
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ t (/ (- z t) (/ y x))))
double code(double x, double y, double z, double t) {
return t + ((z - t) / (y / x));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((z - t) / (y / x))
end function
public static double code(double x, double y, double z, double t) {
return t + ((z - t) / (y / x));
}
def code(x, y, z, t): return t + ((z - t) / (y / x))
function code(x, y, z, t) return Float64(t + Float64(Float64(z - t) / Float64(y / x))) end
function tmp = code(x, y, z, t) tmp = t + ((z - t) / (y / x)); end
code[x_, y_, z_, t_] := N[(t + N[(N[(z - t), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \frac{z - t}{\frac{y}{x}}
\end{array}
Initial program 96.9%
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
/-lowering-/.f6497.3
Applied egg-rr97.3%
Final simplification97.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* x (/ (- z t) y))))
(if (<= (/ x y) -2e+14)
t_1
(if (<= (/ x y) 2000000.0) (fma (/ x y) z t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x * ((z - t) / y);
double tmp;
if ((x / y) <= -2e+14) {
tmp = t_1;
} else if ((x / y) <= 2000000.0) {
tmp = fma((x / y), z, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(x * Float64(Float64(z - t) / y)) tmp = 0.0 if (Float64(x / y) <= -2e+14) tmp = t_1; elseif (Float64(x / y) <= 2000000.0) tmp = fma(Float64(x / y), z, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -2e+14], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 2000000.0], N[(N[(x / y), $MachinePrecision] * z + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \frac{z - t}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -2 \cdot 10^{+14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 2000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, z, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -2e14 or 2e6 < (/.f64 x y) Initial program 96.0%
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.1
Applied egg-rr96.1%
Taylor expanded in x around inf
div-subN/A
sub-negN/A
mul-1-negN/A
associate-/l*N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
mul-1-negN/A
sub-negN/A
--lowering--.f6490.3
Simplified90.3%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6494.7
Applied egg-rr94.7%
if -2e14 < (/.f64 x y) < 2e6Initial program 97.8%
Taylor expanded in z around inf
Simplified94.5%
accelerator-lowering-fma.f64N/A
/-lowering-/.f6494.6
Applied egg-rr94.6%
Final simplification94.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* z (/ x y)))) (if (<= (/ x y) -4e-68) t_1 (if (<= (/ x y) 4e-42) t t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * (x / y);
double tmp;
if ((x / y) <= -4e-68) {
tmp = t_1;
} else if ((x / y) <= 4e-42) {
tmp = t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * (x / y)
if ((x / y) <= (-4d-68)) then
tmp = t_1
else if ((x / y) <= 4d-42) then
tmp = t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * (x / y);
double tmp;
if ((x / y) <= -4e-68) {
tmp = t_1;
} else if ((x / y) <= 4e-42) {
tmp = t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * (x / y) tmp = 0 if (x / y) <= -4e-68: tmp = t_1 elif (x / y) <= 4e-42: tmp = t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(x / y)) tmp = 0.0 if (Float64(x / y) <= -4e-68) tmp = t_1; elseif (Float64(x / y) <= 4e-42) tmp = t; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * (x / y); tmp = 0.0; if ((x / y) <= -4e-68) tmp = t_1; elseif ((x / y) <= 4e-42) tmp = t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -4e-68], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 4e-42], t, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -4 \cdot 10^{-68}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 4 \cdot 10^{-42}:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -4.00000000000000027e-68 or 4.00000000000000015e-42 < (/.f64 x y) Initial program 96.7%
Taylor expanded in z around inf
+-rgt-identityN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6448.4
Simplified48.4%
+-rgt-identityN/A
*-commutativeN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6450.6
Applied egg-rr50.6%
if -4.00000000000000027e-68 < (/.f64 x y) < 4.00000000000000015e-42Initial program 97.3%
Taylor expanded in x around 0
Simplified81.5%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -2e+78) (* y (/ t y)) t))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2e+78) {
tmp = y * (t / y);
} else {
tmp = t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-2d+78)) then
tmp = y * (t / y)
else
tmp = t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2e+78) {
tmp = y * (t / y);
} else {
tmp = t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -2e+78: tmp = y * (t / y) else: tmp = t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2e+78) tmp = Float64(y * Float64(t / y)); else tmp = t; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -2e+78) tmp = y * (t / y); else tmp = t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2e+78], N[(y * N[(t / y), $MachinePrecision]), $MachinePrecision], t]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2 \cdot 10^{+78}:\\
