
(FPCore (x y z t a) :precision binary64 (- x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x - ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x - Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x - ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x - N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (- x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x - ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x - Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x - ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x - N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (fma (/ y a) (- t z) x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), (t - z), x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), Float64(t - z), x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * N[(t - z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, t - z, x\right)
\end{array}
Initial program 94.3%
Taylor expanded in x around 0
associate-*l/N/A
distribute-rgt-out--N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
associate-+l-N/A
+-commutativeN/A
sub-negN/A
+-commutativeN/A
associate-+r+N/A
Simplified98.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* y (- z t)) a)) (t_2 (* (/ y a) (- t z)))) (if (<= t_1 -1e+73) t_2 (if (<= t_1 1000.0) (fma y (/ t a) x) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = (y / a) * (t - z);
double tmp;
if (t_1 <= -1e+73) {
tmp = t_2;
} else if (t_1 <= 1000.0) {
tmp = fma(y, (t / a), x);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) t_2 = Float64(Float64(y / a) * Float64(t - z)) tmp = 0.0 if (t_1 <= -1e+73) tmp = t_2; elseif (t_1 <= 1000.0) tmp = fma(y, Float64(t / a), x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / a), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+73], t$95$2, If[LessEqual[t$95$1, 1000.0], N[(y * N[(t / a), $MachinePrecision] + x), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
t_2 := \frac{y}{a} \cdot \left(t - z\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+73}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 1000:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{t}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -9.99999999999999983e72 or 1e3 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 91.1%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f6488.1
Applied egg-rr88.1%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
neg-sub0N/A
div-subN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
distribute-lft-out--N/A
associate-/l*N/A
associate-*l/N/A
associate-/l*N/A
associate-*l/N/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6490.6
Simplified90.6%
if -9.99999999999999983e72 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1e3Initial program 99.9%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6494.4
Simplified94.4%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* y (- z t)) a)) (t_2 (* (/ y a) t))) (if (<= t_1 -1e+73) t_2 (if (<= t_1 2e-12) x t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = (y / a) * t;
double tmp;
if (t_1 <= -1e+73) {
tmp = t_2;
} else if (t_1 <= 2e-12) {
tmp = x;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y * (z - t)) / a
t_2 = (y / a) * t
if (t_1 <= (-1d+73)) then
tmp = t_2
else if (t_1 <= 2d-12) then
tmp = x
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = (y / a) * t;
double tmp;
if (t_1 <= -1e+73) {
tmp = t_2;
} else if (t_1 <= 2e-12) {
tmp = x;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y * (z - t)) / a t_2 = (y / a) * t tmp = 0 if t_1 <= -1e+73: tmp = t_2 elif t_1 <= 2e-12: tmp = x else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) t_2 = Float64(Float64(y / a) * t) tmp = 0.0 if (t_1 <= -1e+73) tmp = t_2; elseif (t_1 <= 2e-12) tmp = x; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y * (z - t)) / a; t_2 = (y / a) * t; tmp = 0.0; if (t_1 <= -1e+73) tmp = t_2; elseif (t_1 <= 2e-12) tmp = x; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / a), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+73], t$95$2, If[LessEqual[t$95$1, 2e-12], x, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
t_2 := \frac{y}{a} \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+73}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-12}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -9.99999999999999983e72 or 1.99999999999999996e-12 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 91.2%
Taylor expanded in t around inf
+-rgt-identityN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6445.4
Simplified45.4%
+-rgt-identityN/A
*-commutativeN/A
div-invN/A
associate-*l*N/A
*-commutativeN/A
div-invN/A
*-lowering-*.f64N/A
/-lowering-/.f6453.5
Applied egg-rr53.5%
if -9.99999999999999983e72 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1.99999999999999996e-12Initial program 99.9%
Taylor expanded in x around inf
Simplified82.5%
Final simplification63.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma y (/ (- t z) a) x))) (if (<= a -2.8e-155) t_1 (if (<= a 3.2e-109) (* (/ y a) (- t z)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(y, ((t - z) / a), x);
double tmp;
if (a <= -2.8e-155) {
tmp = t_1;
} else if (a <= 3.2e-109) {
tmp = (y / a) * (t - z);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(y, Float64(Float64(t - z) / a), x) tmp = 0.0 if (a <= -2.8e-155) tmp = t_1; elseif (a <= 3.2e-109) tmp = Float64(Float64(y / a) * Float64(t - z)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * N[(N[(t - z), $MachinePrecision] / a), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[a, -2.8e-155], t$95$1, If[LessEqual[a, 3.2e-109], N[(N[(y / a), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(y, \frac{t - z}{a}, x\right)\\
