
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ x (fma (- y t) y (* z (- t y))))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 - (x / fma((y - t), y, (z * (t - y))));
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(x / fma(Float64(y - t), y, Float64(z * Float64(t - y))))) end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y + N[(z * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - \frac{x}{\mathsf{fma}\left(y - t, y, z \cdot \left(t - y\right)\right)}
\end{array}
Initial program 99.5%
*-commutativeN/A
sub-negN/A
distribute-lft-inN/A
accelerator-lowering-fma.f64N/A
--lowering--.f64N/A
distribute-rgt-neg-outN/A
neg-lowering-neg.f64N/A
*-lowering-*.f64N/A
--lowering--.f6499.5
Applied egg-rr99.5%
Final simplification99.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ 1.0 (/ x (* (- y t) (- z y))))) (t_2 (/ x (* y (- z y)))))
(if (<= t_1 -2e+59)
(- 1.0 (/ x (* t z)))
(if (<= t_1 -1000000.0) t_2 (if (<= t_1 50000000.0) 1.0 t_2)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = 1.0 + (x / ((y - t) * (z - y)));
double t_2 = x / (y * (z - y));
double tmp;
if (t_1 <= -2e+59) {
tmp = 1.0 - (x / (t * z));
} else if (t_1 <= -1000000.0) {
tmp = t_2;
} else if (t_1 <= 50000000.0) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 1.0d0 + (x / ((y - t) * (z - y)))
t_2 = x / (y * (z - y))
if (t_1 <= (-2d+59)) then
tmp = 1.0d0 - (x / (t * z))
else if (t_1 <= (-1000000.0d0)) then
tmp = t_2
else if (t_1 <= 50000000.0d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 + (x / ((y - t) * (z - y)));
double t_2 = x / (y * (z - y));
double tmp;
if (t_1 <= -2e+59) {
tmp = 1.0 - (x / (t * z));
} else if (t_1 <= -1000000.0) {
tmp = t_2;
} else if (t_1 <= 50000000.0) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = 1.0 + (x / ((y - t) * (z - y))) t_2 = x / (y * (z - y)) tmp = 0 if t_1 <= -2e+59: tmp = 1.0 - (x / (t * z)) elif t_1 <= -1000000.0: tmp = t_2 elif t_1 <= 50000000.0: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(1.0 + Float64(x / Float64(Float64(y - t) * Float64(z - y)))) t_2 = Float64(x / Float64(y * Float64(z - y))) tmp = 0.0 if (t_1 <= -2e+59) tmp = Float64(1.0 - Float64(x / Float64(t * z))); elseif (t_1 <= -1000000.0) tmp = t_2; elseif (t_1 <= 50000000.0) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = 1.0 + (x / ((y - t) * (z - y)));
t_2 = x / (y * (z - y));
tmp = 0.0;
if (t_1 <= -2e+59)
tmp = 1.0 - (x / (t * z));
elseif (t_1 <= -1000000.0)
tmp = t_2;
elseif (t_1 <= 50000000.0)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 + N[(x / N[(N[(y - t), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(y * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+59], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, -1000000.0], t$95$2, If[LessEqual[t$95$1, 50000000.0], 1.0, t$95$2]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 + \frac{x}{\left(y - t\right) \cdot \left(z - y\right)}\\
t_2 := \frac{x}{y \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+59}:\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\
\mathbf{elif}\;t\_1 \leq -1000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 50000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -1.99999999999999994e59Initial program 96.4%
Taylor expanded in y around 0
--lowering--.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6443.1
Simplified43.1%
if -1.99999999999999994e59 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -1e6 or 5e7 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 99.5%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6496.1
Simplified96.1%
Taylor expanded in y around inf
Simplified60.6%
if -1e6 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 5e7Initial program 100.0%
Taylor expanded in x around 0
Simplified98.4%
Final simplification86.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y t) (- z y)))) (t_2 (+ 1.0 t_1))) (if (<= t_2 -1000000.0) t_1 (if (<= t_2 2.0) 1.0 t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - t) * (z - y));
double t_2 = 1.0 + t_1;
double tmp;
if (t_2 <= -1000000.0) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - t) * (z - y))
t_2 = 1.0d0 + t_1
if (t_2 <= (-1000000.0d0)) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - t) * (z - y));
double t_2 = 1.0 + t_1;
double tmp;
if (t_2 <= -1000000.0) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - t) * (z - y)) t_2 = 1.0 + t_1 tmp = 0 if t_2 <= -1000000.0: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - t) * Float64(z - y))) t_2 = Float64(1.0 + t_1) tmp = 0.0 if (t_2 <= -1000000.0) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - t) * (z - y));
t_2 = 1.0 + t_1;
tmp = 0.0;
if (t_2 <= -1000000.0)
tmp = t_1;
elseif (t_2 <= 2.0)