\;\;\;\;y \cdot \frac{t}{y}\\
\mathbf{else}:\\
\;\;\;\;t\\
\end{array}
\end{array}
if (/.f64 x y) < -2.00000000000000002e78Initial program 96.7%
Taylor expanded in y around 0
/-lowering-/.f64N/A
distribute-rgt-out--N/A
*-commutativeN/A
unsub-negN/A
mul-1-negN/A
+-commutativeN/A
associate-+r+N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
distribute-lft-outN/A
accelerator-lowering-fma.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
+-rgt-identityN/A
accelerator-lowering-fma.f6492.0
Simplified92.0%
Taylor expanded in y around inf
+-rgt-identityN/A
accelerator-lowering-fma.f645.5
Simplified5.5%
+-rgt-identityN/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6423.5
Applied egg-rr23.5%
if -2.00000000000000002e78 < (/.f64 x y) Initial program 97.0%
Taylor expanded in x around 0
Simplified48.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (/ x y) z t))) (if (<= z -5.6e-32) t_1 (if (<= z 6.2e+52) (* t (- 1.0 (/ x y))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma((x / y), z, t);
double tmp;
if (z <= -5.6e-32) {
tmp = t_1;
} else if (z <= 6.2e+52) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(x / y), z, t) tmp = 0.0 if (z <= -5.6e-32) tmp = t_1; elseif (z <= 6.2e+52) tmp = Float64(t * Float64(1.0 - Float64(x / y))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] * z + t), $MachinePrecision]}, If[LessEqual[z, -5.6e-32], t$95$1, If[LessEqual[z, 6.2e+52], N[(t * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{x}{y}, z, t\right)\\
\mathbf{if}\;z \leq -5.6 \cdot 10^{-32}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 6.2 \cdot 10^{+52}:\\
\;\;\;\;t \cdot \left(1 - \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -5.5999999999999998e-32 or 6.2e52 < z Initial program 97.6%
Taylor expanded in z around inf
Simplified85.5%
accelerator-lowering-fma.f64N/A
/-lowering-/.f6485.5
Applied egg-rr85.5%
if -5.5999999999999998e-32 < z < 6.2e52Initial program 96.3%
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.4
Applied egg-rr96.4%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
*-rgt-identityN/A
associate-/l*N/A
distribute-lft-out--N/A
*-inversesN/A
div-subN/A
*-lowering-*.f64N/A
div-subN/A
*-inversesN/A
--lowering--.f64N/A
/-lowering-/.f6485.4
Simplified85.4%
(FPCore (x y z t) :precision binary64 (fma (/ x y) (- z t) t))
double code(double x, double y, double z, double t) {
return fma((x / y), (z - t), t);
}
function code(x, y, z, t) return fma(Float64(x / y), Float64(z - t), t) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{y}, z - t, t\right)
\end{array}
Initial program 96.9%
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.9
Applied egg-rr96.9%
(FPCore (x y z t) :precision binary64 (fma (/ x y) z t))
double code(double x, double y, double z, double t) {
return fma((x / y), z, t);
}
function code(x, y, z, t) return fma(Float64(x / y), z, t) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * z + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{y}, z, t\right)
\end{array}
Initial program 96.9%
Taylor expanded in z around inf
Simplified72.1%
accelerator-lowering-fma.f64N/A
/-lowering-/.f6472.1
Applied egg-rr72.1%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 96.9%
Taylor expanded in x around 0
Simplified37.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (* (/ x y) (- z t)) t)))
(if (< z 2.759456554562692e-282)
t_1
(if (< z 2.326994450874436e-110) (+ (* x (/ (- z t) y)) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((x / y) * (z - t)) + t
if (z < 2.759456554562692d-282) then
tmp = t_1
else if (z < 2.326994450874436d-110) then
tmp = (x * ((z - t) / y)) + t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((x / y) * (z - t)) + t tmp = 0 if z < 2.759456554562692e-282: tmp = t_1 elif z < 2.326994450874436e-110: tmp = (x * ((z - t) / y)) + t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(x / y) * Float64(z - t)) + t) tmp = 0.0 if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = Float64(Float64(x * Float64(Float64(z - t) / y)) + t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((x / y) * (z - t)) + t; tmp = 0.0; if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = (x * ((z - t) / y)) + t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]}, If[Less[z, 2.759456554562692e-282], t$95$1, If[Less[z, 2.326994450874436e-110], N[(N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} \cdot \left(z - t\right) + t\\
\mathbf{if}\;z < 2.759456554562692 \cdot 10^{-282}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 2.326994450874436 \cdot 10^{-110}:\\
\;\;\;\;x \cdot \frac{z - t}{y} + t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024196
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cget from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (if (< z 689864138640673/250000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* (/ x y) (- z t)) t) (if (< z 581748612718609/25000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* x (/ (- z t) y)) t) (+ (* (/ x y) (- z t)) t))))
(+ (* (/ x y) (- z t)) t))