
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (/ x y) (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))) (if (<= t_1 INFINITY) t_1 (+ (/ x y) -2.0))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t)) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = (x / y) + -2.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t)); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = (x / y) + -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (+.f64 (/.f64 x y) (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (/.f64 x y) (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z))) Initial program 0.0%
Taylor expanded in t around inf
Simplified99.9%
Final simplification99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma 2.0 z 2.0) (* z t)))
(t_2 (+ (/ x y) -2.0))
(t_3 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_4 (+ (/ x y) (/ 2.0 t))))
(if (<= t_3 -4e+127)
t_1
(if (<= t_3 -20000000.0)
t_4
(if (<= t_3 -1.9999999999995)
t_2
(if (<= t_3 4e+149) t_4 (if (<= t_3 INFINITY) t_1 t_2)))))))
double code(double x, double y, double z, double t) {
double t_1 = fma(2.0, z, 2.0) / (z * t);
double t_2 = (x / y) + -2.0;
double t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_4 = (x / y) + (2.0 / t);
double tmp;
if (t_3 <= -4e+127) {
tmp = t_1;
} else if (t_3 <= -20000000.0) {
tmp = t_4;
} else if (t_3 <= -1.9999999999995) {
tmp = t_2;
} else if (t_3 <= 4e+149) {
tmp = t_4;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(2.0, z, 2.0) / Float64(z * t)) t_2 = Float64(Float64(x / y) + -2.0) t_3 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_4 = Float64(Float64(x / y) + Float64(2.0 / t)) tmp = 0.0 if (t_3 <= -4e+127) tmp = t_1; elseif (t_3 <= -20000000.0) tmp = t_4; elseif (t_3 <= -1.9999999999995) tmp = t_2; elseif (t_3 <= 4e+149) tmp = t_4; elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, Block[{t$95$3 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -4e+127], t$95$1, If[LessEqual[t$95$3, -20000000.0], t$95$4, If[LessEqual[t$95$3, -1.9999999999995], t$95$2, If[LessEqual[t$95$3, 4e+149], t$95$4, If[LessEqual[t$95$3, Infinity], t$95$1, t$95$2]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(2, z, 2\right)}{z \cdot t}\\
t_2 := \frac{x}{y} + -2\\
t_3 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_4 := \frac{x}{y} + \frac{2}{t}\\
\mathbf{if}\;t\_3 \leq -4 \cdot 10^{+127}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq -20000000:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_3 \leq -1.9999999999995:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 4 \cdot 10^{+149}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -3.99999999999999982e127 or 4.0000000000000002e149 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 98.6%
Taylor expanded in t around 0
Simplified91.3%
if -3.99999999999999982e127 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -2e7 or -1.9999999999995 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 4.0000000000000002e149Initial program 99.9%
Taylor expanded in t around 0
associate-/r*N/A
remove-double-negN/A
distribute-frac-negN/A
mul-1-negN/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
distribute-neg-fracN/A
associate-/r*N/A
/-lowering-/.f64N/A
Simplified96.8%
Taylor expanded in z around inf
/-lowering-/.f6483.5
Simplified83.5%
if -2e7 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1.9999999999995 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 71.7%
Taylor expanded in t around inf
Simplified99.9%
Final simplification92.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_2 (+ (/ x y) -2.0)))
(if (<= t_1 -4e+238)
(+ -2.0 (/ 2.0 (* z t)))
(if (<= t_1 -5e+107)
(+ -2.0 (/ 2.0 t))
(if (<= t_1 4e+135)
t_2
(if (<= t_1 5e+306)
(/ 2.0 t)
(if (<= t_1 INFINITY) (/ (/ 2.0 z) t) t_2)))))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_2 = (x / y) + -2.0;
double tmp;
if (t_1 <= -4e+238) {
tmp = -2.0 + (2.0 / (z * t));
} else if (t_1 <= -5e+107) {
tmp = -2.0 + (2.0 / t);
} else if (t_1 <= 4e+135) {
tmp = t_2;
} else if (t_1 <= 5e+306) {
tmp = 2.0 / t;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (2.0 / z) / t;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_2 = (x / y) + -2.0;
double tmp;
if (t_1 <= -4e+238) {
tmp = -2.0 + (2.0 / (z * t));
} else if (t_1 <= -5e+107) {
tmp = -2.0 + (2.0 / t);
} else if (t_1 <= 4e+135) {
tmp = t_2;
} else if (t_1 <= 5e+306) {