tmp = 1.0;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - t), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -1000000.0], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - t\right) \cdot \left(z - y\right)}\\
t_2 := 1 + t\_1\\
\mathbf{if}\;t\_2 \leq -1000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -1e6 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 98.2%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6494.7
Simplified94.7%
if -1e6 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in x around 0
Simplified99.4%
Final simplification98.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y t) z))) (t_2 (+ 1.0 (/ x (* (- y t) (- z y)))))) (if (<= t_2 -1000000.0) t_1 (if (<= t_2 2.0) 1.0 t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - t) * z);
double t_2 = 1.0 + (x / ((y - t) * (z - y)));
double tmp;
if (t_2 <= -1000000.0) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - t) * z)
t_2 = 1.0d0 + (x / ((y - t) * (z - y)))
if (t_2 <= (-1000000.0d0)) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - t) * z);
double t_2 = 1.0 + (x / ((y - t) * (z - y)));
double tmp;
if (t_2 <= -1000000.0) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - t) * z) t_2 = 1.0 + (x / ((y - t) * (z - y))) tmp = 0 if t_2 <= -1000000.0: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - t) * z)) t_2 = Float64(1.0 + Float64(x / Float64(Float64(y - t) * Float64(z - y)))) tmp = 0.0 if (t_2 <= -1000000.0) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - t) * z);
t_2 = 1.0 + (x / ((y - t) * (z - y)));
tmp = 0.0;
if (t_2 <= -1000000.0)
tmp = t_1;
elseif (t_2 <= 2.0)
tmp = 1.0;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + N[(x / N[(N[(y - t), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1000000.0], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - t\right) \cdot z}\\
t_2 := 1 + \frac{x}{\left(y - t\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq -1000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -1e6 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 98.2%
sub-negN/A
+-commutativeN/A
clear-numN/A
associate-/r/N/A
distribute-lft-neg-inN/A
distribute-frac-neg2N/A
accelerator-lowering-fma.f64N/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6498.1
Applied egg-rr98.1%
Taylor expanded in z around inf
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6458.7
Simplified58.7%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6456.0
Simplified56.0%
if -1e6 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in x around 0
Simplified99.4%
Final simplification87.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (+ 1.0 (/ x (* y z)))) (t_2 (+ 1.0 (/ x (* (- y t) (- z y)))))) (if (<= t_2 0.9999998861946734) t_1 (if (<= t_2 50000000.0) 1.0 t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = 1.0 + (x / (y * z));
double t_2 = 1.0 + (x / ((y - t) * (z - y)));
double tmp;
if (t_2 <= 0.9999998861946734) {
tmp = t_1;
} else if (t_2 <= 50000000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 1.0d0 + (x / (y * z))
t_2 = 1.0d0 + (x / ((y - t) * (z - y)))
if (t_2 <= 0.9999998861946734d0) then
tmp = t_1
else if (t_2 <= 50000000.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 + (x / (y * z));
double t_2 = 1.0 + (x / ((y - t) * (z - y)));
double tmp;
if (t_2 <= 0.9999998861946734) {
tmp = t_1;
} else if (t_2 <= 50000000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = 1.0 + (x / (y * z)) t_2 = 1.0 + (x / ((y - t) * (z - y))) tmp = 0 if t_2 <= 0.9999998861946734: tmp = t_1 elif t_2 <= 50000000.0: tmp = 1.0 else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(1.0 + Float64(x / Float64(y * z))) t_2 = Float64(1.0 + Float64(x / Float64(Float64(y - t) * Float64(z - y)))) tmp = 0.0 if (t_2 <= 0.9999998861946734) tmp = t_1; elseif (t_2 <= 50000000.0) tmp = 1.0; else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = 1.0 + (x / (y * z));
t_2 = 1.0 + (x / ((y - t) * (z - y)));
tmp = 0.0;
if (t_2 <= 0.9999998861946734)
tmp = t_1;
elseif (t_2 <= 50000000.0)
tmp = 1.0;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 + N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + N[(x / N[(N[(y - t), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 0.9999998861946734], t$95$1, If[LessEqual[t$95$2, 50000000.0], 1.0, t$95$1]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 + \frac{x}{y \cdot z}\\
t_2 := 1 + \frac{x}{\left(y - t\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq 0.9999998861946734:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 50000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 0.999999886194673393 or 5e7 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 98.2%
Taylor expanded in z around inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6458.2
Simplified58.2%
Taylor expanded in t around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6431.1
