
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
(FPCore (x y) :precision binary64 (fma (sqrt x) y (- 1.0 x)))
double code(double x, double y) {
return fma(sqrt(x), y, (1.0 - x));
}
function code(x, y) return fma(sqrt(x), y, Float64(1.0 - x)) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * y + N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sqrt{x}, y, 1 - x\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
mul-1-negN/A
distribute-neg-fracN/A
+-commutativeN/A
associate-+r+N/A
lft-mult-inverseN/A
distribute-rgt-inN/A
+-commutativeN/A
sub-negN/A
div-subN/A
*-commutativeN/A
distribute-lft-inN/A
distribute-rgt-inN/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
sqrt-lowering-sqrt.f64N/A
*-commutativeN/A
div-subN/A
sub-negN/A
Simplified99.9%
(FPCore (x y) :precision binary64 (if (<= (+ (- 1.0 x) (* (sqrt x) y)) -400.0) (- 0.0 x) (+ x 1.0)))
double code(double x, double y) {
double tmp;
if (((1.0 - x) + (sqrt(x) * y)) <= -400.0) {
tmp = 0.0 - x;
} else {
tmp = x + 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((1.0d0 - x) + (sqrt(x) * y)) <= (-400.0d0)) then
tmp = 0.0d0 - x
else
tmp = x + 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((1.0 - x) + (Math.sqrt(x) * y)) <= -400.0) {
tmp = 0.0 - x;
} else {
tmp = x + 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((1.0 - x) + (math.sqrt(x) * y)) <= -400.0: tmp = 0.0 - x else: tmp = x + 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) + Float64(sqrt(x) * y)) <= -400.0) tmp = Float64(0.0 - x); else tmp = Float64(x + 1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((1.0 - x) + (sqrt(x) * y)) <= -400.0) tmp = 0.0 - x; else tmp = x + 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] + N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], -400.0], N[(0.0 - x), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) + \sqrt{x} \cdot y \leq -400:\\
\;\;\;\;0 - x\\
\mathbf{else}:\\
\;\;\;\;x + 1\\
\end{array}
\end{array}
if (+.f64 (-.f64 #s(literal 1 binary64) x) (*.f64 y (sqrt.f64 x))) < -400Initial program 99.9%
Taylor expanded in y around 0
--lowering--.f6473.4
Simplified73.4%
Taylor expanded in x around inf
mul-1-negN/A
neg-sub0N/A
--lowering--.f6471.2
Simplified71.2%
sub0-negN/A
neg-lowering-neg.f6471.2
Applied egg-rr71.2%
if -400 < (+.f64 (-.f64 #s(literal 1 binary64) x) (*.f64 y (sqrt.f64 x))) Initial program 99.9%
Applied egg-rr91.7%
Taylor expanded in y around 0
+-lowering-+.f6463.8
Simplified63.8%
Final simplification67.3%
(FPCore (x y) :precision binary64 (if (<= (+ (- 1.0 x) (* (sqrt x) y)) -400.0) (- 0.0 x) 1.0))
double code(double x, double y) {
double tmp;
if (((1.0 - x) + (sqrt(x) * y)) <= -400.0) {
tmp = 0.0 - x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((1.0d0 - x) + (sqrt(x) * y)) <= (-400.0d0)) then
tmp = 0.0d0 - x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((1.0 - x) + (Math.sqrt(x) * y)) <= -400.0) {
tmp = 0.0 - x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((1.0 - x) + (math.sqrt(x) * y)) <= -400.0: tmp = 0.0 - x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) + Float64(sqrt(x) * y)) <= -400.0) tmp = Float64(0.0 - x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((1.0 - x) + (sqrt(x) * y)) <= -400.0) tmp = 0.0 - x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] + N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], -400.0], N[(0.0 - x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) + \sqrt{x} \cdot y \leq -400:\\
\;\;\;\;0 - x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (+.f64 (-.f64 #s(literal 1 binary64) x) (*.f64 y (sqrt.f64 x))) < -400Initial program 99.9%
Taylor expanded in y around 0
--lowering--.f6473.4
Simplified73.4%
Taylor expanded in x around inf
mul-1-negN/A
neg-sub0N/A
--lowering--.f6471.2
Simplified71.2%
sub0-negN/A
neg-lowering-neg.f6471.2
Applied egg-rr71.2%
if -400 < (+.f64 (-.f64 #s(literal 1 binary64) x) (*.f64 y (sqrt.f64 x))) Initial program 99.9%
Taylor expanded in y around 0
--lowering--.f6462.4
Simplified62.4%
Taylor expanded in x around 0
Simplified63.0%
