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* -1 a)> |
#<alt (- b a)> |
#<alt (- b a)> |
#<alt (- b a)> |
#<alt b> |
#<alt (* b (+ 1 (* -1 (/ a b))))> |
#<alt (* b (+ 1 (* -1 (/ a b))))> |
#<alt (* b (+ 1 (* -1 (/ a b))))> |
#<alt b> |
#<alt (* -1 (* b (- (/ a b) 1)))> |
#<alt (* -1 (* b (- (/ a b) 1)))> |
#<alt (* -1 (* b (- (/ a b) 1)))> |
#<alt b> |
#<alt (+ b (* -1 a))> |
#<alt (+ b (* -1 a))> |
#<alt (+ b (* -1 a))> |
#<alt (* -1 a)> |
#<alt (* a (- (/ b a) 1))> |
#<alt (* a (- (/ b a) 1))> |
#<alt (* a (- (/ b a) 1))> |
#<alt (* -1 a)> |
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))> |
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))> |
#<alt (* -1 (* a (+ 1 (* -1 (/ b a)))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (* -1/90 (pow a 2))> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/90 (* (PI) (+ a b)))> |
#<alt (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))> |
#<alt (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))> |
#<alt (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))> |
#<alt (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b))))> |
#<alt (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))> |
#<alt (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b))))> |
#<alt (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))> |
#<alt (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))> |
#<alt (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))> |
#<alt (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))> |
#<alt (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))> |
#<alt (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))> |
#<alt (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)) (+ (* 1/90 (PI)) (* 1/90 (/ (* b (PI)) a))))))> |
#<alt (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)) (+ (* 1/90 (PI)) (* 1/90 (/ (* b (PI)) a))))))> |
#<alt (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)) (+ (* 1/90 (PI)) (* 1/90 (/ (* b (PI)) a))))))> |
#<alt (* -1 (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))> |
#<alt (* -1 (* a (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))> |
#<alt (* -1 (* a (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))> |
#<alt (* -1 (* a (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))> |
#<alt (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))> |
#<alt (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))> |
#<alt (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))> |
#<alt (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))> |
#<alt (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))> |
#<alt (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)) (+ (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b))))))> |
#<alt (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)) (+ (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b))))))> |
#<alt (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)) (+ (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b))))))> |
#<alt (* -1 (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))> |
#<alt (* -1 (* b (+ (* -1 (/ (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))) b)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))> |
#<alt (* -1 (* b (+ (* -1 (/ (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))) b)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))> |
#<alt (* -1 (* b (+ (* -1 (/ (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))) b)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))> |
#<alt (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))))> |
#<alt (+ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (* angle (* b (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))))))> |
#<alt (+ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (* b (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))))> |
#<alt (+ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (* b (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))))> |
#<alt (* angle (* (pow b 2) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))> |
#<alt (* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) b)))> |
#<alt (* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (pow b 2)) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) b))))> |
#<alt (* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (pow b 2)) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) b))))> |
#<alt (* -1 (* angle (* (pow b 2) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))> |
#<alt (* (pow b 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (* angle (+ (* -1 (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) b)) (* angle (+ (* -1 (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) b)) (* angle (+ (* -1 (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) b))))> |
#<alt (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))))> |
#<alt (+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))))) (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))))> |
#<alt (+ (* a (+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))) (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))))> |
#<alt (+ (* a (+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))) (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))))> |
#<alt (* (pow a 2) (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))> |
#<alt (* (pow a 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) a)))> |
#<alt (* (pow a 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) (pow a 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) a))))> |
#<alt (* (pow a 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) (pow a 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) a))))> |
#<alt (* -1 (* (pow a 2) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))> |
#<alt (* (pow a 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (* angle (+ (* -1 (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) a))))> |
#<alt (* (pow a 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) a)) (* angle (+ (* -1 (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) a))))> |
#<alt (* (pow a 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) a)) (* angle (+ (* -1 (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) a))))> |
#<alt (* 1/90 (* angle (* (PI) (pow (+ a b) 2))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (pow (+ a b) 2)))) (* 1/90 (* (PI) (pow (+ a b) 2)))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (pow (+ a b) 2)))) (* 1/90 (* (PI) (pow (+ a b) 2)))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (pow (+ a b) 2)))) (* 1/90 (* (PI) (pow (+ a b) 2)))))> |
#<alt (* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (pow (+ a b) 2))))> |
#<alt (* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))) (* 1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2)))))> |
#<alt (* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))) (* 1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2)))))> |
#<alt (* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))) (* 1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2)))))> |
#<alt (* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (pow (+ a b) 2))))> |
#<alt (* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))))))> |
#<alt (* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))))))> |
#<alt (* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))))))> |
#<alt (* 1/90 (* angle (* (PI) (+ a b))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))> |
#<alt (* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (+ a b))))> |
#<alt (* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))> |
#<alt (* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))> |
#<alt (* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2)))))> |
#<alt (* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (+ a b))))> |
#<alt (* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (+ a b)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (+ a b))))))> |
#<alt (* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (+ a b)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (+ a b))))))> |
#<alt (* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (+ a b)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (+ a b))))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))> |
#<alt (+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))))> |
#<alt (+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))))> |
#<alt (+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))))> |
#<alt (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))> |
#<alt (* a (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)))> |
#<alt (* a (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)))> |
#<alt (* a (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)))> |
#<alt (* -1 (* a (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))> |
#<alt (* -1 (* a (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))))> |
#<alt (* -1 (* a (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))))> |
#<alt (* -1 (* a (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))))> |
#<alt (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))> |
#<alt (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))))> |
#<alt (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))))> |
#<alt (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))))> |
#<alt (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))> |
#<alt (* b (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)))> |
#<alt (* b (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)))> |
#<alt (* b (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)))> |
#<alt (* -1 (* angle (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))> |
#<alt (* -1 (* b (+ (* -1 (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))))> |
#<alt (* -1 (* b (+ (* -1 (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))))> |
#<alt (* -1 (* b (+ (* -1 (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))> |
#<alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))> |
#<alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))> |
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))> |
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))> |
#<alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))> |
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))> |
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))> |
#<alt (* b (sin (* 1/90 (* angle (PI)))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))> |
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))> |
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))> |
#<alt (* -1 (* a (sin (* 1/90 (* angle (PI))))))> |
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))> |
#<alt (* 1/90 (* angle (* (PI) (- b a))))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* (sin (* 1/90 (* angle (PI)))) (- b a))> |
#<alt (* 1/90 (* angle (* (pow b 2) (PI))))> |
#<alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))> |
#<alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))> |
#<alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 1/180 (* angle (* (pow b 2) (PI))))> |
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))> |
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))> |
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))> |
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (* (pow angle 2) (* (pow (PI) 3) (+ a b)))> |
#<alt (* (pow angle 2) (* (pow (PI) 3) (+ a b)))> |
#<alt (* (pow angle 2) (* (pow (PI) 3) (+ a b)))> |
#<alt (* (pow angle 2) (* (pow (PI) 3) (+ a b)))> |
#<alt (* (pow angle 2) (* (pow (PI) 3) (+ a b)))> |
#<alt (* (pow angle 2) (* (pow (PI) 3) (+ a b)))> |
#<alt (* (pow angle 2) (* (pow (PI) 3) (+ a b)))> |
#<alt (* (pow angle 2) (* (pow (PI) 3) (+ a b)))> |
#<alt (* (pow angle 2) (* (pow (PI) 3) (+ a b)))> |
#<alt (* (pow angle 2) (* (pow (PI) 3) (+ a b)))> |
#<alt (* (pow angle 2) (* (pow (PI) 3) (+ a b)))> |
#<alt (* (pow angle 2) (* (pow (PI) 3) (+ a b)))> |
#<alt (* (pow angle 2) (* b (pow (PI) 3)))> |
#<alt (+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (* a (* (pow angle 2) (pow (PI) 3)))> |
#<alt (* a (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* b (pow (PI) 3))) a)))> |
#<alt (* a (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* b (pow (PI) 3))) a)))> |
#<alt (* a (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* b (pow (PI) 3))) a)))> |
#<alt (* a (* (pow angle 2) (pow (PI) 3)))> |
#<alt (* -1 (* a (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)))))> |
#<alt (* -1 (* a (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)))))> |
#<alt (* -1 (* a (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)))))> |
#<alt (* a (* (pow angle 2) (pow (PI) 3)))> |
#<alt (+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (* (pow angle 2) (* b (pow (PI) 3)))> |
#<alt (* b (+ (* (pow angle 2) (pow (PI) 3)) (/ (* a (* (pow angle 2) (pow (PI) 3))) b)))> |
#<alt (* b (+ (* (pow angle 2) (pow (PI) 3)) (/ (* a (* (pow angle 2) (pow (PI) 3))) b)))> |
#<alt (* b (+ (* (pow angle 2) (pow (PI) 3)) (/ (* a (* (pow angle 2) (pow (PI) 3))) b)))> |
#<alt (* (pow angle 2) (* b (pow (PI) 3)))> |
#<alt (* -1 (* b (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)))))> |
#<alt (* -1 (* b (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)))))> |
#<alt (* -1 (* b (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)))))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))> |
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (sin (* 1/90 (* angle (PI))))> |
#<alt (* 1/90 (* angle (sqrt (PI))))> |
#<alt (* 1/90 (* angle (sqrt (PI))))> |
#<alt (* 1/90 (* angle (sqrt (PI))))> |
#<alt (* 1/90 (* angle (sqrt (PI))))> |
#<alt (* 1/90 (* angle (sqrt (PI))))> |
#<alt (* 1/90 (* angle (sqrt (PI))))> |
#<alt (* 1/90 (* angle (sqrt (PI))))> |
#<alt (* 1/90 (* angle (sqrt (PI))))> |
#<alt (* 1/90 (* angle (sqrt (PI))))> |
#<alt (* 1/90 (* angle (sqrt (PI))))> |
#<alt (* 1/90 (* angle (sqrt (PI))))> |
#<alt (* 1/90 (* angle (sqrt (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (* (pow b 2) (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))> |
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
138 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 30.0ms | a | @ | -inf | (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))) |
| 2.0ms | b | @ | inf | (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))) |
| 1.0ms | a | @ | 0 | (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))) |
| 1.0ms | b | @ | 0 | (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))) |
| 1.0ms | angle | @ | 0 | (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))) |
| 1× | batch-egg-rewrite |
| 6 060× | *-lowering-*.f32 |
| 6 060× | *-lowering-*.f64 |
| 6 018× | accelerator-lowering-fma.f32 |
| 6 018× | accelerator-lowering-fma.f64 |
| 2 916× | /-lowering-/.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 56 | 327 |
| 1 | 215 | 251 |
| 2 | 1516 | 251 |
| 0 | 8864 | 248 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (+ b a) (* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle)))) |
(+ b a) |
(* (- b a) (sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle))) |
(- b a) |
(* (* -1/90 (* a a)) (* angle (PI))) |
(* -1/90 (* a a)) |
(* a a) |
(* angle (PI)) |
(+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))) |
(* (+ b a) (* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI)))))) |
(* angle (+ (* -1/4374000 (* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b))) (* 1/90 (* (+ a b) (PI))))) |
(* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) |
(* (+ b a) (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))) |
(* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) |
(* 2 (* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI))))))) |
(* (cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) (* (* b b) (sin (* 1/180 (* angle (PI)))))) |
(cos (* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI))))))) |
(* 1/180 (* angle (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))))) |
(sin (* (* 1/90 (* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI))))) angle)) |
(cbrt (PI)) |
(sqrt (PI)) |
(* (* (cbrt (sqrt (PI))) (cbrt (PI))) (* (cbrt (sqrt (PI))) (cbrt (PI)))) |
(PI) |
(* (* (* angle angle) (* (PI) (* (PI) (PI)))) (+ a b)) |
(* (PI) (* (PI) (PI))) |
(sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) |
(* (* angle 1/90) (sqrt (PI))) |
(sin (* 1/180 (* angle (PI)))) |
(* (* b b) (sin (* 1/180 (* angle (PI))))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) |
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 (+.f64 b a) a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (+.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 a (+.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 #s(literal 0 binary64) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (+.f64 b a))) |
(+.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))) |
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 (*.f64 a (+.f64 b a))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))) |
(fma.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 a (+.f64 b a))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 (+.f64 b a) a)))) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a)) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 (*.f64 a (+.f64 b a))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (+.f64 b a))) |
(fma.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a) (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))) |
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 #s(literal 0 binary64) a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 a b)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (-.f64 #s(literal 0 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 #s(literal 0 binary64) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b)))) (-.f64 #s(literal 0 binary64) (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 #s(literal 0 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 #s(literal 0 binary64) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 #s(literal 0 binary64) (-.f64 a b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) (-.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) (-.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 a b))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (+.f64 b a)) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 a b))) |
(+.f64 b a) |
(+.f64 b (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(+.f64 b (*.f64 #s(literal 1 binary64) a)) |
(+.f64 a b) |
(+.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (-.f64 b a)))) |