Simplified31.1%
if 0.999999886194673393 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 5e7Initial program 100.0%
Taylor expanded in x around 0
Simplified98.7%
Final simplification81.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* y z))) (t_2 (+ 1.0 (/ x (* (- y t) (- z y)))))) (if (<= t_2 -1000000.0) t_1 (if (<= t_2 50000000.0) 1.0 t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / (y * z);
double t_2 = 1.0 + (x / ((y - t) * (z - y)));
double tmp;
if (t_2 <= -1000000.0) {
tmp = t_1;
} else if (t_2 <= 50000000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / (y * z)
t_2 = 1.0d0 + (x / ((y - t) * (z - y)))
if (t_2 <= (-1000000.0d0)) then
tmp = t_1
else if (t_2 <= 50000000.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (y * z);
double t_2 = 1.0 + (x / ((y - t) * (z - y)));
double tmp;
if (t_2 <= -1000000.0) {
tmp = t_1;
} else if (t_2 <= 50000000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / (y * z) t_2 = 1.0 + (x / ((y - t) * (z - y))) tmp = 0 if t_2 <= -1000000.0: tmp = t_1 elif t_2 <= 50000000.0: tmp = 1.0 else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(y * z)) t_2 = Float64(1.0 + Float64(x / Float64(Float64(y - t) * Float64(z - y)))) tmp = 0.0 if (t_2 <= -1000000.0) tmp = t_1; elseif (t_2 <= 50000000.0) tmp = 1.0; else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (y * z);
t_2 = 1.0 + (x / ((y - t) * (z - y)));
tmp = 0.0;
if (t_2 <= -1000000.0)
tmp = t_1;
elseif (t_2 <= 50000000.0)
tmp = 1.0;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + N[(x / N[(N[(y - t), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1000000.0], t$95$1, If[LessEqual[t$95$2, 50000000.0], 1.0, t$95$1]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{y \cdot z}\\
t_2 := 1 + \frac{x}{\left(y - t\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq -1000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 50000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -1e6 or 5e7 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 98.2%
Taylor expanded in z around inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6457.5
Simplified57.5%
Taylor expanded in t around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6430.1
Simplified30.1%
Taylor expanded in x around inf
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6428.9
Simplified28.9%
if -1e6 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 5e7Initial program 100.0%
Taylor expanded in x around 0
Simplified98.4%
Final simplification80.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y t) (- y z)))) (t_2 (- 1.0 (/ x (* t z))))) (if (<= t_1 -500.0) t_2 (if (<= t_1 2e-7) 1.0 t_2))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - t) * (y - z));
double t_2 = 1.0 - (x / (t * z));
double tmp;
if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - t) * (y - z))
t_2 = 1.0d0 - (x / (t * z))
if (t_1 <= (-500.0d0)) then
tmp = t_2
else if (t_1 <= 2d-7) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - t) * (y - z));
double t_2 = 1.0 - (x / (t * z));
double tmp;
if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - t) * (y - z)) t_2 = 1.0 - (x / (t * z)) tmp = 0 if t_1 <= -500.0: tmp = t_2 elif t_1 <= 2e-7: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - t) * Float64(y - z))) t_2 = Float64(1.0 - Float64(x / Float64(t * z))) tmp = 0.0 if (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 2e-7) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - t) * (y - z));
t_2 = 1.0 - (x / (t * z));
tmp = 0.0;
if (t_1 <= -500.0)
tmp = t_2;
elseif (t_1 <= 2e-7)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - t), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -500.0], t$95$2, If[LessEqual[t$95$1, 2e-7], 1.0, t$95$2]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}\\
t_2 := 1 - \frac{x}{t \cdot z}\\
\mathbf{if}\;t\_1 \leq -500:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -500 or 1.9999999999999999e-7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 98.2%
Taylor expanded in y around 0
--lowering--.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6438.7
Simplified38.7%
if -500 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1.9999999999999999e-7Initial program 100.0%
Taylor expanded in x around 0
Simplified99.4%
Final simplification83.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ 1.0 (/ x (* (- y t) z)))))
(if (<= z -9.4e-60)
t_1
(if (<= z 9e-150) (+ 1.0 (/ x (* y (- t y)))) t_1))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = 1.0 + (x / ((y - t) * z));
double tmp;
if (z <= -9.4e-60) {
tmp = t_1;
} else if (z <= 9e-150) {
tmp = 1.0 + (x / (y * (t - y)));
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 + (x / ((y - t) * z))
if (z <= (-9.4d-60)) then
tmp = t_1