tmp = 2.0 / t;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (2.0 / z) / t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t) t_2 = (x / y) + -2.0 tmp = 0 if t_1 <= -4e+238: tmp = -2.0 + (2.0 / (z * t)) elif t_1 <= -5e+107: tmp = -2.0 + (2.0 / t) elif t_1 <= 4e+135: tmp = t_2 elif t_1 <= 5e+306: tmp = 2.0 / t elif t_1 <= math.inf: tmp = (2.0 / z) / t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_2 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_1 <= -4e+238) tmp = Float64(-2.0 + Float64(2.0 / Float64(z * t))); elseif (t_1 <= -5e+107) tmp = Float64(-2.0 + Float64(2.0 / t)); elseif (t_1 <= 4e+135) tmp = t_2; elseif (t_1 <= 5e+306) tmp = Float64(2.0 / t); elseif (t_1 <= Inf) tmp = Float64(Float64(2.0 / z) / t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t); t_2 = (x / y) + -2.0; tmp = 0.0; if (t_1 <= -4e+238) tmp = -2.0 + (2.0 / (z * t)); elseif (t_1 <= -5e+107) tmp = -2.0 + (2.0 / t); elseif (t_1 <= 4e+135) tmp = t_2; elseif (t_1 <= 5e+306) tmp = 2.0 / t; elseif (t_1 <= Inf) tmp = (2.0 / z) / t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+238], N[(-2.0 + N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, -5e+107], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+135], t$95$2, If[LessEqual[t$95$1, 5e+306], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(2.0 / z), $MachinePrecision] / t), $MachinePrecision], t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_2 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+238}:\\
\;\;\;\;-2 + \frac{2}{z \cdot t}\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+107}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+135}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+306}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\frac{2}{z}}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -4.0000000000000002e238Initial program 96.3%
Taylor expanded in x around 0
Simplified89.2%
Taylor expanded in z around 0
Simplified78.8%
+-lowering-+.f64N/A
*-rgt-identityN/A
/-lowering-/.f64N/A
*-lowering-*.f6478.8
Applied egg-rr78.8%
if -4.0000000000000002e238 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -5.0000000000000002e107Initial program 99.4%
Taylor expanded in x around 0
Simplified90.2%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6460.7
Simplified60.7%
if -5.0000000000000002e107 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 3.99999999999999985e135 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 82.3%
Taylor expanded in t around inf
Simplified87.0%
if 3.99999999999999985e135 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 4.99999999999999993e306Initial program 99.7%
Taylor expanded in x around 0
Simplified86.6%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6454.1
Simplified54.1%
Taylor expanded in t around 0
/-lowering-/.f6454.1
Simplified54.1%
if 4.99999999999999993e306 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.9%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6499.9
Simplified99.9%
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64100.0
Applied egg-rr100.0%
Final simplification80.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -4e+238)
(+ -2.0 t_1)
(if (<= t_2 -5e+107)
(+ -2.0 (/ 2.0 t))
(if (<= t_2 4e+135)
t_3
(if (<= t_2 5e+306) (/ 2.0 t) (if (<= t_2 INFINITY) t_1 t_3)))))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -4e+238) {
tmp = -2.0 + t_1;
} else if (t_2 <= -5e+107) {
tmp = -2.0 + (2.0 / t);
} else if (t_2 <= 4e+135) {
tmp = t_3;
} else if (t_2 <= 5e+306) {
tmp = 2.0 / t;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -4e+238) {
tmp = -2.0 + t_1;
} else if (t_2 <= -5e+107) {
tmp = -2.0 + (2.0 / t);
} else if (t_2 <= 4e+135) {
tmp = t_3;
} else if (t_2 <= 5e+306) {
tmp = 2.0 / t;
} else if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t): t_1 = 2.0 / (z * t) t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t) t_3 = (x / y) + -2.0 tmp = 0 if t_2 <= -4e+238: tmp = -2.0 + t_1 elif t_2 <= -5e+107: tmp = -2.0 + (2.0 / t) elif t_2 <= 4e+135: tmp = t_3 elif t_2 <= 5e+306: tmp = 2.0 / t elif t_2 <= math.inf: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -4e+238) tmp = Float64(-2.0 + t_1); elseif (t_2 <= -5e+107) tmp = Float64(-2.0 + Float64(2.0 / t)); elseif (t_2 <= 4e+135) tmp = t_3; elseif (t_2 <= 5e+306) tmp = Float64(2.0 / t); elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 2.0 / (z * t); t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t); t_3 = (x / y) + -2.0; tmp = 0.0; if (t_2 <= -4e+238) tmp = -2.0 + t_1; elseif (t_2 <= -5e+107) tmp = -2.0 + (2.0 / t); elseif (t_2 <= 4e+135) tmp = t_3; elseif (t_2 <= 5e+306) tmp = 2.0 / t; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+238], N[(-2.0 + t$95$1), $MachinePrecision], If[LessEqual[t$95$2, -5e+107], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 4e+135], t$95$3, If[LessEqual[t$95$2, 5e+306], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+238}:\\