(+.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (neg.f64 (/.f64 (*.f64 b b) (-.f64 a b)))) |
(+.f64 (*.f64 #s(literal 1 binary64) a) (*.f64 #s(literal 1 binary64) b)) |
(+.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (*.f64 b b)) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (*.f64 a (+.f64 b a)))) |
(+.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (*.f64 a (+.f64 b a))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (*.f64 b b))) |
(+.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (fma.f64 b b (*.f64 a a))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (*.f64 b a))) |
(+.f64 (*.f64 #s(literal 1 binary64) b) (*.f64 #s(literal 1 binary64) a)) |
(+.f64 (*.f64 (*.f64 b b) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (*.f64 (*.f64 a (+.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (*.f64 (*.f64 b b) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))))) |
(+.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (*.f64 (*.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))))) |
(+.f64 (*.f64 b #s(literal 1 binary64)) (*.f64 a #s(literal 1 binary64))) |
(+.f64 (*.f64 a #s(literal 1 binary64)) (*.f64 b #s(literal 1 binary64))) |
(-.f64 b (-.f64 #s(literal 0 binary64) a)) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b))) |
(fma.f64 b #s(literal 1 binary64) (*.f64 a #s(literal 1 binary64))) |
(fma.f64 a #s(literal 1 binary64) (*.f64 b #s(literal 1 binary64))) |
(fma.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (-.f64 a b)) (neg.f64 (/.f64 (*.f64 b b) (-.f64 a b)))) |
(fma.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (-.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (-.f64 b a)))) |
(fma.f64 (*.f64 b b) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (*.f64 (*.f64 a (+.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))))) |
(fma.f64 #s(literal 1 binary64) b (*.f64 #s(literal 1 binary64) a)) |
(fma.f64 #s(literal 1 binary64) a (*.f64 #s(literal 1 binary64) b)) |
(fma.f64 (*.f64 a (+.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (*.f64 (*.f64 b b) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))))) |
(fma.f64 (fma.f64 b b (*.f64 a a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (*.f64 (*.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))))) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (*.f64 b b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (*.f64 a (+.f64 b a)))) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (*.f64 a (+.f64 b a)) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (*.f64 b b))) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (fma.f64 b b (*.f64 a a)) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (*.f64 b a))) |
(fma.f64 (/.f64 b (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 b (+.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (-.f64 b a)))) |
(fma.f64 (/.f64 b #s(literal 1 binary64)) (/.f64 b (-.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (-.f64 b a)))) |
(fma.f64 (/.f64 b (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 b (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))) (neg.f64 (/.f64 (*.f64 a a) (-.f64 b a)))) |
(fma.f64 (/.f64 b (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 b (fma.f64 a (-.f64 a b) (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a a) (-.f64 b a)))) |
(fma.f64 (/.f64 b (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 b (fma.f64 b (-.f64 b a) (*.f64 a a))) (neg.f64 (/.f64 (*.f64 a a) (-.f64 b a)))) |
(fma.f64 (/.f64 b (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 b (-.f64 a b)) (neg.f64 (/.f64 (*.f64 a a) (-.f64 b a)))) |
(fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) |
(fma.f64 (pow.f64 b #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/2 binary64)) a) |
(fma.f64 (pow.f64 b #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/2 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (pow.f64 b #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/2 binary64)) (*.f64 #s(literal 1 binary64) a)) |
(neg.f64 (-.f64 #s(literal 0 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal 1 binary64))) |
(/.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (-.f64 #s(literal 0 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 a b))) (-.f64 #s(literal 0 binary64) (-.f64 a b))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 a b)) (*.f64 (-.f64 a b) (*.f64 b b))) (*.f64 (-.f64 a b) (-.f64 a b))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(/.f64 (neg.f64 (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 a b)))) (neg.f64 (-.f64 #s(literal 0 binary64) (-.f64 a b)))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 b b) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 a a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 b b) (-.f64 b a)) (fma.f64 (/.f64 (*.f64 a a) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a)) (*.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a)))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 a a) (-.f64 a b)) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 b b) (-.f64 a b)) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 a a) (-.f64 a b)) (fma.f64 (/.f64 (*.f64 b b) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b)) (*.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b)))))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b b)) (-.f64 #s(literal 0 binary64) (*.f64 a (*.f64 a a)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 b b) (-.f64 b a))) (*.f64 (/.f64 (*.f64 a a) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a)))) (+.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a)))) |
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 a a) (-.f64 a b))) (*.f64 (/.f64 (*.f64 b b) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b)))) (+.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b)))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal -1 binary64)) |
(*.f64 (+.f64 b a) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (+.f64 b a)) |
(*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (fma.f64 a (+.f64 b a) (*.f64 b b))) |
(*.f64 (/.f64 (+.f64 b a) #s(literal 1 binary64)) (/.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (/.f64 (+.f64 b a) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(*.f64 (/.f64 (+.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (-.f64 b a) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (/.f64 (+.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (/.f64 (+.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (-.f64 b a) (-.f64 a b))) |
(*.f64 (/.f64 (-.f64 b a) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(*.f64 (/.f64 (-.f64 b a) #s(literal 1 binary64)) (/.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (+.f64 b a) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (+.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (+.f64 b a) (-.f64 a b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) |
(+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) (+.f64 b a)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (fma.f64 a (+.f64 b a) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 a (+.f64 b a) (*.f64 b b))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a))) (-.f64 #s(literal 0 binary64) (+.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (-.f64 #s(literal 0 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 #s(literal 0 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) |
(*.f64 (/.f64 (+.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (/.f64 (+.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (+.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (/.f64 (+.f64 b a) #s(literal 1 binary64)) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))) |
(*.f64 (/.f64 (-.f64 b a) #s(literal 1 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (+.f64 b a))) |
(*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (-.f64 b a)) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (/.f64 (+.f64 b a) (+.f64 b a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 (-.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (/.f64 (-.f64 b a) (+.f64 b a))) |
(+.f64 b (-.f64 #s(literal 0 binary64) a)) |
(+.f64 (-.f64 #s(literal 0 binary64) a) b) |
(+.f64 (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a a)) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(+.f64 (/.f64 (*.f64 b b) (+.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (+.f64 b a)))) |
(+.f64 (*.f64 #s(literal 1 binary64) b) (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 1 binary64) b)) |
(+.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 b b)) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 a (-.f64 a b)))) |
(+.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 a (-.f64 a b))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 b b))) |
(+.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 a a)) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 b (-.f64 b a)))) |
(+.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 b (-.f64 b a))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 a a))) |
(+.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 #s(literal 0 binary64) b))) |
(+.f64 (*.f64 b #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) a) #s(literal 1 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) #s(literal 1 binary64)) (*.f64 b #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 b b) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (*.f64 (*.f64 a (-.f64 a b)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(+.f64 (*.f64 (*.f64 a (-.f64 a b)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (*.f64 (*.f64 b b) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(+.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (*.f64 (*.f64 b (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(+.f64 (*.f64 (*.f64 b (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (*.f64 (*.f64 a a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(+.f64 (*.f64 a (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (*.f64 (-.f64 #s(literal 0 binary64) b) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))))) |
(-.f64 b a) |
(-.f64 (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a a)) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(-.f64 (/.f64 (*.f64 b b) (+.f64 b a)) (/.f64 (*.f64 a a) (+.f64 b a))) |
(fma.f64 b #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 0 binary64) a) #s(literal 1 binary64))) |
(fma.f64 a (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (-.f64 #s(literal 0 binary64) b) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))))) |
(fma.f64 (*.f64 a a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 b (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(fma.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (+.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (+.f64 b a)))) |
(fma.f64 (*.f64 b b) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a (-.f64 a b)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(fma.f64 #s(literal 1 binary64) b (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) a) (*.f64 #s(literal 1 binary64) b)) |
(fma.f64 (*.f64 b (*.f64 b b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a a)) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(fma.f64 (*.f64 a (-.f64 a b)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 b b) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(fma.f64 (*.f64 b (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) #s(literal 1 binary64) (*.f64 b #s(literal 1 binary64))) |
(fma.f64 #s(literal -1 binary64) a b) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 a a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 b (-.f64 b a)))) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 b b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 a (-.f64 a b)))) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 a (-.f64 a b)) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 b b))) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 b (-.f64 b a)) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (*.f64 a a))) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) a (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 #s(literal 0 binary64) b))) |
(fma.f64 (/.f64 b (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 b (-.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (+.f64 b a)))) |
(fma.f64 (/.f64 b (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 b (/.f64 #s(literal 1 binary64) (-.f64 a b))) (neg.f64 (/.f64 (*.f64 a a) (+.f64 b a)))) |
(fma.f64 (/.f64 b (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 b (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (neg.f64 (/.f64 (*.f64 a a) (+.f64 b a)))) |
(fma.f64 (/.f64 b (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 b (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (neg.f64 (/.f64 (*.f64 a a) (+.f64 b a)))) |
(fma.f64 (/.f64 b (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 b (fma.f64 a (+.f64 b a) (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a a) (+.f64 b a)))) |
(fma.f64 (/.f64 b #s(literal 1 binary64)) (/.f64 b (+.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (+.f64 b a)))) |
(fma.f64 (pow.f64 b #s(literal 1/2 binary64)) (pow.f64 b #s(literal 1/2 binary64)) (-.f64 #s(literal 0 binary64) a)) |
(neg.f64 (-.f64 #s(literal 0 binary64) (-.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (-.f64 (*.f64 a a) (-.f64 #s(literal 0 binary64) (*.f64 b a)))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) |
(/.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (fma.f64 a (+.f64 b a) (*.f64 b b))) |
(/.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (fma.f64 b b (-.f64 (*.f64 a a) (-.f64 #s(literal 0 binary64) (*.f64 b a))))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 (-.f64 #s(literal 0 binary64) a) b)) |
(/.f64 (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (+.f64 b a))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (-.f64 #s(literal 0 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (neg.f64 (fma.f64 b b (-.f64 (*.f64 a a) (-.f64 #s(literal 0 binary64) (*.f64 b a)))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 b a)) (*.f64 (+.f64 b a) (*.f64 a a))) (*.f64 (+.f64 b a) (+.f64 b a))) |
(/.f64 (neg.f64 (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a))) (+.f64 b a)) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(/.f64 (fma.f64 a (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b (*.f64 b b))) (fma.f64 a a (-.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (*.f64 b a))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 a (*.f64 a a)) (fma.f64 a (+.f64 b a) (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (fma.f64 (/.f64 (*.f64 a (*.f64 a a)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a a)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a a)) (fma.f64 a (+.f64 b a) (*.f64 b b))))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 b b) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 a a) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 b b) (+.f64 b a)) (/.f64 (*.f64 b b) (+.f64 b a)) (fma.f64 (/.f64 (*.f64 a a) (+.f64 b a)) (/.f64 (*.f64 a a) (+.f64 b a)) (*.f64 (/.f64 (*.f64 b b) (+.f64 b a)) (/.f64 (*.f64 a a) (+.f64 b a)))))) |
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b)))) (*.f64 (/.f64 (*.f64 a (*.f64 a a)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a a)) (fma.f64 a (+.f64 b a) (*.f64 b b))))) (+.f64 (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a a)) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b b) (+.f64 b a)) (/.f64 (*.f64 b b) (+.f64 b a))) (*.f64 (/.f64 (*.f64 a a) (+.f64 b a)) (/.f64 (*.f64 a a) (+.f64 b a)))) (+.f64 (/.f64 (*.f64 b b) (+.f64 b a)) (/.f64 (*.f64 a a) (+.f64 b a)))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (-.f64 b a)) |
(*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (-.f64 (*.f64 a a) (-.f64 #s(literal 0 binary64) (*.f64 b a)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (fma.f64 b (-.f64 #s(literal 0 binary64) b) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (+.f64 b a)))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(*.f64 (/.f64 (+.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (/.f64 (+.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (+.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 (-.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (/.f64 (+.f64 b a) #s(literal 1 binary64)) (/.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (/.f64 (-.f64 b a) #s(literal 1 binary64)) (/.f64 (+.f64 b a) (+.f64 b a))) |
(*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 a #s(literal -1/90 binary64))) a) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 a (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) a) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 (-.f64 #s(literal 0 binary64) a) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(*.f64 a a) |
(*.f64 #s(literal 1 binary64) (*.f64 a a)) |
(*.f64 (-.f64 #s(literal 0 binary64) a) (-.f64 #s(literal 0 binary64) a)) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 (PI.f64) angle) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) angle)) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) |
(*.f64 angle (PI.f64)) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) |
(+.f64 (/.f64 (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (neg.f64 (/.f64 (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) |
(-.f64 (/.f64 (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (/.f64 (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(-.f64 (/.f64 (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64)))) (/.f64 (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))))) |
(fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) |
(fma.f64 (PI.f64) (*.f64 (+.f64 b a) #s(literal 1/90 binary64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) |
(fma.f64 #s(literal -1/4374000 binary64) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal -1/4374000 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) |
(fma.f64 (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (neg.f64 (/.f64 (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) |
(fma.f64 (*.f64 (+.f64 b a) #s(literal 1/90 binary64)) (PI.f64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) |
(fma.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) |
(fma.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) |
(fma.f64 (*.f64 #s(literal -1/4374000 binary64) (+.f64 b a)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) |
(neg.f64 (/.f64 (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))))) (-.f64 #s(literal 0 binary64) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))) |
