
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (fma -4.0 (/ (- y x) z) -2.0))
double code(double x, double y, double z) {
return fma(-4.0, ((y - x) / z), -2.0);
}
function code(x, y, z) return fma(-4.0, Float64(Float64(y - x) / z), -2.0) end
code[x_, y_, z_] := N[(-4.0 * N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision] + -2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-4, \frac{y - x}{z}, -2\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Simplified100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 (- x y)) z)) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (<= t_1 -1e+14) t_0 (if (<= t_1 -1.0) (fma 4.0 (/ x z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * (x - y)) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -1e+14) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = fma(4.0, (x / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(x - y)) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -1e+14) tmp = t_0; elseif (t_1 <= -1.0) tmp = fma(4.0, Float64(x / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+14], t$95$0, If[LessEqual[t$95$1, -1.0], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(x - y\right)}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+14}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e14 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in z around 0
--lowering--.f6499.2
Simplified99.2%
if -1e14 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6498.3
Simplified98.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- x y) (/ 4.0 z))) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (<= t_1 -1e+14) t_0 (if (<= t_1 -1.0) (fma 4.0 (/ x z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x - y) * (4.0 / z);
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -1e+14) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = fma(4.0, (x / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x - y) * Float64(4.0 / z)) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -1e+14) tmp = t_0; elseif (t_1 <= -1.0) tmp = fma(4.0, Float64(x / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] * N[(4.0 / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+14], t$95$0, If[LessEqual[t$95$1, -1.0], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x - y\right) \cdot \frac{4}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+14}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e14 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in z around 0
--lowering--.f6499.2
Simplified99.2%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6499.0
Applied egg-rr99.0%
if -1e14 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6498.3
Simplified98.3%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* x 4.0) z)) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (<= t_1 -40.0) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (x * 4.0) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -40.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x * 4.0d0) / z
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_1 <= (-40.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * 4.0) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -40.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x * 4.0) / z t_1 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_1 <= -40.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x * 4.0) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -40.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * 4.0) / z; t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_1 <= -40.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -40.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot 4}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -40:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -40 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6461.2
Simplified61.2%
if -40 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Simplified97.7%
Final simplification74.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (/ 4.0 z))) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (<= t_1 -40.0) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = x * (4.0 / z);
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -40.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (4.0d0 / z)
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_1 <= (-40.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (4.0 / z);
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -40.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (4.0 / z) t_1 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_1 <= -40.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(4.0 / z)) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -40.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (4.0 / z); t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_1 <= -40.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(4.0 / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -40.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \frac{4}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -40:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -40 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6461.2
Simplified61.2%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6461.0
Applied egg-rr61.0%
if -40 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Simplified97.7%
Final simplification74.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (/ -4.0 z))) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (<= t_1 -100000.0) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = y * (-4.0 / z);
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -100000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * ((-4.0d0) / z)
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_1 <= (-100000.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (-4.0 / z);
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -100000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (-4.0 / z) t_1 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_1 <= -100000.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-4.0 / z)) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -100000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (-4.0 / z); t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_1 <= -100000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(-4.0 / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -100000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \frac{-4}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -100000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e5 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6442.5
Simplified42.5%
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-lowering-*.f64N/A
associate-*l/N/A
metadata-evalN/A
/-lowering-/.f6442.4
Applied egg-rr42.4%
if -1e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Simplified96.9%
Final simplification63.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma 4.0 (/ x z) -2.0))) (if (<= x -5.8e+38) t_0 (if (<= x 0.00019) (fma -4.0 (/ y z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(4.0, (x / z), -2.0);
double tmp;
if (x <= -5.8e+38) {
tmp = t_0;
} else if (x <= 0.00019) {
tmp = fma(-4.0, (y / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(4.0, Float64(x / z), -2.0) tmp = 0.0 if (x <= -5.8e+38) tmp = t_0; elseif (x <= 0.00019) tmp = fma(-4.0, Float64(y / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[x, -5.8e+38], t$95$0, If[LessEqual[x, 0.00019], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\mathbf{if}\;x \leq -5.8 \cdot 10^{+38}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 0.00019:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5.80000000000000013e38 or 1.9000000000000001e-4 < x Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6488.5
Simplified88.5%
if -5.80000000000000013e38 < x < 1.9000000000000001e-4Initial program 100.0%
Taylor expanded in x around 0
Simplified100.0%
Taylor expanded in x around 0
sub-negN/A
metadata-evalN/A
metadata-evalN/A
lft-mult-inverseN/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
associate-*l*N/A
lft-mult-inverseN/A
metadata-eval93.5
Simplified93.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* x 4.0) z))) (if (<= x -5e+116) t_0 (if (<= x 2.7e+108) (fma -4.0 (/ y z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x * 4.0) / z;
double tmp;
if (x <= -5e+116) {
tmp = t_0;
} else if (x <= 2.7e+108) {
tmp = fma(-4.0, (y / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x * 4.0) / z) tmp = 0.0 if (x <= -5e+116) tmp = t_0; elseif (x <= 2.7e+108) tmp = fma(-4.0, Float64(y / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[x, -5e+116], t$95$0, If[LessEqual[x, 2.7e+108], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot 4}{z}\\
\mathbf{if}\;x \leq -5 \cdot 10^{+116}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.7 \cdot 10^{+108}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5.00000000000000025e116 or 2.7e108 < x Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6476.2
Simplified76.2%
if -5.00000000000000025e116 < x < 2.7e108Initial program 100.0%
Taylor expanded in x around 0
Simplified100.0%
Taylor expanded in x around 0
sub-negN/A
metadata-evalN/A
metadata-evalN/A
lft-mult-inverseN/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
associate-*l*N/A
lft-mult-inverseN/A
metadata-eval87.7
Simplified87.7%
Final simplification83.2%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
Simplified38.4%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024196
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))