Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4

Percentage Accurate: 97.3% → 97.4%
Time: 8.0s
Alternatives: 6
Speedup: 1.1×

Specification

?
\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Alternative 1: 97.4% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{z}{t}, y - x, x\right) \end{array} \]
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
	return fma((z / t), (y - x), x);
}
function code(x, y, z, t)
	return fma(Float64(z / t), Float64(y - x), x)
end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Derivation
  1. Initial program 99.1%

    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. +-commutativeN/A

      \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t} + x} \]
    2. *-commutativeN/A

      \[\leadsto \color{blue}{\frac{z}{t} \cdot \left(y - x\right)} + x \]
    3. accelerator-lowering-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
    4. /-lowering-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{z}{t}}, y - x, x\right) \]
    5. --lowering--.f6499.1

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \color{blue}{y - x}, x\right) \]
  4. Applied egg-rr99.1%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
  5. Add Preprocessing

Alternative 2: 64.6% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z}{t} \cdot y\\ \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-35}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-50}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (* (/ z t) y)))
   (if (<= (/ z t) -1e-35) t_1 (if (<= (/ z t) 5e-50) x t_1))))
double code(double x, double y, double z, double t) {
	double t_1 = (z / t) * y;
	double tmp;
	if ((z / t) <= -1e-35) {
		tmp = t_1;
	} else if ((z / t) <= 5e-50) {
		tmp = x;
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (z / t) * y
    if ((z / t) <= (-1d-35)) then
        tmp = t_1
    else if ((z / t) <= 5d-50) then
        tmp = x
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (z / t) * y;
	double tmp;
	if ((z / t) <= -1e-35) {
		tmp = t_1;
	} else if ((z / t) <= 5e-50) {
		tmp = x;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (z / t) * y
	tmp = 0
	if (z / t) <= -1e-35:
		tmp = t_1
	elif (z / t) <= 5e-50:
		tmp = x
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(z / t) * y)
	tmp = 0.0
	if (Float64(z / t) <= -1e-35)
		tmp = t_1;
	elseif (Float64(z / t) <= 5e-50)
		tmp = x;
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (z / t) * y;
	tmp = 0.0;
	if ((z / t) <= -1e-35)
		tmp = t_1;
	elseif ((z / t) <= 5e-50)
		tmp = x;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e-35], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-50], x, t$95$1]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{z}{t} \cdot y\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-35}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-50}:\\
\;\;\;\;x\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 z t) < -1.00000000000000001e-35 or 4.99999999999999968e-50 < (/.f64 z t)

    1. Initial program 98.5%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
    4. Step-by-step derivation
      1. +-rgt-identityN/A

        \[\leadsto \color{blue}{\frac{y \cdot z}{t} + 0} \]
      2. associate-/l*N/A

        \[\leadsto \color{blue}{y \cdot \frac{z}{t}} + 0 \]
      3. accelerator-lowering-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(y, \frac{z}{t}, 0\right)} \]
      4. /-lowering-/.f6455.4

        \[\leadsto \mathsf{fma}\left(y, \color{blue}{\frac{z}{t}}, 0\right) \]
    5. Simplified55.4%

      \[\leadsto \color{blue}{\mathsf{fma}\left(y, \frac{z}{t}, 0\right)} \]
    6. Step-by-step derivation
      1. +-rgt-identityN/A

        \[\leadsto \color{blue}{y \cdot \frac{z}{t}} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
      3. *-lowering-*.f64N/A

        \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
      4. /-lowering-/.f6455.4

        \[\leadsto \color{blue}{\frac{z}{t}} \cdot y \]
    7. Applied egg-rr55.4%

      \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]

    if -1.00000000000000001e-35 < (/.f64 z t) < 4.99999999999999968e-50

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{x} \]
    4. Step-by-step derivation
      1. Simplified79.6%

        \[\leadsto \color{blue}{x} \]
    5. Recombined 2 regimes into one program.
    6. Add Preprocessing

    Alternative 3: 63.0% accurate, 0.5× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := z \cdot \frac{y}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-8}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-11}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
    (FPCore (x y z t)
     :precision binary64
     (let* ((t_1 (* z (/ y t))))
       (if (<= (/ z t) -2e-8) t_1 (if (<= (/ z t) 5e-11) x t_1))))
    double code(double x, double y, double z, double t) {
    	double t_1 = z * (y / t);
    	double tmp;
    	if ((z / t) <= -2e-8) {
    		tmp = t_1;
    	} else if ((z / t) <= 5e-11) {
    		tmp = x;
    	} else {
    		tmp = t_1;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8) :: t_1
        real(8) :: tmp
        t_1 = z * (y / t)
        if ((z / t) <= (-2d-8)) then
            tmp = t_1
        else if ((z / t) <= 5d-11) then
            tmp = x
        else
            tmp = t_1
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z, double t) {
    	double t_1 = z * (y / t);
    	double tmp;
    	if ((z / t) <= -2e-8) {
    		tmp = t_1;
    	} else if ((z / t) <= 5e-11) {
    		tmp = x;
    	} else {
    		tmp = t_1;
    	}
    	return tmp;
    }
    