(neg.f64 (/.f64 (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64))) (-.f64 #s(literal 0 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))))) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64)))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/8100 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/8100 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (*.f64 #s(literal -1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))))) |
(/.f64 (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))))) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) |
(/.f64 (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))))) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/8100 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) |
(/.f64 (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))))) (-.f64 #s(literal 0 binary64) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))))) (neg.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/8100 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64)))) (-.f64 #s(literal 0 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) |
(/.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/8100 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (*.f64 #s(literal -1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))))))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64))))) (neg.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) |
(/.f64 (neg.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/8100 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (*.f64 #s(literal -1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) (neg.f64 (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (/.f64 (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 (/.f64 (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (/.f64 (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (/.f64 (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (/.f64 (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))))) |
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (/.f64 (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 (/.f64 (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (/.f64 (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) (+.f64 (/.f64 (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (/.f64 (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(*.f64 (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))))) |
(*.f64 (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/8100 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))))) |
(*.f64 (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/8100 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (*.f64 #s(literal -1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)))) |
(+.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a)) |
(+.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b)) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (+.f64 b a)) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (+.f64 b a))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (+.f64 b a))) |
(+.f64 (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) |
(+.f64 (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle))) |
(fma.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) |
(fma.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) |
(fma.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(fma.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle))) |
(fma.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a)) |
(fma.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b)) |
(fma.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (+.f64 b a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (+.f64 b a))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (+.f64 b a))) |
(fma.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(fma.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))))) |
(/.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 a b))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 (+.f64 b a) angle) (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) angle) (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))))) |
(/.f64 (*.f64 (+.f64 b a) angle) (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(/.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) angle) (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))))) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) angle) (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64)))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (-.f64 a b)) |
(/.f64 (neg.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (-.f64 #s(literal 0 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 #s(literal 0 binary64) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 a b)))) (-.f64 #s(literal 0 binary64) (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) angle) (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))))))) (-.f64 #s(literal 0 binary64) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) angle) (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64))))) (-.f64 #s(literal 0 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) (-.f64 #s(literal 0 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) (-.f64 #s(literal 0 binary64) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) (-.f64 #s(literal 0 binary64) (-.f64 a b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) (-.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b) (-.f64 (*.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a)) (*.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b)) (*.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (+.f64 b a)) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (+.f64 b a))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (+.f64 b a)) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (+.f64 b a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (-.f64 (*.f64 (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) (*.f64 (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (-.f64 (*.f64 (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) (*.f64 (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) (-.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b)) (*.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a))) (-.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a)) (*.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b))) (-.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) a) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) b))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (-.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))))) (-.f64 (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (+.f64 b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (+.f64 b a)) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (+.f64 b a)))) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (+.f64 b a)) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (+.f64 b a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) (*.f64 (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))))) (-.f64 (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) (*.f64 (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))))) (-.f64 (*.f64 a (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (*.f64 b (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle)))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle)))) (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (+.f64 b a) angle)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (+.f64 b a) angle)))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(*.f64 angle (*.f64 (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (+.f64 b a))) |
(*.f64 (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (+.f64 b a) angle)) |
(*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (+.f64 b a)) |
(*.f64 #s(literal 1 binary64) (*.f64 (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (+.f64 b a) angle))) |
(*.f64 (*.f64 (+.f64 b a) angle) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) angle) |
(*.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) angle) (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) angle) (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (-.f64 a b))) |
(*.f64 (/.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (/.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) #s(literal 1 binary64)) (+.f64 b a)) |
(*.f64 (/.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (/.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 a b))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(+.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) |
(-.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (fma.f64 angle (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) angle))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 angle (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) angle)))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) angle) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) |
(fma.f64 angle (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(fma.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) |
(fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) angle) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(fma.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) angle (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(fma.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) angle (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) |
(fma.f64 (*.f64 (+.f64 b a) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) angle) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(fma.f64 (*.f64 angle #s(literal -1/4374000 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(fma.f64 (*.f64 angle (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) #s(literal -1/4374000 binary64) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(fma.f64 (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(fma.f64 (*.f64 angle (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) |
(fma.f64 (*.f64 angle (*.f64 (+.f64 b a) #s(literal 1/90 binary64))) (PI.f64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle))) |
(/.f64 angle (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))) (fma.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 angle (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) angle)) (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 angle (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) angle))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))))) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64))) angle))) |
(/.f64 (fma.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))))) |
(/.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 angle (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) angle))) (fma.f64 angle (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
(/.f64 (*.f64 angle (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))))) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) |
(/.f64 (*.f64 angle (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64)))) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(/.f64 (*.f64 (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))))) angle) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) |
(/.f64 (*.f64 (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64))) angle) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))))))) (neg.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 angle (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) angle)))) (neg.f64 (fma.f64 angle (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) angle)))) |
(/.f64 (neg.f64 (*.f64 angle (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))))))) (-.f64 #s(literal 0 binary64) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))))) |
(/.f64 (neg.f64 (*.f64 angle (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64))))) (-.f64 #s(literal 0 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))))) angle)) (-.f64 #s(literal 0 binary64) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64))) angle)) (-.f64 #s(literal 0 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(/.f64 (fma.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) (-.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)))) |
(*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) |
(*.f64 (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) angle) |
(*.f64 (fma.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/8100 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/4374000 binary64) angle)) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))))))) |
(*.f64 (*.f64 (*.f64 angle (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))))) (fma.f64 angle (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) angle))) (/.f64 #s(literal 1 binary64) (fma.f64 angle (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) angle)))) |
(*.f64 (*.f64 angle (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))))) |
(*.f64 (*.f64 angle (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(*.f64 (*.f64 (fma.f64 #s(literal -1/83682825624000000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64)))))) angle) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (fma.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/4374000 binary64))) (*.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))))) |
(*.f64 (*.f64 (fma.f64 #s(literal 1/19131876000000 binary64) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) (PI.f64))) #s(literal -1/8100 binary64))) angle) (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (+.f64 b a) (PI.f64)))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/90 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) |
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 (+.f64 b a) a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (+.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 a (+.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 #s(literal 0 binary64) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (+.f64 b a))) |
(+.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))) |
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 (*.f64 a (+.f64 b a))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))) |
(fma.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 a (+.f64 b a))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 (+.f64 b a) a)))) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a)) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 (*.f64 a (+.f64 b a))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (+.f64 b a))) |
(fma.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a) (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))) |
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 #s(literal 0 binary64) a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 a b)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (-.f64 #s(literal 0 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 #s(literal 0 binary64) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b)))) (-.f64 #s(literal 0 binary64) (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 #s(literal 0 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 #s(literal 0 binary64) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 #s(literal 0 binary64) (-.f64 a b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) (-.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) (-.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 a b))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (+.f64 b a)) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 a b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) |
(+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) |
(fma.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) (+.f64 b a)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (fma.f64 a (+.f64 b a) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 a (+.f64 b a) (*.f64 b b))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a))) (-.f64 #s(literal 0 binary64) (+.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (-.f64 #s(literal 0 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 #s(literal 0 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 #s(literal 0 binary64) a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) |
(*.f64 (/.f64 (+.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (/.f64 (+.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (+.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (/.f64 (+.f64 b a) #s(literal 1 binary64)) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))) |
(*.f64 (/.f64 (-.f64 b a) #s(literal 1 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (+.f64 b a))) |
(*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (-.f64 b a)) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (/.f64 (+.f64 b a) (+.f64 b a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 (-.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (/.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) |
(*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) |
(*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(exp.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2/3 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64)) #s(literal 2 binary64))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64)))) |
(fabs.f64 (cbrt.f64 (PI.f64))) |
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (PI.f64) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2/3 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/6 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/9 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/2 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 #s(literal 1 binary64) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2/3 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2/3 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/4 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/4 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 3/2 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) |
(exp.f64 (fma.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 3 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64)) |
(pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)))) |