\;\;\;\;-2 + t\_1\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{+107}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+135}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+306}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -4.0000000000000002e238Initial program 96.3%
Taylor expanded in x around 0
Simplified89.2%
Taylor expanded in z around 0
Simplified78.8%
+-lowering-+.f64N/A
*-rgt-identityN/A
/-lowering-/.f64N/A
*-lowering-*.f6478.8
Applied egg-rr78.8%
if -4.0000000000000002e238 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -5.0000000000000002e107Initial program 99.4%
Taylor expanded in x around 0
Simplified90.2%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6460.7
Simplified60.7%
if -5.0000000000000002e107 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 3.99999999999999985e135 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 82.3%
Taylor expanded in t around inf
Simplified87.0%
if 3.99999999999999985e135 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 4.99999999999999993e306Initial program 99.7%
Taylor expanded in x around 0
Simplified86.6%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6454.1
Simplified54.1%
Taylor expanded in t around 0
/-lowering-/.f6454.1
Simplified54.1%
if 4.99999999999999993e306 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.9%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6499.9
Simplified99.9%
Final simplification80.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -4e+238)
t_1
(if (<= t_2 -5e+107)
(+ -2.0 (/ 2.0 t))
(if (<= t_2 4e+135)
t_3
(if (<= t_2 5e+306) (/ 2.0 t) (if (<= t_2 INFINITY) t_1 t_3)))))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -4e+238) {
tmp = t_1;
} else if (t_2 <= -5e+107) {
tmp = -2.0 + (2.0 / t);
} else if (t_2 <= 4e+135) {
tmp = t_3;
} else if (t_2 <= 5e+306) {
tmp = 2.0 / t;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -4e+238) {
tmp = t_1;
} else if (t_2 <= -5e+107) {
tmp = -2.0 + (2.0 / t);
} else if (t_2 <= 4e+135) {
tmp = t_3;
} else if (t_2 <= 5e+306) {
tmp = 2.0 / t;
} else if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t): t_1 = 2.0 / (z * t) t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t) t_3 = (x / y) + -2.0 tmp = 0 if t_2 <= -4e+238: tmp = t_1 elif t_2 <= -5e+107: tmp = -2.0 + (2.0 / t) elif t_2 <= 4e+135: tmp = t_3 elif t_2 <= 5e+306: tmp = 2.0 / t elif t_2 <= math.inf: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -4e+238) tmp = t_1; elseif (t_2 <= -5e+107) tmp = Float64(-2.0 + Float64(2.0 / t)); elseif (t_2 <= 4e+135) tmp = t_3; elseif (t_2 <= 5e+306) tmp = Float64(2.0 / t); elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 2.0 / (z * t); t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t); t_3 = (x / y) + -2.0; tmp = 0.0; if (t_2 <= -4e+238) tmp = t_1; elseif (t_2 <= -5e+107) tmp = -2.0 + (2.0 / t); elseif (t_2 <= 4e+135) tmp = t_3; elseif (t_2 <= 5e+306) tmp = 2.0 / t; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+238], t$95$1, If[LessEqual[t$95$2, -5e+107], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 4e+135], t$95$3, If[LessEqual[t$95$2, 5e+306], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+238}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{+107}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+135}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+306}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -4.0000000000000002e238 or 4.99999999999999993e306 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 97.4%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6485.1
Simplified85.1%
if -4.0000000000000002e238 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -5.0000000000000002e107Initial program 99.4%
Taylor expanded in x around 0
Simplified90.2%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6460.7
Simplified60.7%
if -5.0000000000000002e107 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 3.99999999999999985e135 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 82.3%
Taylor expanded in t around inf
Simplified87.0%
if 3.99999999999999985e135 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 4.99999999999999993e306Initial program 99.7%
Taylor expanded in x around 0
Simplified86.6%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6454.1