else if (z <= 9d-150) then
tmp = 1.0d0 + (x / (y * (t - y)))
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 + (x / ((y - t) * z));
double tmp;
if (z <= -9.4e-60) {
tmp = t_1;
} else if (z <= 9e-150) {
tmp = 1.0 + (x / (y * (t - y)));
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = 1.0 + (x / ((y - t) * z)) tmp = 0 if z <= -9.4e-60: tmp = t_1 elif z <= 9e-150: tmp = 1.0 + (x / (y * (t - y))) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(1.0 + Float64(x / Float64(Float64(y - t) * z))) tmp = 0.0 if (z <= -9.4e-60) tmp = t_1; elseif (z <= 9e-150) tmp = Float64(1.0 + Float64(x / Float64(y * Float64(t - y)))); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = 1.0 + (x / ((y - t) * z));
tmp = 0.0;
if (z <= -9.4e-60)
tmp = t_1;
elseif (z <= 9e-150)
tmp = 1.0 + (x / (y * (t - y)));
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 + N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -9.4e-60], t$95$1, If[LessEqual[z, 9e-150], N[(1.0 + N[(x / N[(y * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 + \frac{x}{\left(y - t\right) \cdot z}\\
\mathbf{if}\;z \leq -9.4 \cdot 10^{-60}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 9 \cdot 10^{-150}:\\
\;\;\;\;1 + \frac{x}{y \cdot \left(t - y\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -9.4e-60 or 9.0000000000000005e-150 < z Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6491.1
Simplified91.1%
if -9.4e-60 < z < 9.0000000000000005e-150Initial program 98.6%
Taylor expanded in z around 0
--lowering--.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6491.9
Simplified91.9%
Final simplification91.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (+ 1.0 (/ x (* y (- t y)))))) (if (<= y -2.12e-106) t_1 (if (<= y 6.8e-115) (- 1.0 (/ x (* t z))) t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = 1.0 + (x / (y * (t - y)));
double tmp;
if (y <= -2.12e-106) {
tmp = t_1;
} else if (y <= 6.8e-115) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 + (x / (y * (t - y)))
if (y <= (-2.12d-106)) then
tmp = t_1
else if (y <= 6.8d-115) then
tmp = 1.0d0 - (x / (t * z))
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 + (x / (y * (t - y)));
double tmp;
if (y <= -2.12e-106) {
tmp = t_1;
} else if (y <= 6.8e-115) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = 1.0 + (x / (y * (t - y))) tmp = 0 if y <= -2.12e-106: tmp = t_1 elif y <= 6.8e-115: tmp = 1.0 - (x / (t * z)) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(1.0 + Float64(x / Float64(y * Float64(t - y)))) tmp = 0.0 if (y <= -2.12e-106) tmp = t_1; elseif (y <= 6.8e-115) tmp = Float64(1.0 - Float64(x / Float64(t * z))); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = 1.0 + (x / (y * (t - y)));
tmp = 0.0;
if (y <= -2.12e-106)
tmp = t_1;
elseif (y <= 6.8e-115)
tmp = 1.0 - (x / (t * z));
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 + N[(x / N[(y * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.12e-106], t$95$1, If[LessEqual[y, 6.8e-115], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 + \frac{x}{y \cdot \left(t - y\right)}\\
\mathbf{if}\;y \leq -2.12 \cdot 10^{-106}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 6.8 \cdot 10^{-115}:\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -2.12e-106 or 6.7999999999999996e-115 < y Initial program 99.9%
Taylor expanded in z around 0
--lowering--.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6485.5
Simplified85.5%
if -2.12e-106 < y < 6.7999999999999996e-115Initial program 98.7%
Taylor expanded in y around 0
--lowering--.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6482.2
Simplified82.2%
Final simplification84.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ 1.0 (/ x (* (- y t) (- z y)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - t) * (z - y)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + (x / ((y - t) * (z - y)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - t) * (z - y)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 + (x / ((y - t) * (z - y)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 + Float64(x / Float64(Float64(y - t) * Float64(z - y)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 + (x / ((y - t) * (z - y)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 + N[(x / N[(N[(y - t), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 + \frac{x}{\left(y - t\right) \cdot \left(z - y\right)}
\end{array}
Initial program 99.5%
Final simplification99.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 1.0)
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return 1.0 end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1
\end{array}
Initial program 99.5%
Taylor expanded in x around 0
Simplified73.9%
herbie shell --seed 2024196
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))