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1/2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1/2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/6 binary64)) (pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/12 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/12 binary64)))) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 3/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 3/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(fabs.f64 (PI.f64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 6 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 2/3 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (PI.f64) (log.f64 (E.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 5/6 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 7/3 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/3 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1/2 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64)) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3/8 binary64)) (pow.f64 (PI.f64) #s(literal 1/8 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 3/8 binary64)) (pow.f64 (PI.f64) #s(literal 1/8 binary64)))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/8 binary64)) (pow.f64 (PI.f64) #s(literal 3/8 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/8 binary64)) (pow.f64 (PI.f64) #s(literal 3/8 binary64)))) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 3/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 3/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(fabs.f64 (PI.f64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 6 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 2/3 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (PI.f64) (log.f64 (E.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 5/6 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 7/3 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/3 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1/2 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64)) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3/8 binary64)) (pow.f64 (PI.f64) #s(literal 1/8 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 3/8 binary64)) (pow.f64 (PI.f64) #s(literal 1/8 binary64)))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/8 binary64)) (pow.f64 (PI.f64) #s(literal 3/8 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/8 binary64)) (pow.f64 (PI.f64) #s(literal 3/8 binary64)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) b) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) a) (*.f64 angle angle))) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) a) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) b) (*.f64 angle angle))) |
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)))) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))))) |
(fma.f64 b (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) |
(fma.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) |
(fma.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) |
(fma.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) |
(fma.f64 (*.f64 angle angle) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) |
(fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) |
(fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) a (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) b) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) a) (*.f64 angle angle))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) a) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) b) (*.f64 angle angle))) |
(fma.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) |
(fma.f64 (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) |
(fma.f64 (*.f64 a angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) |
(fma.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) |
(fma.f64 (*.f64 a (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) |
(fma.f64 (*.f64 b angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) |
(fma.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) |
(fma.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) |
(/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))))) (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 a b))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))))) (fma.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)))) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (-.f64 a b)) |
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)))))) (neg.f64 (fma.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))))) (neg.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (-.f64 #s(literal 0 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 #s(literal 0 binary64) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 a b)))) (-.f64 #s(literal 0 binary64) (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (-.f64 #s(literal 0 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (-.f64 #s(literal 0 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (-.f64 #s(literal 0 binary64) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (-.f64 #s(literal 0 binary64) (-.f64 a b))) |
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))))) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) b)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)))) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 angle (*.f64 angle (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 b a))) |
(*.f64 (*.f64 angle angle) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 b a)) |
(*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) |
(*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) b))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 a b))) |
(*.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (+.f64 b a)) |
(*.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 a b))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64))) |
(exp.f64 (+.f64 (log.f64 (PI.f64)) (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 (*.f64 (PI.f64) (PI.f64))))) |
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (+.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) (log.f64 (PI.f64)))) |
(cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(cbrt.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(pow.f64 (PI.f64) #s(literal 3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 9 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 3 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (PI.f64) #s(literal 7/3 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) (pow.f64 (PI.f64) #s(literal 5/3 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 3 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64)) (pow.f64 (PI.f64) #s(literal 7/6 binary64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (sqrt.f64 (PI.f64))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 b (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) |
| 1× | egg-herbie |
| 9 270× | accelerator-lowering-fma.f32 |
| 9 270× | accelerator-lowering-fma.f64 |
| 6 462× | *-lowering-*.f32 |
| 6 462× | *-lowering-*.f64 |
| 4 540× | +-lowering-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 548 | 10029 |
| 1 | 1998 | 9435 |
| 2 | 5283 | 8994 |
| 0 | 8129 | 8648 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
a |
(+ a b) |
(+ a b) |
(+ a b) |
b |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
b |
(+ a b) |
(+ a b) |
(+ a b) |
a |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* -1 a) |
(- b a) |
(- b a) |
(- b a) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
b |
(* -1 (* b (- (/ a b) 1))) |
(* -1 (* b (- (/ a b) 1))) |
(* -1 (* b (- (/ a b) 1))) |
b |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(* -1 a) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* -1 a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/90 (* (PI) (+ a b))) |
(+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))) |
(+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))) |
(+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))) |
(* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) |
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) |
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))) |
(+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))) |
(+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))) |
(+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))) |
(* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)) (+ (* 1/90 (PI)) (* 1/90 (/ (* b (PI)) a)))))) |
(* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)) (+ (* 1/90 (PI)) (* 1/90 (/ (* b (PI)) a)))))) |
(* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)) (+ (* 1/90 (PI)) (* 1/90 (/ (* b (PI)) a)))))) |
(* -1 (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) |
(* -1 (* a (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(* -1 (* a (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(* -1 (* a (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))) |
(+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))) |
(+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))) |
(+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))) |
(* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)) (+ (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))))) |
(* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)) (+ (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))))) |
(* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)) (+ (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))))) |
(* -1 (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) |
(* -1 (* b (+ (* -1 (/ (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))) b)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(* -1 (* b (+ (* -1 (/ (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))) b)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(* -1 (* b (+ (* -1 (/ (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))) b)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) |
(+ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (* angle (* b (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))) |
(+ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (* b (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))))))) |
(+ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (* b (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))))))) |
(* angle (* (pow b 2) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) |
(* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) b))) |
(* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (pow b 2)) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) b)))) |
(* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (pow b 2)) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) b)))) |
(* -1 (* angle (* (pow b 2) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(* (pow b 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (* angle (+ (* -1 (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) b)))) |
(* (pow b 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) b)) (* angle (+ (* -1 (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) b)))) |
(* (pow b 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) b)) (* angle (+ (* -1 (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) b)))) |
(* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) |
(+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))))) (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))))) |
(+ (* a (+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))) (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))))) |
(+ (* a (+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))) (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))))) |
(* (pow a 2) (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) |
(* (pow a 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) a))) |
(* (pow a 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) (pow a 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) a)))) |
(* (pow a 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) (pow a 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) a)))) |
(* -1 (* (pow a 2) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(* (pow a 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (* angle (+ (* -1 (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) a)))) |
(* (pow a 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) a)) (* angle (+ (* -1 (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) a)))) |
(* (pow a 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) a)) (* angle (+ (* -1 (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) a)))) |
(* 1/90 (* angle (* (PI) (pow (+ a b) 2)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (pow (+ a b) 2)))) (* 1/90 (* (PI) (pow (+ a b) 2))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (pow (+ a b) 2)))) (* 1/90 (* (PI) (pow (+ a b) 2))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (pow (+ a b) 2)))) (* 1/90 (* (PI) (pow (+ a b) 2))))) |
(* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (pow (+ a b) 2)))) |
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))) (* 1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))))) |
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))) (* 1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))))) |
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))) (* 1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))))) |
(* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (pow (+ a b) 2)))) |
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (pow (+ a b) 2)))))) |
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (pow (+ a b) 2)))))) |
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (pow (+ a b) 2)))))) |
(* 1/90 (* angle (* (PI) (+ a b)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) |
(* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (+ a b)))) |
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (+ a b)))) |
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (+ a b)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (+ a b)))))) |
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (+ a b)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (+ a b)))))) |
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (+ a b)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (+ a b)))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) |
(+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) |
(+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) |
(+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) |
(* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) |
(* a (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a))) |
(* a (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a))) |
(* a (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a))) |
(* -1 (* a (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(* -1 (* a (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) |
(* -1 (* a (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) |
(* -1 (* a (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) |
(* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) |
(+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) |
(+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) |
(+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) |
(* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) |
(* b (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b))) |
(* b (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b))) |
(* b (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b))) |
(* -1 (* angle (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(* -1 (* b (+ (* -1 (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) |
(* -1 (* b (+ (* -1 (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) |
(* -1 (* b (+ (* -1 (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 1/180 (* angle (* (pow b 2) (PI)))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(* (pow angle 2) (* b (pow (PI) 3))) |
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3)))) |
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3)))) |
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3)))) |
(* a (* (pow angle 2) (pow (PI) 3))) |
(* a (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* b (pow (PI) 3))) a))) |
(* a (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* b (pow (PI) 3))) a))) |
(* a (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* b (pow (PI) 3))) a))) |
(* a (* (pow angle 2) (pow (PI) 3))) |
(* -1 (* a (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* (pow angle 2) (* b (pow (PI) 3))) a))))) |
(* -1 (* a (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* (pow angle 2) (* b (pow (PI) 3))) a))))) |
(* -1 (* a (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* (pow angle 2) (* b (pow (PI) 3))) a))))) |
(* a (* (pow angle 2) (pow (PI) 3))) |
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3)))) |
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3)))) |
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3)))) |
(* (pow angle 2) (* b (pow (PI) 3))) |
(* b (+ (* (pow angle 2) (pow (PI) 3)) (/ (* a (* (pow angle 2) (pow (PI) 3))) b))) |
(* b (+ (* (pow angle 2) (pow (PI) 3)) (/ (* a (* (pow angle 2) (pow (PI) 3))) b))) |
(* b (+ (* (pow angle 2) (pow (PI) 3)) (/ (* a (* (pow angle 2) (pow (PI) 3))) b))) |
(* (pow angle 2) (* b (pow (PI) 3))) |
(* -1 (* b (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* a (* (pow angle 2) (pow (PI) 3))) b))))) |
(* -1 (* b (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* a (* (pow angle 2) (pow (PI) 3))) b))))) |
(* -1 (* b (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* a (* (pow angle 2) (pow (PI) 3))) b))))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* (pow b 2) (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5))))))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
| Outputs |
|---|
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(-.f64 (fma.f64 b (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(-.f64 (fma.f64 b (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (*.f64 b b) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (*.f64 b b) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b) #s(literal 0 binary64)) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64)) #s(literal 0 binary64))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64)) #s(literal 0 binary64))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64)) #s(literal 0 binary64))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64)) #s(literal 0 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
a |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
b |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (-.f64 #s(literal -1 binary64) (/.f64 a b)))) |
