
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ t (/ (- z t) (/ y x))))
double code(double x, double y, double z, double t) {
return t + ((z - t) / (y / x));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((z - t) / (y / x))
end function
public static double code(double x, double y, double z, double t) {
return t + ((z - t) / (y / x));
}
def code(x, y, z, t): return t + ((z - t) / (y / x))
function code(x, y, z, t) return Float64(t + Float64(Float64(z - t) / Float64(y / x))) end
function tmp = code(x, y, z, t) tmp = t + ((z - t) / (y / x)); end
code[x_, y_, z_, t_] := N[(t + N[(N[(z - t), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \frac{z - t}{\frac{y}{x}}
\end{array}
Initial program 99.1%
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
/-lowering-/.f6499.2
Applied egg-rr99.2%
Final simplification99.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* (- z t) x) y)))
(if (<= (/ x y) -2e+27)
t_1
(if (<= (/ x y) 10.0) (+ t (* z (/ x y))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((z - t) * x) / y;
double tmp;
if ((x / y) <= -2e+27) {
tmp = t_1;
} else if ((x / y) <= 10.0) {
tmp = t + (z * (x / y));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((z - t) * x) / y
if ((x / y) <= (-2d+27)) then
tmp = t_1
else if ((x / y) <= 10.0d0) then
tmp = t + (z * (x / y))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((z - t) * x) / y;
double tmp;
if ((x / y) <= -2e+27) {
tmp = t_1;
} else if ((x / y) <= 10.0) {
tmp = t + (z * (x / y));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((z - t) * x) / y tmp = 0 if (x / y) <= -2e+27: tmp = t_1 elif (x / y) <= 10.0: tmp = t + (z * (x / y)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z - t) * x) / y) tmp = 0.0 if (Float64(x / y) <= -2e+27) tmp = t_1; elseif (Float64(x / y) <= 10.0) tmp = Float64(t + Float64(z * Float64(x / y))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((z - t) * x) / y; tmp = 0.0; if ((x / y) <= -2e+27) tmp = t_1; elseif ((x / y) <= 10.0) tmp = t + (z * (x / y)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -2e+27], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 10.0], N[(t + N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -2 \cdot 10^{+27}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 10:\\
\;\;\;\;t + z \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -2e27 or 10 < (/.f64 x y) Initial program 98.9%
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6498.9
Applied egg-rr98.9%
Taylor expanded in x around inf
div-subN/A
associate-/l*N/A
/-lowering-/.f64N/A
sub-negN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
sub-negN/A
--lowering--.f6489.8
Simplified89.8%
if -2e27 < (/.f64 x y) < 10Initial program 99.3%
Taylor expanded in z around inf
Simplified99.1%
Final simplification95.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* z (/ x y)))) (if (<= (/ x y) -5e-6) t_1 (if (<= (/ x y) 5e-11) t t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * (x / y);
double tmp;
if ((x / y) <= -5e-6) {
tmp = t_1;
} else if ((x / y) <= 5e-11) {
tmp = t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * (x / y)
if ((x / y) <= (-5d-6)) then
tmp = t_1
else if ((x / y) <= 5d-11) then
tmp = t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * (x / y);
double tmp;
if ((x / y) <= -5e-6) {
tmp = t_1;
} else if ((x / y) <= 5e-11) {
tmp = t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * (x / y) tmp = 0 if (x / y) <= -5e-6: tmp = t_1 elif (x / y) <= 5e-11: tmp = t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(x / y)) tmp = 0.0 if (Float64(x / y) <= -5e-6) tmp = t_1; elseif (Float64(x / y) <= 5e-11) tmp = t; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * (x / y); tmp = 0.0; if ((x / y) <= -5e-6) tmp = t_1; elseif ((x / y) <= 5e-11) tmp = t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -5e-6], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 5e-11], t, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -5 \cdot 10^{-6}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{-11}:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -5.00000000000000041e-6 or 5.00000000000000018e-11 < (/.f64 x y) Initial program 99.0%
Taylor expanded in z around inf
+-rgt-identityN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6453.4
Simplified53.4%
+-rgt-identityN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6460.0
Applied egg-rr60.0%
if -5.00000000000000041e-6 < (/.f64 x y) < 5.00000000000000018e-11Initial program 99.3%
Taylor expanded in x around 0
Simplified78.4%
Final simplification70.1%
(FPCore (x y z t) :precision binary64 (if (<= t -3300000000.0) (* t (- 1.0 (/ x y))) (+ t (* z (/ x y)))))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -3300000000.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t + (z * (x / y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-3300000000.0d0)) then
tmp = t * (1.0d0 - (x / y))
else
tmp = t + (z * (x / y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -3300000000.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t + (z * (x / y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -3300000000.0: tmp = t * (1.0 - (x / y)) else: tmp = t + (z * (x / y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -3300000000.0) tmp = Float64(t * Float64(1.0 - Float64(x / y))); else tmp = Float64(t + Float64(z * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -3300000000.0) tmp = t * (1.0 - (x / y)); else tmp = t + (z * (x / y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -3300000000.0], N[(t * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t + N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -3300000000:\\
