
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
Initial program 96.1%
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6496.6
Applied egg-rr96.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- z y)))))
(if (<= t_1 -2e+26)
t_2
(if (<= t_1 0.9995)
(* (- x y) (/ t (- z y)))
(if (<= t_1 2.0) (fma t (/ (- z x) y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -2e+26) {
tmp = t_2;
} else if (t_1 <= 0.9995) {
tmp = (x - y) * (t / (z - y));
} else if (t_1 <= 2.0) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(z - y))) tmp = 0.0 if (t_1 <= -2e+26) tmp = t_2; elseif (t_1 <= 0.9995) tmp = Float64(Float64(x - y) * Float64(t / Float64(z - y))); elseif (t_1 <= 2.0) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+26], t$95$2, If[LessEqual[t$95$1, 0.9995], N[(N[(x - y), $MachinePrecision] * N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+26}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.9995:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z - y}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e26 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 92.7%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6492.6
Simplified92.6%
if -2.0000000000000001e26 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.99950000000000006Initial program 96.1%
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6496.8
Applied egg-rr96.8%
if 0.99950000000000006 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
Simplified99.2%
Final simplification96.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- z y)))))
(if (<= t_1 -0.2)
t_2
(if (<= t_1 0.005)
(* (- x y) (/ t z))
(if (<= t_1 2.0) (fma t (/ (- z x) y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -0.2) {
tmp = t_2;
} else if (t_1 <= 0.005) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(z - y))) tmp = 0.0 if (t_1 <= -0.2) tmp = t_2; elseif (t_1 <= 0.005) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.2], t$95$2, If[LessEqual[t$95$1, 0.005], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -0.2:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.005:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -0.20000000000000001 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 93.4%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6493.1
Simplified93.1%
if -0.20000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0050000000000000001Initial program 95.6%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6494.0
Simplified94.0%
*-commutativeN/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
div-invN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6495.8
Applied egg-rr95.8%
if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
Simplified97.7%
Final simplification95.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- z y)))))
(if (<= t_1 -0.2)
t_2
(if (<= t_1 0.005)
(* (- x y) (/ t z))
(if (<= t_1 2.0) (* t (- 1.0 (/ x y))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -0.2) {
tmp = t_2;
} else if (t_1 <= 0.005) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = t * (x / (z - y))
if (t_1 <= (-0.2d0)) then
tmp = t_2
else if (t_1 <= 0.005d0) then
tmp = (x - y) * (t / z)
else if (t_1 <= 2.0d0) then
tmp = t * (1.0d0 - (x / y))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -0.2) {
tmp = t_2;
} else if (t_1 <= 0.005) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = t * (x / (z - y)) tmp = 0 if t_1 <= -0.2: tmp = t_2 elif t_1 <= 0.005: tmp = (x - y) * (t / z) elif t_1 <= 2.0: tmp = t * (1.0 - (x / y)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(z - y))) tmp = 0.0 if (t_1 <= -0.2) tmp = t_2; elseif (t_1 <= 0.005) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 2.0) tmp = Float64(t * Float64(1.0 - Float64(x / y))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = t * (x / (z - y)); tmp = 0.0; if (t_1 <= -0.2) tmp = t_2; elseif (t_1 <= 0.005) tmp = (x - y) * (t / z); elseif (t_1 <= 2.0) tmp = t * (1.0 - (x / y)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.2], t$95$2, If[LessEqual[t$95$1, 0.005], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -0.2:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.005:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot \left(1 - \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -0.20000000000000001 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 93.4%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6493.1
Simplified93.1%
if -0.20000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0050000000000000001Initial program 95.6%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6494.0
Simplified94.0%
*-commutativeN/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
div-invN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6495.8
Applied egg-rr95.8%
if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6496.7
Simplified96.7%