b |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 a (-.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 a (-.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(-.f64 #s(literal 0 binary64) (*.f64 a (-.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a) #s(literal 0 binary64)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* b (sin (* 1/90 (* angle (PI))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b #s(literal 0 binary64)) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b #s(literal 0 binary64)) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b #s(literal 0 binary64)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a) #s(literal 0 binary64)) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a) #s(literal 0 binary64)) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* -1 a) |
(-.f64 #s(literal 0 binary64) a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b))) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b))) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b))) |
b |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b))) |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b))) |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b))) |
b |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(* -1 a) |
(-.f64 #s(literal 0 binary64) a) |
(* a (- (/ b a) 1)) |
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a))) |
(* a (- (/ b a) 1)) |
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a))) |
(* a (- (/ b a) 1)) |
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a))) |
(* -1 a) |
(-.f64 #s(literal 0 binary64) a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 a (+.f64 #s(literal -1 binary64) (/.f64 b a))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/90 (* (PI) (+ a b))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) |
(+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) |
(*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 angle angle)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 angle angle)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 angle angle)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) |
(*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 angle angle)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 angle angle)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 angle angle)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))) |
(fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))) |
(+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))) |
(fma.f64 a (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) |
(+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))) |
(fma.f64 a (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) |
(+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))) |
(fma.f64 a (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) |
(* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 a (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)) (+ (* 1/90 (PI)) (* 1/90 (/ (* b (PI)) a)))))) |
(*.f64 a (fma.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (/.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)) (+ (* 1/90 (PI)) (* 1/90 (/ (* b (PI)) a)))))) |
(*.f64 a (fma.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (/.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* b (pow (PI) 3))) a)) (+ (* 1/90 (PI)) (* 1/90 (/ (* b (PI)) a)))))) |
(*.f64 a (fma.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (/.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* -1 (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) |
(*.f64 (-.f64 #s(literal 0 binary64) a) (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))) |
(* -1 (* a (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(-.f64 #s(literal 0 binary64) (*.f64 a (fma.f64 (PI.f64) #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) b))) a))))) |
(* -1 (* a (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(-.f64 #s(literal 0 binary64) (*.f64 a (fma.f64 (PI.f64) #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) b))) a))))) |
(* -1 (* a (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(-.f64 #s(literal 0 binary64) (*.f64 a (fma.f64 (PI.f64) #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) b))) a))))) |
(+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 b (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)) (+ (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))))) |
(*.f64 b (fma.f64 #s(literal -1/4374000 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal -1 binary64) (/.f64 a b)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (/.f64 (PI.f64) b) (PI.f64))))) |
(* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)) (+ (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))))) |
(*.f64 b (fma.f64 #s(literal -1/4374000 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal -1 binary64) (/.f64 a b)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (/.f64 (PI.f64) b) (PI.f64))))) |
(* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)) (+ (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))))) |
(*.f64 b (fma.f64 #s(literal -1/4374000 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal -1 binary64) (/.f64 a b)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (/.f64 (PI.f64) b) (PI.f64))))) |
(* -1 (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))) |
(* -1 (* b (+ (* -1 (/ (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))) b)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (fma.f64 (PI.f64) #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) b))))) |
(* -1 (* b (+ (* -1 (/ (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))) b)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (fma.f64 (PI.f64) #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) b))))) |
(* -1 (* b (+ (* -1 (/ (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))) b)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (fma.f64 (PI.f64) #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) b))))) |
(* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) |
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(+ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (* angle (* b (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))) |
(fma.f64 a (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 angle b) (fma.f64 a (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) |
(+ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (* b (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))))))) |
(fma.f64 b (*.f64 angle (fma.f64 b (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 a (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) (*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(+ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (* b (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))))))) |
(fma.f64 b (*.f64 angle (fma.f64 b (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 a (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) (*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* angle (* (pow b 2) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) |
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) b))) |
(*.f64 (*.f64 b b) (*.f64 angle (+.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (/.f64 (fma.f64 a (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) b)))) |
(* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (pow b 2)) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) b)))) |
(*.f64 (*.f64 b b) (fma.f64 angle (+.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (/.f64 (fma.f64 a (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) b)) (/.f64 (*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 b b)))) |
(* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) (pow b 2)) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (+ (* 1/90 (* a (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) b)))) |
(*.f64 (*.f64 b b) (fma.f64 angle (+.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (/.f64 (fma.f64 a (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) b)) (/.f64 (*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 b b)))) |
(* -1 (* angle (* (pow b 2) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))) (-.f64 #s(literal 0 binary64) angle)) |
(* (pow b 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (* angle (+ (* -1 (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) b)))) |
(neg.f64 (*.f64 (*.f64 angle (+.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) (/.f64 (fma.f64 a (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) (fma.f64 #s(literal -1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) b))) (*.f64 b b))) |
(* (pow b 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) b)) (* angle (+ (* -1 (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) b)))) |
(neg.f64 (*.f64 (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) (/.f64 (fma.f64 a (/.f64 (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) b) (*.f64 angle (fma.f64 a (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) (fma.f64 #s(literal -1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) b)) (*.f64 b b))) |
(* (pow b 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* a (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) b)) (* angle (+ (* -1 (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) b)))) |
(neg.f64 (*.f64 (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) (/.f64 (fma.f64 a (/.f64 (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) b) (*.f64 angle (fma.f64 a (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) (fma.f64 #s(literal -1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) b)) (*.f64 b b))) |
(* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) |
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) |
(+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))))) (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))))) |
(fma.f64 a (*.f64 angle (fma.f64 b (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))))) (*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))))) |
(+ (* a (+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))) (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))))) |
(fma.f64 a (fma.f64 angle (fma.f64 b (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) (*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))))) |
(+ (* a (+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))) (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))))) |
(fma.f64 a (fma.f64 angle (fma.f64 b (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) (*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))))) |
(* (pow a 2) (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) |
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* (pow a 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) a))) |
(*.f64 (*.f64 a a) (*.f64 angle (+.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (/.f64 (fma.f64 b (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) a)))) |
(* (pow a 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) (pow a 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) a)))) |
(*.f64 (*.f64 a a) (fma.f64 (/.f64 angle a) (fma.f64 b (/.f64 (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))) a) (fma.f64 b (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(* (pow a 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) (pow a 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (+ (* 1/90 (* b (PI))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))) a)))) |
(*.f64 (*.f64 a a) (fma.f64 (/.f64 angle a) (fma.f64 b (/.f64 (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))) a) (fma.f64 b (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(* -1 (* (pow a 2) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(*.f64 (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) (-.f64 #s(literal 0 binary64) angle))) |
(* (pow a 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (* angle (+ (* -1 (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) a)))) |
(*.f64 (*.f64 a a) (*.f64 angle (-.f64 (-.f64 #s(literal 0 binary64) (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))) (/.f64 (fma.f64 b (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) b)))) a)))) |
(* (pow a 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) a)) (* angle (+ (* -1 (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 0 binary64) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) (/.f64 (*.f64 angle (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) b))) (/.f64 b a) (fma.f64 b (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) b)))))) a)))) |
(* (pow a 2) (+ (* -1 (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* -1 (/ (+ (* -1 (/ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) a)) (* angle (+ (* -1 (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 0 binary64) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) (/.f64 (*.f64 angle (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) b))) (/.f64 b a) (fma.f64 b (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) b)))))) a)))) |
(* 1/90 (* angle (* (PI) (pow (+ a b) 2)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (+.f64 a b))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (pow (+ a b) 2)))) (* 1/90 (* (PI) (pow (+ a b) 2))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (+.f64 a b))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (+.f64 a b)))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (pow (+ a b) 2)))) (* 1/90 (* (PI) (pow (+ a b) 2))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (+.f64 a b))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (+.f64 a b)))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (pow (+ a b) 2)))) (* 1/90 (* (PI) (pow (+ a b) 2))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (+.f64 a b))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (+.f64 a b)))))) |
(* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (pow (+ a b) 2)))) |
(*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (+.f64 a b)))) |
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))) (* 1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (+.f64 a b))) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (+.f64 a b))) (*.f64 angle angle)))) |
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))) (* 1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (+.f64 a b))) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (+.f64 a b))) (*.f64 angle angle)))) |
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (pow (+ a b) 2))) (* 1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (+.f64 a b))) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (+.f64 a b))) (*.f64 angle angle)))) |
(* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (pow (+ a b) 2)))) |
(*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (+.f64 a b)))) |
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (pow (+ a b) 2)))))) |
(*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (/.f64 (PI.f64) (*.f64 angle angle))) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (+.f64 a b)))) (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 angle angle)))) |
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (pow (+ a b) 2)))))) |
(*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (/.f64 (PI.f64) (*.f64 angle angle))) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (+.f64 a b)))) (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 angle angle)))) |
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (pow (+ a b) 2)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (pow (+ a b) 2)))))) |
(*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (/.f64 (PI.f64) (*.f64 angle angle))) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (+.f64 a b)))) (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 angle angle)))) |
(* 1/90 (* angle (* (PI) (+ a b)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (+ a b)))) |
(*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(*.f64 (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 angle angle)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle (*.f64 angle angle))) |
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(*.f64 (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 angle angle)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle (*.f64 angle angle))) |
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/90 (/ (* (PI) (+ a b)) (pow angle 2))))) |
(*.f64 (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 angle angle)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle (*.f64 angle angle))) |
(* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (+ a b)))) |
(*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (+ a b)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (+ a b)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64))))) |
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (+ a b)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (+ a b)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64))))) |
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (+ a b)) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (+ a b)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) |
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) |
(+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) |
(fma.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) |
(fma.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI)))))) |
(fma.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(* a (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) |
(*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* a (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a))) |
(*.f64 a (*.f64 angle (+.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (/.f64 (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))) a)))) |
(* a (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a))) |
(*.f64 a (*.f64 angle (+.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (/.f64 (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))) a)))) |
(* a (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a))) |
(*.f64 a (*.f64 angle (+.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (/.f64 (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b))) a)))) |
(* -1 (* a (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a angle)) (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))) |
(* -1 (* a (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) |
(*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 angle (fma.f64 (PI.f64) #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) b))) a))))) |
(* -1 (* a (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) |
(*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 angle (fma.f64 (PI.f64) #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) b))) a))))) |