    def code(x, y, z, t):
    	t_1 = z * (y / t)
    	tmp = 0
    	if (z / t) <= -2e-8:
    		tmp = t_1
    	elif (z / t) <= 5e-11:
    		tmp = x
    	else:
    		tmp = t_1
    	return tmp
    
    function code(x, y, z, t)
    	t_1 = Float64(z * Float64(y / t))
    	tmp = 0.0
    	if (Float64(z / t) <= -2e-8)
    		tmp = t_1;
    	elseif (Float64(z / t) <= 5e-11)
    		tmp = x;
    	else
    		tmp = t_1;
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t)
    	t_1 = z * (y / t);
    	tmp = 0.0;
    	if ((z / t) <= -2e-8)
    		tmp = t_1;
    	elseif ((z / t) <= 5e-11)
    		tmp = x;
    	else
    		tmp = t_1;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e-8], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-11], x, t$95$1]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := z \cdot \frac{y}{t}\\
    \mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-8}:\\
    \;\;\;\;t\_1\\
    
    \mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-11}:\\
    \;\;\;\;x\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_1\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (/.f64 z t) < -2e-8 or 5.00000000000000018e-11 < (/.f64 z t)

      1. Initial program 98.4%

        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
      4. Step-by-step derivation
        1. +-rgt-identityN/A

          \[\leadsto \color{blue}{\frac{y \cdot z}{t} + 0} \]
        2. associate-/l*N/A

          \[\leadsto \color{blue}{y \cdot \frac{z}{t}} + 0 \]
        3. accelerator-lowering-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(y, \frac{z}{t}, 0\right)} \]
        4. /-lowering-/.f6455.7

          \[\leadsto \mathsf{fma}\left(y, \color{blue}{\frac{z}{t}}, 0\right) \]
      5. Simplified55.7%

        \[\leadsto \color{blue}{\mathsf{fma}\left(y, \frac{z}{t}, 0\right)} \]
      6. Step-by-step derivation
        1. +-rgt-identityN/A

          \[\leadsto \color{blue}{y \cdot \frac{z}{t}} \]
        2. associate-*r/N/A

          \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
        3. associate-*l/N/A

          \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
        4. *-lowering-*.f64N/A

          \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
        5. /-lowering-/.f6450.8

          \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
      7. Applied egg-rr50.8%

        \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]

      if -2e-8 < (/.f64 z t) < 5.00000000000000018e-11

      1. Initial program 99.9%

        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{x} \]
      4. Step-by-step derivation
        1. Simplified76.0%

          \[\leadsto \color{blue}{x} \]
      5. Recombined 2 regimes into one program.
      6. Final simplification62.8%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-8}:\\ \;\;\;\;z \cdot \frac{y}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-11}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{y}{t}\\ \end{array} \]
      7. Add Preprocessing

      Alternative 4: 76.2% accurate, 1.3× speedup?

      \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{z}{t}, y, x\right) \end{array} \]
      (FPCore (x y z t) :precision binary64 (fma (/ z t) y x))
      double code(double x, double y, double z, double t) {
      	return fma((z / t), y, x);
      }
      
      function code(x, y, z, t)
      	return fma(Float64(z / t), y, x)
      end
      
      code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision]
      
      \begin{array}{l}
      
      \\
      \mathsf{fma}\left(\frac{z}{t}, y, x\right)
      \end{array}
      
      Derivation
      1. Initial program 99.1%

        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto x + \color{blue}{y} \cdot \frac{z}{t} \]
      4. Step-by-step derivation
        1. Simplified77.1%

          \[\leadsto x + \color{blue}{y} \cdot \frac{z}{t} \]
        2. Step-by-step derivation
          1. +-commutativeN/A

            \[\leadsto \color{blue}{y \cdot \frac{z}{t} + x} \]
          2. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{z}{t} \cdot y} + x \]
          3. accelerator-lowering-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y, x\right)} \]
          4. /-lowering-/.f6477.1

            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{z}{t}}, y, x\right) \]
        3. Applied egg-rr77.1%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y, x\right)} \]
        4. Add Preprocessing

        Alternative 5: 72.6% accurate, 1.3× speedup?

        \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{y}{t}, z, x\right) \end{array} \]
        (FPCore (x y z t) :precision binary64 (fma (/ y t) z x))
        double code(double x, double y, double z, double t) {
        	return fma((y / t), z, x);
        }
        
        function code(x, y, z, t)
        	return fma(Float64(y / t), z, x)
        end
        
        code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]
        
        \begin{array}{l}
        
        \\
        \mathsf{fma}\left(\frac{y}{t}, z, x\right)
        \end{array}
        
        Derivation
        1. Initial program 99.1%

          \[x + \left(y - x\right) \cdot \frac{z}{t} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto x + \color{blue}{y} \cdot \frac{z}{t} \]
        4. Step-by-step derivation
          1. Simplified77.1%

            \[\leadsto x + \color{blue}{y} \cdot \frac{z}{t} \]
          2. Step-by-step derivation
            1. +-commutativeN/A

              \[\leadsto \color{blue}{y \cdot \frac{z}{t} + x} \]
            2. clear-numN/A

              \[\leadsto y \cdot \color{blue}{\frac{1}{\frac{t}{z}}} + x \]
            3. associate-/r/N/A

              \[\leadsto y \cdot \color{blue}{\left(\frac{1}{t} \cdot z\right)} + x \]
            4. associate-*r*N/A

              \[\leadsto \color{blue}{\left(y \cdot \frac{1}{t}\right) \cdot z} + x \]
            5. div-invN/A

              \[\leadsto \color{blue}{\frac{y}{t}} \cdot z + x \]
            6. accelerator-lowering-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{t}, z, x\right)} \]
            7. /-lowering-/.f6473.1

