
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (fma (/ y a) (- z t) x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), (z - t), x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), Float64(z - t), x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z - t, x\right)
\end{array}
Initial program 94.3%
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6498.2
Applied egg-rr98.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* y (- z t)) a)) (t_2 (* (/ y a) (- z t)))) (if (<= t_1 -5e+181) t_2 (if (<= t_1 1000.0) (- x (* (/ y a) t)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = (y / a) * (z - t);
double tmp;
if (t_1 <= -5e+181) {
tmp = t_2;
} else if (t_1 <= 1000.0) {
tmp = x - ((y / a) * t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y * (z - t)) / a
t_2 = (y / a) * (z - t)
if (t_1 <= (-5d+181)) then
tmp = t_2
else if (t_1 <= 1000.0d0) then
tmp = x - ((y / a) * t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = (y / a) * (z - t);
double tmp;
if (t_1 <= -5e+181) {
tmp = t_2;
} else if (t_1 <= 1000.0) {
tmp = x - ((y / a) * t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y * (z - t)) / a t_2 = (y / a) * (z - t) tmp = 0 if t_1 <= -5e+181: tmp = t_2 elif t_1 <= 1000.0: tmp = x - ((y / a) * t) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) t_2 = Float64(Float64(y / a) * Float64(z - t)) tmp = 0.0 if (t_1 <= -5e+181) tmp = t_2; elseif (t_1 <= 1000.0) tmp = Float64(x - Float64(Float64(y / a) * t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y * (z - t)) / a; t_2 = (y / a) * (z - t); tmp = 0.0; if (t_1 <= -5e+181) tmp = t_2; elseif (t_1 <= 1000.0) tmp = x - ((y / a) * t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+181], t$95$2, If[LessEqual[t$95$1, 1000.0], N[(x - N[(N[(y / a), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
t_2 := \frac{y}{a} \cdot \left(z - t\right)\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+181}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 1000:\\
\;\;\;\;x - \frac{y}{a} \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -5.0000000000000003e181 or 1e3 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 90.3%
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6497.3
Applied egg-rr97.3%
Taylor expanded in y around inf
div-subN/A
associate-/l*N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6485.1
Simplified85.1%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f6491.5
Applied egg-rr91.5%
if -5.0000000000000003e181 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1e3Initial program 99.8%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6489.2
Simplified89.2%
--lowering--.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
div-invN/A
*-lowering-*.f64N/A
/-lowering-/.f6492.5
Applied egg-rr92.5%
Final simplification91.9%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* y (- z t)) a)) (t_2 (* (/ y a) (- z t)))) (if (<= t_1 -1e+73) t_2 (if (<= t_1 1000.0) (- x (* y (/ t a))) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = (y / a) * (z - t);
double tmp;
if (t_1 <= -1e+73) {
tmp = t_2;
} else if (t_1 <= 1000.0) {
tmp = x - (y * (t / a));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y * (z - t)) / a
t_2 = (y / a) * (z - t)
if (t_1 <= (-1d+73)) then
tmp = t_2
else if (t_1 <= 1000.0d0) then
tmp = x - (y * (t / a))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = (y / a) * (z - t);
double tmp;
if (t_1 <= -1e+73) {
tmp = t_2;
} else if (t_1 <= 1000.0) {
tmp = x - (y * (t / a));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y * (z - t)) / a t_2 = (y / a) * (z - t) tmp = 0 if t_1 <= -1e+73: tmp = t_2 elif t_1 <= 1000.0: tmp = x - (y * (t / a)) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) t_2 = Float64(Float64(y / a) * Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+73) tmp = t_2; elseif (t_1 <= 1000.0) tmp = Float64(x - Float64(y * Float64(t / a))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y * (z - t)) / a; t_2 = (y / a) * (z - t); tmp = 0.0; if (t_1 <= -1e+73) tmp = t_2; elseif (t_1 <= 1000.0) tmp = x - (y * (t / a)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+73], t$95$2, If[LessEqual[t$95$1, 1000.0], N[(x - N[(y * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
t_2 := \frac{y}{a} \cdot \left(z - t\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+73}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 1000:\\
\;\;\;\;x - y \cdot \frac{t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -9.99999999999999983e72 or 1e3 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 91.1%
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6497.5
Applied egg-rr97.5%
Taylor expanded in y around inf
div-subN/A
associate-/l*N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6484.5
Simplified84.5%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f6490.4
Applied egg-rr90.4%
if -9.99999999999999983e72 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1e3Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6494.5
Simplified94.5%
Final simplification91.9%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* y (- z t)) a)) (t_2 (* (/ y a) (- z t)))) (if (<= t_1 -5e+45) t_2 (if (<= t_1 2e-12) (fma (/ y a) z x) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = (y / a) * (z - t);
double tmp;
if (t_1 <= -5e+45) {
tmp = t_2;
} else if (t_1 <= 2e-12) {
tmp = fma((y / a), z, x);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) t_2 = Float64(Float64(y / a) * Float64(z - t)) tmp = 0.0 if (t_1 <= -5e+45) tmp = t_2; elseif (t_1 <= 2e-12) tmp = fma(Float64(y / a), z, x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+45], t$95$2, If[LessEqual[t$95$1, 2e-12], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