(* -1 (* a (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/90 (* b (PI))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) |
(*.f64 (-.f64 #s(literal 0 binary64) a) (*.f64 angle (fma.f64 (PI.f64) #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) b))) a))))) |
(* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI)))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) |
(*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* b (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b))) |
(*.f64 b (*.f64 angle (+.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (/.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) b)))) |
(* b (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b))) |
(*.f64 b (*.f64 angle (+.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (/.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) b)))) |
(* b (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b))) |
(*.f64 b (*.f64 angle (+.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (/.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) b)))) |
(* -1 (* angle (* b (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle b)) (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))) |
(* -1 (* b (+ (* -1 (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (*.f64 angle (fma.f64 (PI.f64) #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) b)))))) |
(* -1 (* b (+ (* -1 (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (*.f64 angle (fma.f64 (PI.f64) #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) b)))))) |
(* -1 (* b (+ (* -1 (/ (* angle (+ (* -1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/90 (* a (PI))))) b)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (*.f64 angle (fma.f64 (PI.f64) #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4374000 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) b)))))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(-.f64 (fma.f64 b (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(-.f64 (fma.f64 b (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b #s(literal 0 binary64)) #s(literal 0 binary64)) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (*.f64 b b) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (*.f64 b b) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b) #s(literal 0 binary64)) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64)) #s(literal 0 binary64))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64)) #s(literal 0 binary64))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64)) #s(literal 0 binary64))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 a a) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64)) #s(literal 0 binary64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a) #s(literal 0 binary64)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* b (sin (* 1/90 (* angle (PI))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b #s(literal 0 binary64)) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b #s(literal 0 binary64)) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b #s(literal 0 binary64)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a) #s(literal 0 binary64)) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) a) #s(literal 0 binary64)) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a)))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
(*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64)))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64)))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(* 1/180 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)) #s(literal 1/180 binary64)) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))) |
(*.f64 angle (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) (PI.f64)))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) (PI.f64)))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64)))))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) (PI.f64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(*.f64 (*.f64 angle angle) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(*.f64 (*.f64 angle angle) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(*.f64 (*.f64 angle angle) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(*.f64 (*.f64 angle angle) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(*.f64 (*.f64 angle angle) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(*.f64 (*.f64 angle angle) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(*.f64 (*.f64 angle angle) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(*.f64 (*.f64 angle angle) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(*.f64 (*.f64 angle angle) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(*.f64 (*.f64 angle angle) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(*.f64 (*.f64 angle angle) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (* (pow (PI) 3) (+ a b))) |
(*.f64 (*.f64 angle angle) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (* b (pow (PI) 3))) |
(*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 angle angle) b (*.f64 a (*.f64 angle angle)))) |
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 angle angle) b (*.f64 a (*.f64 angle angle)))) |
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 angle angle) b (*.f64 a (*.f64 angle angle)))) |
(* a (* (pow angle 2) (pow (PI) 3))) |
(*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(* a (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* b (pow (PI) 3))) a))) |
(*.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (/.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(* a (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* b (pow (PI) 3))) a))) |
(*.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (/.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(* a (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* b (pow (PI) 3))) a))) |
(*.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (/.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(* a (* (pow angle 2) (pow (PI) 3))) |
(*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(* -1 (* a (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* (pow angle 2) (* b (pow (PI) 3))) a))))) |
(*.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (/.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(* -1 (* a (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* (pow angle 2) (* b (pow (PI) 3))) a))))) |
(*.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (/.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(* -1 (* a (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* (pow angle 2) (* b (pow (PI) 3))) a))))) |
(*.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (/.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(* a (* (pow angle 2) (pow (PI) 3))) |
(*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 angle angle) b (*.f64 a (*.f64 angle angle)))) |
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 angle angle) b (*.f64 a (*.f64 angle angle)))) |
(+ (* a (* (pow angle 2) (pow (PI) 3))) (* (pow angle 2) (* b (pow (PI) 3)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 angle angle) b (*.f64 a (*.f64 angle angle)))) |
(* (pow angle 2) (* b (pow (PI) 3))) |
(*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(* b (+ (* (pow angle 2) (pow (PI) 3)) (/ (* a (* (pow angle 2) (pow (PI) 3))) b))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal -1 binary64) (/.f64 a b))))) |
(* b (+ (* (pow angle 2) (pow (PI) 3)) (/ (* a (* (pow angle 2) (pow (PI) 3))) b))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal -1 binary64) (/.f64 a b))))) |
(* b (+ (* (pow angle 2) (pow (PI) 3)) (/ (* a (* (pow angle 2) (pow (PI) 3))) b))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal -1 binary64) (/.f64 a b))))) |
(* (pow angle 2) (* b (pow (PI) 3))) |
(*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(* -1 (* b (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* a (* (pow angle 2) (pow (PI) 3))) b))))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal -1 binary64) (/.f64 a b))))) |
(* -1 (* b (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* a (* (pow angle 2) (pow (PI) 3))) b))))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal -1 binary64) (/.f64 a b))))) |
(* -1 (* b (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* a (* (pow angle 2) (pow (PI) 3))) b))))) |
(-.f64 #s(literal 0 binary64) (*.f64 b (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal -1 binary64) (/.f64 a b))))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64)) #s(literal 1/180 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) (PI.f64)))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) (PI.f64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
Compiled 101 682 to 10 577 computations (89.6% saved)
157 alts after pruning (157 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 914 | 37 | 2 951 |
| Fresh | 13 | 120 | 133 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2 932 | 157 | 3 089 |
| Status | Accuracy | Program |
|---|---|---|
| 39.7% | (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) | |
| 6.7% | (fma.f64 #s(literal -1/90 binary64) (/.f64 (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64)) | |
| 40.4% | (fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64)) | |
| 41.1% | (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) | |
| 54.5% | (/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) | |
| 68.1% | (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) | |
| 56.1% | (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 56.5% | (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 40.4% | (/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) | |
| 12.6% | (*.f64 (fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 68.8% | (*.f64 (fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 20.0% | (*.f64 (fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 68.5% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 68.4% | (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 64.4% | (*.f64 (fma.f64 b (/.f64 a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 40.8% | (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) | |
| 12.6% | (*.f64 (/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 6.8% | (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 56.6% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.9% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.7% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 22.2% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 (*.f64 b b) (fma.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64))))) (/.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 22.9% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 4 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.7% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal -1 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 0 binary64))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.0% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.6% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.2% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.9% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.5% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 58.5% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)) | |
| 35.6% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 29.6% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.5% | (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 68.9% | (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 47.8% | (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 47.6% | (*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) | |
| 47.8% | (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) | |
| 13.4% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))) | |
| 12.6% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) | |
| 26.7% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b))))) | |
| 40.8% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 12.2% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 11.8% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 12.1% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 12.2% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 12.6% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 12.4% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 14.2% | (*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 64.2% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) | |
| 69.8% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))))) (sqrt.f64 (PI.f64)))))) | |
| 67.4% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (sqrt.f64 (PI.f64)))))) | |
| 69.8% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)))))))) | |
| 68.4% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) | |
| 70.5% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) angle)))) | |
| 68.0% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) angle)))) | |
| 68.8% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) angle)))) | |
| 64.5% | (*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b))))) | |
| 39.7% | (*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 42.7% | (*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle)))) | |
| 40.8% | (*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 47.6% | (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) | |
| 13.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 30.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 29.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle)))) | |
| 13.0% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 22.3% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 56.3% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 56.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 40.8% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 42.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) | |
| 22.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) | |
| 10.3% | (*.f64 (+.f64 b a) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal -1 binary64))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) | |
| 45.4% | (*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 44.0% | (*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 44.7% | (*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 22.4% | (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) | |
| 42.8% | (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) | |
| 22.6% | (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) | |
| 41.1% | (*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))))) | |
| 65.2% | (*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))) | |
| 22.6% | (*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) | |
| 64.2% | (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) | |
| 24.3% | (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 23.9% | (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle)))) | |
| 38.8% | (*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 35.7% | (*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) | |
| 21.7% | (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) | |
| 36.5% | (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (*.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (sqrt.f64 b))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 52.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 3/2 binary64))) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 8.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 52.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 #s(literal 2 binary64) (log.f64 a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 52.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 4.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 39.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 34.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| 36.5% | (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) | |
| 40.8% | (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) | |
| 36.0% | (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| 35.5% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.8% | (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64)) | |
| 35.8% | (*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) | |
| 36.6% | (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) | |
| 41.3% | (*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) | |
| 40.5% | (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) | |
| 40.4% | (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) | |
| 20.4% | (*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) | |
| 53.5% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| 13.7% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a))) | |
| 35.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) | |
| 35.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))))) | |
| 38.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) | |
| 35.1% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) | |
| 22.8% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a))) | |
| 36.2% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) | |
| 38.1% | (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) | |
| 53.6% | (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) | |
| 40.5% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) | |
| 36.5% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) | |
| 36.5% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) | |
| 36.6% | (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) | |
| 35.6% | (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) | |
| 35.6% | (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) | |
| 42.6% | (*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) | |
| 35.7% | (*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) | |
| 42.7% | (*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) | |
| 43.5% | (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) | |
| 44.9% | (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64))))) | |
| 45.9% | (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) | |
| 43.2% | (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) | |
| 42.8% | (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))) | |
| 42.8% | (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 42.6% | (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) | |
| 40.7% | (*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 42.7% | (*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) | |
