
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ y 0.5) x z))
double code(double x, double y, double z) {
return fma((y + 0.5), x, z);
}
function code(x, y, z) return fma(Float64(y + 0.5), x, z) end
code[x_, y_, z_] := N[(N[(y + 0.5), $MachinePrecision] * x + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y + 0.5, x, z\right)
\end{array}
Initial program 100.0%
div-invN/A
*-commutativeN/A
distribute-lft-outN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
metadata-eval100.0
Applied egg-rr100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ (* y x) (/ x 2.0)))) (if (<= t_0 -1e+104) (* y x) (if (<= t_0 1e+95) z (* y x)))))
double code(double x, double y, double z) {
double t_0 = (y * x) + (x / 2.0);
double tmp;
if (t_0 <= -1e+104) {
tmp = y * x;
} else if (t_0 <= 1e+95) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y * x) + (x / 2.0d0)
if (t_0 <= (-1d+104)) then
tmp = y * x
else if (t_0 <= 1d+95) then
tmp = z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * x) + (x / 2.0);
double tmp;
if (t_0 <= -1e+104) {
tmp = y * x;
} else if (t_0 <= 1e+95) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): t_0 = (y * x) + (x / 2.0) tmp = 0 if t_0 <= -1e+104: tmp = y * x elif t_0 <= 1e+95: tmp = z else: tmp = y * x return tmp
function code(x, y, z) t_0 = Float64(Float64(y * x) + Float64(x / 2.0)) tmp = 0.0 if (t_0 <= -1e+104) tmp = Float64(y * x); elseif (t_0 <= 1e+95) tmp = z; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * x) + (x / 2.0); tmp = 0.0; if (t_0 <= -1e+104) tmp = y * x; elseif (t_0 <= 1e+95) tmp = z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * x), $MachinePrecision] + N[(x / 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+104], N[(y * x), $MachinePrecision], If[LessEqual[t$95$0, 1e+95], z, N[(y * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot x + \frac{x}{2}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+104}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;t\_0 \leq 10^{+95}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if (+.f64 (/.f64 x #s(literal 2 binary64)) (*.f64 y x)) < -1e104 or 1.00000000000000002e95 < (+.f64 (/.f64 x #s(literal 2 binary64)) (*.f64 y x)) Initial program 100.0%
Taylor expanded in y around inf
+-rgt-identityN/A
accelerator-lowering-fma.f6462.2
Simplified62.2%
+-rgt-identityN/A
*-commutativeN/A
*-lowering-*.f6462.2
Applied egg-rr62.2%
if -1e104 < (+.f64 (/.f64 x #s(literal 2 binary64)) (*.f64 y x)) < 1.00000000000000002e95Initial program 100.0%
Taylor expanded in x around 0
Simplified62.9%
Final simplification62.6%
(FPCore (x y z) :precision binary64 (if (<= y -0.5) (fma y x z) (if (<= y 0.5) (fma x 0.5 z) (fma y x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.5) {
tmp = fma(y, x, z);
} else if (y <= 0.5) {
tmp = fma(x, 0.5, z);
} else {
tmp = fma(y, x, z);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -0.5) tmp = fma(y, x, z); elseif (y <= 0.5) tmp = fma(x, 0.5, z); else tmp = fma(y, x, z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -0.5], N[(y * x + z), $MachinePrecision], If[LessEqual[y, 0.5], N[(x * 0.5 + z), $MachinePrecision], N[(y * x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.5:\\
\;\;\;\;\mathsf{fma}\left(y, x, z\right)\\
\mathbf{elif}\;y \leq 0.5:\\
\;\;\;\;\mathsf{fma}\left(x, 0.5, z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, x, z\right)\\
\end{array}
\end{array}
if y < -0.5 or 0.5 < y Initial program 100.0%
div-invN/A
*-commutativeN/A
distribute-lft-outN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
metadata-eval100.0
Applied egg-rr100.0%
Taylor expanded in y around inf
Simplified98.2%
if -0.5 < y < 0.5Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f6499.5
Simplified99.5%
(FPCore (x y z) :precision binary64 (if (<= y -2.5e+16) (* y x) (if (<= y 58000000.0) (fma x 0.5 z) (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.5e+16) {
tmp = y * x;
} else if (y <= 58000000.0) {
tmp = fma(x, 0.5, z);
} else {
tmp = y * x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -2.5e+16) tmp = Float64(y * x); elseif (y <= 58000000.0) tmp = fma(x, 0.5, z); else tmp = Float64(y * x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -2.5e+16], N[(y * x), $MachinePrecision], If[LessEqual[y, 58000000.0], N[(x * 0.5 + z), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{+16}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 58000000:\\
\;\;\;\;\mathsf{fma}\left(x, 0.5, z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -2.5e16 or 5.8e7 < y Initial program 100.0%
Taylor expanded in y around inf
+-rgt-identityN/A
accelerator-lowering-fma.f6476.4
Simplified76.4%
+-rgt-identityN/A
*-commutativeN/A
*-lowering-*.f6476.4
Applied egg-rr76.4%
if -2.5e16 < y < 5.8e7Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f6497.4
Simplified97.4%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Simplified36.9%
herbie shell --seed 2024196
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2.0) (* y x)) z))