
(FPCore (x y) :precision binary64 (+ (+ (* x x) y) y))
double code(double x, double y) {
return ((x * x) + y) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + y) + y
end function
public static double code(double x, double y) {
return ((x * x) + y) + y;
}
def code(x, y): return ((x * x) + y) + y
function code(x, y) return Float64(Float64(Float64(x * x) + y) + y) end
function tmp = code(x, y) tmp = ((x * x) + y) + y; end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + y\right) + y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) y) y))
double code(double x, double y) {
return ((x * x) + y) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + y) + y
end function
public static double code(double x, double y) {
return ((x * x) + y) + y;
}
def code(x, y): return ((x * x) + y) + y
function code(x, y) return Float64(Float64(Float64(x * x) + y) + y) end
function tmp = code(x, y) tmp = ((x * x) + y) + y; end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + y\right) + y
\end{array}
(FPCore (x y) :precision binary64 (fma x x (+ y y)))
double code(double x, double y) {
return fma(x, x, (y + y));
}
function code(x, y) return fma(x, x, Float64(y + y)) end
code[x_, y_] := N[(x * x + N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, y + y\right)
\end{array}
Initial program 100.0%
associate-+l+N/A
accelerator-lowering-fma.f64N/A
+-lowering-+.f64100.0
Applied egg-rr100.0%
(FPCore (x y) :precision binary64 (if (<= (* x x) 2e-11) (+ y y) (fma x x 0.0)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 2e-11) {
tmp = y + y;
} else {
tmp = fma(x, x, 0.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 2e-11) tmp = Float64(y + y); else tmp = fma(x, x, 0.0); end return tmp end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 2e-11], N[(y + y), $MachinePrecision], N[(x * x + 0.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 2 \cdot 10^{-11}:\\
\;\;\;\;y + y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, x, 0\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 1.99999999999999988e-11Initial program 100.0%
Taylor expanded in x around 0
Simplified90.6%
if 1.99999999999999988e-11 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf
+-rgt-identityN/A
unpow2N/A
accelerator-lowering-fma.f6492.7
Simplified92.7%
(FPCore (x y) :precision binary64 (+ y y))
double code(double x, double y) {
return y + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y + y
end function
public static double code(double x, double y) {
return y + y;
}
def code(x, y): return y + y
function code(x, y) return Float64(y + y) end
function tmp = code(x, y) tmp = y + y; end
code[x_, y_] := N[(y + y), $MachinePrecision]
\begin{array}{l}
\\
y + y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Simplified55.5%
(FPCore (x y) :precision binary64 0.0)
double code(double x, double y) {
return 0.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.0d0
end function
public static double code(double x, double y) {
return 0.0;
}
def code(x, y): return 0.0
function code(x, y) return 0.0 end
function tmp = code(x, y) tmp = 0.0; end
code[x_, y_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Simplified55.5%
flip-+N/A
+-inversesN/A
+-inversesN/A
div03.0
Applied egg-rr3.0%
(FPCore (x y) :precision binary64 (+ (+ y y) (* x x)))
double code(double x, double y) {
return (y + y) + (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + y) + (x * x)
end function
public static double code(double x, double y) {
return (y + y) + (x * x);
}
def code(x, y): return (y + y) + (x * x)
function code(x, y) return Float64(Float64(y + y) + Float64(x * x)) end
function tmp = code(x, y) tmp = (y + y) + (x * x); end
code[x_, y_] := N[(N[(y + y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + y\right) + x \cdot x
\end{array}
herbie shell --seed 2024196
(FPCore (x y)
:name "Data.Random.Distribution.Normal:normalTail from random-fu-0.2.6.2"
:precision binary64
:alt
(! :herbie-platform default (+ (+ y y) (* x x)))
(+ (+ (* x x) y) y))