Final simplification95.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* x (/ t (- z y)))))
(if (<= t_1 -50000000000000.0)
t_2
(if (<= t_1 0.005)
(* (- x y) (/ t z))
(if (<= t_1 40000000000000.0) (* t (- 1.0 (/ x y))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / (z - y));
double tmp;
if (t_1 <= -50000000000000.0) {
tmp = t_2;
} else if (t_1 <= 0.005) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 40000000000000.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = x * (t / (z - y))
if (t_1 <= (-50000000000000.0d0)) then
tmp = t_2
else if (t_1 <= 0.005d0) then
tmp = (x - y) * (t / z)
else if (t_1 <= 40000000000000.0d0) then
tmp = t * (1.0d0 - (x / y))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / (z - y));
double tmp;
if (t_1 <= -50000000000000.0) {
tmp = t_2;
} else if (t_1 <= 0.005) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 40000000000000.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = x * (t / (z - y)) tmp = 0 if t_1 <= -50000000000000.0: tmp = t_2 elif t_1 <= 0.005: tmp = (x - y) * (t / z) elif t_1 <= 40000000000000.0: tmp = t * (1.0 - (x / y)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(x * Float64(t / Float64(z - y))) tmp = 0.0 if (t_1 <= -50000000000000.0) tmp = t_2; elseif (t_1 <= 0.005) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 40000000000000.0) tmp = Float64(t * Float64(1.0 - Float64(x / y))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = x * (t / (z - y)); tmp = 0.0; if (t_1 <= -50000000000000.0) tmp = t_2; elseif (t_1 <= 0.005) tmp = (x - y) * (t / z); elseif (t_1 <= 40000000000000.0) tmp = t * (1.0 - (x / y)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -50000000000000.0], t$95$2, If[LessEqual[t$95$1, 0.005], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 40000000000000.0], N[(t * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := x \cdot \frac{t}{z - y}\\
\mathbf{if}\;t\_1 \leq -50000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.005:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 40000000000000:\\
\;\;\;\;t \cdot \left(1 - \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e13 or 4e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 92.8%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6486.9
Simplified86.9%
if -5e13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0050000000000000001Initial program 95.8%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6494.3
Simplified94.3%
*-commutativeN/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
div-invN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6495.9
Applied egg-rr95.9%
if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4e13Initial program 99.9%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6495.5
Simplified95.5%
Final simplification93.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* x (/ t (- z y)))))
(if (<= t_1 -4e-46)
t_2
(if (<= t_1 0.9995)
(* y (/ t (- y z)))
(if (<= t_1 40000000000000.0) (* t (- 1.0 (/ x y))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / (z - y));
double tmp;
if (t_1 <= -4e-46) {
tmp = t_2;
} else if (t_1 <= 0.9995) {
tmp = y * (t / (y - z));
} else if (t_1 <= 40000000000000.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = x * (t / (z - y))
if (t_1 <= (-4d-46)) then
tmp = t_2
else if (t_1 <= 0.9995d0) then
tmp = y * (t / (y - z))
else if (t_1 <= 40000000000000.0d0) then
tmp = t * (1.0d0 - (x / y))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / (z - y));
double tmp;
if (t_1 <= -4e-46) {
tmp = t_2;
} else if (t_1 <= 0.9995) {
tmp = y * (t / (y - z));
} else if (t_1 <= 40000000000000.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = x * (t / (z - y)) tmp = 0 if t_1 <= -4e-46: tmp = t_2 elif t_1 <= 0.9995: tmp = y * (t / (y - z)) elif t_1 <= 40000000000000.0: tmp = t * (1.0 - (x / y)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(x * Float64(t / Float64(z - y))) tmp = 0.0 if (t_1 <= -4e-46) tmp = t_2; elseif (t_1 <= 0.9995) tmp = Float64(y * Float64(t / Float64(y - z))); elseif (t_1 <= 40000000000000.0) tmp = Float64(t * Float64(1.0 - Float64(x / y))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = x * (t / (z - y)); tmp = 0.0; if (t_1 <= -4e-46) tmp = t_2; elseif (t_1 <= 0.9995) tmp = y * (t / (y - z)); elseif (t_1 <= 40000000000000.0) tmp = t * (1.0 - (x / y)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e-46], t$95$2, If[LessEqual[t$95$1, 0.9995], N[(y * N[(t / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 40000000000000.0], N[(t * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := x \cdot \frac{t}{z - y}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{-46}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.9995:\\
\;\;\;\;y \cdot \frac{t}{y - z}\\
\mathbf{elif}\;t\_1 \leq 40000000000000:\\
\;\;\;\;t \cdot \left(1 - \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.00000000000000009e-46 or 4e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 93.9%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6485.9