Simplified54.1%
Taylor expanded in t around 0
/-lowering-/.f6454.1
Simplified54.1%
Final simplification80.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma 2.0 z 2.0) (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -2e+100)
t_1
(if (<= t_2 4e+135) t_3 (if (<= t_2 INFINITY) t_1 t_3)))))
double code(double x, double y, double z, double t) {
double t_1 = fma(2.0, z, 2.0) / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -2e+100) {
tmp = t_1;
} else if (t_2 <= 4e+135) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(2.0, z, 2.0) / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -2e+100) tmp = t_1; elseif (t_2 <= 4e+135) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+100], t$95$1, If[LessEqual[t$95$2, 4e+135], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(2, z, 2\right)}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+100}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+135}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -2.00000000000000003e100 or 3.99999999999999985e135 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 98.7%
Taylor expanded in t around 0
Simplified89.3%
if -2.00000000000000003e100 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 3.99999999999999985e135 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 82.1%
Taylor expanded in t around inf
Simplified87.5%
Final simplification88.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (/ (fma 2.0 z 2.0) (* z t)))))
(if (<= (/ x y) -2e+19)
t_1
(if (<= (/ x y) 0.2)
(/ (fma t (+ (/ x y) -2.0) (+ 2.0 (/ 2.0 z))) t)
t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (fma(2.0, z, 2.0) / (z * t));
double tmp;
if ((x / y) <= -2e+19) {
tmp = t_1;
} else if ((x / y) <= 0.2) {
tmp = fma(t, ((x / y) + -2.0), (2.0 + (2.0 / z))) / t;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(fma(2.0, z, 2.0) / Float64(z * t))) tmp = 0.0 if (Float64(x / y) <= -2e+19) tmp = t_1; elseif (Float64(x / y) <= 0.2) tmp = Float64(fma(t, Float64(Float64(x / y) + -2.0), Float64(2.0 + Float64(2.0 / z))) / t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -2e+19], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 0.2], N[(N[(t * N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision] + N[(2.0 + N[(2.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{\mathsf{fma}\left(2, z, 2\right)}{z \cdot t}\\
\mathbf{if}\;\frac{x}{y} \leq -2 \cdot 10^{+19}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 0.2:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y} + -2, 2 + \frac{2}{z}\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -2e19 or 0.20000000000000001 < (/.f64 x y) Initial program 90.6%
Taylor expanded in t around 0
associate-/r*N/A
remove-double-negN/A
distribute-frac-negN/A
mul-1-negN/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
distribute-neg-fracN/A
associate-/r*N/A
/-lowering-/.f64N/A
Simplified99.2%
if -2e19 < (/.f64 x y) < 0.20000000000000001Initial program 86.0%
Taylor expanded in t around 0
/-lowering-/.f64N/A
associate-+r+N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
+-lowering-+.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6499.9
Simplified99.9%
Final simplification99.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (/ (fma 2.0 z 2.0) (* z t)))))
(if (<= (/ x y) -10.0)
t_1
(if (<= (/ x y) 0.2) (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (fma(2.0, z, 2.0) / (z * t));
double tmp;
if ((x / y) <= -10.0) {
tmp = t_1;
} else if ((x / y) <= 0.2) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(fma(2.0, z, 2.0) / Float64(z * t))) tmp = 0.0 if (Float64(x / y) <= -10.0) tmp = t_1; elseif (Float64(x / y) <= 0.2) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -10.0], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 0.2], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{\mathsf{fma}\left(2, z, 2\right)}{z \cdot t}\\
\mathbf{if}\;\frac{x}{y} \leq -10:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 0.2:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -10 or 0.20000000000000001 < (/.f64 x y) Initial program 90.1%
Taylor expanded in t around 0
associate-/r*N/A
remove-double-negN/A
distribute-frac-negN/A
mul-1-negN/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
distribute-neg-fracN/A
associate-/r*N/A
/-lowering-/.f64N/A
Simplified98.7%
if -10 < (/.f64 x y) < 0.20000000000000001Initial program 86.5%
Taylor expanded in x around 0
Simplified99.1%
Final simplification98.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t))) (t_2 (+ (/ x y) t_1)))