t_2 := \frac{y}{a} \cdot \left(z - t\right)\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+45}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-12}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -5e45 or 1.99999999999999996e-12 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 91.4%
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6497.5
Applied egg-rr97.5%
Taylor expanded in y around inf
div-subN/A
associate-/l*N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6483.8
Simplified83.8%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f6489.5
Applied egg-rr89.5%
if -5e45 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1.99999999999999996e-12Initial program 99.9%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6487.9
Simplified87.9%
clear-numN/A
associate-/r/N/A
associate-*r*N/A
div-invN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6488.9
Applied egg-rr88.9%
Final simplification89.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* y (- z t)) a)) (t_2 (* (/ y a) z))) (if (<= t_1 -1e+195) t_2 (if (<= t_1 5000.0) x t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = (y / a) * z;
double tmp;
if (t_1 <= -1e+195) {
tmp = t_2;
} else if (t_1 <= 5000.0) {
tmp = x;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y * (z - t)) / a
t_2 = (y / a) * z
if (t_1 <= (-1d+195)) then
tmp = t_2
else if (t_1 <= 5000.0d0) then
tmp = x
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = (y / a) * z;
double tmp;
if (t_1 <= -1e+195) {
tmp = t_2;
} else if (t_1 <= 5000.0) {
tmp = x;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y * (z - t)) / a t_2 = (y / a) * z tmp = 0 if t_1 <= -1e+195: tmp = t_2 elif t_1 <= 5000.0: tmp = x else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) t_2 = Float64(Float64(y / a) * z) tmp = 0.0 if (t_1 <= -1e+195) tmp = t_2; elseif (t_1 <= 5000.0) tmp = x; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y * (z - t)) / a; t_2 = (y / a) * z; tmp = 0.0; if (t_1 <= -1e+195) tmp = t_2; elseif (t_1 <= 5000.0) tmp = x; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / a), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+195], t$95$2, If[LessEqual[t$95$1, 5000.0], x, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
t_2 := \frac{y}{a} \cdot z\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+195}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5000:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -9.99999999999999977e194 or 5e3 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 90.1%
Taylor expanded in z around inf
+-rgt-identityN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6449.0
Simplified49.0%
+-rgt-identityN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6453.4
Applied egg-rr53.4%
if -9.99999999999999977e194 < (/.f64 (*.f64 y (-.f64 z t)) a) < 5e3Initial program 99.8%
Taylor expanded in x around inf
Simplified72.4%
(FPCore (x y z t a) :precision binary64 (if (<= z 2.65e+208) (fma y (/ z a) x) (* (/ y a) z)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= 2.65e+208) {
tmp = fma(y, (z / a), x);
} else {
tmp = (y / a) * z;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= 2.65e+208) tmp = fma(y, Float64(z / a), x); else tmp = Float64(Float64(y / a) * z); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, 2.65e+208], N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.65 \cdot 10^{+208}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot z\\
\end{array}
\end{array}
if z < 2.65e208Initial program 94.5%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6463.0
Simplified63.0%
if 2.65e208 < z Initial program 92.3%
Taylor expanded in z around inf
+-rgt-identityN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6470.1
Simplified70.1%
+-rgt-identityN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6491.9
Applied egg-rr91.9%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) z x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), z, x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), z, x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z, x\right)
\end{array}
Initial program 94.3%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6464.1
Simplified64.1%
clear-numN/A
associate-/r/N/A
associate-*r*N/A
div-invN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6467.3
Applied egg-rr67.3%
(FPCore (x y z t a) :precision binary64 x)
double code(double x, double y, double z, double t, double a) {
return x;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x
end function
public static double code(double x, double y, double z, double t, double a) {
return x;
}
def code(x, y, z, t, a): return x
function code(x, y, z, t, a) return x end
function tmp = code(x, y, z, t, a) tmp = x; end
code[x_, y_, z_, t_, a_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 94.3%
Taylor expanded in x around inf
Simplified35.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(+ x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(+ x (/ (* y (- z t)) a))
(+ x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x + (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) / a)
else
tmp = x + (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x + (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) / a) else: tmp = x + (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x + Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x + Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x + (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) / a); else tmp = x + (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x + N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x + \frac{1}{\frac{t\_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024196
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, E"
:precision binary64
:alt
(! :herbie-platform default (if (< y -430450648655599/4000000000000000000000000) (+ x (/ 1 (/ (/ a (- z t)) y))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t)))))))
(+ x (/ (* y (- z t)) a)))