Simplified85.9%
if -4.00000000000000009e-46 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.99950000000000006Initial program 95.3%
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6495.3
Applied egg-rr95.3%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
--lowering--.f6468.0
Simplified68.0%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6471.7
Applied egg-rr71.7%
if 0.99950000000000006 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4e13Initial program 99.9%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6497.2
Simplified97.2%
Final simplification84.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* x (/ t (- z y)))))
(if (<= t_1 -4e-46)
t_2
(if (<= t_1 0.9995)
(* y (/ t (- y z)))
(if (<= t_1 40000000000000.0) (fma (/ z y) t t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / (z - y));
double tmp;
if (t_1 <= -4e-46) {
tmp = t_2;
} else if (t_1 <= 0.9995) {
tmp = y * (t / (y - z));
} else if (t_1 <= 40000000000000.0) {
tmp = fma((z / y), t, t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(x * Float64(t / Float64(z - y))) tmp = 0.0 if (t_1 <= -4e-46) tmp = t_2; elseif (t_1 <= 0.9995) tmp = Float64(y * Float64(t / Float64(y - z))); elseif (t_1 <= 40000000000000.0) tmp = fma(Float64(z / y), t, t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e-46], t$95$2, If[LessEqual[t$95$1, 0.9995], N[(y * N[(t / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 40000000000000.0], N[(N[(z / y), $MachinePrecision] * t + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := x \cdot \frac{t}{z - y}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{-46}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.9995:\\
\;\;\;\;y \cdot \frac{t}{y - z}\\
\mathbf{elif}\;t\_1 \leq 40000000000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, t, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.00000000000000009e-46 or 4e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 93.9%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6485.9
Simplified85.9%
if -4.00000000000000009e-46 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.99950000000000006Initial program 95.3%
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6495.3
Applied egg-rr95.3%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
--lowering--.f6468.0
Simplified68.0%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6471.7
Applied egg-rr71.7%
if 0.99950000000000006 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4e13Initial program 99.9%
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6499.9
Applied egg-rr99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
--lowering--.f6466.7
Simplified66.7%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6491.0
Simplified91.0%
div-invN/A
*-commutativeN/A
associate-*r*N/A
div-invN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6494.2
Applied egg-rr94.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* x (/ t (- z y)))))
(if (<= t_1 0.005)
t_2
(if (<= t_1 40000000000000.0) (fma (/ z y) t t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / (z - y));
double tmp;
if (t_1 <= 0.005) {
tmp = t_2;
} else if (t_1 <= 40000000000000.0) {
tmp = fma((z / y), t, t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(x * Float64(t / Float64(z - y))) tmp = 0.0 if (t_1 <= 0.005) tmp = t_2; elseif (t_1 <= 40000000000000.0) tmp = fma(Float64(z / y), t, t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.005], t$95$2, If[LessEqual[t$95$1, 40000000000000.0], N[(N[(z / y), $MachinePrecision] * t + t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := x \cdot \frac{t}{z - y}\\
\mathbf{if}\;t\_1 \leq 0.005:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 40000000000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, t, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0050000000000000001 or 4e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.5%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6474.9
Simplified74.9%
if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4e13Initial program 99.9%
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6499.9
Applied egg-rr99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
--lowering--.f6465.8
Simplified65.8%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6488.9
Simplified88.9%
div-invN/A
*-commutativeN/A
associate-*r*N/A
div-invN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6492.0
Applied egg-rr92.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x z)))) (if (<= t_1 0.005) t_2 (if (<= t_1 2.0) (fma (/ z y) t t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / z);
double tmp;