              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{y}{t}}, z, x\right) \]
          3. Applied egg-rr73.1%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{t}, z, x\right)} \]
          4. Add Preprocessing

          Alternative 6: 37.0% accurate, 23.0× speedup?

          \[\begin{array}{l} \\ x \end{array} \]
          (FPCore (x y z t) :precision binary64 x)
          double code(double x, double y, double z, double t) {
          	return x;
          }
          
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              code = x
          end function
          
          public static double code(double x, double y, double z, double t) {
          	return x;
          }
          
          def code(x, y, z, t):
          	return x
          
          function code(x, y, z, t)
          	return x
          end
          
          function tmp = code(x, y, z, t)
          	tmp = x;
          end
          
          code[x_, y_, z_, t_] := x
          
          \begin{array}{l}
          
          \\
          x
          \end{array}
          
          Derivation
          1. Initial program 99.1%

            \[x + \left(y - x\right) \cdot \frac{z}{t} \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \color{blue}{x} \]
          4. Step-by-step derivation
            1. Simplified38.1%

              \[\leadsto \color{blue}{x} \]
            2. Add Preprocessing

            Developer Target 1: 97.1% accurate, 0.3× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ t_2 := x + \frac{y - x}{\frac{t}{z}}\\ \mathbf{if}\;t\_1 < -1013646692435.8867:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 < 0:\\ \;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
            (FPCore (x y z t)
             :precision binary64
             (let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
               (if (< t_1 -1013646692435.8867)
                 t_2
                 (if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
            double code(double x, double y, double z, double t) {
            	double t_1 = (y - x) * (z / t);
            	double t_2 = x + ((y - x) / (t / z));
            	double tmp;
            	if (t_1 < -1013646692435.8867) {
            		tmp = t_2;
            	} else if (t_1 < 0.0) {
            		tmp = x + (((y - x) * z) / t);
            	} else {
            		tmp = t_2;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z, t)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                real(8) :: t_1
                real(8) :: t_2
                real(8) :: tmp
                t_1 = (y - x) * (z / t)
                t_2 = x + ((y - x) / (t / z))
                if (t_1 < (-1013646692435.8867d0)) then
                    tmp = t_2
                else if (t_1 < 0.0d0) then
                    tmp = x + (((y - x) * z) / t)
                else
                    tmp = t_2
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z, double t) {
            	double t_1 = (y - x) * (z / t);
            	double t_2 = x + ((y - x) / (t / z));
            	double tmp;
            	if (t_1 < -1013646692435.8867) {
            		tmp = t_2;
            	} else if (t_1 < 0.0) {
            		tmp = x + (((y - x) * z) / t);
            	} else {
            		tmp = t_2;
            	}
            	return tmp;
            }
            
            def code(x, y, z, t):
            	t_1 = (y - x) * (z / t)
            	t_2 = x + ((y - x) / (t / z))
            	tmp = 0
            	if t_1 < -1013646692435.8867:
            		tmp = t_2
            	elif t_1 < 0.0:
            		tmp = x + (((y - x) * z) / t)
            	else:
            		tmp = t_2
            	return tmp
            
            function code(x, y, z, t)
            	t_1 = Float64(Float64(y - x) * Float64(z / t))
            	t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z)))
            	tmp = 0.0
            	if (t_1 < -1013646692435.8867)
            		tmp = t_2;
            	elseif (t_1 < 0.0)
            		tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t));
            	else
            		tmp = t_2;
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z, t)
            	t_1 = (y - x) * (z / t);
            	t_2 = x + ((y - x) / (t / z));
            	tmp = 0.0;
            	if (t_1 < -1013646692435.8867)
            		tmp = t_2;
            	elseif (t_1 < 0.0)
            		tmp = x + (((y - x) * z) / t);
            	else
            		tmp = t_2;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
            t_2 := x + \frac{y - x}{\frac{t}{z}}\\
            \mathbf{if}\;t\_1 < -1013646692435.8867:\\
            \;\;\;\;t\_2\\
            
            \mathbf{elif}\;t\_1 < 0:\\
            \;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
            
            \mathbf{else}:\\
            \;\;\;\;t\_2\\
            
            
            \end{array}
            \end{array}
            

            Reproduce

            ?
            herbie shell --seed 2024196 
            (FPCore (x y z t)
              :name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
              :precision binary64
            
              :alt
              (! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
            
              (+ x (* (- y x) (/ z t))))