(if (<= (/ x y) -1e+37)
t_2
(if (<= (/ x y) 1e+28) (fma t_1 (+ z 1.0) -2.0) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (x / y) + t_1;
double tmp;
if ((x / y) <= -1e+37) {
tmp = t_2;
} else if ((x / y) <= 1e+28) {
tmp = fma(t_1, (z + 1.0), -2.0);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(x / y) + t_1) tmp = 0.0 if (Float64(x / y) <= -1e+37) tmp = t_2; elseif (Float64(x / y) <= 1e+28) tmp = fma(t_1, Float64(z + 1.0), -2.0); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -1e+37], t$95$2, If[LessEqual[N[(x / y), $MachinePrecision], 1e+28], N[(t$95$1 * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{x}{y} + t\_1\\
\mathbf{if}\;\frac{x}{y} \leq -1 \cdot 10^{+37}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;\frac{x}{y} \leq 10^{+28}:\\
\;\;\;\;\mathsf{fma}\left(t\_1, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x y) < -9.99999999999999954e36 or 9.99999999999999958e27 < (/.f64 x y) Initial program 90.0%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6489.3
Simplified89.3%
if -9.99999999999999954e36 < (/.f64 x y) < 9.99999999999999958e27Initial program 87.0%
Taylor expanded in x around 0
Simplified98.5%
Final simplification93.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -2.0) (/ x y) (if (<= (/ x y) 1.95e-17) -2.0 (if (<= (/ x y) 5e+28) (/ 2.0 t) (/ x y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 1.95e-17) {
tmp = -2.0;
} else if ((x / y) <= 5e+28) {
tmp = 2.0 / t;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-2.0d0)) then
tmp = x / y
else if ((x / y) <= 1.95d-17) then
tmp = -2.0d0
else if ((x / y) <= 5d+28) then
tmp = 2.0d0 / t
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 1.95e-17) {
tmp = -2.0;
} else if ((x / y) <= 5e+28) {
tmp = 2.0 / t;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -2.0: tmp = x / y elif (x / y) <= 1.95e-17: tmp = -2.0 elif (x / y) <= 5e+28: tmp = 2.0 / t else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2.0) tmp = Float64(x / y); elseif (Float64(x / y) <= 1.95e-17) tmp = -2.0; elseif (Float64(x / y) <= 5e+28) tmp = Float64(2.0 / t); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -2.0) tmp = x / y; elseif ((x / y) <= 1.95e-17) tmp = -2.0; elseif ((x / y) <= 5e+28) tmp = 2.0 / t; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2.0], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 1.95e-17], -2.0, If[LessEqual[N[(x / y), $MachinePrecision], 5e+28], N[(2.0 / t), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 1.95 \cdot 10^{-17}:\\
\;\;\;\;-2\\
\mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{+28}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -2 or 4.99999999999999957e28 < (/.f64 x y) Initial program 89.6%
Taylor expanded in x around inf
/-lowering-/.f6473.2
Simplified73.2%
if -2 < (/.f64 x y) < 1.94999999999999995e-17Initial program 86.0%
Taylor expanded in x around 0
Simplified99.8%
Taylor expanded in t around inf
Simplified44.8%
if 1.94999999999999995e-17 < (/.f64 x y) < 4.99999999999999957e28Initial program 99.7%
Taylor expanded in x around 0
Simplified92.6%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6449.0
Simplified49.0%
Taylor expanded in t around 0
/-lowering-/.f6447.1
Simplified47.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (/ 2.0 t))))
(if (<= (/ x y) -2e+26)
t_1
(if (<= (/ x y) 5e+83) (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (2.0 / t);
double tmp;
if ((x / y) <= -2e+26) {
tmp = t_1;
} else if ((x / y) <= 5e+83) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(2.0 / t)) tmp = 0.0 if (Float64(x / y) <= -2e+26) tmp = t_1; elseif (Float64(x / y) <= 5e+83) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -2e+26], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 5e+83], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{2}{t}\\
\mathbf{if}\;\frac{x}{y} \leq -2 \cdot 10^{+26}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{+83}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -2.0000000000000001e26 or 5.00000000000000029e83 < (/.f64 x y) Initial program 90.7%
Taylor expanded in t around 0
associate-/r*N/A
remove-double-negN/A
distribute-frac-negN/A
mul-1-negN/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
distribute-neg-fracN/A
associate-/r*N/A
/-lowering-/.f64N/A
Simplified99.1%
Taylor expanded in z around inf
/-lowering-/.f6489.3
Simplified89.3%
if -2.0000000000000001e26 < (/.f64 x y) < 5.00000000000000029e83Initial program 86.7%
Taylor expanded in x around 0
Simplified94.3%