| 18.8% | (*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 34.0% | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 36.4% | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 34.1% | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 34.1% | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 41.2% | (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))) | |
| 35.2% | (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 33.8% | (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) | |
| 36.5% | (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
Compiled 9 891 to 3 573 computations (63.9% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) |
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a))) |
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (fma.f64 b (/.f64 a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))) |
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal -1 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 0 binary64))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (*.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (sqrt.f64 b))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal -1 binary64))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)))))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 3/2 binary64))) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 4 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))))) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (fma.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b)))))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) angle)))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 (*.f64 b b) (fma.f64 (*.f64 b b) (-.f64 #s(literal 0 binary64) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64))))) (/.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 #s(literal 2 binary64) (log.f64 a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)) |
10 calls:
| 85.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 75.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 71.0ms | a |
| 71.0ms | b |
| 67.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.1% | 1 | a |
| 72.1% | 1 | b |
| 76.0% | 3 | angle |
| 72.1% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 72.1% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 72.1% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 72.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 72.1% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 76.0% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 76.0% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) |
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a))) |
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (fma.f64 b (/.f64 a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))) |
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 b (-.f64 #s(literal 0 binary64) (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal -1 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (-.f64 #s(literal 0 binary64) a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal -1 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 0 binary64))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (*.f64 (sqrt.f64 (sqrt.f64 b)) (sqrt.f64 (sqrt.f64 b))) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 b b (fma.f64 a a #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal -1 binary64))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (fma.f64 (pow.f64 a #s(literal 1/2 binary64)) (pow.f64 a #s(literal 1/2 binary64)) b) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)))))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 3/2 binary64))) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)) |
3 calls:
| 60.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 56.0ms | angle |
| 56.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.7% | 3 | angle |
| 75.7% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 75.7% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) |
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a))) |
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (fma.f64 b (/.f64 a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))) |
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)) |
5 calls:
| 50.0ms | b |
| 47.0ms | a |
| 46.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 45.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 44.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 71.6% | 2 | a |
| 68.9% | 1 | b |
| 74.9% | 3 | angle |
| 74.9% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 74.9% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) |
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a))) |
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (fma.f64 b (/.f64 a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))) |
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 (fma.f64 (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)) (fma.f64 (fma.f64 a a #s(literal 0 binary64)) (*.f64 (*.f64 (PI.f64) angle) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (-.f64 #s(literal 0 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (/.f64 (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))) (fma.f64 a (-.f64 a b) (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (fma.f64 (/.f64 (sqrt.f64 b) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (/.f64 (*.f64 b (sqrt.f64 b)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (neg.f64 (/.f64 (fma.f64 a a #s(literal 0 binary64)) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b (fma.f64 b b #s(literal 0 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (*.f64 a (fma.f64 a a #s(literal 0 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)) |
3 calls:
| 46.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 43.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 41.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.8% | 3 | angle |
| 74.8% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 74.8% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) |
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a))) |
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (fma.f64 b (/.f64 a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))) |
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
1 calls:
| 30.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.3% | 2 | angle |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) |
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a))) |
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (fma.f64 b (/.f64 a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 a (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))) |
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64))) (+.f64 (/.f64 a b) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) b))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) angle)))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
1 calls:
| 30.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.1% | 2 | angle |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) |
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a))) |
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
2 calls:
| 21.0ms | a |
| 21.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.6% | 3 | a |
| 70.7% | 2 | angle |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) |
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a))) |
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (+.f64 b a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
| Outputs |
|---|
(*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
2 calls:
| 22.0ms | b |
| 20.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.8% | 3 | b |
| 68.6% | 2 | angle |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) |
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a))) |
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
| Outputs |
|---|
(*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
2 calls:
| 19.0ms | b |
| 18.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.8% | 3 | a |
| 70.2% | 3 | b |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) |
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 a angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 a angle) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 angle b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) b)))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 b (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fma.f64 a a (fma.f64 b b #s(literal 0 binary64)))) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (+.f64 b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (/.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (fma.f64 a (fma.f64 a a #s(literal 0 binary64)) (*.f64 b (fma.f64 b b #s(literal 0 binary64)))))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) (-.f64 b a))) |
(*.f64 a (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
| Outputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
3 calls:
| 19.0ms | angle |
| 19.0ms | b |
| 17.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.8% | 3 | a |
| 66.8% | 2 | angle |
| 67.7% | 2 | b |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) |
(/.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(fma.f64 #s(literal -1/90 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 (PI.f64) angle)) #s(literal 0 binary64)))) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
3 calls:
| 13.0ms | angle |
| 11.0ms | a |
| 11.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.6% | 2 | angle |
| 64.2% | 1 | b |
| 64.2% | 1 | a |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (+.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
1 calls:
| 9.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.6% | 2 | angle |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
3 calls:
| 9.0ms | b |
| 8.0ms | angle |
| 8.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.8% | 3 | a |
| 60.9% | 2 | b |
| 57.8% | 3 | angle |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
1 calls:
| 8.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.9% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a))) |
| Outputs |
|---|
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
1 calls:
| 9.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.9% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
| Outputs |
|---|
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
2 calls:
| 6.0ms | a |
| 6.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 57.7% | 2 | a |
| 59.0% | 2 | b |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) b)) |
| Outputs |
|---|
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
3 calls:
| 7.0ms | a |
| 6.0ms | angle |
| 6.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 42.7% | 1 | angle |
| 55.1% | 2 | a |
| 52.4% | 2 | b |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
(*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (-.f64 b a))) |
| Outputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) |
1 calls:
| 6.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 55.1% | 2 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64))) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (PI.f64) (fma.f64 a a #s(literal 0 binary64)))) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (fma.f64 a a #s(literal 0 binary64)) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) #s(literal 0 binary64)) |
| Outputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a) |
1 calls:
| 5.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 54.6% | 2 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
| Outputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
2 calls:
| 3.0ms | a |
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 48.8% | 2 | b |
| 49.5% | 2 | a |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
| Outputs |
|---|
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
1 calls:
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 49.5% | 2 | a |
Compiled 4 to 3 computations (25% saved)
Total 0.0b remaining (0%)
Threshold costs 0b (0%)
| Inputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
| Outputs |
|---|
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
3 calls:
| 1.0ms | b |
| 1.0ms | a |
| 1.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 36.5% | 1 | angle |
| 36.5% | 1 | b |
| 36.5% | 1 | a |
Compiled 12 to 9 computations (25% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 4.2083489914675694e+190 | 2.351907986965651e+193 |
| 0.0ms | 9453479788616.637 | 119220421250577150.0 |
Compiled 27 to 22 computations (18.5% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 9.972429463795446e+193 | 9.014274925677804e+198 |
| 0.0ms | 432577691962420350.0 | 7293491425049488000.0 |
Compiled 27 to 22 computations (18.5% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 9.972429463795446e+193 | 9.014274925677804e+198 |
| 0.0ms | 1.3836110716632364e+31 | 3.754645145664776e+33 |
Compiled 27 to 22 computations (18.5% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.446810681010501e+214 | 1.5020705656723548e+214 |
| 0.0ms | 432577691962420350.0 | 7293491425049488000.0 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 29.0ms | 7.786398455323566e+19 | 1.3128284565089078e+21 |
| 17.0ms | 64× | 1 | valid |
| 8.0ms | 48× | 0 | valid |
Compiled 309 to 211 computations (31.7% saved)
ival-sin: 6.0ms (28.2% of total)ival-mult: 5.0ms (23.5% of total)ival-cos: 5.0ms (23.5% of total)ival-pow2: 2.0ms (9.4% of total)ival-pi: 1.0ms (4.7% of total)ival-div: 1.0ms (4.7% of total)adjust: 1.0ms (4.7% of total)ival-sub: 1.0ms (4.7% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 22.0ms | 2.145967582510389e+19 | 7.786398455323566e+19 |
| 10.0ms | 49× | 0 | valid |
| 8.0ms | 31× | 1 | valid |
Compiled 209 to 147 computations (29.7% saved)
ival-pow2: 5.0ms (30.8% of total)ival-sin: 3.0ms (18.5% of total)ival-cos: 3.0ms (18.5% of total)ival-mult: 2.0ms (12.3% of total)ival-div: 1.0ms (6.2% of total)ival-pi: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 28.0ms | 1.6484659821422418e+21 | 3.516455414148794e+22 |
| 15.0ms | 50× | 1 | valid |
| 9.0ms | 62× | 0 | valid |
Compiled 337 to 225 computations (33.2% saved)
ival-cos: 6.0ms (29.8% of total)ival-sin: 5.0ms (24.8% of total)ival-mult: 4.0ms (19.9% of total)ival-pow2: 2.0ms (9.9% of total)ival-pi: 1.0ms (5% of total)ival-div: 1.0ms (5% of total)adjust: 1.0ms (5% of total)ival-sub: 1.0ms (5% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 32.0ms | 4.853056001941911e+182 | 1.2594624429139929e+186 |
| 25.0ms | 2.0564582965287188e-131 | 1.434449270239146e-128 |
| 25.0ms | 105× | 1 | valid |
| 15.0ms | 149× | 0 | valid |
| 8.0ms | 2× | 3 | valid |
Compiled 637 to 446 computations (30% saved)
ival-sin: 13.0ms (32.5% of total)ival-mult: 9.0ms (22.5% of total)ival-cos: 6.0ms (15% of total)ival-pow2: 5.0ms (12.5% of total)ival-div: 3.0ms (7.5% of total)adjust: 2.0ms (5% of total)ival-pi: 1.0ms (2.5% of total)ival-sub: 1.0ms (2.5% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 41.0ms | 4.853056001941911e+182 | 1.2594624429139929e+186 |
| 33.0ms | 2.0564582965287188e-131 | 1.434449270239146e-128 |
| 26.0ms | 105× | 1 | valid |
| 18.0ms | 7× | 3 | valid |
| 15.0ms | 142× | 0 | valid |
| 2.0ms | 2× | 2 | valid |
Compiled 637 to 454 computations (28.7% saved)
ival-sin: 22.0ms (42.2% of total)ival-mult: 9.0ms (17.3% of total)ival-cos: 8.0ms (15.3% of total)ival-pow2: 5.0ms (9.6% of total)ival-div: 3.0ms (5.8% of total)adjust: 2.0ms (3.8% of total)ival-pi: 1.0ms (1.9% of total)ival-sub: 1.0ms (1.9% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 2× | binary-search |
| 1× | predicate-same |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 6.0ms | 3.89168640696886e+177 | 2.6556517771949105e+187 |
| 32.0ms | 5.119806982041334e-161 | 6.704992610414657e-147 |
| 17.0ms | 68× | 1 | valid |
| 10.0ms | 104× | 0 | valid |
| 4.0ms | 1× | 3 | valid |
| 2.0ms | 3× | 2 | valid |
Compiled 462 to 321 computations (30.5% saved)
ival-sin: 8.0ms (29.6% of total)ival-mult: 6.0ms (22.2% of total)ival-pow2: 4.0ms (14.8% of total)ival-cos: 4.0ms (14.8% of total)ival-div: 2.0ms (7.4% of total)adjust: 1.0ms (3.7% of total)ival-pi: 1.0ms (3.7% of total)ival-sub: 1.0ms (3.7% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 17.0ms | 39477971.55852344 | 246678802.89236572 |
| 14.0ms | 96× | 0 | valid |
Compiled 233 to 172 computations (26.2% saved)
ival-sin: 3.0ms (26.6% of total)ival-cos: 3.0ms (26.6% of total)ival-mult: 2.0ms (17.8% of total)ival-pow2: 2.0ms (17.8% of total)ival-div: 1.0ms (8.9% of total)ival-pi: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 21.0ms | 39477971.55852344 | 246678802.89236572 |
| 18.0ms | 96× | 0 | valid |
Compiled 233 to 172 computations (26.2% saved)
ival-sin: 3.0ms (26.4% of total)ival-cos: 3.0ms (26.4% of total)ival-mult: 2.0ms (17.6% of total)ival-pow2: 2.0ms (17.6% of total)ival-div: 1.0ms (8.8% of total)ival-pi: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 42.0ms | 5.103451616641597e+145 | 1.134154705073132e+153 |
| 14.0ms | 5× | 3 | valid |
| 12.0ms | 52× | 1 | valid |
| 8.0ms | 87× | 0 | valid |
Compiled 326 to 229 computations (29.8% saved)
ival-sin: 14.0ms (46.8% of total)ival-mult: 5.0ms (16.7% of total)ival-cos: 3.0ms (10% of total)ival-pow2: 3.0ms (10% of total)ival-div: 2.0ms (6.7% of total)adjust: 1.0ms (3.3% of total)ival-pi: 1.0ms (3.3% of total)ival-sub: 1.0ms (3.3% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 31.0ms | 5.103451616641597e+145 | 1.134154705073132e+153 |
| 16.0ms | 62× | 1 | valid |
| 8.0ms | 81× | 0 | valid |
| 2.0ms | 1× | 3 | valid |
Compiled 326 to 229 computations (29.8% saved)
ival-mult: 6.0ms (27.8% of total)ival-sin: 5.0ms (23.2% of total)ival-pow2: 3.0ms (13.9% of total)ival-cos: 3.0ms (13.9% of total)adjust: 1.0ms (4.6% of total)ival-div: 1.0ms (4.6% of total)ival-pi: 1.0ms (4.6% of total)ival-sub: 1.0ms (4.6% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 39.0ms | 5.103451616641597e+145 | 1.134154705073132e+153 |
| 14.0ms | 58× | 1 | valid |
| 10.0ms | 4× | 3 | valid |
| 8.0ms | 82× | 0 | valid |
Compiled 326 to 229 computations (29.8% saved)
ival-sin: 11.0ms (40.8% of total)ival-mult: 5.0ms (18.5% of total)ival-cos: 3.0ms (11.1% of total)ival-pow2: 3.0ms (11.1% of total)ival-div: 2.0ms (7.4% of total)adjust: 1.0ms (3.7% of total)ival-pi: 1.0ms (3.7% of total)ival-sub: 1.0ms (3.7% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.3560993758775438e+73 | 1.3670249173511433e+73 |
Compiled 29 to 22 computations (24.1% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 9.0ms | 2.0552095336810426e-16 | 2.5024393609581455e-16 |
| 4.0ms | 18× | 1 | valid |
| 3.0ms | 30× | 0 | valid |
Compiled 119 to 88 computations (26.1% saved)
