
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (pow z 0.25) (* (pow z 0.25) (* 0.5 y)) (* 0.5 x)))
double code(double x, double y, double z) {
return fma(pow(z, 0.25), (pow(z, 0.25) * (0.5 * y)), (0.5 * x));
}
function code(x, y, z) return fma((z ^ 0.25), Float64((z ^ 0.25) * Float64(0.5 * y)), Float64(0.5 * x)) end
code[x_, y_, z_] := N[(N[Power[z, 0.25], $MachinePrecision] * N[(N[Power[z, 0.25], $MachinePrecision] * N[(0.5 * y), $MachinePrecision]), $MachinePrecision] + N[(0.5 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left({z}^{0.25}, {z}^{0.25} \cdot \left(0.5 \cdot y\right), 0.5 \cdot x\right)
\end{array}
Initial program 99.5%
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*l*N/A
pow1/2N/A
metadata-evalN/A
sqr-powN/A
associate-*l*N/A
accelerator-lowering-fma.f64N/A
Applied egg-rr99.6%
(FPCore (x y z) :precision binary64 (if (<= x -1350.0) (* 0.5 x) (if (<= x 6.1e-28) (* (* 0.5 y) (sqrt z)) (* 0.5 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1350.0) {
tmp = 0.5 * x;
} else if (x <= 6.1e-28) {
tmp = (0.5 * y) * sqrt(z);
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1350.0d0)) then
tmp = 0.5d0 * x
else if (x <= 6.1d-28) then
tmp = (0.5d0 * y) * sqrt(z)
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1350.0) {
tmp = 0.5 * x;
} else if (x <= 6.1e-28) {
tmp = (0.5 * y) * Math.sqrt(z);
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1350.0: tmp = 0.5 * x elif x <= 6.1e-28: tmp = (0.5 * y) * math.sqrt(z) else: tmp = 0.5 * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1350.0) tmp = Float64(0.5 * x); elseif (x <= 6.1e-28) tmp = Float64(Float64(0.5 * y) * sqrt(z)); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1350.0) tmp = 0.5 * x; elseif (x <= 6.1e-28) tmp = (0.5 * y) * sqrt(z); else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1350.0], N[(0.5 * x), $MachinePrecision], If[LessEqual[x, 6.1e-28], N[(N[(0.5 * y), $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1350:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{elif}\;x \leq 6.1 \cdot 10^{-28}:\\
\;\;\;\;\left(0.5 \cdot y\right) \cdot \sqrt{z}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if x < -1350 or 6.1e-28 < x Initial program 99.3%
Taylor expanded in x around inf
+-rgt-identityN/A
*-commutativeN/A
accelerator-lowering-fma.f6477.8
Simplified77.8%
+-rgt-identityN/A
*-lowering-*.f6477.8
Applied egg-rr77.8%
if -1350 < x < 6.1e-28Initial program 99.6%
Taylor expanded in x around 0
+-rgt-identityN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
+-lft-identityN/A
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
sqrt-lowering-sqrt.f6478.3
Simplified78.3%
+-rgt-identityN/A
+-rgt-identityN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6478.3
Applied egg-rr78.3%
Final simplification78.1%
(FPCore (x y z) :precision binary64 (* 0.5 (fma y (sqrt z) x)))
double code(double x, double y, double z) {
return 0.5 * fma(y, sqrt(z), x);
}
function code(x, y, z) return Float64(0.5 * fma(y, sqrt(z), x)) end
code[x_, y_, z_] := N[(0.5 * N[(y * N[Sqrt[z], $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{fma}\left(y, \sqrt{z}, x\right)
\end{array}
Initial program 99.5%
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
sqrt-lowering-sqrt.f64N/A
metadata-eval99.5
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.5%
Taylor expanded in x around inf
+-rgt-identityN/A
*-commutativeN/A
accelerator-lowering-fma.f6450.4
Simplified50.4%
+-rgt-identityN/A
*-lowering-*.f6450.4
Applied egg-rr50.4%
Final simplification50.4%
herbie shell --seed 2024196
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))