
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -50.0)
t_1
(if (<= t_0 1e-28) (/ (- x y) z) (if (<= t_0 2.0) (/ y (- y z)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -50.0) {
tmp = t_1;
} else if (t_0 <= 1e-28) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-50.0d0)) then
tmp = t_1
else if (t_0 <= 1d-28) then
tmp = (x - y) / z
else if (t_0 <= 2.0d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -50.0) {
tmp = t_1;
} else if (t_0 <= 1e-28) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -50.0: tmp = t_1 elif t_0 <= 1e-28: tmp = (x - y) / z elif t_0 <= 2.0: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -50.0) tmp = t_1; elseif (t_0 <= 1e-28) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -50.0) tmp = t_1; elseif (t_0 <= 1e-28) tmp = (x - y) / z; elseif (t_0 <= 2.0) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -50.0], t$95$1, If[LessEqual[t$95$0, 1e-28], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -50:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-28}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -50 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6499.5
Simplified99.5%
if -50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999971e-29Initial program 100.0%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6498.8
Simplified98.8%
if 9.99999999999999971e-29 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
--lowering--.f6499.1
Simplified99.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y)))) (if (<= t_0 5e-95) t_1 (if (<= t_0 2.0) (/ y (- y z)) t_1))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 5e-95) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= 5d-95) then
tmp = t_1
else if (t_0 <= 2.0d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 5e-95) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= 5e-95: tmp = t_1 elif t_0 <= 2.0: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= 5e-95) tmp = t_1; elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= 5e-95) tmp = t_1; elseif (t_0 <= 2.0) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5e-95], t$95$1, If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq 5 \cdot 10^{-95}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999998e-95 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6480.8
Simplified80.8%
if 4.9999999999999998e-95 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
--lowering--.f6495.5
Simplified95.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y)))) (if (<= t_0 1e-28) t_1 (if (<= t_0 2.0) (- 1.0 (/ x y)) t_1))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 1e-28) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= 1d-28) then
tmp = t_1
else if (t_0 <= 2.0d0) then
tmp = 1.0d0 - (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 1e-28) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= 1e-28: tmp = t_1 elif t_0 <= 2.0: tmp = 1.0 - (x / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= 1e-28) tmp = t_1; elseif (t_0 <= 2.0) tmp = Float64(1.0 - Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= 1e-28) tmp = t_1; elseif (t_0 <= 2.0) tmp = 1.0 - (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-28], t$95$1, If[LessEqual[t$95$0, 2.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq 10^{-28}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999971e-29 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6479.5
Simplified79.5%
if 9.99999999999999971e-29 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
--lowering--.f64N/A
/-lowering-/.f6494.9
Simplified94.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (<= t_0 1e-28) (/ x z) (if (<= t_0 1e+88) (- 1.0 (/ x y)) (/ x z)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 1e-28) {
tmp = x / z;
} else if (t_0 <= 1e+88) {
tmp = 1.0 - (x / y);
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= 1d-28) then
tmp = x / z
else if (t_0 <= 1d+88) then
tmp = 1.0d0 - (x / y)
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 1e-28) {
tmp = x / z;
} else if (t_0 <= 1e+88) {
tmp = 1.0 - (x / y);
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= 1e-28: tmp = x / z elif t_0 <= 1e+88: tmp = 1.0 - (x / y) else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= 1e-28) tmp = Float64(x / z); elseif (t_0 <= 1e+88) tmp = Float64(1.0 - Float64(x / y)); else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= 1e-28) tmp = x / z; elseif (t_0 <= 1e+88) tmp = 1.0 - (x / y); else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-28], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 1e+88], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq 10^{-28}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 10^{+88}:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999971e-29 or 9.99999999999999959e87 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
/-lowering-/.f6461.4
Simplified61.4%
if 9.99999999999999971e-29 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999959e87Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
--lowering--.f64N/A
/-lowering-/.f6490.0
Simplified90.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (<= t_0 0.01) (/ x z) (if (<= t_0 2.0) (+ 1.0 (/ z y)) (/ x z)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 0.01) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0 + (z / y);
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= 0.01d0) then
tmp = x / z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0 + (z / y)
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 0.01) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0 + (z / y);
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= 0.01: tmp = x / z elif t_0 <= 2.0: tmp = 1.0 + (z / y) else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= 0.01) tmp = Float64(x / z); elseif (t_0 <= 2.0) tmp = Float64(1.0 + Float64(z / y)); else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= 0.01) tmp = x / z; elseif (t_0 <= 2.0) tmp = 1.0 + (z / y); else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.01], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(1.0 + N[(z / y), $MachinePrecision]), $MachinePrecision], N[(x / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq 0.01:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1 + \frac{z}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0100000000000000002 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
/-lowering-/.f6459.0
Simplified59.0%
if 0.0100000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
--lowering--.f6499.1
Simplified99.1%
Taylor expanded in y around inf
+-lowering-+.f64N/A
/-lowering-/.f6498.7
Simplified98.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (<= t_0 1e-28) (/ x z) (if (<= t_0 2.0) 1.0 (/ x z)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 1e-28) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= 1d-28) then
tmp = x / z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 1e-28) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= 1e-28: tmp = x / z elif t_0 <= 2.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= 1e-28) tmp = Float64(x / z); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= 1e-28) tmp = x / z; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-28], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq 10^{-28}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999971e-29 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
/-lowering-/.f6459.9
Simplified59.9%
if 9.99999999999999971e-29 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Simplified94.0%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Simplified28.0%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024196
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))