ival-mult: 2.0ms (34.7% of total)ival-div: 1.0ms (17.4% of total)ival-cos: 1.0ms (17.4% of total)ival-sin: 1.0ms (17.4% of total)ival-pow2: 1.0ms (17.4% of total)adjust: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 10.0ms | 2.0552095336810426e-16 | 2.5024393609581455e-16 |
| 5.0ms | 33× | 0 | valid |
| 4.0ms | 15× | 1 | valid |
Compiled 113 to 85 computations (24.8% saved)
ival-pow2: 2.0ms (30.2% of total)ival-mult: 1.0ms (15.1% of total)ival-cos: 1.0ms (15.1% of total)ival-sin: 1.0ms (15.1% of total)ival-div: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 25.0ms | 5.420176804795649e-38 | 2.0198853564944157e-35 |
| 13.0ms | 52× | 1 | valid |
| 7.0ms | 75× | 0 | valid |
| 1.0ms | 1× | 2 | valid |
Compiled 237 to 182 computations (23.2% saved)
ival-mult: 4.0ms (24% of total)ival-pow2: 3.0ms (18% of total)ival-cos: 3.0ms (18% of total)ival-sin: 3.0ms (18% of total)adjust: 1.0ms (6% of total)ival-div: 1.0ms (6% of total)ival-pi: 1.0ms (6% of total)ival-sub: 1.0ms (6% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 40.0ms | 5.420176804795649e-38 | 2.0198853564944157e-35 |
| 14.0ms | 49× | 1 | valid |
| 13.0ms | 3× | 3 | valid |
| 8.0ms | 76× | 0 | valid |
Compiled 237 to 182 computations (23.2% saved)
ival-sin: 17.0ms (54.9% of total)ival-mult: 4.0ms (12.9% of total)ival-pow2: 3.0ms (9.7% of total)ival-cos: 3.0ms (9.7% of total)adjust: 1.0ms (3.2% of total)ival-div: 1.0ms (3.2% of total)ival-pi: 1.0ms (3.2% of total)ival-sub: 1.0ms (3.2% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 33.0ms | 5.420176804795649e-38 | 2.0198853564944157e-35 |
| 13.0ms | 55× | 1 | valid |
| 8.0ms | 1× | 3 | valid |
| 7.0ms | 71× | 0 | valid |
| 1.0ms | 1× | 2 | valid |
Compiled 237 to 182 computations (23.2% saved)
ival-sin: 11.0ms (45.4% of total)ival-mult: 4.0ms (16.5% of total)ival-cos: 3.0ms (12.4% of total)ival-pow2: 3.0ms (12.4% of total)adjust: 1.0ms (4.1% of total)ival-div: 1.0ms (4.1% of total)ival-pi: 1.0ms (4.1% of total)ival-sub: 1.0ms (4.1% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | egg-herbie |
| 172× | *-commutative_binary64 |
| 34× | neg-mul-1_binary64 |
| 32× | neg-sub0_binary64 |
| 30× | +-commutative_binary64 |
| 28× | sub-neg_binary64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 196 | 852 |
| 1 | 278 | 852 |
| 2 | 290 | 852 |
| 3 | 321 | 852 |
| 4 | 345 | 852 |
| 5 | 367 | 852 |
| 6 | 385 | 852 |
| 7 | 395 | 852 |
| 8 | 401 | 852 |
| 9 | 403 | 852 |
| 1× | saturated |
| Inputs |
|---|
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 10000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 50000000000000003627958579865938918051517121439056864122841719919860508624603445372260340908716209758703129884343378605806673765818187068857451828900196608961063122591263461604016054977167360 binary64)) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 99999999999999994465967438754696170766327875910118237148971115117854351613178134068619377108456504406004528089686414709538562749489776621177115003729674648080379472553427423904462708600804999168 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999271792589930496 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 99999999999999994465967438754696170766327875910118237148971115117854351613178134068619377108456504406004528089686414709538562749489776621177115003729674648080379472553427423904462708600804999168 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 15000000000000000512685833693181800580672427505925786464300315438801015219430250487023229749447155717257320471371925297134019793320702320932427831901871052080248937483698221613779050918564285206613786119710441472000 binary64)) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)))) |
(if (<=.f64 angle #s(literal 315000000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(if (<=.f64 angle #s(literal 45000000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(if (<=.f64 angle #s(literal 18000000000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(if (<=.f64 b #s(literal 8591052010469611/399583814440447005616844445413525287135820562261116307309972090832047582568929999375399181192126972308457847183540047730617340886948900519205142528 binary64)) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (if (<=.f64 b #s(literal 489999999999999983974011762974854270256006101833522184046065785622845057442994863524725348766655869350712470297644462271903519732558674488511323034281170526617816536629255170860754403328 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))))) |
(if (<=.f64 b #s(literal 2797086701083129/99895953610111751404211111353381321783955140565279076827493022708011895642232499843849795298031743077114461795885011932654335221737225129801285632 binary64)) (*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (if (<=.f64 b #s(literal 530000000000000022407902747869032940412458922186192315664751762712123450746962830480663495489419770449574512600960827587929960442852116656586158976695817067600905105726973113851183104 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))))) |
(if (<=.f64 a #s(literal 4748743708283607/15829145694278690179872161345257420162248406342477557754500035589945422406818039498900249667919554879334250971265032917718487362195632077437922953926521162746662833417516744704 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (if (<=.f64 a #s(literal 5000000000000000262190592237531418597736900077214862305283068621659030917376859431910478415443928807994362318208466088914672700840093622075866148980296178635908453530060388827136 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))) |
(if (<=.f64 angle #s(literal 53000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))) |
(if (<=.f64 angle #s(literal 53000000 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))) |
(if (<=.f64 b #s(literal 780000000000000022120539953577103598662547813231879910646817946973419161874869452934116343303946588166651193409559127842530887137917629689886714401652736 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))) |
(if (<=.f64 b #s(literal 1600000000000000078362762520240832927315563205649190221992067799344269221749415609857970446795642342068980903490416442819285492669860136347363641917440 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))) |
(if (<=.f64 b #s(literal 16500000000000001228319625973381323161769571993509895587492110828093529949527369877967408673138236075540566761139480906389714446780566773906879123816448 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))) |
(if (<=.f64 b #s(literal 13599999999999999392632172288273185023072983734871147631558971043568680960 binary64)) (*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))) |
(if (<=.f64 a #s(literal 4360718064785109/20282409603651670423947251286016 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) (*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) |
(if (<=.f64 a #s(literal 1044544094588061/5070602400912917605986812821504 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) |
(if (<=.f64 a #s(literal 8716068388674743/47890485652059026823698344598447161988085597568237568 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)) |
(if (<=.f64 a #s(literal 5363734393030611/47890485652059026823698344598447161988085597568237568 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(if (<=.f64 a #s(literal 4789048565205903/47890485652059026823698344598447161988085597568237568 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
| Outputs |
|---|
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 10000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 50000000000000003627958579865938918051517121439056864122841719919860508624603445372260340908716209758703129884343378605806673765818187068857451828900196608961063122591263461604016054977167360 binary64)) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 10000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 50000000000000003627958579865938918051517121439056864122841719919860508624603445372260340908716209758703129884343378605806673765818187068857451828900196608961063122591263461604016054977167360 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 99999999999999994465967438754696170766327875910118237148971115117854351613178134068619377108456504406004528089686414709538562749489776621177115003729674648080379472553427423904462708600804999168 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 99999999999999994465967438754696170766327875910118237148971115117854351613178134068619377108456504406004528089686414709538562749489776621177115003729674648080379472553427423904462708600804999168 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999271792589930496 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 99999999999999994465967438754696170766327875910118237148971115117854351613178134068619377108456504406004528089686414709538562749489776621177115003729674648080379472553427423904462708600804999168 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999271792589930496 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 99999999999999994465967438754696170766327875910118237148971115117854351613178134068619377108456504406004528089686414709538562749489776621177115003729674648080379472553427423904462708600804999168 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 15000000000000000512685833693181800580672427505925786464300315438801015219430250487023229749447155717257320471371925297134019793320702320932427831901871052080248937483698221613779050918564285206613786119710441472000 binary64)) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 15000000000000000512685833693181800580672427505925786464300315438801015219430250487023229749447155717257320471371925297134019793320702320932427831901871052080248937483698221613779050918564285206613786119710441472000 binary64)) (*.f64 (fma.f64 a a (fma.f64 b b #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(if (<=.f64 angle #s(literal 315000000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(if (<=.f64 angle #s(literal 315000000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(if (<=.f64 angle #s(literal 45000000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(if (<=.f64 angle #s(literal 45000000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(if (<=.f64 angle #s(literal 18000000000000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(if (<=.f64 b #s(literal 8591052010469611/399583814440447005616844445413525287135820562261116307309972090832047582568929999375399181192126972308457847183540047730617340886948900519205142528 binary64)) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (if (<=.f64 b #s(literal 489999999999999983974011762974854270256006101833522184046065785622845057442994863524725348766655869350712470297644462271903519732558674488511323034281170526617816536629255170860754403328 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))))) |
(if (<=.f64 b #s(literal 8591052010469611/399583814440447005616844445413525287135820562261116307309972090832047582568929999375399181192126972308457847183540047730617340886948900519205142528 binary64)) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (if (<=.f64 b #s(literal 489999999999999983974011762974854270256006101833522184046065785622845057442994863524725348766655869350712470297644462271903519732558674488511323034281170526617816536629255170860754403328 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (PI.f64)))) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))))) |
(if (<=.f64 b #s(literal 2797086701083129/99895953610111751404211111353381321783955140565279076827493022708011895642232499843849795298031743077114461795885011932654335221737225129801285632 binary64)) (*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (if (<=.f64 b #s(literal 530000000000000022407902747869032940412458922186192315664751762712123450746962830480663495489419770449574512600960827587929960442852116656586158976695817067600905105726973113851183104 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))))) |
(if (<=.f64 b #s(literal 2797086701083129/99895953610111751404211111353381321783955140565279076827493022708011895642232499843849795298031743077114461795885011932654335221737225129801285632 binary64)) (*.f64 a (*.f64 (-.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (if (<=.f64 b #s(literal 530000000000000022407902747869032940412458922186192315664751762712123450746962830480663495489419770449574512600960827587929960442852116656586158976695817067600905105726973113851183104 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (PI.f64)))) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))))) |
(if (<=.f64 a #s(literal 4748743708283607/15829145694278690179872161345257420162248406342477557754500035589945422406818039498900249667919554879334250971265032917718487362195632077437922953926521162746662833417516744704 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (if (<=.f64 a #s(literal 5000000000000000262190592237531418597736900077214862305283068621659030917376859431910478415443928807994362318208466088914672700840093622075866148980296178635908453530060388827136 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))) |
(if (<=.f64 a #s(literal 4748743708283607/15829145694278690179872161345257420162248406342477557754500035589945422406818039498900249667919554879334250971265032917718487362195632077437922953926521162746662833417516744704 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 b b)))) (if (<=.f64 a #s(literal 5000000000000000262190592237531418597736900077214862305283068621659030917376859431910478415443928807994362318208466088914672700840093622075866148980296178635908453530060388827136 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))))) |
(if (<=.f64 angle #s(literal 53000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))) |
(if (<=.f64 angle #s(literal 53000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (+.f64 b a))))) |
(if (<=.f64 angle #s(literal 53000000 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 #s(literal 0 binary64) a)))) |
(if (<=.f64 angle #s(literal 53000000 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))) (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a (+.f64 b a))))) |
(if (<=.f64 b #s(literal 780000000000000022120539953577103598662547813231879910646817946973419161874869452934116343303946588166651193409559127842530887137917629689886714401652736 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))) |
(if (<=.f64 b #s(literal 780000000000000022120539953577103598662547813231879910646817946973419161874869452934116343303946588166651193409559127842530887137917629689886714401652736 binary64)) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))) |
(if (<=.f64 b #s(literal 1600000000000000078362762520240832927315563205649190221992067799344269221749415609857970446795642342068980903490416442819285492669860136347363641917440 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))) |
(if (<=.f64 b #s(literal 1600000000000000078362762520240832927315563205649190221992067799344269221749415609857970446795642342068980903490416442819285492669860136347363641917440 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))) |
(if (<=.f64 b #s(literal 16500000000000001228319625973381323161769571993509895587492110828093529949527369877967408673138236075540566761139480906389714446780566773906879123816448 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))) |
(if (<=.f64 b #s(literal 16500000000000001228319625973381323161769571993509895587492110828093529949527369877967408673138236075540566761139480906389714446780566773906879123816448 binary64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (PI.f64)))) (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))) |
(if (<=.f64 b #s(literal 13599999999999999392632172288273185023072983734871147631558971043568680960 binary64)) (*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 b (fma.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 0 binary64)) #s(literal 0 binary64))) |
(if (<=.f64 a #s(literal 4360718064785109/20282409603651670423947251286016 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) (*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) |
(if (<=.f64 a #s(literal 4360718064785109/20282409603651670423947251286016 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 b (-.f64 b a))) (*.f64 a (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (PI.f64))))) |
(if (<=.f64 a #s(literal 1044544094588061/5070602400912917605986812821504 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (*.f64 a (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) |
(if (<=.f64 a #s(literal 1044544094588061/5070602400912917605986812821504 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 b b)))) (*.f64 a (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (PI.f64))))) |
(if (<=.f64 a #s(literal 8716068388674743/47890485652059026823698344598447161988085597568237568 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 (PI.f64) angle))) a)) |
(if (<=.f64 a #s(literal 8716068388674743/47890485652059026823698344598447161988085597568237568 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 b b)))) (*.f64 a (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
(if (<=.f64 a #s(literal 5363734393030611/47890485652059026823698344598447161988085597568237568 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(if (<=.f64 a #s(literal 5363734393030611/47890485652059026823698344598447161988085597568237568 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 b b)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 4789048565205903/47890485652059026823698344598447161988085597568237568 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (PI.f64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) |
(if (<=.f64 a #s(literal 4789048565205903/47890485652059026823698344598447161988085597568237568 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 b b)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 a a))))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (*.f64 a a)))) |
| 16 026× | accelerator-lowering-fma.f32 |
| 16 026× | accelerator-lowering-fma.f64 |
| 12 138× | accelerator-lowering-fma.f32 |
| 12 138× | accelerator-lowering-fma.f64 |
| 9 270× | accelerator-lowering-fma.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 548 | 10029 |
| 1 | 1998 | 9435 |
| 2 | 5283 | 8994 |
| 0 | 8129 | 8648 |
| 0 | 447 | 8106 |
| 1 | 1528 | 7550 |
| 2 | 6230 | 6988 |
| 0 | 8676 | 6814 |
| 0 | 48 | 208 |
| 1 | 220 | 204 |
| 2 | 1855 | 181 |
| 0 | 8405 | 180 |
| 0 | 733 | 8465 |
| 1 | 2455 | 7705 |
| 2 | 6630 | 7680 |
| 0 | 8084 | 7491 |
| 0 | 16 | 64 |
| 1 | 78 | 64 |
| 2 | 445 | 55 |
| 3 | 4053 | 55 |
| 0 | 8313 | 55 |
| 0 | 188 | 2667 |
| 1 | 605 | 2489 |
| 2 | 2538 | 2441 |
| 0 | 8125 | 2375 |
| 0 | 45 | 244 |
| 1 | 197 | 213 |
| 2 | 1437 | 199 |
| 0 | 9626 | 192 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 2 059 to 1 087 computations (47.2% saved)
(abs b)
Compiled 3 428 to 1 212 computations (64.6% saved)
Loading profile data...