Final simplification92.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -1e+37) (/ x y) (if (<= (/ x y) 1e+28) (+ -2.0 (/ 2.0 t)) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -1e+37) {
tmp = x / y;
} else if ((x / y) <= 1e+28) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-1d+37)) then
tmp = x / y
else if ((x / y) <= 1d+28) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -1e+37) {
tmp = x / y;
} else if ((x / y) <= 1e+28) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -1e+37: tmp = x / y elif (x / y) <= 1e+28: tmp = -2.0 + (2.0 / t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -1e+37) tmp = Float64(x / y); elseif (Float64(x / y) <= 1e+28) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -1e+37) tmp = x / y; elseif ((x / y) <= 1e+28) tmp = -2.0 + (2.0 / t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -1e+37], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 1e+28], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -1 \cdot 10^{+37}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 10^{+28}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -9.99999999999999954e36 or 9.99999999999999958e27 < (/.f64 x y) Initial program 90.0%
Taylor expanded in x around inf
/-lowering-/.f6475.7
Simplified75.7%
if -9.99999999999999954e36 < (/.f64 x y) < 9.99999999999999958e27Initial program 87.0%
Taylor expanded in x around 0
Simplified98.5%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6465.8
Simplified65.8%
Final simplification70.9%
(FPCore (x y z t) :precision binary64 (if (<= t -2050000.0) -2.0 (if (<= t 0.225) (/ 2.0 t) -2.0)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -2050000.0) {
tmp = -2.0;
} else if (t <= 0.225) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-2050000.0d0)) then
tmp = -2.0d0
else if (t <= 0.225d0) then
tmp = 2.0d0 / t
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -2050000.0) {
tmp = -2.0;
} else if (t <= 0.225) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -2050000.0: tmp = -2.0 elif t <= 0.225: tmp = 2.0 / t else: tmp = -2.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -2050000.0) tmp = -2.0; elseif (t <= 0.225) tmp = Float64(2.0 / t); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -2050000.0) tmp = -2.0; elseif (t <= 0.225) tmp = 2.0 / t; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -2050000.0], -2.0, If[LessEqual[t, 0.225], N[(2.0 / t), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -2050000:\\
\;\;\;\;-2\\
\mathbf{elif}\;t \leq 0.225:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if t < -2.05e6 or 0.225000000000000006 < t Initial program 79.1%
Taylor expanded in x around 0
Simplified51.6%
Taylor expanded in t around inf
Simplified37.2%
if -2.05e6 < t < 0.225000000000000006Initial program 98.9%
Taylor expanded in x around 0
Simplified72.6%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6439.1
Simplified39.1%
Taylor expanded in t around 0
/-lowering-/.f6438.4
Simplified38.4%
(FPCore (x y z t) :precision binary64 -2.0)
double code(double x, double y, double z, double t) {
return -2.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -2.0d0
end function
public static double code(double x, double y, double z, double t) {
return -2.0;
}
def code(x, y, z, t): return -2.0
function code(x, y, z, t) return -2.0 end
function tmp = code(x, y, z, t) tmp = -2.0; end
code[x_, y_, z_, t_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 88.5%
Taylor expanded in x around 0
Simplified61.6%
Taylor expanded in t around inf
Simplified20.8%
(FPCore (x y z t) :precision binary64 (- (/ (+ (/ 2.0 z) 2.0) t) (- 2.0 (/ x y))))
double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((2.0d0 / z) + 2.0d0) / t) - (2.0d0 - (x / y))
end function
public static double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
def code(x, y, z, t): return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(2.0 / z) + 2.0) / t) - Float64(2.0 - Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = (((2.0 / z) + 2.0) / t) - (2.0 - (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(2.0 / z), $MachinePrecision] + 2.0), $MachinePrecision] / t), $MachinePrecision] - N[(2.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{z} + 2}{t} - \left(2 - \frac{x}{y}\right)
\end{array}
herbie shell --seed 2024196
(FPCore (x y z t)
:name "Data.HashTable.ST.Basic:computeOverhead from hashtables-1.2.0.2"
:precision binary64
:alt
(! :herbie-platform default (- (/ (+ (/ 2 z) 2) t) (- 2 (/ x y))))
(+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))