
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
Initial program 100.0%
div-subN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64100.0
Applied egg-rr100.0%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (+ x y)) -0.1) (/ (- x y) y) (/ (- x y) x)))
double code(double x, double y) {
double tmp;
if (((x - y) / (x + y)) <= -0.1) {
tmp = (x - y) / y;
} else {
tmp = (x - y) / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (x + y)) <= (-0.1d0)) then
tmp = (x - y) / y
else
tmp = (x - y) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (x + y)) <= -0.1) {
tmp = (x - y) / y;
} else {
tmp = (x - y) / x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (x + y)) <= -0.1: tmp = (x - y) / y else: tmp = (x - y) / x return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(x + y)) <= -0.1) tmp = Float64(Float64(x - y) / y); else tmp = Float64(Float64(x - y) / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (x + y)) <= -0.1) tmp = (x - y) / y; else tmp = (x - y) / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision], -0.1], N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{x + y} \leq -0.1:\\
\;\;\;\;\frac{x - y}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{x}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (+.f64 x y)) < -0.10000000000000001Initial program 100.0%
Taylor expanded in x around 0
Simplified98.0%
if -0.10000000000000001 < (/.f64 (-.f64 x y) (+.f64 x y)) Initial program 100.0%
Taylor expanded in x around inf
Simplified98.4%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (+ x y)) -0.5) -1.0 (/ (- x y) x)))
double code(double x, double y) {
double tmp;
if (((x - y) / (x + y)) <= -0.5) {
tmp = -1.0;
} else {
tmp = (x - y) / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (x + y)) <= (-0.5d0)) then
tmp = -1.0d0
else
tmp = (x - y) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (x + y)) <= -0.5) {
tmp = -1.0;
} else {
tmp = (x - y) / x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (x + y)) <= -0.5: tmp = -1.0 else: tmp = (x - y) / x return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(x + y)) <= -0.5) tmp = -1.0; else tmp = Float64(Float64(x - y) / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (x + y)) <= -0.5) tmp = -1.0; else tmp = (x - y) / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision], -0.5], -1.0, N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{x + y} \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{x}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (+.f64 x y)) < -0.5Initial program 100.0%
Taylor expanded in x around 0
Simplified98.5%
if -0.5 < (/.f64 (-.f64 x y) (+.f64 x y)) Initial program 100.0%
Taylor expanded in x around inf
Simplified97.8%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (+ x y)) -0.1) -1.0 (/ x (+ x y))))
double code(double x, double y) {
double tmp;
if (((x - y) / (x + y)) <= -0.1) {
tmp = -1.0;
} else {
tmp = x / (x + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (x + y)) <= (-0.1d0)) then
tmp = -1.0d0
else
tmp = x / (x + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (x + y)) <= -0.1) {
tmp = -1.0;
} else {
tmp = x / (x + y);
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (x + y)) <= -0.1: tmp = -1.0 else: tmp = x / (x + y) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(x + y)) <= -0.1) tmp = -1.0; else tmp = Float64(x / Float64(x + y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (x + y)) <= -0.1) tmp = -1.0; else tmp = x / (x + y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision], -0.1], -1.0, N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{x + y} \leq -0.1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (+.f64 x y)) < -0.10000000000000001Initial program 100.0%
Taylor expanded in x around 0
Simplified97.9%
if -0.10000000000000001 < (/.f64 (-.f64 x y) (+.f64 x y)) Initial program 100.0%
Taylor expanded in x around inf
Simplified98.4%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (+ x y)) -1e-309) -1.0 1.0))
double code(double x, double y) {
double tmp;
if (((x - y) / (x + y)) <= -1e-309) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (x + y)) <= (-1d-309)) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (x + y)) <= -1e-309) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (x + y)) <= -1e-309: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(x + y)) <= -1e-309) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (x + y)) <= -1e-309) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision], -1e-309], -1.0, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{x + y} \leq -1 \cdot 10^{-309}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (+.f64 x y)) < -1.000000000000002e-309Initial program 100.0%
Taylor expanded in x around 0
Simplified97.9%
if -1.000000000000002e-309 < (/.f64 (-.f64 x y) (+.f64 x y)) Initial program 100.0%
Taylor expanded in x around inf
Simplified98.3%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Simplified48.6%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2024196
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (+ x y)) (/ y (+ x y))))
(/ (- x y) (+ x y)))