
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (fma (- 1.0 y) (/ x z) y))
double code(double x, double y, double z) {
return fma((1.0 - y), (x / z), y);
}
function code(x, y, z) return fma(Float64(1.0 - y), Float64(x / z), y) end
code[x_, y_, z_] := N[(N[(1.0 - y), $MachinePrecision] * N[(x / z), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(1 - y, \frac{x}{z}, y\right)
\end{array}
Initial program 89.7%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
+-commutativeN/A
Simplified99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ y (/ x z))))
(if (<= z -1.65e+150)
t_0
(if (<= z 9.2e+175) (/ (fma (- z x) y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = y + (x / z);
double tmp;
if (z <= -1.65e+150) {
tmp = t_0;
} else if (z <= 9.2e+175) {
tmp = fma((z - x), y, x) / z;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(y + Float64(x / z)) tmp = 0.0 if (z <= -1.65e+150) tmp = t_0; elseif (z <= 9.2e+175) tmp = Float64(fma(Float64(z - x), y, x) / z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.65e+150], t$95$0, If[LessEqual[z, 9.2e+175], N[(N[(N[(z - x), $MachinePrecision] * y + x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y + \frac{x}{z}\\
\mathbf{if}\;z \leq -1.65 \cdot 10^{+150}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 9.2 \cdot 10^{+175}:\\
\;\;\;\;\frac{\mathsf{fma}\left(z - x, y, x\right)}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.6499999999999999e150 or 9.1999999999999998e175 < z Initial program 69.0%
Taylor expanded in z around inf
Simplified67.1%
clear-numN/A
associate-/r/N/A
distribute-rgt-inN/A
div-invN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
div-invN/A
+-lowering-+.f64N/A
/-lowering-/.f6495.1
Applied egg-rr95.1%
if -1.6499999999999999e150 < z < 9.1999999999999998e175Initial program 96.2%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
--lowering--.f6496.2
Applied egg-rr96.2%
Final simplification95.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* y (- z x)) z))) (if (<= y -9.5e+14) t_0 (if (<= y 1.0) (+ y (/ x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = (y * (z - x)) / z;
double tmp;
if (y <= -9.5e+14) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y * (z - x)) / z
if (y <= (-9.5d+14)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = y + (x / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * (z - x)) / z;
double tmp;
if (y <= -9.5e+14) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y * (z - x)) / z tmp = 0 if y <= -9.5e+14: tmp = t_0 elif y <= 1.0: tmp = y + (x / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y * Float64(z - x)) / z) tmp = 0.0 if (y <= -9.5e+14) tmp = t_0; elseif (y <= 1.0) tmp = Float64(y + Float64(x / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * (z - x)) / z; tmp = 0.0; if (y <= -9.5e+14) tmp = t_0; elseif (y <= 1.0) tmp = y + (x / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[y, -9.5e+14], t$95$0, If[LessEqual[y, 1.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot \left(z - x\right)}{z}\\
\mathbf{if}\;y \leq -9.5 \cdot 10^{+14}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -9.5e14 or 1 < y Initial program 76.8%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
--lowering--.f6476.8
Applied egg-rr76.8%
Taylor expanded in y around inf
*-lowering-*.f64N/A
--lowering--.f6476.4
Simplified76.4%
if -9.5e14 < y < 1Initial program 99.9%
Taylor expanded in z around inf
Simplified99.4%
clear-numN/A
associate-/r/N/A
distribute-rgt-inN/A
div-invN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
div-invN/A
+-lowering-+.f64N/A
/-lowering-/.f6499.5
Applied egg-rr99.5%
Final simplification89.3%
(FPCore (x y z) :precision binary64 (if (<= y -2e-33) y (if (<= y 1.7e-14) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (y <= -2e-33) {
tmp = y;
} else if (y <= 1.7e-14) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2d-33)) then
tmp = y
else if (y <= 1.7d-14) then
tmp = x / z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2e-33) {
tmp = y;
} else if (y <= 1.7e-14) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2e-33: tmp = y elif y <= 1.7e-14: tmp = x / z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2e-33) tmp = y; elseif (y <= 1.7e-14) tmp = Float64(x / z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2e-33) tmp = y; elseif (y <= 1.7e-14) tmp = x / z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2e-33], y, If[LessEqual[y, 1.7e-14], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{-33}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 1.7 \cdot 10^{-14}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -2.0000000000000001e-33 or 1.70000000000000001e-14 < y Initial program 79.3%
Taylor expanded in x around 0
Simplified48.6%
if -2.0000000000000001e-33 < y < 1.70000000000000001e-14Initial program 99.9%
Taylor expanded in y around 0
Simplified75.6%
(FPCore (x y z) :precision binary64 (fma x (/ (- 1.0 y) z) y))
double code(double x, double y, double z) {
return fma(x, ((1.0 - y) / z), y);
}
function code(x, y, z) return fma(x, Float64(Float64(1.0 - y) / z), y) end
code[x_, y_, z_] := N[(x * N[(N[(1.0 - y), $MachinePrecision] / z), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \frac{1 - y}{z}, y\right)
\end{array}
Initial program 89.7%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
+-commutativeN/A
Simplified99.9%
*-commutativeN/A
div-invN/A
associate-*l*N/A
accelerator-lowering-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
--lowering--.f6497.9
Applied egg-rr97.9%
(FPCore (x y z) :precision binary64 (+ y (/ x z)))
double code(double x, double y, double z) {
return y + (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x / z)
end function
public static double code(double x, double y, double z) {
return y + (x / z);
}
def code(x, y, z): return y + (x / z)
function code(x, y, z) return Float64(y + Float64(x / z)) end
function tmp = code(x, y, z) tmp = y + (x / z); end
code[x_, y_, z_] := N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \frac{x}{z}
\end{array}
Initial program 89.7%
Taylor expanded in z around inf
Simplified71.0%
clear-numN/A
associate-/r/N/A
distribute-rgt-inN/A
div-invN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
div-invN/A
+-lowering-+.f64N/A
/-lowering-/.f6478.0
Applied egg-rr78.0%
Final simplification78.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 89.7%
Taylor expanded in x around 0
Simplified37.7%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2024196
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (/ x z)) (/ y (/ z x))))
(/ (+ x (* y (- z x))) z))