if (t_1 <= 0.005) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = fma((z / y), t, t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / z)) tmp = 0.0 if (t_1 <= 0.005) tmp = t_2; elseif (t_1 <= 2.0) tmp = fma(Float64(z / y), t, t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.005], t$95$2, If[LessEqual[t$95$1, 2.0], N[(N[(z / y), $MachinePrecision] * t + t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z}\\
\mathbf{if}\;t\_1 \leq 0.005:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, t, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0050000000000000001 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.5%
Taylor expanded in y around 0
/-lowering-/.f6458.8
Simplified58.8%
if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6499.9
Applied egg-rr99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
--lowering--.f6467.4
Simplified67.4%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6491.1
Simplified91.1%
div-invN/A
*-commutativeN/A
associate-*r*N/A
div-invN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6494.2
Applied egg-rr94.2%
Final simplification69.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x z)))) (if (<= t_1 0.005) t_2 (if (<= t_1 2.0) t t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / z);
double tmp;
if (t_1 <= 0.005) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = t * (x / z)
if (t_1 <= 0.005d0) then
tmp = t_2
else if (t_1 <= 2.0d0) then
tmp = t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / z);
double tmp;
if (t_1 <= 0.005) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = t * (x / z) tmp = 0 if t_1 <= 0.005: tmp = t_2 elif t_1 <= 2.0: tmp = t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / z)) tmp = 0.0 if (t_1 <= 0.005) tmp = t_2; elseif (t_1 <= 2.0) tmp = t; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = t * (x / z); tmp = 0.0; if (t_1 <= 0.005) tmp = t_2; elseif (t_1 <= 2.0) tmp = t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.005], t$95$2, If[LessEqual[t$95$1, 2.0], t, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z}\\
\mathbf{if}\;t\_1 \leq 0.005:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0050000000000000001 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.5%
Taylor expanded in y around 0
/-lowering-/.f6458.8
Simplified58.8%
if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Simplified93.2%
Final simplification69.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* x (/ t z)))) (if (<= t_1 0.005) t_2 (if (<= t_1 40000000000000.0) t t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / z);
double tmp;
if (t_1 <= 0.005) {
tmp = t_2;
} else if (t_1 <= 40000000000000.0) {
tmp = t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = x * (t / z)
if (t_1 <= 0.005d0) then
tmp = t_2
else if (t_1 <= 40000000000000.0d0) then
tmp = t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / z);
double tmp;
if (t_1 <= 0.005) {
tmp = t_2;
} else if (t_1 <= 40000000000000.0) {
tmp = t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = x * (t / z) tmp = 0 if t_1 <= 0.005: tmp = t_2 elif t_1 <= 40000000000000.0: tmp = t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(x * Float64(t / z)) tmp = 0.0 if (t_1 <= 0.005) tmp = t_2; elseif (t_1 <= 40000000000000.0) tmp = t; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = x * (t / z); tmp = 0.0; if (t_1 <= 0.005) tmp = t_2; elseif (t_1 <= 40000000000000.0) tmp = t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(t / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.005], t$95$2, If[LessEqual[t$95$1, 40000000000000.0], t, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := x \cdot \frac{t}{z}\\
\mathbf{if}\;t\_1 \leq 0.005:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 40000000000000:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0050000000000000001 or 4e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.5%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6474.9
Simplified74.9%
Taylor expanded in z around inf
Simplified56.9%
if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4e13Initial program 99.9%
Taylor expanded in y around inf
Simplified91.1%
(FPCore (x y z t) :precision binary64 (* t (/ (- x y) (- z y))))
double code(double x, double y, double z, double t) {
return t * ((x - y) / (z - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t * ((x - y) / (z - y))
end function
public static double code(double x, double y, double z, double t) {
return t * ((x - y) / (z - y));
}
def code(x, y, z, t): return t * ((x - y) / (z - y))
function code(x, y, z, t) return Float64(t * Float64(Float64(x - y) / Float64(z - y))) end
function tmp = code(x, y, z, t) tmp = t * ((x - y) / (z - y)); end
code[x_, y_, z_, t_] := N[(t * N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t \cdot \frac{x - y}{z - y}
\end{array}
Initial program 96.1%
Final simplification96.1%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 96.1%
Taylor expanded in y around inf
Simplified30.7%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024196
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))