\mathbf{if}\;a \leq -2.8 \cdot 10^{-155}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \leq 3.2 \cdot 10^{-109}:\\
\;\;\;\;\frac{y}{a} \cdot \left(t - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if a < -2.8e-155 or 3.2000000000000002e-109 < a Initial program 92.2%
Taylor expanded in x around 0
associate-*l/N/A
distribute-rgt-out--N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
associate-+l-N/A
+-commutativeN/A
sub-negN/A
+-commutativeN/A
associate-+r+N/A
Simplified98.7%
associate-*l/N/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6497.3
Applied egg-rr97.3%
if -2.8e-155 < a < 3.2000000000000002e-109Initial program 99.8%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f6478.3
Applied egg-rr78.3%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
neg-sub0N/A
div-subN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
distribute-lft-out--N/A
associate-/l*N/A
associate-*l/N/A
associate-/l*N/A
associate-*l/N/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6490.5
Simplified90.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma y (/ t a) x))) (if (<= a -2.1e-160) t_1 (if (<= a 3.1e-109) (* (/ y a) t) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(y, (t / a), x);
double tmp;
if (a <= -2.1e-160) {
tmp = t_1;
} else if (a <= 3.1e-109) {
tmp = (y / a) * t;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(y, Float64(t / a), x) tmp = 0.0 if (a <= -2.1e-160) tmp = t_1; elseif (a <= 3.1e-109) tmp = Float64(Float64(y / a) * t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * N[(t / a), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[a, -2.1e-160], t$95$1, If[LessEqual[a, 3.1e-109], N[(N[(y / a), $MachinePrecision] * t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(y, \frac{t}{a}, x\right)\\
\mathbf{if}\;a \leq -2.1 \cdot 10^{-160}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \leq 3.1 \cdot 10^{-109}:\\
\;\;\;\;\frac{y}{a} \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if a < -2.1e-160 or 3.1e-109 < a Initial program 92.2%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6475.9
Simplified75.9%
if -2.1e-160 < a < 3.1e-109Initial program 99.8%
Taylor expanded in t around inf
+-rgt-identityN/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6439.2
Simplified39.2%
+-rgt-identityN/A
*-commutativeN/A
div-invN/A
associate-*l*N/A
*-commutativeN/A
div-invN/A
*-lowering-*.f64N/A
/-lowering-/.f6454.2
Applied egg-rr54.2%
Final simplification69.9%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) t x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), t, x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), t, x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, t, x\right)
\end{array}
Initial program 94.3%
Taylor expanded in x around 0
associate-*l/N/A
distribute-rgt-out--N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
associate-+l-N/A
+-commutativeN/A
sub-negN/A
+-commutativeN/A
associate-+r+N/A
Simplified98.3%
Taylor expanded in t around inf
Simplified72.4%
(FPCore (x y z t a) :precision binary64 x)
double code(double x, double y, double z, double t, double a) {
return x;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x
end function
public static double code(double x, double y, double z, double t, double a) {
return x;
}
def code(x, y, z, t, a): return x
function code(x, y, z, t, a) return x end
function tmp = code(x, y, z, t, a) tmp = x; end
code[x_, y_, z_, t_, a_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 94.3%
Taylor expanded in x around inf
Simplified35.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(- x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(- x (/ (* y (- z t)) a))
(- x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x - (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x - ((y * (z - t)) / a);
} else {
tmp = x - (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x - (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x - ((y * (z - t)) / a)
else
tmp = x - (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x - (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x - ((y * (z - t)) / a);
} else {
tmp = x - (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x - (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x - ((y * (z - t)) / a) else: tmp = x - (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x - Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x - Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x - Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x - (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x - ((y * (z - t)) / a); else tmp = x - (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x - N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x - N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x - N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x - \frac{1}{\frac{t\_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x - \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024196
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, F"
:precision binary64
:alt
(! :herbie-platform default (if (< y -430450648655599/4000000000000000000000000) (- x (/ 1 (/ (/ a (- z t)) y))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* y (- z t)) a)) (- x (/ y (/ a (- z t)))))))
(- x (/ (* y (- z t)) a)))