\;\;\;\;t \cdot \left(1 - \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t + z \cdot \frac{x}{y}\\
\end{array}
\end{array}
if t < -3.3e9Initial program 99.9%
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6499.9
Applied egg-rr99.9%
Taylor expanded in z around 0
+-commutativeN/A
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
distribute-lft-inN/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
sub-negN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6491.6
Simplified91.6%
if -3.3e9 < t Initial program 98.9%
Taylor expanded in z around inf
Simplified86.6%
Final simplification87.9%
(FPCore (x y z t) :precision binary64 (if (<= t -105000000.0) (* t (- 1.0 (/ x y))) (fma (/ x y) z t)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -105000000.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = fma((x / y), z, t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (t <= -105000000.0) tmp = Float64(t * Float64(1.0 - Float64(x / y))); else tmp = fma(Float64(x / y), z, t); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[t, -105000000.0], N[(t * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * z + t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -105000000:\\
\;\;\;\;t \cdot \left(1 - \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, z, t\right)\\
\end{array}
\end{array}
if t < -1.05e8Initial program 99.9%
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6499.9
Applied egg-rr99.9%
Taylor expanded in z around 0
+-commutativeN/A
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
distribute-lft-inN/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
sub-negN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6491.6
Simplified91.6%
if -1.05e8 < t Initial program 98.9%
Taylor expanded in z around inf
Simplified86.6%
accelerator-lowering-fma.f64N/A
/-lowering-/.f6486.6
Applied egg-rr86.6%
(FPCore (x y z t) :precision binary64 (+ t (* (- z t) (/ x y))))
double code(double x, double y, double z, double t) {
return t + ((z - t) * (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((z - t) * (x / y))
end function
public static double code(double x, double y, double z, double t) {
return t + ((z - t) * (x / y));
}
def code(x, y, z, t): return t + ((z - t) * (x / y))
function code(x, y, z, t) return Float64(t + Float64(Float64(z - t) * Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = t + ((z - t) * (x / y)); end
code[x_, y_, z_, t_] := N[(t + N[(N[(z - t), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \left(z - t\right) \cdot \frac{x}{y}
\end{array}
Initial program 99.1%
Final simplification99.1%
(FPCore (x y z t) :precision binary64 (fma (/ x y) (- z t) t))
double code(double x, double y, double z, double t) {
return fma((x / y), (z - t), t);
}
function code(x, y, z, t) return fma(Float64(x / y), Float64(z - t), t) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{y}, z - t, t\right)
\end{array}
Initial program 99.1%
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6499.1
Applied egg-rr99.1%
(FPCore (x y z t) :precision binary64 (fma (/ x y) z t))
double code(double x, double y, double z, double t) {
return fma((x / y), z, t);
}
function code(x, y, z, t) return fma(Float64(x / y), z, t) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * z + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{y}, z, t\right)
\end{array}
Initial program 99.1%
Taylor expanded in z around inf
Simplified81.5%
accelerator-lowering-fma.f64N/A
/-lowering-/.f6481.5
Applied egg-rr81.5%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 99.1%
Taylor expanded in x around 0
Simplified44.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (* (/ x y) (- z t)) t)))
(if (< z 2.759456554562692e-282)
t_1
(if (< z 2.326994450874436e-110) (+ (* x (/ (- z t) y)) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((x / y) * (z - t)) + t
if (z < 2.759456554562692d-282) then
tmp = t_1
else if (z < 2.326994450874436d-110) then
tmp = (x * ((z - t) / y)) + t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((x / y) * (z - t)) + t tmp = 0 if z < 2.759456554562692e-282: tmp = t_1 elif z < 2.326994450874436e-110: tmp = (x * ((z - t) / y)) + t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(x / y) * Float64(z - t)) + t) tmp = 0.0 if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = Float64(Float64(x * Float64(Float64(z - t) / y)) + t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((x / y) * (z - t)) + t; tmp = 0.0; if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = (x * ((z - t) / y)) + t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]}, If[Less[z, 2.759456554562692e-282], t$95$1, If[Less[z, 2.326994450874436e-110], N[(N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} \cdot \left(z - t\right) + t\\
\mathbf{if}\;z < 2.759456554562692 \cdot 10^{-282}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 2.326994450874436 \cdot 10^{-110}:\\
\;\;\;\;x \cdot \frac{z - t}{y} + t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024195
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cget from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (if (< z 689864138640673/250000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* (/ x y) (- z t)) t) (if (< z 581748612718609/25000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* x (/ (- z t) y)) t) (+ (* (/ x y) (- z t)) t))))
(+ (* (/ x y) (- z t)) t))