Final simplification66.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (fma (sqrt x) y 1.0))) (if (<= y -9e+88) t_0 (if (<= y 2.9e+33) (- 1.0 x) t_0))))
double code(double x, double y) {
double t_0 = fma(sqrt(x), y, 1.0);
double tmp;
if (y <= -9e+88) {
tmp = t_0;
} else if (y <= 2.9e+33) {
tmp = 1.0 - x;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = fma(sqrt(x), y, 1.0) tmp = 0.0 if (y <= -9e+88) tmp = t_0; elseif (y <= 2.9e+33) tmp = Float64(1.0 - x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[Sqrt[x], $MachinePrecision] * y + 1.0), $MachinePrecision]}, If[LessEqual[y, -9e+88], t$95$0, If[LessEqual[y, 2.9e+33], N[(1.0 - x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\sqrt{x}, y, 1\right)\\
\mathbf{if}\;y \leq -9 \cdot 10^{+88}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.9 \cdot 10^{+33}:\\
\;\;\;\;1 - x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -9e88 or 2.90000000000000025e33 < y Initial program 99.7%
Taylor expanded in x around 0
+-commutativeN/A
accelerator-lowering-fma.f64N/A
sqrt-lowering-sqrt.f6494.4
Simplified94.4%
if -9e88 < y < 2.90000000000000025e33Initial program 100.0%
Taylor expanded in y around 0
--lowering--.f6495.7
Simplified95.7%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (sqrt x) y))) (if (<= y -2.4e+111) t_0 (if (<= y 5.8e+82) (- 1.0 x) t_0))))
double code(double x, double y) {
double t_0 = sqrt(x) * y;
double tmp;
if (y <= -2.4e+111) {
tmp = t_0;
} else if (y <= 5.8e+82) {
tmp = 1.0 - x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(x) * y
if (y <= (-2.4d+111)) then
tmp = t_0
else if (y <= 5.8d+82) then
tmp = 1.0d0 - x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sqrt(x) * y;
double tmp;
if (y <= -2.4e+111) {
tmp = t_0;
} else if (y <= 5.8e+82) {
tmp = 1.0 - x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = math.sqrt(x) * y tmp = 0 if y <= -2.4e+111: tmp = t_0 elif y <= 5.8e+82: tmp = 1.0 - x else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(sqrt(x) * y) tmp = 0.0 if (y <= -2.4e+111) tmp = t_0; elseif (y <= 5.8e+82) tmp = Float64(1.0 - x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = sqrt(x) * y; tmp = 0.0; if (y <= -2.4e+111) tmp = t_0; elseif (y <= 5.8e+82) tmp = 1.0 - x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -2.4e+111], t$95$0, If[LessEqual[y, 5.8e+82], N[(1.0 - x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x} \cdot y\\
\mathbf{if}\;y \leq -2.4 \cdot 10^{+111}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 5.8 \cdot 10^{+82}:\\
\;\;\;\;1 - x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.40000000000000006e111 or 5.8000000000000003e82 < y Initial program 99.7%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
mul-1-negN/A
distribute-neg-fracN/A
+-commutativeN/A
associate-+r+N/A
lft-mult-inverseN/A
distribute-rgt-inN/A
+-commutativeN/A
sub-negN/A
div-subN/A
*-commutativeN/A
distribute-lft-inN/A
distribute-rgt-inN/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
sqrt-lowering-sqrt.f64N/A
*-commutativeN/A
div-subN/A
sub-negN/A
Simplified99.7%
Taylor expanded in y around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6493.2
Simplified93.2%
if -2.40000000000000006e111 < y < 5.8000000000000003e82Initial program 100.0%
Taylor expanded in y around 0
--lowering--.f6492.5
Simplified92.5%
(FPCore (x y) :precision binary64 (- 1.0 x))
double code(double x, double y) {
return 1.0 - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - x
end function
public static double code(double x, double y) {
return 1.0 - x;
}
def code(x, y): return 1.0 - x
function code(x, y) return Float64(1.0 - x) end
function tmp = code(x, y) tmp = 1.0 - x; end
code[x_, y_] := N[(1.0 - x), $MachinePrecision]
\begin{array}{l}
\\
1 - x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
--lowering--.f6467.6
Simplified67.6%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
--lowering--.f6467.6
Simplified67.6%
Taylor expanded in x around 0
Simplified33.5%
herbie shell --seed 2024196
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, E"
:precision binary64
(+ (- 1.0 x) (* y (sqrt x))))